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Posts
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Everything posted by cooleo
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User Profile and Direct Messaging Improvements Beta
cooleo replied to JustThatKing's topic in Site Updates
It's looking great but maybe make it fill out the page on the sides more also 4 banners guys that is a little overkill. -
How are mods made for prey I have not seen any tools or information on how to make mods for this game. can someone please fill me in?
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How will you handle mods that have more than one author?
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Skyui is an all or nothing for me.
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Is there a mod that unites the main quests line? Would be nice to be able to start a new game and go straight to the kill Kellog quest. or make is able to be stumbled a pound the Kellog quest. Right know if you go to the quest location before you get the quest. The elevator is boarded up and you cant processed without getting the quest or tcling your way through it.
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Looks amazing cant wait till it rolls out.
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I have been working on a mod to add in conduit that Bethesda left out. Example vertical poles and lights. It seems tho that power only flows horizontal and not vertical. See picture below Any ideas on where I messed this up?
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Thank you this is so need.
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Crashing on reload after dying. :( help please.
cooleo replied to sophiextime's topic in Fallout 4's Discussion
I have a similar issue if I die two or three times in a row the game CTD. -
[Noob Question] How to make a potion not usable during combat
cooleo replied to Crosstieger's topic in Fallout 4's Discussion
You could attach it to the items themselves but this will conflict with mods that also change said items. There maybe a way to set the script to extend the ai script or combat script if there is one. You will just have to play around with the code and see what works best for you. Scripting is not my strong suit. -
use the skyrim creation wiki http://www.creationkit.com/index.php?title=Landing_page That is the current up to date info the fallout creation wiki only cover new features add to the creation kit.
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[Noob Question] How to make a potion not usable during combat
cooleo replied to Crosstieger's topic in Fallout 4's Discussion
I would try making a script that is runs when Items on a formlist are used. Then you could set them to not be used in combat with the code you mentioned above. -
LE Could somebody port an armor mod from oblivion to Skyrim?
cooleo replied to tetron432's topic in Skyrim's Mod Ideas
http://www.youtube.com/watch?v=Mrib19nhxm0 -
This is a great idea. Would be even better if you could buy the bathroom as a upgrade thought the proper characters. Just like the house decorations.
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This new design sucks change it back please!
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I found this bit of script when looking at the follower scripts set VNPCFollowers.nCurrentFollowers to (VNPCFollowers.nCurrentFollowers + 1) The game already use the above code to handle followers. So I hope this will work. Example: scn Feral Kid script begin GameMode set VNPCFollowers.nCurrentFollowers to (VNPCFollowers.nCurrentFollowers + 1) end I not sure tho I don't know or understand scripting.
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Thanks for the information but I'm looking for a way to have the perk change the value for the followers.
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This is the trait that I'm working on getting in game. Feral Kid Van Buren benefit: Increased Throwing Range plus 20% faster movement penalty: Player can take one fewer companion NPC than normal I got most of this perk done. I just need to change the amount of followers that you can have. I know that the amount of followers is controlled by the iNumberActorsAllowedToFollowPlayer in game setting but how do I change this. I have made a actor effect in case I need to make a script. Is there a easier way to adjust the iNumberActorsAllowedToFollowPlayer value in game. This is for my Fallout Remix
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This would be kick ass!
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Ban XanAlderon for having a Way too cool sig!
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Tennpeny suite Without destrouing Megaton
cooleo replied to Demetriuz's topic in Fallout 3's Mod Ideas
Would be great if you could buy or rent the suite in the tower!