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kanami24

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  1. So recently I've been goofing around with mods that I've seen a lot and what not and I didn't think I would see potential in me actually using this mod called nanakochan. I think its pretty neat and what not but there's a lot that could be done to make it better and usable, actually usable. 1.) skin colors and skin tones. Right now there's only one skin color that you can use. Which is...weird. Simple skin colors would be amazing. 2.) Default nanakochan hair hat compatibility. The hairstyles that come with the mod, if someone could edit them to sort of "tuck in" and "cut off" when wearing hats, that would be sweet. I think the skeleton compatibility patch for nanakochan already fits various hats to the head (atleast, ive had no issues using hats with the nanakochan mod AND using hairstyles that are hat compatible -- everything looks fine). 3.) the biggest issue and a huge pet peave -- male nanakochan race. I would imagine the simplest way of doing this is by using the same skin texture as female (since its textureless compared to the 8k I was using for realistic characters XD) and simply slapping it onto a male body mesh model. The head could be transferred over and re-used. The issue is that there are no males. And I get that one may not understand why this is an issue -- with the npc replacer, either EVERYONE is a female or all the females look anime and all males look realistic. I think if someone could make some sort of a "patch" mod to fix these issues that would be awesome
  2. So, I have a somewhat sorta dumb question. Firstly, I'm not even sure if technical support is the correct place to post this -- so, sorry to those that will come here only to say "this should've been posted here". So, what graphics settings activate the "wet" look or the material glossy textures (or as i personally like to call them, sub textures cuz of how i like to think) when it is raining? My graphics settings were changed and i liked it. But when I ran the game through steam and then through f4se, they were gone. I fixed just about everything but, those glossy material textures from the rain just -- mmm.... I was truly immersed when i found out about those. plus it adds a nice touch. I almost at the point where i'm tempted to look for a mod that mabye adds more visuals when it rains when looking in third person, but that'll be for another day.
  3. **FIXED** While at first, this comment wasn't helpful at all and seemingly to had repeated after me -- It got me to thinking. I sat back, cooled my head and thought on it. The TL;DR is the Cap mod patch thuggyverse combined patch. This issue never grew from sim settlements. I had assumed so because I was doing settlement stuff and this playthrough I purposely held off on using sim settlements until I finished nuka world and actually found time to go save Garvey. But, when I looked at all of my new mods that differed from my previous playthrough to this one (because I love to test mods and give my opinion) that's when I really got to digging. Granted I had already went through the process of disabling any mods and looking for patches, However -- It hit me that mabye something raider related is conflicted with one of my new mods. The weird part is, for my first raider playthrough you'll be surprised to find out that I didn't put together a bunch of raider mods. But, I keep thinking and thinking so I decided to try any and all patches for the 3 quest mods. Project valkyrie, depravity, and outcast remnants. At this point, I was under a strong impression that, it must be a quest mod or something that may be adding some corrupted mesh to that area causing assets to go missing. I tried disabling project Valkyrie (was one of the first things I tried honestly) and then outcast and remnants. After a while I came back to look over JimmyRjump's comment, trying to figure out as to why he would say something so obvious. It then it hit me -- I never thought about clothes. But, I didn't and hadn't and probably won't ever change raiders clothes. However, I would wear raider clothes. So, with this I immediately went straight to crime and punishment's page in hopes of finding it had more than just one file to download. And, there it was I found a compatibility patch posted by that mod author for Crime and punishment (CAP), depravity, project Valkyrie, and outcast and remnants to become compatible. I downloaded, thought to myself "wouldn't hurt to try", loaded the game, and teleported over to backstreet apparel (that one raider place near hangman alley where all the oberland station settlers get kidnapped to -- I think its called backstreet apparel). Now, because backstreet apparel is so close to hangman's alley, it is well within a mental circle I made from all my testings where I would CTD when going towards hangman's alley. So, with that being said. I would have crashed (like the