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xlghostlx

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Posts posted by xlghostlx

  1. Is there some sort of program that add a simple weapon editor just loading the esp/esl? 

    So making easier to modify weapon stat, LL, replacing, obj material needed for upgrade etc, just in a single app?

  2. On 5/14/2024 at 11:54 PM, psywarrior84 said:

     

    Try this mod, it's one I always use. Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul)

    Thanks, but actually this cannot solve my issue, since i was looking for some flashlight that actually move where my camera is and not where my body is point at. Since i'm using d98r that is an "EAR" flashlight would have been very cool if i could make the player head tracking the camera center, imho very immersive.

     

    EDIT: like this Look what you see - Camera head tracking SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) in combination with D98R Tac Light at Fallout 4 Nexus - Mods and community (nexusmods.com)

  3. On 5/13/2024 at 7:12 PM, worm82075 said:

    If you did something outside of the documented procedure please share as it may help someone else in the future. If it was an honest mistake on your part then no need to comment. Either way, I'm glad you got it sorted.

    Actually i managed to get more wet for the shirt but problem is the maybe the texture is wrong... i get good wet effect but if no wet i get like "weird" specular light on it, so i should retexture but i'm not that good...

  4. 14 hours ago, worm82075 said:

    This probably isn't going to be helpful but I've been editing some flora meshes recently and noticed a wetness material listed in the header string array(indexed node names) but unlike the texture material which is assigned as the node name of the texture set, the wetness material is not assigned to a specific node, it's just present in the header string array. i don't know if this is a remnant of a previous attempt add wetness to flora leaves that was abandoned or if this is the actual mechanic the engine uses to assign the wetness fx.

    Thank you i'll have to investigate more so! I hope someone knows how to do anyway

  5. So, i don't understand what's wrong with my shadow settings, i changed it many times to fit as much as possible in graphics and in performance but these pixellated shadow, i don't know how to get rid off.Here is an example: 

    20240511215831-1.jpg

     

    And here my fallout4pref.ini (Display section only):

     

    flocalShadowMapHalveEveryXUnit=750.0000
    focusShadowMapDoubleEveryXUnit=450.0000
    fShadowBiasScale=1.0000
    fDirShadowDistance=10000.0000
    fShadowDistance=10000.0000
    uiOrthoShadowFilter=3
    uiShadowFilter=3
    iShadowMapResolution=2048
    uPipboyTargetHeight=700
    uPipboyTargetWidth=876
    iVolumetricLightingQuality=3
    bVolumetricLightingEnable=1
    bSAOEnable=1
    iDirShadowSplits=3
    bVolumetricLightingForceCasters=0
    iTiledLightingMinLights=40
    bComputeShaderDeferredTiledLighting=1
    iMaxFocusShadowsDialogue=4
    iMaxFocusShadows=4
    bForceIgnoreSmoothness=0
    fBlendSplitDirShadow=256.0000
    bSinglePassDirShadow=1
    bEnableWetnessMaterials=1
    fTessFactorMaxDistanceScale=100.0000
    sAntiAliasing=TAA
    fLeafAnimDampenDistEnd=4600.0000
    fLeafAnimDampenDistStart=3600.0000
    fMeshLODFadePercentDefault=1.2000
    fMeshLODFadeBoundDefault=256.0000
    fMeshLODFadeScalar=1.0000
    fMeshLODLevel2FadeTreeDistance=2048.0000
    fMeshLODLevel1FadeTreeDistance=2844.0000
    fInteriorMeshLODLevel2FadeDist=1950.0000
    fInteriorMeshLODLevel1FadeDist=2600.0000
    fMeshLODLevel2FadeDist=999999.0000
    fMeshLODLevel1FadeDist=999999.0000
    iMaxAnisotropy=16
    iPresentInterval=1
    bTopMostWindow=0
    bMaximizeWindow=0
    bBorderless=1
    bFull Screen=1
    iSize H=1200
    iSize W=1920
    bAllowShadowcasterNPCLights=0
    iScreenShotIndex=0
    fMaxFocusShadowMapDistance=450.0000
    bPrecipitationOcclusion=1
    iMaxSkinDecalsPerFrame=25
    iMaxDecalsPerFrame=100
    sD3DDevice="NVIDIA GeForce RTX 3070 Laptop GPU"
    iTexMipMapSkip=0
    bEnableRainOcclusion=1
    iAdapter=0

     

  6. Where do i edit  wetness materials to make some outfits react to rain??

     

    Here an example: In the first pic clear weather:

    20240511182952-1.jpg

    Then start raining and the jeans get wet but not the sweater so i wanted to edit:

    20240511183046-1.jpg

    20240511183111-1.jpg

  7. I was already trying to ask for some mod in a previous post but i've found a best solution...if it's possible to make.

     

    So for those who like me play the exploration session in 3rd person and combat in first person, is quite annoying that using a directinal flashlight does not illuminate where you looking at, so now that i'm using D98R Tactical Light the flashbeam is following the head, (in first person, everything perfect ofc..) So i was looking some mod like this: Look what you see (SKYRIM MOD)

     

    Anymod already existing? Or someone can make, help me to make this?

  8. Hi guys! I need help with finding a mod or someone can help me make (Better if someone make cuz im not good making mod).

     

    So i play with 3rd person and most of the time TNR Shoulder Lamp but is a bit stressing cuz it (ofc) point where the charachter is, this is the best option when i'm in first person (Combat cuz i use State base Camera mod), so i was wondering (thinking) if is possible to have a mod with EYEBOT companion and he cast the flashlight where follows the camera rotation instead of the Character. 

     

    Or if exist a better flashlight mod (i know pipboy flashlight but i want something more immersive. I don't reall like the beam out from nowhere)

     

    thank you in advice.

  9. Hi! how does the wet effect on clothes work? Cuz i'm using a custom armor and doesn't get we like any other (modded too) when raining.

    So i want to understand how this shader work, if i've just to add some texture or anything else?

  10. Hi guys, back in 2016 i've already asked this question: https://forums.nexusmods.com/index.php?/topic/3791130-weapon-fov/

     

    Now in 2023 (almost ended) i still have not figure out how to do it... and if there is a mod outside that does what i want.

    Specifically i'm looking for something that change FOV or Viewmodel for every single weapon, since if i use too much higher fov many weapone became very awesome but some other arms got too much far.

     

    Please guys try help me ^^

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