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Bozzz123

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Posts posted by Bozzz123

  1.  

     

    I watched the video and it just further disproved this original point. Sure, you killed him. But it took you 13 minutes just to do it. Thats not overpowered. Overpowered is running into a draugr death overlord and killing him in a couple of seconds and being on your way. You just ran around in circles for 13 minutes spamming the same spell at him over and over. And furthermore, you didnt start summoning until he was almost dead. You killed him, hurray. And you almost did it single handidly. But kiting for 13 minutes isn't overpowered, its a strategy. And a pretty slow one.

    I seriously don't get it. So you're definition of "overpowered" means I have to be able to run into the draugr and kill him in a couple of seconds? How is that even possible? Now I ask you, Is there any (if any) way to kill a high level opponent in Skyrim in a couple of seconds on Legendary without exploitation, even with all that weapon and sneaking? I'm talking about possibility, while you talk about impossibility. I talk about the hardest targets a low-level mage can beat, while you talk about something not achievable in anyway. Now I understand why you called me lying and trying to impress. From the beginning, you expected me to fail at something impossible. And you're right, my mage is not overpowered by your definition because there is no such thing in the game unless you put tons of time grinding your enchanting, smithing and alchemy and reach high level.

     

    If you read my previous post, you'll understand why I didn't start summoning right when I entered battle. Because you and the other guy said summoning is not "single-handedly". I didn't use conjuration to show you that I can defeat them single-handedly. I only used summoning when he's about to die to show you how I usually combine destruction and conjuration, and how it would help to kill the draugr much faster. And there, you complained. So let me get this straight, you would not satisfy whether I use summoning or not, correct?

     

    It is true that my killing the Draugr is slow, but can you think of any way to beat him faster without exploitation, unrelenting force or summoning (if I summon, you would just attack "single-handedly" anyway), and can you think of any way a weapon wielder can beat the Draugr at such level? Is there any strategy a weapon-wielder can utilize to save himself if he accidentally run across a Draugr Death Overlord in the Arcwind Point? If there is not, that's mean my mage is overpowered compared to warrior and archer because he can do thing that the other classes can not while the three classes are supposed to be at balance.

     

    Everybody has a different definition of overpowered, sure. But I dont know anyone who calls overpowered running around in circles for 15 minutes. I also don't beleive that a level 10 vanilla mage can be overpowered. Its just not possible. For me, overpowered is a broad term, and there are no guidelines that tell you when you are overpowered and when you aren't. Simply deafeting an enemy is not overpowered, however, no matter how tough he is. And you say it is impossible to be overpowered without grinding your enchantments, alchemy and smithing. Im some regards, you are correct. That's why being overpowered doesn't come until later levels. My vanilla mage is overpowered, he can destroy that draugr death overlord wihthout too much of a sweat. But my mage is also level 45. He's got maxed enchanting and the best mage equipment in the game.

     

    As for summoning, I didn't realize that you choose not to summon until the very end. It just struck me when you explained your strategy, half of it was summoning an atronach and letting him do the work. Then in the video you never summoned once until he was nearly dead. There's nothing wrong with that but if you are making a video showing your overpowered mage why would you not throw everything you've got at it? You made the video to show your strategy and your overpowered mage yet you only executed half of that strategy and made the mage less powerful.

     

    When you are saying your mage is overpowered, you are comparing him with your other characters, namly a warrior and an archer. If your warrior and your archer can't kill the draugr and your mage can, then in that aspect your mage is indeed stronger than your other characters. That does not make him overpowered, though, it just makes him a bit stronger against a melee enemy. But hes just stronger against that type of enemy. If up against an archer I bet your warrior character would be a lot more effective than your mage. Thats because some classes are better than others when your fighting certain types of enemies.

  2.  

    I would say mage being overpowered because my vanilla mage can single-handedly defeat draugr death overlord, dragonpriest and giant at about level 10 on legendary without using potions, none of my archer or melee warrior can do that.

     

     

     

    1.) You stated these things AFTER the fact I brought them up rather than before. Why? If you're stating a fact, then why was there room for possibility? I take it you didn't read the part of my post where I said I'd highly doubt that you'd have them due to the fact that I stated it before your last post? This is why I would need a video. No offense, but on the internet, I take most people's word with a grain of salt with huge claims.

