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kostresa

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  1. Ah, thanks, that's the problem, I didn't have any update numbers. Version was 14.0.23107.0, but now it installs fine now that I have the latest. After the yarn build, I had to run start twice to get past the logo, but now seems to work. Thanks!
  2. Sure thing. Here's the wiki link that mentioned compile errors with VS2017 https://github.com/Nexus-Mods/Vortex Seems to apply to 2015 too now? common.cc reflect.cc permissions.cpp Buffer.cc Binding.cc win_delay_load_hook.cc c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): error C2100: illegal indirection (compiling source file ..\..\nbind\src\reflect.cc) [C:\Projects\vortex\node_modules\permissions\build\nbind.vcxproj] c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): error C2439: 'nbind::BindClassBase::methodLast': member could not be initialized (compiling source file ..\..\nbind\src\reflect.cc) [C:\Projects\vortex\node_modules\permissions\build\nbind.vcxproj] c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): note: see declaration of 'nbind::BindClassBase::methodLast' (compiling source file ..\..\nbind\src\reflect.cc) c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): error C2100: illegal indirection (compiling source file ..\..\nbind\src\common.cc) [C:\Projects\vortex\node_modules\permissions\build\nbind.vcxproj] c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): error C2439: 'nbind::BindClassBase::methodLast': member could not be initialized (compiling source file ..\..\nbind\src\common.cc) [C:\Projects\vortex\node_modules\permissions\build\nbind.vcxproj] c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): note: see declaration of 'nbind::BindClassBase::methodLast' (compiling source file ..\..\nbind\src\common.cc) c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): error C2100: illegal indirection (compiling source file ..\..\nbind\src\v8\Binding.cc) [C:\Projects\vortex\node_modules\permissions\build\nbind.vcxproj] c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): error C2439: 'nbind::BindClassBase::methodLast': member could not be initialized (compiling source file ..\..\nbind\src\v8\Binding.cc) [C:\Projects\vortex\node_modules\permissions\build\nbind.vcxproj] c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): note: see declaration of 'nbind::BindClassBase::methodLast' (compiling source file ..\..\nbind\src\v8\Binding.cc) c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): error C2100: illegal indirection (compiling source file ..\..\nbind\src\v8\Buffer.cc) [C:\Projects\vortex\node_modules\permissions\build\nbind.vcxproj] c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): error C2439: 'nbind::BindClassBase::methodLast': member could not be initialized (compiling source file ..\..\nbind\src\v8\Buffer.cc) [C:\Projects\vortex\node_modules\permissions\build\nbind.vcxproj] c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): note: see declaration of 'nbind::BindClassBase::methodLast' (compiling source file ..\..\nbind\src\v8\Buffer.cc) c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): error C2100: illegal indirection (compiling source file ..\src_win\permissions.cpp) [C:\Projects\vortex\node_modules\permissions\build\nbind.vcxproj] c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): error C2439: 'nbind::BindClassBase::methodLast': member could not be initialized (compiling source file ..\src_win\permissions.cpp) [C:\Projects\vortex\node_modules\permissions\build\nbind.vcxproj] c:\projects\vortex\node_modules\nbind\include\nbind\BindClass.h(162): note: see declaration of 'nbind::BindClassBase::methodLast' (compiling source file ..\src_win\permissions.cpp) gyp ERR! build error gyp ERR! stack Error: `msbuild` failed with exit code: 1 gyp ERR! stack at ChildProcess.onExit (C:\Projects\Vortex\node_modules\node-gyp\lib\build.js:258:23) gyp ERR! stack at emitTwo (events.js:126:13) gyp ERR! stack at ChildProcess.emit (events.js:214:7) gyp ERR! stack at Process.ChildProcess._handle.onexit (internal/child_process.js:198:12) gyp ERR! System Windows_NT 10.0.17134 gyp ERR! command "C:\\Program Files (x86)\\nodejs\\node.exe" "C:\\Projects\\Vortex\\node_modules\\node-gyp\\bin\\node-gyp.js" "configure" "build" gyp ERR! cwd C:\Projects\vortex\node_modules\permissions Doesn't like this line (error C2100: illegal indirection): decltype(methodList.before_begin()) methodLast = methodList.before_begin();
  3. Getting the nbind C2100: illegal indirection compile error. I opened up binding.sln in Visual Studio 2015 and it failed to build as well. I don't have VS 2017 installed either. And lastly the link hubstpot link on the github page to the build tools expired, so that doesn't work anymore. Are there any other workarounds to getting things to build?
  4. Cool stuff. I agree that it's an investment. Not everything is about money returns. Investing is also when parents invest in their kids. In a sense it's like investing in art / creative direction. You want to see the proliferation of a certain kind of game so you invest in something money can't buy (at least right now).
  5. There can be good mods made of other languages (especially models/textures). What are some thoughts about having a translation as another tab (ex. description, images comments, download etc..) within a mod? Keeping it all in one place.
  6. DOH!!!! I swear I spent some time looking for it. Thanks! I feel a bit dummer
  7. I love NWN2 and especially MOtB was awesome. I love Obsdian story writing.
  8. It would be nice if search could search mod descriptions pages. For example, searching "Witcher 2" will not find the most popular Witcher 2 mods because those usually don't have that text in the mod's title but it is in the description. Also, how do you look up a user from a mod's list of user images? Also/or a way to find a user by name would be nice. (search textbox or something).
  9. Just writing to let you know that the solution worked for me too, though I am not using any of those mods except unofficial patch, and the DLCs.
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