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cooleo

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Everything posted by cooleo

  1. It's looking great but maybe make it fill out the page on the sides more also 4 banners guys that is a little overkill.
  2. How are mods made for prey I have not seen any tools or information on how to make mods for this game. can someone please fill me in?
  3. How will you handle mods that have more than one author?
  4. Skyui is an all or nothing for me.
  5. Is there a mod that unites the main quests line? Would be nice to be able to start a new game and go straight to the kill Kellog quest. or make is able to be stumbled a pound the Kellog quest. Right know if you go to the quest location before you get the quest. The elevator is boarded up and you cant processed without getting the quest or tcling your way through it.
  6. Looks amazing cant wait till it rolls out.
  7. I have been working on a mod to add in conduit that Bethesda left out. Example vertical poles and lights. It seems tho that power only flows horizontal and not vertical. See picture below Any ideas on where I messed this up?
  8. fallout 4 merging tools have not been made yet and f4edit is as good as it gets for now. best bet is to only have one person working on something at a time then hand the files off to the next person.
  9. Thank for this. I would have never figured the menu without this thread.
  10. I have a similar issue if I die two or three times in a row the game CTD.
  11. You could attach it to the items themselves but this will conflict with mods that also change said items. There maybe a way to set the script to extend the ai script or combat script if there is one. You will just have to play around with the code and see what works best for you. Scripting is not my strong suit.
  12. use the skyrim creation wiki http://www.creationkit.com/index.php?title=Landing_page That is the current up to date info the fallout creation wiki only cover new features add to the creation kit.
  13. I would try making a script that is runs when Items on a formlist are used. Then you could set them to not be used in combat with the code you mentioned above.
  14. This is a great idea. Would be even better if you could buy the bathroom as a upgrade thought the proper characters. Just like the house decorations.
  15. This new design sucks change it back please!
  16. I found this bit of script when looking at the follower scripts set VNPCFollowers.nCurrentFollowers to (VNPCFollowers.nCurrentFollowers + 1) The game already use the above code to handle followers. So I hope this will work. Example: scn Feral Kid script begin GameMode set VNPCFollowers.nCurrentFollowers to (VNPCFollowers.nCurrentFollowers + 1) end I not sure tho I don't know or understand scripting.
  17. Thanks for the information but I'm looking for a way to have the perk change the value for the followers.
  18. This is the trait that I'm working on getting in game. Feral Kid Van Buren benefit: Increased Throwing Range plus 20% faster movement penalty: Player can take one fewer companion NPC than normal I got most of this perk done. I just need to change the amount of followers that you can have. I know that the amount of followers is controlled by the iNumberActorsAllowedToFollowPlayer in game setting but how do I change this. I have made a actor effect in case I need to make a script. Is there a easier way to adjust the iNumberActorsAllowedToFollowPlayer value in game. This is for my Fallout Remix
  19. Ban XanAlderon for having a Way too cool sig!
  20. Would be great if you could buy or rent the suite in the tower!
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