    Sorry, I'm pretty simple minded. I didn't think I would need to explain after I wrote that post

     

    2.) The math still doesn't add up until I see a video of your perks list. Hood or not. 100 hit points isn't a lot toward anything health wise.

    Ok, I've got the video showing my battle with Draugr Death Overlord below

     

    3.) Cost reduction is an enchantment unless otherwise applied through a perk. You've not stated anything specific, while I did; which again, I'd need to see a video, because too much still doesn't make any sense.

    I'm talking about cost reduction from skill (and I stated it clearly in my previous post). You know, spell cost decreases as your skill goes up

     

    4.) As for the Atronach Forge, I'm still finding problems. I could understand a staff, but you still have 100 HP. Even if you have enough to cast, it'll be destroyed quicker than you can shake two sticks at. Storm Atronach's have way way WAY less HP, then two of the enemies proposed by you and I constantly see them thwarted on Legendary. Both through my tests of what you've said, and on YouTube. What happens when they turn their sight on you? Can you destroy them without summons? That's not overpowered. That's called tactic. Two separate paradigms.

    On legendary, enemies will most likely kill me in 2 hits even with some added health. What's the point of having more? I have used atronachs long enough to know they are not easily destroyed if you know to use them right, watch my video below

     

    5.) Arcwind Point is one of those select few places. But having the Draugr plummeting to their death isn't skill. It's just a cheap tatic. Good tactic, but hardly anything 'overpowered'.

    I'm showing you the position where you can find a Draugr Death Overlord at low level, answering to your previous post saying them appearing at about level 30, I didn't mention anything about killing them with unrelenting force

     

    6.) You're still summoning, which those are SPELL BASED disposable followers. It's a spell yes, but that's still not defeated by you single handedly. You're not creating anything. You're calling FORTH. Conjuration is based on Evocation. Evocation is to summon or call forth. So to explain this better, you're using your summon's power. Not your own. While yours was the initial one to cast, it's hardly any of your combat work other than casting the spell. I know I'm being redundant, and very picky. I have reason to as I'll state in the next number of points to address.

    OK, I accept your statement, which is the reason why in my video, I mostly fought the Draugr Death Overlord with my destruction and only use conjuration at the end when it is about to die to show how I usually combine destruction and conjuration

     

    7.) They're immune to SHOCK DAMAGE. You do know that Dragon Priests in the Creation Kit have a few more spells than that lightning spell, yes? Not to mention the fact that you said that's all they cast, nooooo. Dragon Priests aren't limited to one spell. Also, Ash Spawn isn't vanilla. Nor is Wrathman. I forgot to mention that Wrathman is added by Dawnguard. You said vanilla which vanilla = Only Skyrim.ESM and Upate.ESM. That doesn't include DLC based content. Do note: Legendary was added by a patch that doesn't require DLC. If you're using DLC spells, you're not playing purely vanilla.

    if you ever take a look at dragonpriest data in the CK, you would know that there are 4 classes of dragonpriest. Shock class, fire class, frost class and staff class. Shock class only has shock spells to deal damage (they do have other support spells), fire class has fire spells , frost class has frost spells and staff class has adept shock, fire or frost spells. Zahkriisos, Otar, Hevnoraak, Morokei always have shock spells; Rahgot and Ahzidal has fire; Dukaan, Krosis and Volsung has frost; the others have adept version of all three. I didn't say any where in my previous post that they cast only shock spells.

    About Ash spawn and wrathman, you're right. I got the wrong definition of "vanilla" and used it wrongly.

     

    8.) You dying once or twice was completely omitted from your first statement. You saying that they were overpowered gave the assertion that you weren't dying at all. You then continued to keep that assertion up even after character death was discussed many times. This is why I'm taking what you're saying with a grain of salt. I'm thinking you're dying a lot more.

    I take back that statement, I don't die when fighting Draugr Death Overlord even though I had to kill it 5 times just to get 1 decent video. About dragonpriest, I don't die if you allow me to use conjuration, if not, then you're right, I can not defeat a dragonpriest.

