Jump to content

Krysee

Supporter
  • Posts

    12
  • Joined

  • Last visited

Everything posted by Krysee

  1. In response to post #38591030. #38604190, #38619630, #38743885, #38758670 are all replies on the same post. One-word Opera reply: No.
  2. Know how to get around ad blockers? Host the ads on your own domain, so there isn't a third party to block. That also gives you editorial control over what gets served and how. Yes, I *am* suggesting you hire someone to sell ads directly to advertisers. The ads would be more expensive, but if the Nexus crowd is the right fit, you're guaranteed to be seen and that'd increase click-throughs. Would I allow a doubleclick ad to be seen on my system, even for my best friend? Not even if YOU paid ME to do it. Russian roulette is a stupid game played only by stupid people. Would I click an Amazon banner for the site serving up my mods? Yes I would. In fact, I'd click all manner of things if it was vetted by the site I already trust to send me virus-free mods for games. Well, except clickbait articles, "Twenty weird ways to lose weight, #18 is alarming!" I really want to see a clickbait extension for adblockers ...
  3. In response to post #23711399. Generally speaking, I would never pay for a mod no matter how good it was, though I might tip the modder after playing it for a while and deciding that the mod is just so essential that I can no longer play without it. There are always exceptions. For instance, if somebody were to come out with a mod that updates Neverwinter Nights 2 with modern graphics, a better interface and still capable of running all the existing adventure mods, I'd be pushing my way to the front of the line to buy it. In Skyrim, I am damn sure am not going to pay for something I can do myself with a weekend of Creation Kit editing. But something that adds new content, new spells, new meshes and textures, at least as big as a DLC, fully voiced and lore friendly? I might consider it. But I truly doubt that's going to be what we'll be getting on such a service. No, it'll be more like a $1.99 microtransaction to get Yet Another Out Of Place Player Home In The Middle Of Nowhere and another $1.99 microtransaction to get Yet Another Pretty Female Follower That You Get For Free And Is Marked Essential. No thanks.
  4. As a player, I resent having a storefront bundled with my DRM, that tries to sell to me every time I turn my computer on, every time I try to talk to one of my friends, and every time I close out of a game that uses that DRM. I resent having all my "friends" know what game I'm playing, when I'm playing it, and have access to see what I have and haven't done in a game. I'm probably going to resent it even more when the comments I get include what mods I'm running or don't have yet. I dislike having an overlay on my game that allows my "friends" to start telling me their daily minutia while I'm in the middle of a boss fight. I resent having to keep tight control over my gaming habits so my gaming budget doesn't go from one or two $50 games a quarter and a $15/month MMO subscription to $200 a month or more in microtransactions. I resent the business models that games in general have been adopting. This makes me less likely to buy anything from them, because I'm leery of what else comes with the purchase. As a modder, I mod to improve my game experience. I have more time than money, so I seek out games that I will play for years, like Skyrim and Fallout 3 and The Sims 3. Games that are moddable and have a large modding community (or several modding communities) are more attractive because mods let me change the game to keep it interesting and fresh and vastly different on Playthrough 40 than it was on Playthrough 1. I've shared a few of my mods, back in the Fallout 3 days, and it's truly a daunting task to package and prepare a mod, write up a document that explains what the mod does and doesn't do, what you expect it to conflict with, and provide general troubleshooting tips, then spend the next six months (or more) telling people that you already answered that question in the readme. It's why I don't share my mods anymore, but having that experience makes me understand and appreciate modders who continue to do it that much more. I'm not saying that modders don't deserve to be paid (I find voluntary tipping very acceptable), but I am saying that paying for a mod up front is ... wrong. This sort of thing is kind of a status quo in The Sims modding community, where there are a number of pay-sites that host content that was made explicitly for the purposes of being sold. This produces hate and sparks flame wars and banhammer sweeps across the various communities when one modder claims another modder's mod as their own, then posts it to a pay site with slick packaging. We already have that happening to a much lesser extent on The Nexus, but think about how bad it's going to be when Nexus-exclusive mods are being swiped and sold on Steam, and not by the original modder. And it will happen. Corporations trying to monetize every-damn-thing, selling to us at every possible turn and milking us for microtransactions is just plain evil. I for one won't be a part of it, either as a modder or as a buyer of said mods. It's just feeding the trolls, so to speak, where the trolls are a corporation so hell-bent on fattening its bottom line that it doesn't care who it alienates in the process. I hope people are good enough to vote with their wallet on this, and give it a big "AW HELL NO."
  5. Confidence does not relate to being essential. Making them essential is a different command entirely (setessential <baseID> <0 or 1>), and requires their Base ID, not their Ref ID, because the essential flag is only available on the master form, never on the spawned reference. If you make a form essential that's used by a lot of things (for instance, bad guys or bears), then everything that uses that form will be set to essential, and we wouldn't want that. Of course, using it for followers is kosher, but if that's the goal, just get a follower overhaul mod like UFO or AFT. Their confidence only describes how likely they are to flee from combat. Swiped from UESP at this page:
  6. I must say that what's been going on around here in the past few months has been nothing short of awesome. Every change seems to be a good one, and everything seems to be working out fantastically, but I do have two minor nits to pick: 1. NMM seems to hate large files, claiming that the server is unreachable. Medium-sized files can sometimes take 3-4 tries, and really large ones (for instance, Apachii SkyHair Female 1.4) flatly refuse to go through and have to be pulled manually. 2. The endorsement popup is asking me about files I downloaded LAST YEAR for a game I'm no longer playing. Nothing more recent (and I *know* there's stuff I downloaded just yesterday that I didn't endorse), and most of these things were so unremarkable and so long ago that I not only forgot to endorse them, but I also forgot whether or not I ever actually used them. How far is this gonna go back before it swings around and gets more recent? Because I'm sure there's stuff from the distant past for Fallout 3, Oblivion and Morrowind that I didn't endorse (or maybe I *rated* them, but that was a different system) ... Those two minor nits out of the way (minor, because I have absolute faith that they'd be worked out without my input), thumbs up and thanks for all you do ... because if you weren't doing it, I'm sure some profiteer would step up and wreck it.
  7. Okay, so I'm a year late to the party ... I'm having a problem where, occasionally, all my controls work EXCEPT the left and right mouse buttons. Can't attack, block, cast spells, click on things in inventory or the escape menus. I can say for certain that enableplayercontrols doesn't work, because there are no controls disabled. As far as the cause of my particular issue, it seems to have something to do with talking to people. However, it seems to be largely intermittent: sometimes it happens, usually it doesn't. It seems to happen more if I talk to somebody within a few seconds of being in TFC mode, and is almost certain to hit me if somebody force-talks me while I'm in TFC. It's really hard to pinpoint the exact point where it starts, because it can be quite some time before I realize my controls don't work. The only thing that helps is to restart the game ... since I can't actually click on anything, I have to do it from the console: ~ save fffffffffffffffff qqqAnd then everything's fine when I start the game and continue. While I was writing this, it occured to me that if it's related to talking to people, then maybe CAM might fix it, like we used to do in FO3/FNV/Oblivion when we didn't have a 'goodbye' topic thanks to a wonky mod. I'll try that the next time it happens (could be ten minutes, could be ten hours) and report my findings. Edit: Apparently, CAM/closeallmenus no longer exists in Skyrim. But now I'm having suspicions that it happens when I use the mouse buttons while in TFC for elevation control ... hmm ... but no clue how to fix it aside from restarting
  8. *casts invisibility and sneaks in and out of Lisnpuppy's box, swiping the cupcake, scribbles "The Thieves Guild thanks you" on the empty wrapper and reverse-pickpockets it back to its original owner*
  9. I dropped Rjorn's Drum. I think it's somewhere in Nipton.
    1. Krysee

