Jump to content

forli

Premium Member
  • Posts

    519
  • Joined

  • Last visited

Everything posted by forli

  1. Open Oblivion.ini in My games/Oblivion Search for this line: bBlockMessageBoxes It should be set to 0
  2. Unofficial Oblivion Patch has a stat fixer. Try it.
  3. Many gamers say that Oblivion run better on Windows 7 I have Windows 7 and I can say: - It decrease the loading times. - It increase the performance of Oblivion (ONLY Oblivion. It's the only game that run better with windows 7). Less slowdowns and stuttering. - When you get a CTD (You always get CTDs, no matter what OS you run), windows 7 close rapidly the game. No more 15-20 minutes with black screen before the desktop. - Ctrl+Alt+Del keys WORK. If Oblivion freezes, you can instantly open Task Manager, and close Oblivion without problems!
  4. If the tags are there, then are enabled. In the mod list, search for the bashed patch. Select it, right click and select Rebuil patch. In the new window, look at left: there is a list. Scroll all down and search "Race records". Select and check it. Now look at the center of the window. "COBL Race.esp is here: select and Check it. Now look at the bottom right corner, there are some buttons. Click "Build Patch" and that's all.
  5. Wrye bash can't see OMODs. You have to install them using OBMM. Only then you can manage the mod with wrye bash. If it's already installed, but it won't show while building the bashed patch, then you have to edit the bash tags. COBL - Races.esp must have the following bash tags: Eyes Hair R.Attributes-F R.Attributes-M R.ChangeSpells R.Description R.Relations R.Skills Voice-F Voice-M To assign the tags: At the bottom-right corner there is a text box called "Bash tags". Right click and a list appear. Click to activate/deactivate the tags
  6. You have to download "COBL Cosmetics Res 01", it's an optional download in the COBL Tesnexus Page It's required to run COBL - Races.esp If you run another races mod, you need to merge them with Wrye Bash.
  7. Try with: iJoystickLookUpDown=5 iJoystickLookLeftRight=4 if it doesn't function, try: iJoystickLookUpDown=6 iJoystickLookLeftRight=3 else your controller is broken or it isn't installed on your PC
  8. After exit the sewers, there's only 1 thing to do, before start to play: Find Dive Rock and Jump!!!http://www.thenexusforums.com/public/style_emoticons/dark/tongue.gifhttp://www.thenexusforums.com/public/style_emoticons/dark/tongue.gifhttp://www.thenexusforums.com/public/style_emoticons/dark/tongue.gif
  9. Did you install oblivion in the default directory? (C:\Program Files\Bethesda Softworks\Oblivion) There are 2 ways to solve this problem (A common problem of Oblivion with Windows Vista and 7) 1) You can uninstall Oblivion and reinstall it outside the "Progra files" folder. Put it in C:\Bethesda Softwork 2) You can deatcivate the UAC: go to your account and deatcivate the User Account Control (Move the slidebar all down)
  10. Thanks, it works! This is what I've done ref weapEquip Set weapEquip to GetEquippedObject 16 If weapEquip == 0 ; no reference = no weapon equipped (This is what i've missed) - - - - - else - - - - - endif KUDOS!
  11. - Move "Player.GetEquippedObject 2" to OnEquip, before the condition - Move "ref Upperbody" outside MenuMode, just after "ScriptName NoArmorB" - Delete: Begin MenuMode --- End (Now it should be empty). - Delete "Else" at the end of the condition So now it is: ScriptName NoArmorB ref UpperBody begin OnEquip set Upperbody to Player.GetEquippedObject 2 if (UpperBody.IsClothing) ModActorValue Strength 10 else if (UpperBody.IsArmor) ModActorValue Strength -10 endif end
  12. You can use both: The one I suggested show you the content of the container / NPC The one Valkyrie suggested show you which container you've already looted
  13. 1) I don't know, I think nobody has create a similar mod 2) There is this: Vacuity It add a new HUD component just under your crosshair. It is visible only when you target a container or dead NPC. It show "Empty", if the container/NPC corpse is empty; otherwise it shows the gold value of the items. So you can decide to loot only container/NPC with a good gold value and leave the others.