last million times) if I had tried to go there -- period! I managed to get to backstreet apparel, so I pushed it further -- eventually FINALLY DISCOVERING HANGMAN'S ALLEY, KILLING THOSE RAIDER FKBOIIIS AND ATTAINING THE SETTLEMENT FOR THE TRILLIONTH TIME!! I then decided to push it further. Exit save, reloaded game, no issues then. I left hangman's alley on foot and by teleporting to sanctuary -- both times, came back -- no issues. I decided that next I would come in from different angles, different directions -- no issues. I'm -- for now -- going to assume this fixed it. And a lesson I hadn't even considered. No matter the mod, look for compatibility patches. Cuz fk this absolutely suked a$$. At anyrate, thank you JimmyRJump. I needed to take a step back and look at everything on a much broader plain to figure this one out. Link to crime and punishment's page for the patch - CAP (Crime and punishment) by Joerqc : https://www.nexusmods.com/fallout4/mods/42857?tab=files The patch is located under files, near the bottom
  4. **FIXED** [EDIT] - After trying my damnest to get some sleep and not being able to and then watching youtube and Netflix for a little bit -- I don't know if I mentioned this anywhere in the post but I did indeed verify files and stuff. That did not work. I also took the liberty of adding more spoiler tags I'm going to make this short and sweet because I've been dealing with this since yesterday roughly around 5:46 AM and right now it is 5:55 AM and I'm honestly tired. Just going to avoid diamond city/ hangman's alley for now. So, this here is my original comment: POST UPDATED moments later when heading towards hangsman alley from the police station where danse is at: Since my last update I have: -disabled project Valkyrie plugin which fixed a few errors-Removed the flagon player home office .esl which greatly helped. to my surprise its one of those rare .esl's that causes issues.-disabled singing settler which fixed what I still assume to be an incompatibility issue with singing settlers and sim settlements. I still have plans to re-enable singing settlers (I've used it in almost all of my settlements, where as sim settlements I've used for 4 settlements for my raider playthrough so far. So pretty easy for me to weigh which one is more important.)-Disabled the new minutemen squads mod which I've saved for my encounter with garvey under the assumption I would still get minutemen quests. Doing this fixed nothing for me.( I assumed it was this mod due to me having a minutemen quest which sends me to hangmans alley. I deployed a squad there while I went and did greygarden's quest.)- I have also downloaded the Rotc complex city plans optional file which fixed a butt load of errors for me that were showing up in papyrus logs. Right now there are only 3 mods to obviously suspect. Minutemen squads which I spoke of. the flagon player home which I spoke of. and project Valkyrie. All three of these mods adds a world space location to the hangman's alley area OR alters it.-sending a squad to a minutemen quest location (in this particular scenario, hangsman alley) will basically complete the quest and remove all enemies.- the flagon home adds in a new building to the world space where the player character can attain as a home. very useful on paper if you like the diamond city area and you don't quite have 2,000 caps yet for the home plate. And also, for my particular situation, if you're using CAP and you might have a bounty on you and need a place to hide out at for a while that ISN'T in a city full of patrols.-And then lastly, project Valkyrie which adds in Valkyrie's apartment to that area. The reason I suspect this mod isn't just because of that, I accidentally took her key, which for some reason you're not suppose to, while cleaning her inventory in Nuka- world. There's no real evidence that this may be the cause, mostly because I'm still CTD'ing, because the only thing implying that you're not suppose to take her key is literally the key's name itself. And you can't give it back to her. Literally the key's name is "Valkyrie's apartment key (don't take me)" . So....yea. As of right now my only lead to fixing this problem is getting rid of sim settlements itself. A recent save game without the mod's plugins enabled and then re-enable them? Also, with all of this being said -- it may be worthe mentioning that this *was* a fresh clean playthrough. In other words I didn't download any new mods excluding the rotc complex city plans optional files which fixed a good bit of issues that were showing in logs. Now, as of recently -- this here is the papyrus logs I am getting. And Yes I mostly literally just copied the entire log and pasted it. Typically, I focus on the last few lines of the log. Now, the thing is. I hadn't had an issue with hangmans alley....ever. It was this playthrough where I wanted to do a raider playthrough where I did have an issue. And all of that is explained above all the papyrus logs.