     

    9.) If you do the video, I'd need to see the level, your spell perk trees, your inventory for number potions, gear for enchantments, your console to make sure that no cheats were enabled, spells that you'll be using, and recording all character deaths that happen. So no cuts of the video if you die. Another thing is making sure it's in high quality, to ensure that all reading of the game is legible and easy to understand. Another thing you stated, was that this was all completely vanilla. I would also like to see your Data Files in the launcher.

    The video is quite stutter even though the game is not, I don't know to make a better one (if you can show me, then I would gladly kill the Draugr again). I have all DLCs activated but didn't use any of their content in the video, I showed my data files in the video already. I didn't show my number of potions because I didn't use any of them in the battle.

     

    Here's the video. I didn't get lucky on this one and encountered a mere Draugr Scouge Lord. So I used console command to spawn a Draugr Death Overlord, check this page if you want proof that I used the right ID to spawned http://www.uesp.net/wiki/Skyrim:Draugr

    As I went buying an Apprentice Hood, I found Adept Hood and used it instead (Adept Hood starts appearing at level 10, coincident right? http://www.uesp.net/wiki/Skyrim:Generic_Magic_Apparel#Fortify_Magicka)

     

     

     

    I watched the video and it just further disproved this original point. Sure, you killed him. But it took you 13 minutes just to do it. Thats not overpowered. Overpowered is running into a draugr death overlord and killing him in a couple of seconds and being on your way. You just ran around in circles for 13 minutes spamming the same spell at him over and over. And furthermore, you didnt start summoning until he was almost dead. You killed him, hurray. And you almost did it single handidly. But kiting for 13 minutes isn't overpowered, its a strategy. And a pretty slow one.

  3. SImple short answer to the original question: NO.

     

    I've yet to meet a finger-wriggler that can stand up to me weilding (competently) a simple sword and shield. They go down even faster with supporting enchantments. Mages squish like silly putty when you run up their nose sword-point-first. Dragon Priests can be the exception, of course. This is based on the vanilla game, mind you.

    I would have to disagree. Sure, you could kill the npc mages in game easily. But those are npcs. They cant fully take advantage of perks, enchantments, spells, potions, equipment, and simple tactics to compete with a melee character. But this is about the player, not the npcs.

  4. The reason why I can defeat those powerful opponents at such low level is because I combine conjuration and destruction: conjure up powerful creatures to engage combat while standing aside, aiding them with my own destruction spells and waiting for magicka to recharge at the same time. Usually, conjured creature is killed when my magicka is fully recharged and I can immediately raise another one but if they are killed too quickly, I would run around, avoiding the target to buy some time. My apparel at that time is usually consists of a robes of apprentice destruction and a novice/apprentice hood, possibly a ring of recharging (but not always). I hate using potions so during my whole game play, I would consume less than 10 potions (health and magicka only). I don't just pick a random level 10, at level 10, my mage would have ~200 magicka, enough to cast and have access to stormatronach and wrathman spells. They are my power house.

    Also the term "single handidly" doesn't really apply to conjured minions. Sure, you made them, but they are doing the fighting while you stand back. Theres nothing wrong with that and it's a good strategy, but it doesn't count as "single handidly".

  5. I would say mage being overpowered because my vanilla mage can single-handedly defeat draugr death overlord, dragonpriest and giant at about level 10 on legendary without using potions, none of my archer or melee warrior can do that.

     

     

     

     

    Ya Im finding that hard to beleive. The only way thats true is if you are either playing on adept or below, or your character is much higher than a level 10. Ive played enough mages to know when you can start killing those tougher enemies, and level 10 isn't it.

  6. I want to make a follower mod but I really dont like the interface of the ck npc editor or the skryim npc editor, so I looked it up and you can make the follower in game and use a console command (I forget which one it is) that saves the characters face so you can import it in the ck. So I made my follower in-game and then imported it with the ck and she looked completely different than how I made her. She didnt look even 1% similar. So I loaded Appachi skyhair and all the other face mods I use (there is a very few) and tried importing her face again and it still looked the same. Why is this happening?

