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forli

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Everything posted by forli

  1. I have the same problem, but in the towns. I have LOD of the houses and walls near my PG. It happens when I come out from an interior. After 1-2 minutes the LODs disappear
  2. When Oblivion crash, is there a way to find the problem? I need to know exactly what has caused the CTD. (The bugged script, in other worlds) :thanks: for your help.
  3. I want to fight new monsters and creatures. What are the best mods? And there is a mod that increase the number of enemies in all tamriel? (Find an enemy is hard)
  4. The Endurance increase the breath With Endurance 100 and more you can swim underwater for a longer time If you want, in the CS you can edit these settings: FActorSwimBreathBase (Default 4.000) FActorSwimBreathMult (Default 3.000) Total Breath = FActorSwimBreathBase + (FActorSwimBreathMult X Endurance) By increasing these values, you can increase the total breath. *FActorSwimBreathDamage (Default 0.200) This is the damage you take when your breath-o-meter is empty If you decrease this value you can survive longer
  5. Vanilla: None Mods: Gates to Aesgaard 1 & 2
  6. Immersive First Person View It has animations for sleep, read book, drink potions...
  7. I'm a bad modder. The big change that I've ever done is increase the damage of a weapon! (From 15 to 20. I don't like easy games but at level 100 kill an enemy requires 2h and 14m! :turned: )
  8. Do you have MMM? And the optional esp Extra Wounding? I like the bleeding graphical effect of wounded npc, but i don't like the penalties of wounds. Can somebody create a mod based on Extra Wounding (better if it don't require MMM), with bleeding graphical effect but without penalties, staggering...? :thanks: (I don't speak english very well :sweat: )
  9. Could somebody create the soul reaver? Not the kain's one but the raziel's soul reaver I need only the nif model, then I put it in the CS... Optional: create spirit, material and fire reaver versions.
  10. There is a problem called mod: What happend if 2 player online have different mods? Like: Player 1 Deadly reflex New Imperial City Midas Magic Spells ... Player 2 UV Open better cities Official plugins ... What happend when they want to enter in the imperial city? (New imperial city make some change...) Or they want to enter in any other city (Only player 2 have open better cities...) Oblivion multiplayer (if bethesda create it) can't have mods. What do you want, Mods or multiplayer?
  11. If it is caused by a mod that use modav2 function, then chapels and potions will not help you. I've got the same problem. It can't be fixed by console (I don't know why). The only way is create a mod in TS: Create a new quest: FixStat Create a new script: FixStatScript (Quest script) scn FixStatScript short DoOnce Begin gamemode If DoOnce==0 Player.modav2 Strength 5 Player.modAv2 Endurance 5 Player.modAv2 Willpower 5 Player.modav2 Intelligence 5 Player.modav2 Agility 5 Set DoOnce to 1 endif end Save the script In the quest, select FixStat and assign FixStatScript to it Save the mod Activate the mod. Load the game IF THIS MOD FIX YOUR STATS THEN SAVE THE GAME, ELSE DON'T SAVE. Exit oblivion Deactivate the mod In this way I've fixed my broken stats some months ago
  12. I have this hardware: AMD Athlon 64 X2 3800+ 2000 Mhz Dual Core 1Gb Ram Video card Nvidia 7300 GT 256mb I have this settings: Resolution 1280x1024 Textures: High Items/Object/Actors/ details 50% Grass details 0% HDR Off Bloom Off Shadows Off Specular lights 50% Water detail On Water reflection On Windows reflection On Blood decail High I have edit some settings in the ini I don't have any textures or meshes replacer ...and my game is playable (30-35 fps) So you don't need heavy hardware, but you must edit some settings.
  13. I'm not a modder, so I ask: I like the game The Legend of Zelda: A Link to the Past. I want to play in Hyrule (and in the Dark World) with Oblivion. Most important is the dark world and the "dimensional gates" sistem thet connect the two worlds, like Tamriel with Oblivion. ESSENTIAL: Rebuild Hyrule and Dark World like in the original game (On SNES or Game Boy Advance) ESSENTIAL: Hyrule and Dark World lands must be similar, but the Dark World must be darker, with different textures and dead threes, and it must be a very dangerous place. OPTIONAL: The possibility to enter in the Dark World only through the dimensional gates, and the possibility to turn back in hyrule anywhere with the magic mirror. OPTIONAL: The possibility to play the main quest of Zelda. OPTIONAL: Include the weapons of Zelda like swords, bombs, boomerang... OPTIONAL: You can choose to start: - as a prisoner in Tamriel, start the quest of Oblivion crysis, then go to Hyrule (by ship/gate/...) and start the quest of Zelda, - as Link in Hyrule, start the Zelda quest, then go to Tamriel and being arrested to start the quest of Oblivion crysis It's possible to make all this?
  14. No, I can't walk through walls or fall through floors. The problem is that the game create distant lod meshes and textures close to me. The game don't touch the normal meshes and textures, but (you can see the photos) the game has created a fake wall, where normally there is nothing. When i walk through this fake wall, I found the normal wall.
  15. I have a big problem. In the imperial city, sometimes when I exit from an house I have this problem: I can walk through this "Fake wall", and from the other side, all is normal. If I save and load the game, the fake wall disappear. I've "CombatFPSOptimizer" that change the settings in the ini, but if I deactivate it, the problem still remain. :wallbash: Where is the source of the problem? :thanks:
  16. If you can't change the settings during the game, maybe your oblivion.ini has "Read only".
  17. When i hit an enemy, it comes very rarely covered of blood, and after few seconds the blood fades away. There is a way to increase the chance to be covered of blood (both me and npcs), so when i kill him, after a long fight, he is nearly totally covered of blood, and the blood remains for much time? :thanks: (Sorry for the english :confused: )
  18. Is there any way (or mod) that make broken weapons equipable without need to repair them? thanks for help
  19. Yes, auto-aim but also manual aim with the "aim key", that is customizable I mean this mod: http://www.tesnexus.com/downloads/file.php?id=3832 With the manual aim i want aim every npc or creature in the center of the screen, not only hostile. for example you can follow an npc and you can't loose it.
  20. I need 2 mods: 1) If you pick your weapon and hit a wall or a door the weapon don't take damage. Somebody can fix it? 2) I need to target the enemy during the fight. There is just a mod, but I don't want to equip/unequip a ring to target an enemy. It's best assign a "target key": while in combat I can target the enemy with this key (customizable), or release the target. With the "Ring sistem" i must assign the ring to a key shortcut and when the combat is finish i must unequip it.
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