      Krysee

      ... or maybe Bittercup ran off with it.
  10. Edit: I have to prefix this to state that I had the spell crashing me on either or both hands, and this did in fact fix me. This may not be the solution to all sources of crashes, and you don't need to start a new game if this works, so it's at least worth a try. A thorough websearch on this issue lead me to a topic on another board. Not a member there, don't care to be, and I'm not going to link, but the credit for this goes to "arglargl" over at "skyrimforums.org". So, here's what you do to fix the bug: Unequip everything. EVERYTHING. Some things that don't seem to be enchanted still might give you effects.Check magic effects, make a list of what's left.Make a proper save just in case things go south.Open console, click yourself (or 'prid 14', whatever makes you happy), enter 'ressurect' and close the console.Check magic effects, note that the list is now empty.Cast Bound Sword, verify that it works. It should.F5, F9. Now all your perk-given and racial magic effects should be back.Check magic effects, use the console to replace the ones that didn't automatically return.Cast Bound Sword, verify it still works. It should. Make sure you verify with left hand, right hand, and both together. To find and restore your magic effects, open console, use the HELP command: HELP "effect" ... surround the effect with quotes. For instance: help "force without effort" There will be a number of entries, shouldn't be too hard to read, but what you're looking for is the code next to the SPELL entry of your effect. Use the ADDSPELL console command to recover it: player.addspell E8281 It's some unknown invisible spell effect that's being attached to the player. Knowing this, perhaps somebody with editor/script experience can track it down and annihilate the bug?
  11. My tacos can beat up your tacos.
    1. Gizmodian

      Gizmodian

      My tacos have salsa. Do yours?
    2. Krysee

      Krysee

      My tacos have a single beefy arm coming outta their backs.
  12. And this is why, no matter how much I trust a site, I never accept any third-party links and keep my HOSTS file up-to-date with the latest ad servers, because the ad servers are NEVER to be trusted. Others run other forms of adblockers for just this reason. Ad-farming on the net has been dying for years because of these attacks. For sites that rely on serving ads to survive, my only suggestion is: serve ads locally, not through some third party that you can't control. Yeah, it takes more work, but it's the only way more than half the site's visitors will ever see them. And they'll be more genuine and relative that way, and we'll be less likely to ignore them when we finally do see it.
×
×
  • Create New...