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nfcintra

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Everything posted by nfcintra

  1. Hi everybody. Any one here is adiccited of this mod like I am? I have some questions and like to open space who love this mechanism called AMM. Firts think I was trying to understand.. is why entities that are dyable, we can load the base mesh (red, dyable), but the color sets ones always appers invisible as loaded in headgears(in general) in game. Tried to combine both, loading base entitie, plus colour set entitie togueter hoping they came with the color set. but only the base entittie appers. Also... i was thiking of making CROSSbows Customizable tooo. We have all entities adress. but they are not cusomizable, and i didnt find crossbowArray to force custom apperece( sure, theres is not hehehe) but I was wandering of reading the codes, and try to make a session to load custom apperece to crossbows too. What do you think? Someone who already is familiarized with AMM think it will be easy? I'll was thinking of making TOGGLE sessions too. One acessories like acc1, acc2 toggleable. To Toggle itens like glasses. I already do this. using Headgear combined with Capes. I put one invisible item in capeArray, them I chose it when just want headgear. When i want something more like hair in lower parts of headgear I load a hair entities etc... If i choose some kind hair. I can do that thing like toggleable glasses tooo. All need to do is put hair entitie i want in one of them,(same hair using with headgear off)
  2. but man, textures are not mergeble. how we supose to merge medallion textures mods if they are not mergeble?
  3. Wow! Just found it, male version... the hat it's just in a great position, sad thing head mesh is getting out in some point in the front. Could you help me to change position, or just change scale a little upper?
  4. Wow, i figured out just need to add some lines, on two amms files. It uses the game files! Nice... now iam going to find some nice new npc itens... ppssible do a repaint for they. I think to so repaints just need to uncook those orig8nal files edit textures and cook again making a twxture mod yes?
  5. Do you think something like this could work? If I Create some DLC folder, and link the files in amm config files, do you thinkj it would open the files i put there as option to the headgear?]
  6. maybe one of those?? Lets supose I find the hat, all i have to do is use ModEditor to cook a mod, uncook them with modkitchen to be shure its that hat (seeing straw textures should confirm) and replace those files for examplo in the folders of any mod that changes head gear?
  7. Hello everybody! First of all congratulations to all comunity making those wonderfull mods!!! Recently got Witcher 3 and enjoyng a lot playing with mods. First mod i'm attempting to do. And want a Quick Tip... want to ask if any of you has ever come across with those NPC Straw Hat Files... i think it would be great to has one of those swap with some mask itens, or even swap with some of AMMS items list, even better cause has a toggle button to. Thank you very much for the attention!
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