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SuperMilfChan

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Everything posted by SuperMilfChan

  1. Might be a little late for this, but I had this problem a little bit ago and I managed to fix it. It turns out that the normal map for the female boots is actually missing its alpha channel, which makes the boots look extremely glossy. If you have Photoshop and know how to make textures, you can extract femaledraugrboots_n.dds from the Skyrim - Textures.bsa, add a proper alpha channel to it in Photoshop, and then save it in the Skyrim/Data/textures/armor/draugr directory.
  2. This really helped me out, though I'd like to add something about the item IDs. The leading zeros in front won't work for some people depending on their install order. For me, the two leading digits had to be 03 instead of 00 like in the OP. This is why in the wiki, DLC specific items are listed with xx's instead. You can type help "miraak's sword" into the console to see the correct ID for it. The two leading numbers will be constant for all DB specific items. As for the glitch itself, I've found a few interesting things by messing around with console commands for the past few hours: If Miraak fails to absorb a dragon soul and remains ethereal as a result, you can spawn another dragon via console with it's base ID and then just kill it yourself. Doing this, I was able to get Miraak to successfully absorb a soul literally every time. The only catch is that you can only spawn any given dragon once. Killing them a second time will never produce another soul, and will just leave a non-skeletal carcass lying on the floor. After typing setstage dlc2mq06 500 I was able to get herma mora to do his impaling thing by selecting Miraak in the console, typing disable, hitting ~ to close the console allowing him to disappear, then opening it again and typing enable without changing the target ID. When Miraak reappears, the final impaling scene should take place and the book will rise as it normally does, allowing you to travel back to Solstheim. However, Miraak's skeletal remains will never appear afterward, so you can't loot him normally. While attempting to fix this, I was able to spawn a second copy of Miraak by typing player.placeatme 3017938 into the console. There are a few other npc IDs for Miraak available, but I haven't tried them yet. Without the scripted boss fight shenanigans, he should go down pretty easy, allowing you to loot his (still non-skeletal for some reason) corpse. Doing this, you should be able to acquire all of his items but the sword, which will still need to be spawned manually. If I find an ID that produces the appropriate skeletal remains when killed, I'll update this post Also, typing removemusic dlc2muscombatboss will switch off the constantly looping battle music.
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