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nuska

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Everything posted by nuska

  1. Additionally, releasing this will take longer - a few weeks to a month. There's a lot
  2. When I get around to sculpting the texture. It takes around 2 hours of uninterrupted work which is a rare commodity for me, but I'm definitely making it. Patience! This stuff takes time and I'm a busy lady.
  3. @ everyone concerned about too pristine ladies - yes, this is fully dependent on your installed skin texture. :) Here's what they look like with XCE: http://i.imgur.com/WuHad.jpg I previously had Dimon's UNP face in for testing, but I think I'll have this and vanilla as recommended textures. Vanilla hairstyles also make them look much rougher, and there are less pretty noses available. Additionally the wrinkly vanilla skins will be available in the complexion slider.
  4. http://static.skyrim.nexusmods.com/images/675468-1345754408.jpg Testing dark elf males. Less monstrous than their vanilla counterparts. :)
  5. Yes, the texture UVs are the same, so the old normal maps *do* work with these new head shapes. :) In fact, I'm preserving them under the complexion slider in case anyone feels a need to use them.
  6. They'll all be released in one batch when they're done. :) I should have previews of male Dunmer and Altmer soon. It's the beards that will extend the working time a lot - my male elves have much less outrageous chins than vanilla ones, and I have to redo all the racial beard morphs. :C
  7. Interesting. I'm very familiar with similar tools so I'll probably give it a shot.
  8. Yeah, true, though it sometimes leaves traces in the records that causes conflicts with other mods.
  9. Huh, man, I'd missed that one. Thanks for the heads-up. That definitely means no standalone versions for a while :P
  10. Right now this is all in one for keeping organized, but it's easy to split it with TesVsnip :)
  11. http://static.skyrim.nexusmods.com/images/675468-1345397050.jpg Hi again folks! It's time for another stupidly ambitious project from yours truly, the madwoman who went from zero Skyrim mod knowledge into this, and I need your feedback and most of all testing help! :) Ethereal Elven Overhaul will replace all vanilla elf races, males and females, with new face models, facial feature morphs and normal maps. Its aim is to change the alien-looking elven races into appealing playable characters, with more realistic and relatable facial features, more in line with elves in typical fantasy fiction. The faces will be more graceful, less sharply pointed, and structured more similarly to human faces without losing their otherly feeling. http://static.skyrim.nexusmods.com/images/675468-1345671071.jpg http://i.imgur.com/WuHad.jpg The current scope of this project is: -New base headmorphs - High Elf, Wood Elf, Dark Elf, male and female -New set of facial features - unique noses and lips, male and female -Able to use any eye shape in the game, giving a choice between human and more 'alien' -Beards re-fitted to each new male head shape manually -Eyebrows adjusted to fit every new head shape -Individual, uncompressed high-resolution normal maps, unique for each race and sex -Additional eyes -New war paints and facial tattoos -New player presets I'll let the images speak for themselves. Some NPCs, but not all, will be affected by the changes. They will all have the new head shape, but I don't plan to change all of their facial features to be 'pretty'. I believe in allowing most of them remainin looking ugly - though some of them will certainly be tweaked for these new looks. This overhaul will work with any face textures you have installed, and is compatible with all body mods. http://static.skyrim.nexusmods.com/images/675468-1345496477.jpg I'm currently working on the normal maps and face morphs for males. Wood elves, as seen above, are already playble in their new look, but most beards still don't sit right. Moreover! I'll start needing help testing this soon, so if you're interested in providing serious, thoughtful and constructive feedback and testing the new features in length, drop a message here or PM me to be put on the test distribution list! Stay tuned, I'll be updating here regularly!
  12. You do really great work and I figured DG release was the issue. I'll also gladly donate if you're in need of chip-ins to cover that nasty bandwidth bill. :) Thank you for your continued efforts!
  13. Didn't work for me either, keep getting the string error. E: found a fix for this - I opened the Dawnguard.BSA with a BSA unpacker and extracted the whole /strings/ folder to the Skyrim Data directory. Comes up with a ton of other errors but it loads now.
  14. The custom race vampire fix is only good for a temporary solution as it forces your main race into a vampire. It doesn't help race modders. I just fired up DG in the creation kit to see what makes it tick and keep getting crashes as I load the ESM file. I can't even open the DLC to examine it. This is a freaking modder's nightmare right here. :(
  15. DG seems to break with all custom races regardless of vampire compatibility scripting. All I can really say at this point is hang in there, a fix will come up - I'm jumping on it with my Dagi-Raht the moment I get to sit down with the DLC. It's probably a much more deeper-running issue with quest scripting though.
