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bajs11

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Everything posted by bajs11

  1. the voice part shouldn't be too difficult if you are good with editing the voice files There is a Bioshock Elizabeth companion mod which uses voice from the game (not allowed on nexus though)
  2. Downloading the Intel plugin solved the problem. Thank you all for your advice! I tried to save as DTX5 but it was still all black and the file doubled in size... saving as DXT1 no alpha with the intel plugin didn't turn the texture black
  3. When I open the file I used "Load Using Default Sizes" option with "Load MIP maps" option unchecked. https://i.imgur.com/t0wf9Fh.png saved it as DXT1 ARGB 1bit alpha (which i assume is the same as the recommended setting in the tutorial) https://i.imgur.com/5yaQvqD.png
  4. sry I've been using PS since around 2008 because of photography. I do admit that the learning curve for PS is quite steep. Also the FemaleBody_d.dds file i've been trying to edit is from this mod: https://www.nexusmods.com/fallout4/mods/20218 still weird that the nvidia plugin would mess up the texture file after saving since it has worked before when I changed a texture file for an outfit mod
  5. That's strange because that's pretty much what I did when I saved the _d.dds file and yet it showed up all black in game and bodyslide Is PaintNet as powerful and easy to use as PS? All i want to do is use the Lasso tool and select the part of the texture and then change the brightness
  6. So I made some very minor changes to FemaleBody_d.dds and saved it as DXT1 ARGB 1bit alpha which gave me the same file size as before. but the problem is the new texture turned black when loaded in game. Do i need to change the normal and specular files as well? Are there any good guides on how to edit skin textures?
  7. if you are just looking for a custom race very similar to ARES you may want to take a look at this: https://www.nexusmods.com/fallout4/images/123976/
  8. or the easy way take a screenshot and rotate the image in gimp or photoshop and do some post processing but it may require you to run the game at higher resolutions, ideally 4K
  9. -Wasteland crack hoes -Fallout New Weeds -DrugOut the new apocalypse
  10. I was reading some article on a pc hardware news site earlier about RBG LED Ram sticks and ssds and it suddenly hits me. Why aren't there any RBG LEDs on any of the armor and clothing mods? or at least I haven't seen any. I actually want to add RBG LED effects to the textures of some of the existing mods ranging from Power Armors to underwear :D I have modified existing textures before but how do I add glowing effect to an existing texture? I was thinking of something like this: http://led-clothing.com/media/catalog/product/cache/1/image/1424221380f5a194cc3041382020f1f2/d/s/dsc08902.jpg and this:
  11. I guess I found the answer to my question somewhere else: https://www.reddit.com/r/fo4/comments/3xnzdb/how_to_customize_settler_appearence_pc/ its actually better. no mods needed
  12. yeah I am aware of that because some of the settlers spawned have the exact same faces but maybe there is a mod out there that give them unique ids so they could all be edited in game using looksmenu
  13. is there a mod that allows you to change the appearance of the unnamed settlers that doesn't conflict with Better Settlers? I already have the 3DNPC mod that adds some 30 custom voiced settlers but that still leaves hundreds of unnamed settlers that I have in all the settlements
  14. 125 gb so far for FO4 on a 500gb ssd recently bought a 1tb ssd they are really cheap now compared to what it was a year ago
  15. Well the thing is ctd always occurs at certain specific area and Mass Pike Interchange is one of them. The papyrus logs I have uploaded belong to the same problem that lead to ctd because I saved the game right at the edge of the zone that causes the crash. I have even made a compatibility patch for every single mod using FO4Edit so there shouldn't be any conflict between the mods and yet ctd occurs whenever my character get too close to Mass Pike Interchange, Nahant/Croup manor and Jamaica Plain. There is also the area between Red Rocket and Concorde, entering Concorde from either Red Rocket or Abernathy Farm would cause ctd but I have found this one to be caused by Beantown Interiors and hoping whenever the next update whenever it will be will fix the problem.
