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Mortadella

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Everything posted by Mortadella

  1. Hy, can someone please add me +70cw to this backpack? Atm it doesn't add any carry weight, would be very nice. Mod autor seems to be gone. Because i tried it for myself, but i'm not able too, didn't work, have no clue about FO4Edit. Mods links: http://www.nexusmods.com/fallout4/mods/10882/?
  2. Hy, i have a bit annoing issue with the mod called "Custom Combat Armor". I alrdy talked to the mod autor over a half year ago, but he seems like not to be online or doesn't care about his mod anymore, so i ask here for help. I mentioned a problem along with the mod "Custom Armor Sizes". Through its purpose, heavy and middle armors become mods, so you can take them and put them into a new armor of its class. Custom Combat Armor gives it a new blend, so heavy armor looks like middle armor. But the thing is, you have to pay for the "heavy into", "middle into" from new. You can't take a heavy mod, put it in and just choose a armorlook to it, so that changing the look, doesn't cost new mats again. It's double paid. The mod autor told me, he alrdy did know that issue and wanted to remove the full craft cost for changing the visual size. He even wanted to put the visual size change, in a seperate category. Is there anyone who can handle that issue? Would be suuuper! :smile: Thank you in advance. Link to the Mod: http://www.nexusmods.com/fallout4/mods/4865/?
  3. hy, does someone know how to get a negative Y-axis at the 3rd person melee camera?the line should look like this: fOverShoulderMeleeCombatAddY=-20.0000 but just adding a minus to the number didn't altered the height of the camera ingame.Only positive numbers are working, but i wan't that camera less high in melee fights, like the normal combat camera with range weapons is.
  4. Hey thanks for reply. I alrdy did that, was the first thing i did. I'm not dumb^^ But just changing this value from 150 to 9999 didn't alter anything in the game. There where 2 times the number 150, one in like the upper middle of all lines and one in the buttom line. Couldn't even alter the upper line, it was gray, so i altered the 150.00000 value of the last line to 9999.00000. But as said, it didn't changed anything.
  5. Hy, I need some help to alter three Mods for my own likes, but i have no clue how and not the time to read into hundreads of hours into the thematic. I already asked months ago the Mod makers for it, but i don't know if they will come back to Nexus in foreseeable future, so i try to get help here. It's about the mod: Teddybear Backpack, Loot Detector - Scrapper Corpse Highlighting and Power Armor Station Overencumbered Damage Fix. What i need: Teddybear Backpack. As long as there is no normal backpack like a eastpack (i don't know why there are just those overhuge megaloaded military backpacks), i thought, ok hollow out that bear. But it's actually no backpack, it does not add carry weight to the player. How can i alter this .esp to do so? Like +50 carry weight or +7 weight/strength. Loot Detector. Highlighting unlooted dead bodies is a rly nice thing, but yellow and green is too common in the world (weed), red is used by eye googles and the other colors.. meh.. how do i alter this color into light gray? Power Armor Station Overencumbered DamageFix. At first it worked rly well, but as soon as i got the X-01 or used Worsins Colored PowerArmors upgraded to X-01, I got damaged and broken legs from the PowerArmor Station again. This should be fixed by Bethesda.. But as long as they don't do, how can i increase the mods +150 carry weight to 5000? I tried it, but had no success. Pls give me a step by step instruction or maybe someone can alter this in 5 minutes and load it up? Help is very appreciated!
  6. Hy, i don't know if everyone got this effect, but when i'm running, the camera zooms out a bit und starts a fisheye perspective. Thats annoying, less the fisheye then the outzooming. Has anyone any advise how to get rid off the outzoom while running? Didn't found anything with google, help would be super. mfg
  7. Hy, all done, but still if i go for example to the Chemestrie workbench to craft a visible weapon and start scrolling to search for it, after a few seconds i get a ctd, i can't even scroll to the bottom. Here my loadorder done by loot:
  8. yeah it's ok with perma, but that wasnt the question. thanks anyways, its impossible and i kick skyrim into the trashcan, cause modding with all those modders mods (even if they do a lot of fantastic work) is like studying quantum physics. Nothing compares together with itself, only with tons and millions of patches and even then its not working properly and you need years to read threw all that guides and descriptions.
