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About jpbeat

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1h sword still on back after uninstalling dual sheath redux
jpbeat replied to jpbeat's topic in Skyrim's Skyrim LE
I installed the XP32 skeleton and it fixed my issue. I don't know if it fixed the vanilla skeleton (what I was using originally), but I dont mind using it anyway. Thanks for pointing me in the right direction. -
So for some reason, after properly following the uninstallation instructions on the Dual Sheath Redux mod page, my characters in all my profiles and saves, new and old and even without any mods installed (all plugins and nmm mods disabled) still sheath their swords on their back, but also use the vanilla animation / whatever animation I have installed. I'm out of ideas as how to fix it. Has anyone else had this issue and does anyone know how to fix it? Thanks.
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While making a full mod is beyond my skill level, I can at least give you something. The axe from Novem99's post is perfect. The helmet is really simple, just use the standard steel helm with a black mask from a variety of mods. I know he normally has a metal one but cloth ones are more common, I'm sure you can find something. I made a reskin of this mod: http://www.nexusmods.com/skyrim/mods/26983/? for you, both a heavy and light version. The heavy version turned out better since I couldn't figure out the angle for the light one quite right, but it has metal pauldrons that creighton's armor does not. It's craftable under the steel section and is called Knight's Hospitaller Armor. You could use practically any gloves and boots and I think the black cape from the "Capes with HDT physics" mod works well with it. http://i.imgur.com/cLQfOuE.jpg I hope you like it :3 here's the link to the file (too big to attach to post) https://drive.google.com/file/d/0B10IrInwDS5GakdHaUV5dWRDcFE/view?usp=sharing Just download and follow the readme after you have the crusader mod installed. Note, I didn't get the mod author's permission, so please don't post this on the nexus.
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I rather love the idea of the quick reflexes perk, the one that slows time when you block during a power attack. I am a huge fan of dark souls and I think it would be cool that a well-timed parry during this effect would not only interrupt the attack, but also knock them down. Ragdolling would be fine if they still fell backwards, it would be kind of awkward if you hit them and they just dropped straight down, otherwise the stagger to the ground animation would work well. thanks for considering my idea.
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I know this has been requested before but it baffles me that no-one has made it. My idea is simple, and I know it is possible because the mod "the huntsman" by insanitysorrow (http://www.nexusmods.com/skyrim/mods/57870/?) exists. I want to be able to have a sword that starts off looking about as simple as the iron sword and is about as effective as a steel one. over time as you level up you gain the ability to find and craft upgrades for the blade. the different upgrades could require different levels in different stats to obtain them. here are some of my ideas so far: smithing level 25 - leather wraps arround handle that allow you to swing it slightly faster or something smithing level 30 - nordic carvings (cosmetic) smithing level 50 - elvish or dwarven crossguard replacement and blade edging (damage buff). smithing level 75 - orcish serated blade (damage buff / bleed damage) or ebony reinforcement [black spine on the blade] (damage buff / block buff) smithing level 100 - daedric or dragonbone blade plates. [essentially plates covering the old blade and sharpened, still revealing the sword underneath] (damage buff) restoration level 50 - glowing white/yellow aura (damage buff against undead) conjuration level 50 - Blue Daedric runes (banish daedra and drain magica) destruction level 50 - Red Daedric runes (extra fire damage) alteration level 50 - Magic Emerald Pommel (buff defense while blocking) illusion level 50 - Magic Saphire Pommel (muffle while sneaking) other trinkets not obtained through leveling: pommel spike (buff bash damage) Stendar's mercy [amulet of stendar wrapped arround the bottom of the blade and crossguard] (extra damage against vampires) - found at the vigilent of stendar HQ, with or without dawnguard Dragonslayer chain [chain coming off the pommel, possibly the skyrim logo] (damage buff against dragons) Talo's voice [amulet of talos wrapped arround the bottom of the blade and crossguard] (shouts cooldown quicker) World eater's tooth [chain comming off the pommel, one of alduin's teeth] - reward for killing alduin (damage buff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Obviously some of these trinkets cannot be used together, like the two divine amulets, or any of the pommel attachments or chains. The main purpose is to have a sword that evolves with you throughout a playthrough and is relatively unique to you by the end. I understand how hard it can be to have so many different variants of a single sword, but i believe that it's possible. thanks for listening , jpbeat
