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Arthmoor

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Everything posted by Arthmoor

  1. As the architect of the entire script system that powers displays in LOTD I'd ask that you present some kind of proof before accusing the core mod of being a problem. I think you already know I'm not gonna be the one to supply that since I stopped following the mod the day you guys began giving out advice to clean scripts during updates. You know how I feel about such bad practices. Have your pick of any number of reddit posts though if you like. As far as I can tell you still seem to trust their judgment on modding matters.
  2. I'm sure there will be folks here who would consider this a hot take - but suppose for a moment that your problem isn't with the mods LOTD has displays for. Suppose the problem is LOTD itself. There's plenty of folks out there who have said it's not the most stable thing to have in your load order, and it gets worse thee more mods you pile in with it. Just a thought, but maybe exclude it while setting up a new load order and see how that goes?
  3. The Steam Forums in general are a troll pit that's little better than Reddit. Best to just stay away.
  4. Maybe they're leaving it as a honey pot?
  5. I am aware, but that treats non-Steam copies as second class citizens and I don't particularly like that. Plus other tools seem to have been able to take care of this (and even for EGS support too) without much trouble.
  6. It's a known issue with xEdit: https://github.com/TES5Edit/TES5Edit/issues/1058 The plugins.txt file exists, it just doesn't know where to find it because the program is written to assume it's always held by Steam.
  7. So long as what you're trying to install doesn't require a 3rd party SKSE extension (usually in the form of a DLL file) you should have no trouble installing anything for SE.
  8. Except it does, I'm using that exact combination and nothing is broken.
  9. Firefox and uBlock Origin here. The site is behaving normally as always. No issues with Javascript at all. Sounds like the issue is whatever level of paranoia the Brave devs have.
  10. Yes, but the controversial one about "misinformation" is not listed there now, nor was it ever emailed to the userbase for inclusion in an update to the policy. Which they are required to do at least 30 days in advance. Even in supposedly reputable press sources I've only been able to find vague references to then having "leaked" a possible change to the AUP that turned out to be something that wasn't supposed to be there. So at worst I'd say they're guilty of having people with too much access and too little control over their own words.
  11. I've been using them since they were still called X.com and were giving people $20 apiece to join. It made selling old hardware on eBay a whole lot easier. I even used them for business purposes for about 8 years. I had a total of 2 disputes over the last 20+ years, both resolved in my favor. I've switched banks many times over that time frame too and never had any issues with any of that information being in their hands either.
  12. For the purposes of Nexus (since this is a Nexus forum topic), there's a relatively simple solution here that doesn't require a mod author to enable PMs, open comments, or respond in any way. Use the "Additional permission instructions" section in the Permissions menu to include information saying you've given X permission to port your mod to XBox or PS. That's a publicly visible drop down on the mod's main page that will make it clear what's been granted, and that will also be archived by archive.org. So that should remain visible even if a mod's page is removed from the site later for some reason. Obviously the problem goes away for anyone here who also uploads their mods for consoles, like me. Generally speaking, so long as your mod doesn't require SKSE to operate, it will function identically on XBox.
  13. One should also keep in mind what OP wants: Control of another person's account. Can you imagine the privacy implications of that should Nexus allow this to take place? IMO, OPs request should be denied on the grounds that it's absurd, but it's also certainly something that would violate privacy laws. Not just the silly ones passed by California.
  14. Have you reported this problem to the Pale Moon developers so they can fix it? The chances of that happening are essentially zero. I have in the past reported pages that work in every other browser on Nexus, but not in Pale Moon, and they always blame the site for it.
  15. Pale Moon is hot garbage and has been for awhile. I used it for a couple of years but it became apparent they didn't care that I just wanted to visit Youtube and actually have it work, among other things. So I went back to Firefox only to find out Mozilla apparently changed their stupid ways and actually made Firefox worth using again.
  16. The same thing that's at risk anywhere. Access to personal information, email addresses, reused credentials, that sort of thing. The common inference to be made here is why does Nexus have better security than most banks. So you should instead be asking why isn't your bank or other much more important website using better security measures.
  17. You should be asking why the other sites you visit aren't imposing more strict requirements. It's done for security reasons and a bank should be ashamed of themselves for only requiring 6 or 8 characters.
  18. I think that denying mod authors the ability to enable or disable this "feature" makes it a no-go.
  19. Set your profile to hide adult content.
  20. Contact Cartogriffi on the official BGS Discord and explain the situation to him. He'll be able to tell you if it's something they can take care of.
  21. totally agree. the number of posts i've read from tinfoil hat wearing cranks who refuse to update their game for no good reason are legion, and if a mod doesn't work because they're on a version of the game that isn;t relevant any more, its in no way their problem - its always the fault of the mod author. in the real world - if you're running out of support software - then you're pretty much on your own. keep it updated and relevant.... The weirdest part about this is that you can almost always be certain it's someone installing mods to a BGS game that's complaining about old versions of things. Pretty much every other modding community I've been involved with (even just as a user) they embrace game updates and almost immediately update their mods. Mods that don't get updated to fit get left behind swiftly. None of this hanging on to something that's 3 years old and will never be updated and then expecting everyone else to stop updating too.
  22. You might want to think about why you're noticing so much stuff being missing from Nexus lately. There might just be a reason for it you're not aware of. As for OCS, it's not dead, in fact I updated it for SE 1.6 and added Fishing support to it along with adjustments for the other free DLCs that came down with 1.6.
  23. It's not difficult to find at all. It's on Bethesda.net, AFK Mods, and ModDB. Something not being on Nexus doesn't mean it's gone forever, you just need to broaden your horizons.
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