  16. If you open Caliente's Beautiful Bodies Enhancer - v2.6.1-15-2-6-1.7z with winrar then extract the mesh file FemaleBody.nif under 01 Curvy folder and place it in /data/meshes/actors/character/characterassets/ it should remove the underware, i think
  17. hmm still not exactly accurate. I have gtx 1080 8gb Vram + 16RAM by his logic i should be able to set the vram value to 18000 when playing the game at 1080p Ultra but that's what screwed the textures up for me. It's fine now after I changed the value down to 8000 the same number as the Vram of my gpu without adding RAM
  18. I got following lines just before the game crashed to the desktop: [ (00162585)].BCF_WorkbenchScript.::remote_Actor_OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_WorkbenchScript.psc" Line 86 [11/13/2018 - 07:58:00PM] error: Attempted to add invalid perk to the actor stack: [ (00000014)].Actor.AddPerk() - "" Line ? [WI_Manager (0C022E5E)].WastelandImports:WI_PerkDispenser.PerkDispenser() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WastelandImports\WI_PerkDispenser.psc" Line 23 [WI_Manager (0C022E5E)].WastelandImports:WI_PerkDispenser.::remote_Actor_OnPlayerLoadGame() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WastelandImports\WI_PerkDispenser.psc" Line 13 [11/13/2018 - 07:59:25PM] ==========================keyCode:87 shift:False [11/13/2018 - 07:59:26PM] ==========================keyCode:87 shift:False [11/13/2018 - 07:59:27PM] ==========================keyCode:87 shift:False [11/13/2018 - 08:00:22PM] ==========================keyCode:87 shift:False [11/13/2018 - 08:00:22PM] ==========================keyCode:87 shift:False [11/13/2018 - 08:00:39PM] ==========================keyCode:87 shift:False [11/13/2018 - 08:00:43PM] ==========================keyCode:87 shift:False [11/13/2018 - 08:00:43PM] ==========================keyCode:87 shift:False Does this mean that the "WastelandImports\WI_PerkDispenser.psc" is the the cause of the ctd? It happened at Mass Pike Interchange, my character was standing at the top of the elevated highways EDIT: luckily I saved right before the previous CTD and launched the game again at the exactly same spot. As expected the game crashed again if I tried to get closer to the area where the elevated highways crossing the road below and got a new papyrus log. It seems they both contain the same lines: [ (FF00CA94)].ObjectReference.Enable() - "<native>" Line ? [ (00162585)].BCF_WorkbenchScript.ResetFlicker() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_WorkbenchScript.psc" Line 110 [ (00162585)].BCF_WorkbenchScript.::remote_Actor_OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_WorkbenchScript.psc" Line 86 What is strange is I don't even have the game installed on C: Its installed on a SSD on F:
  19. this is stupid. It seems for whatever the reason the video memory in enblocal.ini changed to 18000 after I updated to the newest version of enb.
  20. I am looking for a mod that adds a forward thrusting with a 2 handed melee weapon pose. something like this: http://www.rpgfan.com/pics/Nier_New_Project/ss-101.jpg or similar
  21. "At first I play them a 4k resolution but at some point I move them to a computer that has a 3440X1440 screen. I continue playing them until the i7 8700k can no longer handle the content." at 4K or even 1440p isn't the GPU usually the bottleneck? also why does this game require the 8700K at higher levels? I mean sure there are more crap in the save file but aren't they usually handled by the GPU?
  22. I dont think it has anything to do with vram I have gtx 1080 and still get that glitch and I doubt upgrading to 2x gtx 1080 Ti would solve the problem. This game is stupid and if Vault 76 uses the same engine then I will never buy that crap
  23. There are mods that are able to break the vanilla companions. It is wellknown that the Mechanist companion mod breaks Piper's dialogue (read the comment section of that mod) and makes it impossible to talk to her so I suspect that you have a similar mod in your load order that broke Cait
  24. Thank you for your reply! I have been learning to use FO4Edit to solve mod conflicts and so far have gone through half of my load order. It's actually quite easy after watching a few very informative videos on Youtube uploaded by some very helpful individuals. Kudos to them! People have complained about that the GTA Online community consists mostly of teenage trolls but it seems this one is like the opposite...
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