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LE thieves appear at cities without joining guild immersion mod
jpbeat replied to balmz's topic in Skyrim's Mod Ideas
while i cannot confirm it because i play a heavily modded version of skyrim, I have definately seen thieves wandering about on my characters who haven't joined the thievesguild. the most recent i know of is a nordic warrior who hasn't been to riften, i saw a thief in riverwood. it could be a glitch or mod confliction though. -
the vampires do start outside and attack inwards, the problem is that, due to the nature of skyrim, pathfinding ai starts at a much further distance than detection ai does. this is done for optimization purposes, travelers will still carry on even when you can't see them, and you don't need to process the detection of every single ai outside a much closer range. there isn't much that can be done to fix this without causing alot of lag, i dont think. bethesda tried to add a new mechanic to an already repurposed engine. their intents were good, but there isn't much they could've done. I agree with the rebalancing of vampires thing, and i believe that there are already several overhauls that do this. i like the idea though.
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- vampires
- vampire attacks
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hey guys, you can make a potion, drop it, then rename it with Jaxonz renamer!: http://www.nexusmods.com/skyrim/mods/57335/?
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why would a 'good' guy attempt to do the TES equivalent of bargaining with a demon in exchange for some artifact? that just doesn't really make sense to me. also, it's unlikely (lore-wise) that you would be able to take an artifact from another champion as the daedra have a tenancy to... ensure.. that their champions hold onto the artifacts for quite some time, typically a daedric artifact is held by one champion until he dies, then it is 'mysteriously' lost until the next era.
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whats wrong with her wearing a dress? it fully covers her legs to protect her from sparks. anyway, I know this may be the exact opposite of what you want in the mod, but in the sevenbase armor and clothes replace I use, she is wearing a long shirt instead of a dress and shes wearing a long shirt/ short dress, and... pants legs? it looks like someone cut the legs off the male version of the armor. her shirt/dress extends down far enough that it looks like she's just wearing regular pants.
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http://www.nexusmods.com/skyrim/mods/67038/?
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- multiplayer
- team playing
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LE A Dwarven luggage with support for DLC items
jpbeat replied to tramp216's topic in Skyrim's Mod Ideas
I'm sure that the author is working to fix this glitch. (it's very strange that it would do that) but you may just have to wait until a patch is released, i'm not sure that the author would be very happy with someone recreating his mod with this capability without his permission. I guess we just have to be patient. :) -
I really like this idea, but I'm afraid it's likely too complicated for skyrim's engine. you would have to model all of the weapon variants yourself and add them to the leveled lists one by one. Something that plays to this effect somewhat is in ESO, each weapon has many different models for each racial style, and there are multiple racial styles that look very diverse. you can also color, improve, and enchant the weapons too. for example, my mage happened along a light steel chest piece that had an eagle on the chest. i colored the trim blue and have been wearing it ever since. i've never seen another player with one that looks like it. I agree how it's great to make a weapon feel like yours, but im not sure that skyrim is capable of something to this magnitude. great idea though!
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I think it would be awesome to have syandanas and sugatras that have physics. I understand that most people dont know what these are, they are items from the game Warframe (i dont know what they are called irl) a syandana is a ribbon or something of the sort that extends from the back of the helmet (similar to artorias from dark souls) and a sugatra is a small chain that hangs off the pommel of a sword (imagine the keyblade from kingdom hearts) I am unsure how hard it is to make hdt objects, but i dont think a skilled modder would have much difficulty with this. you may want to google the two words to better understand what I mean. thanks!