  9. i know took Illustrious HDT Cloak with with CCOR support and it's physics extantion + Cloaks of Skyrim and better textures to it. Now im trying to figure out, what combat mod i want. I always used Deadly Combat, cause of it's changes to the fights and damage zones. But i now did read and saw it's not supported anymore, and there shall be some different problems like, staggering doesn't work correctly anymore too? So i searched, found "ASIS", i'm goin to read the s#*! out of this side and the first thing what happens is "dude you fukin need my other mod called "Automatic Variants". Yeah it's rly cool, hard to install, need to read a whole roman, i rly enjoy that.. Next is a question in my head, PerMa with ASIS, Immersive Creatures, Realistic Animals and Predators, HIgh level Enemies and Deadly Combat? Possible? What unholy bunge of extra patches will be needed for this, will take the time of a bible to read.. is Deadly Combat still needed threw PerMa warrior? it gets no end.
  10. I guess i give up, i don't like anymore, it's ridiculous. I'm sitting here since 2 hours, figguring out what for sake of mod i need to get cloaks of skyrim with that hdt for me + npc, even maybe with cold + wet. But i can't read it out, on their sides, they link every 2 lines to another mod and this is recommended and this could be need and this and that wtf WHY YOU DON'T JUST PICK A MOD, LOAD IT, CLICK A MAXIMUM OF 1 BUTTOM AND YOU GOT IT RDY If i think about, i'm just at C for cloaks, and there will come this mass of s*** over me, cause i want Realistic Needs and Diseases and things like DSR, PerMa installation and german translation, i just puke. I mean, i really appreciate your help, especially that list what to do, but it does not help me, it's just an installation guide, thats not the problem, the problem are those tons of "fill out mods" i need to read out, to get it all work properly. Would need someone who's doin THIS job for me, cause i get so angry while doin this, cause i repeatedly think "why the fukin sake have it to be this complicated".
  11. cool thank you, i'll try it out when im finish with downloading all mods, i'm just at "cloaks of skyrim"... there are so many new things like the HDT Cloaks, have to proof every mod if its worth or not.. -.- so many work Those HDT cloaks would be nice, but they arn't able to use Cold and Wet.. unsure about. I even don't know about which texture mods i shall use, there are so fukin many.. And Climates of Tamriel likes RealVision ENB, but it looks like a anime fantisy world. Any suggestions?^^
  12. sry, was goin to bed :) yes, it has 0 value. Wearing this armor is nearly onehit to every opponent.
  13. I need to read the description again, there is more to do, to get it correctly done i've seen.. And do you know a solution, to get the 0 armor on the black sacrament armor to a normal light armor value? http://www.nexusmods.com/skyrim/mods/5696/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D5696%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D528559&pUp=1 In the description he wrote, there is a "+%" armor, but this dosn't help you if you only wear this armor, cause 0 armor + xx% = 0 armor.. And, another problem with this armor was the cloak, he got a different slot as common cloaks, wasn't able to figure out how to fix this properly.
  14. wow super thx :ohmy: Apocalypse Magic is some recommended thing to perma? or is it cause i have Apocalyse Dragon Priest Masks in the list? Do you think, i can overwrite all esp's after all with german ones? Or should i better use things like the legendary edition in german from start?
  15. I need help to put it all correctly together, finding all patches for and so on.
  16. I speak english very well, wouldn't have a problem with. But i don't like it, german is a wonderful language, so i keep on it. My greater problem are those dozens of little patches you have to gather, to get the game run correctly. Like you need Skyrim unoffical patches and for that patches, you need extra patches to PerMa and for this you even need extra patches to make PerMa run with those first patches, hilarious. That's what i need help with, can't figgure it out anymore.
  17. Oi oi lovely Skyrim Mod Community, got a new PC, want now Skyrim with super graphics. My last time I installed Skyrim was with SkyRe, PerMa was just in kids shoes. But SkyRe got several problems, most annying was dying skeletons after fast travel or lost skeletons after the loadscreen, so i now wanna try the new süper PerMa. It's almost 1+ year ago i installed Skyrim with like 350+ mods. It took over 1 month for me, to collect all pendant mods to my favorited mods and my head was near to explode... Now, Since 1 week i try to get it all together again, but seems like impossible for me, it's unbeleavable much to read and every time you think you got it, it says you need this mod too, and this compatibility patch, this and this patch too, here thats nassasary, and Skyrim unoffcial directer's cut you need too, or is it the Legendary