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Necrokat

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Everything posted by Necrokat

  1. Sadly it seem there may be problems with that Crash fixes option, as you can read on lovelab. Has anyone used the Restinger tool on Interesting NPCS and Legacy of Dragonbourne and played for a while? Any conflicts or strangeness?
  2. Is any body made some mod like dis please?
  3. I Been having stutter and lag so been testing things. Just happened to remove the HDTskyrimmempatch files, and play is significantly smoother and much lag is gone. I already had Sheson’s patch (and or the SKSE lines), and ENBOOST. I never knew why to have hdtmem patch, it was just included wit the hdt package I received. I had that patch set at defaults and not change any settings. So could the hdtmem patch be conflicting wit those? Not good to have all three maybe. Is one Mem patch better than other? Also I have hdtPhysicsExtensions.ini that is set at [simulator] numThreads = 0 solverBufferSizeInKBs = 4096 solverTau = 0.8 solverDamp = 0.8 solverIterations = 8 solverMicrosteps = 1 enableDeactivation = false are those correct setting? Thank you 0http://www.loverslab.com/public/style_images/carbon_blue/post_top.png Back to tophttp://www.loverslab.com/public/style_images/carbon_blue/comment_new.png Quotehttp://www.loverslab.com/public/style_images/carbon_blue/mq_post.png MultiQuotehttp://www.loverslab.com/public/style_images/carbon_blue/comment_edit.png Edithttp://www.loverslab.com/public/style_images/carbon_blue/report.png Report
  4. That would be stupecalicious Katy420! As-is da party sucks
  5. Not sure what HAM stand for but I agree there is much need for a make-over party for that quest
  6. Many times if follower uses candlelight spell, the light effect will stay in that area even if we leave. Seems to happen most if the time runs out on the spell, then we go to where we was when time ran out, light effect still there. Or if light is in use when we go through a zone door. if we go back inside later, light is there. Not the ball. Just the glow. Amyone here of this
  7. i'm sure it's that mod. i read about this sort of thing quite a few times. just been awhile. but it always involved a poster who mentioned they would be teleported when forced into a certail animation.
  8. http://www.nexusmods.com/skyrim/mods/36898/? Wit that mod I will sometimes have a certain animation and sound triggered, and then I get teleported back to wherever the last loading zone I went through was. Anyone know what this might be? I remember reading about this a few times but it's been long time and can't find it again
  9. indeed! i can not think how this is not done yet. axes and hammers are completely OPPOSITE of how they should be. please finish this skeleton guyz! i found this photogra that led me here; http://img838.imageshack.us/img838/7025/elvenbackcopy.jpg This is how it shuld be! this thread is long and has many comments. very suprized this has not completed. maybe start thread in main mod talk. doesnt seem just a request anymore. the elf in photo so much more natural with axe that way!
  10. damnn i have few of those as well. @ lorius and chillfarm i use latest USPK. why they not fixed
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