  7. Yes, that is true. Like I said this idea is extremely limited and will only be useful for the OP, becaue it will be made for him. Your idea would be more practical and could actually be made into a good mod. Actually, your idea sounds just like what they did for oblivon when there were no weight sliders. Know that I understand your idea it actually sounds a lot better than my idea.

  8.  

    Look, when I played my vanilla mage, he was unstoppable. He was rarely even touched. I don't care about potions, weapons, enchantments or perks. In the end, if designed well, your mage can absolutely be overpowered.

     

    I would like to point out that it doesn't work out that way on all difficulties, through all enemies, or through conditions met. And I'm speaking strictly vanilla. If you're not caring about the perks, enchantments, potions, weapons, or any other conditions met, no offense, I'm finding this hard to believe for the simple fact that no mage is 'unstoppable' just like a melee character isn't unstoppable (even those archers are quite squishy). These things do matter. While they're based on numerical value, they also play into tactic. So if you didn't care about them in the first place, I'm going to assume that you didn't use over half of these things other than maybe perks and a potion here and there. Also, were you playing on anything above Adept Difficulty? Try your vanilla mage on Expert-Master levels with the same claim at being unstoppable without dying once. I've never in my life seen anyone create an unstoppable mage in any game without the use of cheat codes, they were on easy difficulty, or they had a mod rebalancing something of the game, whether it be spells, NPCs, or combat. Dying and reloading the game does NOT make you unstoppable.

    What I meant by the "I dont care about" statement was that those things are just so nitpicky and everybody else is focusing on them too much. My character absolutely used good perks and enchantments. Otherwise it would be hard to make an even decent mage. And about the difficulty I usually play on expert level difficulty. Now that I look back at my previous statement I can see how you thought I don't use enchantments, perks, or weapons because thats pretty much what I said :laugh:. But using the right enchantments and perks will give you an overpowered mage, even on higher difficulies.

  9. I have an idea, but its just a theory. It has to do with changing the npcs race to a race that uses different body meshes and textures than the current race. That race would be unique to that npc, so it wont affect any other npcs. That means I could potentially make just one npc use a nude body while the rest use undies. I won't go too in depth, but I will try it out tonight and share my results.

  10. Literaly the only reason I use Sky UI is because so many mods require it to function. When I play skyrim, I hook my laptop to the tv and then use a wireless xbox controller connected to my laptop. This way I can emulate playing skyrim on the xbox while still being able to use mods. Mods are the only reason I bought skyrim for pc. But when I use Sky UI the font in the inventory is so small I cant read it from the couch. Thats why I would like a mod adds the mcm menu and whatnot but keep the inventory the same as vanilla skyrim. Personally I never really understood why everybody hated the vanilla inventory. I think I like it better than Sky UI.

  11.  

    Cause waiting for 3 hours in game at Timescale 5 is super fun. The idea is press a button to wait, increases timescale, press button and it puts timescale back to what it was. There is already a mod that does it, but brings up a menu asking what time you want to wait till instead of just letting you press a single button like fast forward.

     

     

    If you have frostfall you can just increase the time scale manually. Then when you are done "waiting" you can just set it back. It may seem a bit immersion breaking but think of it as a spell that speeds up time.

  12.  

     

    The second none Story and Level desire is for Immersive Actions. Realtime Reading, Crafting, Cooking, Wait, Sleep. There is already a mod that has "Realtime wait" but its odd how they've implemented it and it would be wonderful if it could be extended to Realtime sleep (Lie in bed animation from Sleep mods, increase Timescale to 1000 until button press, Give sleep benefits and compat with RND). When I say Realtime Crafting and Cooking, I mean it should take time. Suit of armor takes a week, putting on armor increase timescale by a multiplier until the necessary in game time has passed.

     

    Thats about all I've ever hoped for in terms of modding.

    There is a realtime wait. You just.....wait. Its pretty simple.

  13. This is similar to the goals of my own mod, Dawn of Whiterun. It does not include scripted features, but it does contain some of the other things that you mentioned, and I might add some stangant carriages now that you brought it up.

    Im pretty sure your mod was the one I was looking for and was going to mention. Nice work on that, by the way.

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