  5. Firstly, I did look on the wiki and I searched the net and found no answer to this. Secondly, due to the reddit post I saw -- I don't care about the free fall boots, i'm asking about an armor mod that you can basically build at the beginning of the game not some legendary equipment that you'll be able to get roughly in mid to end game without the use of console commands. So, this isn't my first time setting up an armor set to give me basically no fall damage whatsoever no matter how high I fall. I like to do this once i'm able to build the cross jetpack from the cross jetpack mod to have a true aerial combatant feel every now and then. But, I'm currently comparing one of the leg pieces I set up with the perk I got from a companion from a mod to give me a better judgement on something I'm deciding on. So, How much fall damage reduction does the cushioned armor upgrade actually gives you by itself?
  6. So..... my first raider playthrough....... I'm not done with it yet, mostly because I've been screwing around and blowing stuff up. That and because I finally got sim settlements to work thanks to the video the mod author put up so I'm FINALLY able to experience it.... and now I love it just like everyone else. Deff would recommend it --BUT. I have a few thoughts I wanted to put out there, since.... I love the thought of a raider playthrough.. I REALLY REALLY DO. I've always wanted to do one cuz of the desciples. Now, a raider playthrough.... so far has seem like a real waste of time. I'm not joking, I had to download....... This mod: https://www.nexusmods.com/fallout4/mods/36989 To not waste my entire Nuka world DLC..... and even then I'm not comfortable having that open season quest in my quest log... So, with all that being said -- this is more of a question than anything else. And I want to state something real quick that's going to lead into said question. I was indeed able to clear and attain the castle before actually doing any minutemen quests -- Heck I still hadn't finished the literal very first one where you talk to a random settlement and do a random quest for them (mine was Somerville, kill raiders at that one sunken city). I don't know if this will cause a bug or special dialogue in the future, I literally just did it for shyts and giggles while I just so happen to be in that area. Now, the question is, if you already have food,water, housed beds, or electricity -- is there a mod where you can tell preston to get tf out of sanctuary if you're already a raider due to affiliation from the Nuka - world DLC? Becaaause, Todd wouldn't like me in this game. The way preston raised his voice at me in concord then tried to flex in sanctuary like he owns MY place -- nah fam, I would've shot him before he stepped foot outside in concord. And Mercy too. Ontop of that, is there a mod that will let me have the option to take the castle for my raider gangs from Nuka - world? Cuz I would looove that. Just absolutely tossing Garvey into despair. No more minutemen head - quarters, its Desciples now. Or operators..... I killed the pack, screw those clowns I hated Ronald McDonald anyways. Its all about the burger thief. Now, I do have project Valkyrie. I'm not gonna talk about that mod yet and not in this post anyways. This is my first playthrough with project Valkyrie also annnd…. so far it seems like a complete waste of time. But I'm still figuring it out and doing its....missions? I just dunno how any of it ties into the main story line and allows me to have garvey executed and all that YET. So, yeah. But if there are other mods that can atleast let me do those two things (kick garvey out of sanctuary [hopefully with some dialogue with me saying something like "if you don't like it, leave my town"] and give a raider gang the castle.).
