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ADudeWithAHat

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Everything posted by ADudeWithAHat

  1. I'm a little bit late to the party but I've been trying to fiddle with Script Merger during my free time for the past week now. @MisterMew, I've done essentially everything in your little guide and it's been hitting me with either new or different error codes each time I try to launch the game. I'll post the error codes below. Error [content0]game\replacers\ciri.ws(329): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3). Error [content0]game\player\playerwitcher.ws(1752): Function 'ApplyOil' has different return type 'Bool' than base function (void). Error [content0]game\player\playerwitcher.ws(2157): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3). Warning [modzoomoutlhud]game\commonmapmanager.ws(94): Native function 'IsQuestType' was not exported from class 'CCommonMapManager' in C++ code. Warning [modzoomoutlhud]game\commonmapmanager.ws(119): Native function 'GetUserMapPin' was not exported from class 'CCommonMapManager' in C++ code. Warning [modzoomoutlhud]game\commonmapmanager.ws(126): Native function 'SetPinFilterVisible' was not exported from class 'CCommonMapManager' in C++ code. Warning [modzoomoutlhud]game\commonmapmanager.ws(127): Native function 'GetPinFilterVisible' was not exported from class 'CCommonMapManager' in C++ code. Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
  2. I've got a big request that will make me boner everywhere. I'm a big of a blood and gore guy, and I had this thought about the bloody mess perk. I mean, EVERYONE has it, it's impossible not to have it. I can appreciate the excessive amounts of gore generated by that, plus this amazing blood replacement mod, but what I'm hoping someone would be able and willing to make is a mod that dismembers NPCs, enemies, and the sort whilst their alive. For example, you're engaged in combat with a raider and you have a sword, so you run up and you slash his arm a few times until his arm is crippled then you embark one last finishing blow and---his arm flies off, blood gushes out, and a bleeding out effect starts until they die or go unconscious. This also goes for other limbs too, including the head, legs, and if someone's feeling super-modulistic, maybe even cutting enemies directly in half (if they're not wearing a certain type of power, i.e power armor). Fighting a radscorpion? Shoot their tail a few times or their claws, pop, it flies off, same effect as the raider example. I'm sure this has been suggested before, and if not, I don't know why it hasn't. Regardless, if anyone can make this, I'd be extremely happy. Best Regards, ADudeWithAHat S.J.T.H.
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