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Deleted6715141User

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Everything posted by Deleted6715141User

  1. I need help making a script, that upon destruction of a specific radio, will make a message appear in the top left corner, or just a message in general, Any help is appreciated.
  2. Whenever I press the button to start navmeshing, the navmesh menu NEVER comes up and it is quite annoying, I could really use some help, anything! Please! I just need the menu to appear and it doesn''t, basically.
  3. I'm attempting to make a strength check and other skill checks and have googled how to but the things I looked at are confusing, (and I want to learn how to do this type of stuff more in depth), so can anybody help me?
  4. I'm confused, can you explain a little more on how to do this? I'm very confused.
  5. I made the idle marker, but I want the animation to play while the AI is on a patrolling path, so, how do I do that?
  6. Thank you, but I also need to figurre out whats wrong with my other AI! (I fixed the sitting down issue)
  7. I'm trying to get a guard to guard a location and use the animation "2hrrifleloiter" or whatever with a custom hunting rifle, but whenever I do set the package and test in game, the AI doesn't use the animation and he just sits there, but while guarding. And I'm trying to get an AI to sit in a specific chair in the same cell as the guard, but the AI won't sit in said chair... Any suggestions/help?
  8. How do I make it so when I dismiss a companion they go to an area and stay idle in that area in a specific interior whenever they are dismissed? Like with the Underwater Home mod with its companion room add-on and when companions are dismissed there they stay in there specific rooms and have a sort of idle animation and they don't deviate from that room.
  9. In response to post #15466840. And, 20 minutes? Dang! Thats a fast response time....
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