  16. DG is definitely messing up custom races even with the Vampirism fix. Hope there's a solution for this. I'm unable to look into it until well into the weekend. :(
  17. MOD TROUBLESHOOTING GUIDE AND COMMON ISSUES (for linking in the file description) When reporting an issue to me, please be as eloquent as you can - include how and where the problem happens and what other mods you have installed. A "help! it's not working!" isn't informative enough for me to figure out your problem. However, please check below for common issues and solutions first: *The texture looks off! You seem to have a custom body installed. It's recommended that you use the Nexus Mod Manager to install the mod to allocate custom body textures properly. If you *really* need to do a manual install, see the [uNP/CBBE/BM] Compatibility folders for your respective body mods and install the containing Data folders in your Skyrim directory. *The game freezes when I use 'Showracemenu'! Go inside a low-graphics location like a simple shack or your house to change your appearance. This happens when the game comes under a heavy duress asset load. Avoid using Showracemenu in exterior spaces to keep the strain on your game to a minimum. If you still experience the freeze: -Move all hair mods down in your load order in Data Files -If this doesn't help either, reinstall hair mods -If this still doesn't help and you have a low to mid-range computer, avoid using hair mods like Apachii - they're extremely high poly and murder your system. Also avoid using high-poly clothing and body mods. These are very rarely optimized for game standards. *I downloaded the mod and the female face bugs out in Chargen! There's a patch fix for this. The fix is also included in the latest main file. *Vampirism/Lycanthropy isn't working! Make sure RaceCompatibility.esm is ticked in your launcher.
  18. You can make a tabby look with the customisation options already, just not as cartoony as the one you posted. With the newest release you can install the striped body texture and pick a tabby stripe face pattern. :) Additional face patterns aren't possible right now since the Creation Kit gives me an error prompt and corrupts the whole ESP when I attempt to add or alter the tintmasks.
  19. http://skyrim.nexusmods.com/mods/images/20627-1-1343480424.jpg Next update is just around the corner now. I'm still working on the neck seams, but the current list of additions and fixes is: *Body texture options as seen above *New facegen morphs for more feline looks, both sexes - particularly better noses *Fully fleshed-out body mod compatibility - separate install folders for UNP, CBBE and Better Males, with patterns for each *General texture polish and seam removal *New chargen presets The installation process changes somewhat with the update as I've had to divide the mod into several steps to fit each custom body. I cannot emphasize enough how important it is to read the README and follow the instructions once this goes live. (which should be soon!)
  20. Next update (estimated mid-August) will bring the much requested body pattern alternatives. http://skyrim.nexusmods.com/mods/images/20627-1-1342609125.jpg For now, these will simply be manually overwritable textures but I'm trying to figure out a way to make them swappable ingame without needing separate copies of the race for each. I'll also be fixing a lot of the current texture issues (like whatever is going wrong with the feet) and further blending the neck seam. While the ESP-corrupting CK bug on adding patterns hasn't gone away, I'm extending the individual tinting sliders to have more comprehensive patterns, also filling out the missing ones. Stability is also still something I'm actively monitoring. I haven't gotten any reports on crash issues since the most recent beta build but that could either mean they're not happening or people aren't reporting them. If it's the latter, please start screaming about them to me very loud, they cannot stay! I'm also interested in getting in touch with more experienced CK-side modders. I very much want to make a Khajiit replacer out of the Dagi but with my hands completely full with graphics-side work I'm going to need a helping hand if it's ever to be released in the next year or so. Although I'm open to the idea of someone making it on their own, I would rather the replacer would be a fixed optional part of the Dagi mod so users wouldn't need to scour multiple sources for such a major thing. If you feel like you'd be up for it, shoot me a line and we'll talk!
  21. BETA RELEASE IS OUT http://skyrim.nexusmods.com/mods/20627 Everyone grab it! *Pops champagne*
  22. This is regrettably still on hold as real-life responsibilities have taken priority, but I fully intend to release this mod before the end of the summer. :) I need to do some extra work on the CS side to iron out some more custom race issues and figure out why I get a CS crash and corruption when adding more tint masks. Thank you all for supporting this and please be patient with me!
  23. Hey guys, just a brief update. I had a major issue with my computer and had to reinstall my OS and all of my games and software and it'll take me a while rearranging everything and re-downloading plugins and tools so I can continue work. My race project files are fine, so this is just a minor setback. Stay tuned :)
  24. I'll see if that's feasible, but custom races using unique textures have to be set under 'DefaultRace' which I think makes them generic, so I have my doubts.
  25. Ah, No offense, but I had loved the slightly less realistic version you had posted as well http://i.imgur.com/CuSIE.jpg Would we be able to replicate that with you new textures or...? :o The crazy detail level only shows up when you zoom in super close to the face, thanks to mipmaps. Looking at the character selection view, there is barely any difference - only that it's higher quality and the fur looks less artificial. I'll release the mod with the options to choose between 1024x and 2048x face textures so people who want standard looks and performance can have it, and high-res nuts can have theirs. :) Here's a few shots zoomed out, the area of the nose and upper/front cheeks looks more natural. http://skyrim.nexusmods.com/imageshare/images/675468-1338734557.jpg @ LiYuki - wow, this kind of stuff is really heartwarming, thank you for the support! I'm surprised this many people remember that little texture pack. I hope to get the polish work done and the mod out soon!
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