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anjenthedog last won the day on February 16
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About anjenthedog
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Skyrim SE
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Skyrim startup and the new NVidia drivers
anjenthedog replied to anjenthedog's topic in Skyrim's Skyrim SE
Gotcha. Understood. However, the real question is: "Anyone else seeing this? I'm not sure if it's "to be expected" or something's messed up on my end." - Considering that "I" didn't change anything, and it "came that way" after the new driver was installed. -
I installed the latest NVidia drivers a few days ago, and apparently, it's now automatically upscaling Skyrim, then down-converting back to 1080 for display, "To improve the looks" While I don't discount that everything's looking fine, the actual startup of Skyrim is a teeny bit concerning, since the monitor that Skyrim launches in goes into a few seconds of unexpected blanking. Anyone else seeing this? I'm not sure if it's "to be expected" or something's messed up on my end. Again, game looks fine once playing, it's just that after the drive update, the initial game startup is suddenly "glitchy" feeling... oh and on close too.
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Do i need to purge mods before i verify game files ?
anjenthedog replied to aarchieee's topic in Skyrim's Skyrim SE
As @scorrp10 said. No need. -
ok. That may be. If so I stand corrected. However, it does nothing to address the issue. I see the error message indicated being spammed to console ad-infinitum. Proteus 3.4.0 and Skyrim Special edition 1.6.1170, as long as Proteus is installed an has been embedded into a save. Do you use Proteus 3.4.0 and Skyrim Special Edition 1.6.1170, and or have you ever encountered this issue? If so, how did you solve it?
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Skyrim SE 1.6.1170 & Proteus 3.4.0 Proteus installs fine. Or that is, when I install it to a player instance that has not had it, it behaves itself for the duration of the session, whether or not I do anything with it. But once I create a save, then load the save I just made, if I open console, I see nothing but an endless stream of the error message in console. ex: Warning: access to non-existing object with id 0x1B (27) note: I don't think the specific number in parenthesis is all that important, it seems to change depending on the player instance that was there when Proteus was installed. Warning: access to non-existing object with id 0x1B I've performed a widenet search but come up dead so far. Anyone have an idea of what I should do to resolve it? (ie without resorting to uninstalling it)
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Camera stuck on floor, can anyone help?
anjenthedog replied to kktyr45's topic in Skyrim's Skyrim SE
Well, it is *one way for that to happen ime. anyway sorry for the blather then. Ok, so maybe just an improved camera glitch. they *can be very annoying from time to time. I've gotten stuck when it forces me into 1st person before, sometimes mispositioning the camera too. Can't remember off hand, but I think there might be an unstuck button or spell (or maybe I'm mixing it up with another mod) idk... did you try making a save then reloading? Sometimes stuff like that self-resolves on a reload. sometimes it even needs the game to be rebooted. Sometimes neither fix them. Skyrim glitches are a game in itself. Check the hunterborn or hunterborn-associated mod pages for any /bugs/glitches/patches etc... ? -
Restart from a known good save (ie loadable) and play the events in their totality in one sitting. I can't really speak about why it's probably happening.
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"Reputation lost" after abrupt ostim ending?
anjenthedog replied to vemberrrrrrrrrrr's topic in Skyrim's Skyrim SE
I think I saw a mod in passing called "Sexual Reputation" at some point. Possibly that. But... it could be any mod that focuses on "reputation" (Haven't used any of them so no direct clue to say if or not with certainty) -
Camera stuck on floor, can anyone help?