Patch? I guess i get to old for it, can't keep it in mind neather concentrate long enouph, so can someone please help me to figgure out what i need for my wished mods? What of all Molag Bal's sake do i need to get Skyrim run in GERMAN with those mods: Alternate Start Amazing Follower Tweak (with better sneaking and things) if there is now a better one or something, i take that too Apophysis Dragon Priest Masks Arise Black Sacrament Armor (there was a big problem with the mod, not able to get armor due to SkyRe i can remeber) Book Covers Skyrim Better Vampires Burn Freez Shock effects (or something similar/better) Bishu Osafune and Foduo Myouou Katana Blindfolds of Skyrim Buildable House Climates of Tamriel (as immersive as possible) Cloakes of Skyrim College of Winterhold Mod (to get this trist unmagic thing reborn) Complete Crafting Overhaul? Cooking Expanded Customizable Camera Deadly Combat (maybe it's now integrated into PerMa, i'm not sure about it) or something similar, maybe with the ability to kill someone instant on a heart/headshot on bow Deadly Dragons Disable Auto Aim DreamBurrow Regal Huntsman Armor Drinkin gives you bottles Drinking Fountains of Skyrim Dual Sheath Redux Armored Circlets (to avoid the armor perk problem if you wear a piece non-heavy armor) Dual Wield Parrying + Animations Elemental Arrows (but looks like PerMa got something Similar?) Elven Rogue Armor Falskaar Frostfall Headgear with Circlets and Masks Hearthfire lights High Level Evemies (maybe with PerMa not needed?) Hoodless Dragon Priest Masks Horse Mod (armor, weight and things) Immersive Armors, Weapons and things (as immersive as possible) Insanitys Celtic Katana/sorrow Killable Children Knapsack Enhanced (maybe it's now integrated in Frostfall?) Royal Bloodline Lanterns of Skyrim Left Hand Rings Lore WEapon Expansion Mage Books Magic Duel (i'm unsure about this) Masters of Death - Rise of Brotherhood My Home is your Home Follower Mod Move it (to get skeletons out of the way, maybe it's now integrated in PerMa?) Non-Automatic Skillbooks Relighting Skyrim (or something similar/better) Realistic Needs and Diseases Realistic Ragdolls and Force Realistic Room Rental Realistic Animals and Predators SMIM SkyUI Swords on Back (without animation problems, like if you draw a dagger or flail, the character isn't pulling from the back and wonder wonder, the flail or dagger at the belt poofs into your hand) I'm totaly ok with other suggestions Truly Undead (cause in my eyes it makes no sense, skeletons or vampires die on normal purpose, maybe there is now a mod who protect the vamp-player from dying without certain precondissions too?) Unique Uniques Unlimited Bookshelves Warzones Water Wet and Cold WIC Cloaks (Winter Is Coming) Wyrmstooth Dragonbone Weapons (something went wrong, so i got some of those weapons doubled but with different dmg/wight, guess it colided with Immersive Weapons/SkyRe, never got sure about it) zeremonial Armor of Boethia In top of this, a bunge of graphic enhancing mods to all about skyrims world like: Armors, weapons, people, streets, houses, rocks, trees, sky, effects and so on. Got a G1 Gaming 1070 and UHD TV, so it can be as nice as possible. Maybe there are a few people who will look at it and say, "oooyaaaa i see what you did there", and know instantly what's needed.. Help would be realy appreciated :) best regards, Mortadella
  18. I got a little problem in combination with SkyRe and Truly Undead. It's a few month ago i played with conjuring in SkyRe, cause there come a few bugs and problems with it.. but i love it and want to try it again. Normaly, if i conjure a skeleton with SkyRe perks in combination on Truly Undead, they revive after their dead without any difficulties. But i reinstalled Skyrim, deleted some doubled and trippled things, i "cleaned" my Skyrim folder a little bit. Now, if one of my skeletons dies, it can't revive cause it does not fall apart into bones. They disappear and just a black "soulsoup" remains. I need it back to normal bones, guess there is a mod causing that problem but i have no idea what mod this could be. here is my modlist to check if any mod could cause this: Thank you in advance :)
  19. I guess the female argoinan hand meshes are brocken or incorrect? Anyone able to upload me his hand meshes? would be rly nice! :)
  20. Hy, i have a problem with argonian hands, they are without texture, npc and player. In the folder 'Data/textures/actors/charakter/argonian' are files named: argonianfemalehands.dds argonianfemalehands_msn.dds argonianfemalehands_s.dds I've even overwritten it with a new texture i loaded, but hands are still purple. What's wrong? how can i solve that. pls help :)
  21. No that's not right, number 1, 3, 4, 5, 6 and 10 are bugs and not intended from author. Especially the conjure skeleton bug is definitely not a request for a mod to a existing mod, this bug let the whole conjure tree be useless. 2, 7, 8 and 9 are problems i can't solve by my self too and need also help in form of instructions to solve them.
