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DanielTDrea

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Everything posted by DanielTDrea

  1. I don't plan on switching and will only consider it if all my mods can be made to work. Right now I don't believe it can be any better than what I have with mods.
  2. Must be a problem with their server, I'm sure they'll get it fixed eventually.
  3. In response to post #26311599. I can DL with NMM but not manually
  4. Has anyone talked to or know where this modder can be found, I'm trying to get permissions to convert some of his armor?
  5. -------------------------------------------------------------------------------- Proxy detected: none -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Diagnosing http://filedelivery.nexusmods.com/1/2/256MB-1-0-1.rar?ttl=2147483647&setec=94cadea35b83be28c03f37ee675c2373 -------------------------------------------------------------------------------- Keep-Alive: timeout=10, max=100 Connection: Keep-Alive X-HW: 1415705616.dop006.ny2.t,1415705616.cds045.ny2.c Content-Disposition: attachment; filename="256MB-1-0-1.rar" Accept-Ranges: bytes Content-Length: 268435456 Cache-Control: max-age=30901572 Content-Type: application/octet-stream; charset=binary Date: Tue, 11 Nov 2014 11:33:36 GMT ETag: "1413035840" Last-Modified: Sat, 11 Oct 2014 13:57:20 GMT Status Description: OK. -------------------------------------------------------------------------------- Average speed: 1.2 MB/s for 7.1 MB. Total: 7.1 MB. Average speed: 2.1 MB/s for 6.2 MB. Total: 254.3 MB. -------------------------------------------------------------------------------- Expected size was: 256.0 MB. Downloaded 256.0 MB in 132 seconds. Calculated speed: 1.9 MB/s. Maximum instant speed reached: 2.4 MB/s -------------------------------------------------------------------------------- This report is useless since it does not provide location or Speedtest results. Without that data, the CDN data is no help. --TNL
  6. It won't show the mod because it's in the "unassigned" category. NMM loses it's settings for "some" mods almost every start even though you've manually had it get the info and set the category manually. This is the major problem, you have to keep refreshing the mods to even know what they are. I have over 15 mods in the DL directory called "Main-xxxx" with the x being numbers. How could you possibly remember what these mods are or do without NMM keeping track? Anyway I'm sure they'll have it working soon, but please could you make a quick update to NMM so that if a person manually gets the info for a mod using the info button and sets the category manually that NMM cannot change it itself, or even check it unless the person asks it too?
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