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prod80

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Posts posted by prod80

  1. I would remove your mod if I were you, adding music from other TES games (or any other copyrighted material) is against the TOS and you will be banned for it. The only music you can add is self composed or specially composed for you music or with permission of the original author (for which you need to provide proof).

  2. 32bit app on x64 system can use 4gb virtual address space.

    Skyrim will crash due to memory limitation at 3.1gb displayed in the working set of the memory.

    use something else to monitor memory usage, not task manager.

     

    try Skyrim Performance Monitor for instance.

  3. I only suggested it for testing if you are CPU limited or GPU limited... not to use it (I don't like the looks either)..

     

    It's for 1 single function: reducing resolution by 66%...

     

    When you use that (it's a hotkey) and you see your FPS jump up by a large amount you know that you are GPU limited, meaning a new, faster card will help your FPS. If there is no to little change then you are CPU limited or a little of both CPU and GPU.

  4. you gotta figure out if it's your CPU or GPU holding the system back...

     

    if you force resolution much lower (screen resolution) does FPS go up significantly? --> GPU limited

    If you cannot pick lower resolutions (like much lower) then use Hialgo Boost (yea comes with .dll's again :wink:) and you can reduce resolution by doing a key combo on the keyboard... forgot which one tho, but it's in the readme.

     

     

    ....wanted to link you the mod, but Nexus is having a break it seems :smile: search for it later... it's called HiAlgo Boost

     

    Here it is, use for testing it... http://skyrim.nexusmods.com/mods/15123/

  5. Nop, because that cannot be fixed (unfortunately). It's the end of the world you see...

     

    It does help with these ugly mountains during overcast.... The blue colors appears in reality due to sunshine (light scattering, same reason why the sky is blue), but there's no sunshine during overcast :sad: I fix those and more.http://i.imgur.com/gu5mii7.jpg

  6. Engine limit... You have a combination of these;

     

    Lighting mod + Something that changes your environment and adds more light

    More than 1 lighting mod for the same area installed (eg. RLO + ELFX, or Dynamic Shadows + RLO)

    Torch mod to have it cast shadows

  7. Well for me it doesn't work.... and there's more people for who it doesn't work. There's a lot of dependencies. Calling "BS" is a bit off. I monitored my memory during play (and no not with SPM or Windows because that only gives the working set) and there was just no change in memory usage.

     

    Try this program to monitor your memory: http://technet.microsoft.com/en-gb/sysinternals/dd535533.aspx

     

    And put here outcome of that with and without ENBoost.

     

    I'd be more than interested to see the difference when it DOES work for someone.

  8. Awesome thanks everyone! I also have a file and folder in my Skyrim folder called sweetFX should I delete that?

     

    SweetFX is another injector like ENB... if you had ENB and SweetFX you'll have 2 .dll files in your directory starting d3d9 ... I think SweetFX's one is called d3d9_InjFX.dll or something like that in a few ENB's that come with SweetFX as well.

  9. I did install an ENB a while back but I found the performance hit to be to much so I tried to get rid of it but everytime I delete the file it reappears again when I start up the game. so I have been living with it, but the enb has ingame options and one is "use effect" which I keep off, but I would like do get rid of it completely. Any ideas how?

     

    Remove d3d9.dll inside of your Skyrim folder. That's the ENB binary.

    Then remove enbseries.ini

    Also all files ending on .fx inside of the Skyrim folder below to ENB *starting with enb.... .fx (eg. enbbloom.fx)

  10. Project ENB and RealVision are both very nice. Project is a bit less contrasty compared to RealVision (so shadowy area's are not that dark)

     

    Got a CoT patch which is pretty much tailored to ENB users... you might wanna check it out... Signature :P Fixes some annoying issues with most ENB's (but also vanilla) and CoT where mountains are overly blue during grey overcast/rainy/foggy weathers.

  11. You don't really need the newer binaries when you use ENB combined with a lighting mod for interior and exterior (eg. RLO + CoT). The new functions are functions which are also handled by those mods (Interior day/night cycle, lighting variation during sunrise/sunset, etc).

     

    I tried the 0.199 memory feature, but this doesn't help against the 3.1gb limit. Force your textures over this limit and you still CTD the same as before (that's also noted by Boris)... if you have setup your textures well you don't have CTDs anyway. Moving allocated memory into another location does not reduce the total amount of memory used.

  12. Script size doesn't have anything to do with how well a script is written... larger scripts are generally better because largers file size MAY mean it has error handling.

    Anyway there is no way to tell by the size of the file if the script is well written (or how efficient it is) Example;

     

    Script 1:

     

    Runs through a list of values looking for something, does not stop when it's found, will only stop at the last record

     

    Script 2:

     

    Runs through a list of values looking for something, stops when found. It will also stop when it runs into an error because it cannot find a script in your data folder and will effectively stop itself from running in your save game.

     

     

    Script 1 will be smaller in size, but you can see it's less efficient than Script 2 which has a few extra lines

     

     

     

    @OP:

     

    I already passed on Skybirds and Footprints

     

    Good...

     

     

    latency test of Convenient Horses

     

    Convenient Horses may cause trouble

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