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Arthmoor

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Nexus Mods Profile

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    https://www.afkmods.com/
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    Starfield, Skyrim Special Edition, Cyberpunk 2077, Satisfactory, Empyrion
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    Skyrim, Oblivion, Morrowind, Ultima Series, The Witcher Series

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  1. Correction: Just like in 2015, this isn't creating a rift in the community, the issue is exposing one that's been there the whole time. Nexus is just being more open about how much they despise the thought of mod authors making money on platforms other than their own. Not even just for BGS games either as they appear to be taking direct aim at some other platform where people can sell mods legally. If Nexus despises paid mods this much they just need to come out and say it instead of dancing around it the way they have been. At least that would be honest and not a gross attempt to manipulate opinion on the matter.
  2. So then maybe you'd like to point us to where on that page the split is mentioned? Cause I can't find it but I may be missing it.
  3. Without going into specifics (not sure if it would violate NDA or not) I can tell you firsthand that it's not a 70/30 split in favor of Bethesda. That's the split you see in places like the Google or Apple Stores and nobody seems to have an issue with that. Bethesda's is much more fair, and while you may not agree they deserve anything at all, it IS their IP that anyone in the VC program is modifying. So while they may not publish the split on the VC site, I doubt very much any of us would continue to participate if we thought it was at all unfair to us.
  4. Actually we can, so long as they're free. Bethesda has done nothing to discourage the creation of compatibility patches as long as all of the authors involved agree to allow it.
  5. I dunno, I remember plenty of those shareware CDs filled with DOOM mods back in the day at the swap meets that sold for $10/ea. They made plenty of profit on that stuff and nothing has changed in the intervening decades since. Nope. That was console users who made Bethesda more money than they could have hoped for. It literally saved their bacon with Oblivion and they've been primarily a console focused company ever since. I get that a lot of people want to believe the meme that modders saved the company and continue to make them relevant, but that's not been the case at all after Morrowind. We don't amount to a large enough market share on our own as PC users to matter financially to them. Which is why everything they do is either console or Game Pass focused. As someone who has skin in the VC game, I can concretely say that the vast majority of sales are coming from the console side of things. I don't ever see this changing unless Microsoft deliberately sabotages their own platform.
  6. Seems logical enough to assume that if the mod isn't allowed due to content restrictions, then patches for that mod wouldn't be either.
  7. As the architect of the entire script system that powers displays in LOTD I'd ask that you present some kind of proof before accusing the core mod of being a problem. I think you already know I'm not gonna be the one to supply that since I stopped following the mod the day you guys began giving out advice to clean scripts during updates. You know how I feel about such bad practices. Have your pick of any number of reddit posts though if you like. As far as I can tell you still seem to trust their judgment on modding matters.
  8. I'm sure there will be folks here who would consider this a hot take - but suppose for a moment that your problem isn't with the mods LOTD has displays for. Suppose the problem is LOTD itself. There's plenty of folks out there who have said it's not the most stable thing to have in your load order, and it gets worse thee more mods you pile in with it. Just a thought, but maybe exclude it while setting up a new load order and see how that goes?
  9. The Steam Forums in general are a troll pit that's little better than Reddit. Best to just stay away.
  10. Maybe they're leaving it as a honey pot?
  11. I am aware, but that treats non-Steam copies as second class citizens and I don't particularly like that. Plus other tools seem to have been able to take care of this (and even for EGS support too) without much trouble.
  12. It's a known issue with xEdit: https://github.com/TES5Edit/TES5Edit/issues/1058 The plugins.txt file exists, it just doesn't know where to find it because the program is written to assume it's always held by Steam.
  13. So long as what you're trying to install doesn't require a 3rd party SKSE extension (usually in the form of a DLL file) you should have no trouble installing anything for SE.
  14. Except it does, I'm using that exact combination and nothing is broken.
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