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JosephMash

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  1. I'm a film major, it's all about immersion for me lol. Seeing the options just gives away the end of the dialogue.
  2. Okay, so I have learned forced greets, scenes, and the like... my only problem now is that I simply don't like when the Topic Text shows up on screen, before the NPC has finished their response. Anyone know a quick fix to force the topic to wait until the NPC has finished talking?
  3. I'm with Korodic. Took me a little while to find my way to the right NPC to begin the quest, but once I did, I was really happy with how nostalgic it felt. There's even a quest line, if you feel you need a better excuse than gold to bash in some faces.
  4. So I feel like this should be easy, especially after watching doughamil's tutorial on "Quest Starting Scene" tutorial, but I'm trying to get into making some quest mods, and I need a little help with scenes. I just want to make a really simple scenario, where the player enter's Breezehome, and an NPC initiates dialogue. No more, no less. It can be as soon as they enter the cell. The tutorial was helpful in understanding the basics, but every time I play around with the Creation Kit, the dialogue fails to initiate. I understand basic quest making - dialogue, indexing, the like - but when it comes to scenes I just need a little bit of a push in the right direction. Trying to make this as a Christmas gift for my little sister, so any help is greatly appreciated!
  5. *bump* Would also greatly appreciate a mod for bandages that can be equipped. Trying to make a machinima, would be very helpful to help represent characterization!
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