  14. I'm already using this function in the script. It return 1 if i'm ready to fight, also with a weapon (not only fists) and return 0 in any other case (also with weapon equipped but sheated). I need the function to detect if the player has no weapon equipped. @Hickory Please, can you make write 2-3 line of script to show me your idea?
  15. GetEquipmentSlot ==> "Hand to Hand" isn't an object, it hasn't any ID, so also "IsWeapon" became useless IsWeaponOut ==> returns if the "reference" has sheated or unsheated his weapon (or fists), i don't think it returns if the player is using the fists.
  16. I'm creating a little mod to: - Hide the Health/Magicka/Fatigue bars when thay are at max. - Hide the weapon and magic icon: they are visible only when: in combat, with weapon out or when casting a spell. When no one of these conditions exist, after 5 seconds the script hide them. - Hide the durability bar (from DarNified UI) when you are unarmed or when your weapon has max health (Normally 100%, with 75+ armorer skill 125%) - Create a new HUD bar to show the current charge of the enchanted weapon (Only visible if you have equipped one) The problem is: I want to hide the durability and charge bar when the Player is unarmed (Hand to hand style in other words), but I don't know how: Basically, i need to know if the player is unarmed. Can somebody help me?
  17. To remove the borders from cyrodiil, you only need to edit a line in your Oblivion.ini in My Games\Oblivion: bBorderRegionsEnabled=1 change it to: bBorderRegionsEnabled=0
  18. The "Download" button is a link to the TesNexus file, but this file was deleted from TesNexus for unknown reasons. If somebody still has this mod, maybe could upload it somewhere (Tesnexus, Megaupload, ... )? Thanks
  19. Maybe it is an ancient "Nuclear Reactor Core"http://www.thenexusforums.com/public/style_emoticons/dark/biggrin.gifhttp://www.thenexusforums.com/public/style_emoticons/dark/biggrin.gif
  20. Where is the mod "Tona's Composite armor for Break Undies"? I've search in TesNexus and in the whole web, there's no trace. If somebody still have this mod, can upload it here? Thanks
  21. Every command, except those who change the files of Oblivion (Example: ini), only act for the current character. If you load a save while in-game, some effects can persist; if you want to load without these effects, you must exit to the desktop, then restart Oblivion. New games must be OK, else you've change something inside the oblivion folder.
  22. You can only tap the "UP" arrow key to repeat previous commands.
  23. You need to open the CS, load Oblivion.esm, go on Gameplay and select Settings, then change this 2 value: 1) fJumpHeightMin (Default: 64) This is the minimum height you can jump (Acrobatics=0) 2) fJumpHeightMax (Default: 600) This is the maximum height you can jump (Acrobatics=255) Try some higher value like 150 and 1000. Save the mod, exit CS, and activate it. If you want higher jump, open the mod and further increase the values
  24. Some mods like THIS use only one weapon, and change the stats, meshes and enchantments through scripts. When i look at these scripts my head explodes, but an expert modder can write a similar script for the duskfang/dawnfang. No need to keep 10-20 versions of the weapon, then add a stronger version and remove the weaker one, every 5-10 levels. (This is the vanilla system) Just keep one, change damage, health and enchantment based on your level, and every dawn/dusk switch enchantments (of the same level) and meshes (Dawn and dusk have different meshes). As I say in the first post, the weapon will not resets it's health and charge, don't loses the poison and the quick-key In other words, this is the vanilla system: 28 weapons (14 dusk, 14 dawn) 28 enchantments With the new system: 1 weapon 28 enchantment (It's possible to create a similar system with enchantments, by increasing the fire/frost damage, but It's really to much work) However, nobody else look at the first idea? It's much more easy than the second, but still to much for my skills "forli.getAV modderSkills" give 2 as results!
  25. This system will be not be much different from vanilla one. My request is delete all the other versions and keep just one with dynamic stats and enchantments.
×
×
  • Create New...