Is Benny’s personality truly a decisive factor in crafting an alternative pacifist route to secure the Platinum Chip—one that doesn’t require the player to willingly march into a blatant, immersion-breaking ambush? Let’s dissect this. If the goal is to empower players to resolve conflicts through cunning and diplomacy (core pillars of role-playing!), then Benny’s characterization should enhance flexibility, not restrict it. Consider this: Persuading Swank to betray Benny already neutralizes the threat of his allies retaliating. This creates a logical pathway for a non-lethal resolution that the game’s current design overlooks.
The contradiction here undermines player agency. Why force a ‘gotcha’ ambush scenario when mods like Benny Returns exist to expand narrative possibilities? By integrating Swank’s betrayal as a trigger for bypassing the ambush entirely, players could organically confront Benny on their terms—using dialogue, stealth, or strategic alliances. This wouldn’t just fix a plot hole; it would reward creative problem-solving and align with the game’s ethos of choice-driven storytelling.