  7. I'm still using AFT lol. I also read your comment above. First, I wanna apologize, I hadn't been on the forums since my last post prior. I was prepping for my raider playthrough, re-exporting all of my settlements and fixing my settlement list to order them in which ones I would most likely get. (i.e. 1.)sanctuary,2.)red rocket, 3.) tenpins bluff, 4.) zemonja, and so on.) So that took a long time due to me building each and every one of my settlements up from the ground and them being roughly 800-1,000 objects at minimal and my largest settlements (sanctuary, the castle, and spectacle island) being nearly or over 3,000 objects. So, with that being said, I didn't know aft can do the same thing as uhh no negative affinity lmao. You just saved me a mod slot I think, that is if the mod is a .esp, I'm almost certain it is. Annnd I didn't know Zoey is aligned with the minutemen. I did have the option to recruit her during our first chat, but like I said I wanted to wait after concord was cleared since I already had Valkyrie with me. So, I think what I'll probably do is do a few misc minutemen quests and then go back. Doing this also helps me test out another mod -- a very new one in fact. Minutemen Radiant squads: https://www.nexusmods.com/fallout4/mods/44355?tab=posts You can see in the comment section where I asked about it and what not. So yeah these two tests will be very interesting once I log back onto fallout 4 here in a minute
  8. I just went to concord to get Zoey. Firstly, I'm taking the time to do my first raider playthrough so I went to Nuka world at lv 20. Not only that, so far I have successfully dedicated myself to not cheating (i.e. using exp explorer to get more ammo or tossing legendaries on my weapons that I use from playthrough to playthrough and giving them truly unique names). SO -- that's why it took me so long. Honestly much more fun and its hella tough. I've been abusing the absolute fk out of the take cover mod though. At anyrate, when I did that DLC completely this time (I usually just kill all the gangs and go to every park), I went to concord. Since I already had Valkyrie with me from the project Valkyrie mod that I am testing to drop a compliment on that -- I spoke to Zoey, tried to ask her a question. There were no dialogues and we just stared at each other. Then I just decided to go ahead and clear concord and come back for Zoey. When I did that, I tried to speak with her and nothing happened... I can't recruit her or enter a chat with her :v. Have you encountered this issue before?
  9. Firstly, thank you for the image there. I never considered that shockingly enough so I've added spoiler tags where I thought they would fit. Secondly, I think I've seen the captionnoobs companions before I think I'll try it out in a future playthrough. And also I reaaally wanna try out that nora one buuut I normally play nora and while I don't genially care about my char's gender, I just don't want to be walking around with a clone of myself ya know lol. Annd lastly, I actually use the no negative affinity and cooldown mod -- its a tiny mod that even I forget about at times. For me, personally, I've had no issues with it. Its fantastic. Currently I'm trying to think of alternatives and i'm sure there's plenty. I think you can force a companions affinity with AFT (I'm not entirely sure due to me mostly using AFT to get companions to change their home, pick up all loot/junk in the area, or having them fetch my power armor [which essentially teleports your last used power armor to you]). But I am certain you can do that with M.C.G, however -- for one, its an adult mod so if you're ok with adult mods then that's an option. And secondly, if the companion has affinity stage quests it will simply boost it to the affinity amount for the quest, in which case after completing the quest then you'll have to boost the affinity again -- which, for me, that's not an issue for me, in fact it's only logical. Also, I may just have to try out that Zoey one immediately due to where IT SEEMS you find her. For a bare bone companion, just that actually seems pleasing to me XD plus -- an extra gun. Thank you
  10. I remember posting this topic a while back and someone did answer to this issue. However I have yet to actually figure it out myself. Basically, the hood on the hooded rags is not rigged correctly. It should be rigged to the skull/head bone point but instead it is rigged to the chest bone point. If anyone knows how to and care to put *detailed* instructions please help me. Or if you have a *FIXED* file of the hooded rags for ATOMIC BEAUTY then that would be much appreciated as well. Thank you :)
  11. I keep seeing that, i'll deff try buttons on for my next playthrough. Had never heard of Ellen also
  12. I also have no clue how to input a spoiler box. I just type, press enter, and then go back to playing a game or watching a youtube video LOL With "[ spoiler]" before and behind a text. The last one needs also a "/" before spolier and of course without the spacebar. Thank you for the info. I mean, the entire discussion has had a spoiler tag on it from the get go so -- if you come here expecting to not see spoilers.... well that's on you. I even put a warning in the beginning of the original version of the topic.
  13. I also have no clue how to input a spoiler box. I just type, press enter, and then go back to playing a game or watching a youtube video LOL
  14. The entire discussion is labelled as a spoiler -- so... there's that. But yes!! I will go ahead and do something for companion names to make it easier, thank you
  15. Pickle from baki as a Nate preset.
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