anjenthedog replied to kktyr45's topic in Skyrim's Skyrim SE
Ima take a wild stab, presuming Improved Camera isn't glitching (which it does do sometimes) the message >> "you are carrying too much to run" << gives me a clue that (might) lead to a simple solution (especially if you're playing in survival mode where mods are way more strict about how you must play the game, and more harsh in the penalties if you break "TheRules(tm)" 1) dump inventory to "acceptable" values if you don't believe in cheats 2) presuming cheats aren't an insult to your raison d'etre open console mod (click ~ ), then enter player.modav carryweight 40000 this will pad your game-issued carryweight with enough lift to ~guarantee that message will go away, and likely resolve the camera issue, ie, you being forced into 1st person mode AND being pressed to the ground by carrying way too much weight (according to strictly following game rules) ok, so adding 20 tons might offend you, even though "you're ok with *some minor cheats", so choose a value slightly over what you have in inventory anyway, if you're a survivalist stickler and just need a temporary solution... to undo it later, just issue player.modav carryweight -40000 (or whatever value you added to yours) 3) alternatively, there are several mods that grant you the "magical" ability to carry excessive weight, ex: Carry Weight Modifier https://www.nexusmods.com/skyrimspecialedition/mods/2176 Extended Carryweight https://www.nexusmods.com/skyrimspecialedition/mods/1087 Ring of Boost Carry Weight Maximum plus 10000 SE https://www.nexusmods.com/skyrimspecialedition/mods/74996 or any one of many "bag of holding" mods available here on Nexus, that offer a method to hide weight from the engine or Bag of Trash https://www.nexusmods.com/skyrimspecialedition/mods/19458, which will act as a carryable, low-bid purchaser of crap if you are a serial looter/horder (like me and many others)... I mean there are really only so many ancient nord swords a person can put in your garage or basement, you know? How many jewels do you really need? Do you really need all of those 843 scoops of troll fat, or 53 deer hides and hundreds of wolf hides? And why in the world are you carrying 97 dragon bones? ... get the pic? If you're a serial carrier of every herb, veggy, and fruit you obsessively pick along the way (I've had as much as 400 weight units of garlic alone), Weightless Ingredients (mods.. many of them) might help. As homework, find that one using either the Nexus search bar, or using mod categories -
SOLVED: edit NPC with racemenu in skyrim SE 1.6.1170?
anjenthedog replied to anjenthedog's topic in Skyrim's Skyrim SE
Ok... tracked it down a bit closer, to an issue with UIExtensions (edit using fallrim tools "resaver") Which led me to a reddit post (edit: via widenet search on "Kinggath canary error"), by user @Catfaerie that said : Issue resolved Thanks @CatFaerie If that's the same person, and if not, thanks @catfaerie, whoever you are... (edit: I'd still be pulling my hair out and be dead in the water on my game reinstallation if not for your post).- 1 reply
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(groans silently) so...um... we're not supposed to point it at the directories I noted? if that's right, I should probably edit my other post to not confuse anyone (and stop doing that in my copy of Bodyslide) Didn't realize. And... I guess it might explain why leggings never quite fit
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nvm
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In 1.5.97. I had installed something that allowed me to edit an NPC via Racemenu. The head was not editable, but pretty much everything else was. And presets could be loaded or saved. I've spent all night trying to figure out why it's not working in 1.6.1170. Even widenet searches are coming up dead. I tried both "The Manipulator" and "Standalone EFF Cosmetic Menu" The first one uses a player assigned hotkey. Didn't work. The "Standalone EFF" one uses a shout. Didn't work. Edit: Also tried Proteus's NPC cosmetic trigger to enter racemenu. No response. So either something is being blocked, or something... ie, A plugin hasn't been installed, or a setting set correctly. What the heck am I doing wrong? Is there something I need to install atop Racemenu AE 4.19.16 that bridges the gap? I'm stymied... This is the console message when triggering Racemenu on an NPC the stuff before it is just the coincidental tail end of the game onload events, and embry was the closed NPC at the time. I tried it on a known 3BA NPC (with generated tri files) and it still didn't open the applet.
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Yes, it will be valid for playing. However, it may break the player chain (ie, it will be saved separate from the chain of saves for a given player as noted in the main menu when you choose a player instance to play). Or maybe "orphaned" might be a better term, idk... At least that's how it worked for me under 1.5.80 and 1.5.97. Not sure yet in 1.6x, but I suspect it's the same. I'd recommend that you make sure to copy then rename. That way, if you DO find it breaks the chain, and you don't want it to, that you can still open the "properly" named file good luck. (and let us know how it went...)
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bump. load order? mod list? either of you?