  22. Hy, i got a few problems bothering me all the game over and since a year i try to solve them. Unfortunately i didn't got answeres from posts of the authors sites (they get a lot of questions so..) now i try it here :smile: Most game changing mods i use are SkyRe, RND, Frostfall, Recurve Longbows, Better Vampires, Dual Sheath Redux, Sneaktools, Cloaks of Skyrim AFT, Immersive Creatures, Creature AI mod, severell Armor, Weapon, Weather mods. I use compatibility patches for everything to SkyRe. My game is completely stable, no ctd's or anything else. Mods are 98,5% up to date. I always use Reproccer. Newest LOOT for my loadorder. I use a few mods from steam workshop, they are: - Spend Dragon Souls For Perks - Reduced Distance NPC Greetings - Detailed Mine Map Markers [Deutsche Übersetzung] - Replicator/Forger ---\ - Replicator/Forger Dawnguard Edition -----> i use this mod, cause Complete Crafting Overhaul didn't add all Daecric artifacts with "Replicator" check (incl. Nightingale armor/weapons) - Replicator Dragonborn Edition ---/ - Unread Books Glow - Arrows Stick - Complete Skyforge Here is a list and explanation of my problems with skyrim: Smithed Nightingale bow is marked as shortbow, real Nightingalebow is marked as longbow after this change: I cut out the command lines from xml file at the "Shortbow" line, put it into the "Longbow" line and replaced shortbow with longbow like that: <weapon_type_override> <weaponName>Nightingale</weaponName> <weaponType>Longbow</weaponType> </weapon_type_override> I want smithed Nightingale bows also marked as "Longbows" to thief with as it's intended from t3nd0. Black Sacrament Armor has no armorrating, Author wrote in answeres, it got no real Armor but +% armor, this is uselss cause 1armor*1000%=10 armor if you need 700 armor to not get onehittet. I need a solution to set armorrating to it, without i can't play with it, cause of being onehit to every attack on lowest difficulty. Compatibility patch is used. Black Sacrament Armor's Capes not using the "normal cape slot" from Cloaks of Skyrim, this is annyoing cause of Frostfall, they don't count for weather/exposure protection. Need to change that how it should be. Amazing Follower Tweeks got a problem with "Follower wander", as i can remember in old saves, by this mod follower used things if im not infight e.g. in towns or houses. Now they stop all actions just if i move my charakter, even if i only move the sight angle. This looks like, Follower want to sharpen a weapon, is sitting down and starts to it, right int that moment he stands up, is waiting 1/2 second and starts again to sharpen a weapon, ends in loop until i move as far as he have to follow me. Realistic Needs and Disesas is a totaly win for me and Skyrim, i love it, but there are a few foods they not work with its system. Those are Venison, Clam Meat, Gourd, severel soups and Chickenbreasts (the german version from Chickenbreasts "Hühnerbrust" is also included in the game, i don't know why but this one works with RND, the best would be to get the english version out) SkyRe - Best thing to Skyrim ever made, but for me the Conjuringtree is a desaster, most things don't work, especially Conjure Skeleton. Conjured skeletons don't follow threw loading screens, for example: I walk with 8 skeletons into whiterun, but only 2 left to me after the loading screen, the other ones are disappeared. Now if i reload the last autosave a few times, sometime there will be 8 again... this is annoing as hell. Second problem is, if i fasttrevel with my skeletons, no matter where, my skeletons get destroyed as soon as i'm arrived.. this is also totaly unacceptable. I really need help here, i tried severell SkyRe conjuring skeleton travel/loading fixes, none is working properly. (i need my Diablo2 Necromancer in Skyrim :/ ) SkyRe - another problem, i can't melt down enchanted weapons and armor, need some fix for it, didn't fond any with google, pls help Complete Crafting Overhaul - Since i use it, i need 5 ore to create 1 ingot. There are options to increase the mining ore quantity, but this doesn't help, cause that's too much weight.. and sometimes you find gold, silver or ebeny ore in chests and things, they totaly losing value to it. I want back 2 ore = 1 ingot. Immersive Sounds - Most of them are a lot better then Skyrim sounds, but i prefer some Skyrim sounds to it and need help to get them back, those are: Mining sound, Septim rattle sound, some others, i forgot it, will edit it later. SkyRe - well another problem... The enemy balancing on SkyRe with Immersive Creatures is terrible. Normaly i play with legendary dificulty, but with SkyRe + Immersive Creatures on lowest possible difficulty, i get onehittet from every scratch till lvl ~35 even on lvl 82 full legendary smithed light armor ~700, i get onehittet from charged hits. I rly need a ballancing here. (creatures are set on lowest dificulty with mcm for Immersive Creatures too) Here is my Skyrim loadorder and Mods i use: Thank you for help in advance :smile:
  23. Want to know this too, it's still not answered, adammcbane is just guessing about how it could be. If assassinate would work like "Throat Slitting" of SneakTools, but without the requirement to be hidden, i could use SneakTools for hidden actions and skill assassinate from skyre for combat attacks. Would be a perfect addition to the combat system!
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