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Rune

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  1. Oh well, guess I'm not hardcore then. *hands Luthiel a copy of Fable*
  2. You do know that the fast travel option will only be available to places you've previously visited, right? :tongue: Also, it probably won't include minor tombs and such like the Burial Caverns, most likely along the lines of cities and huge dungeons (similar to Kogoruhn). But I'm sure your problem would have been handled by the new dynamic compass they're putting in.... *shudders* :mellow:
  3. Why make any cheat code available as part of the game? For people who have fun cheating, that's why! :arg: :playful: Plus, I used coc when testing mods where I only created an interior and didn't create an exterior yet. Also, when I added something somewhere I could instantly teleport there and see how it looked/if it worked or not. The console is a very useful modding tool, and really helps you find errors in your mod and see what you need to change or add. You've got to see some difference, don't you...? Or are you just messing with me? :tongue:
  4. Yes! This is the exact point I've been talking about! :smile: My point before on this subject was that coc was added in not as a fast travel option per say, but as an option to instantly teleport to any interior or exterior in the game world... mostly for modding purposes. Xbox did not have the console, so this was not available to their players, making this a PC only device. You also had to open up a little program box that paused the game where you had absolute freedom. Using coc in Morrowind as a normal means of travel is cheating, you're using a shortcut that the developers didn't include in-game. Oblivion will have a console, and I'm sure it will have coc or an equivilent command. Fast travel in oblivion will only be available to exteriors, mostly towns or large dungeons that you have "already" visited (I suppose). You won't be able to click the map and fast travel to the 9th Dimension of Bob's Dungeon of Death, but you can type in "coc Bob's Dungeon, 9th level" to be taken there instantly. The latter is a cheat shortcut, while the former is how the developers intended fast travel to be used.
  5. The console is hardcoded. You cannot "mod it out". If someone did hack the game and remove it, it would seiverely hurt you in the long run since the PC version of Morrowind does have it's share of errors and errors that come with mods you install. If you're in the middle of a game that you've spent 60+ hours on, and something screws up, it's nice to know that it can be fixed and you don't have to start over. I do find it wierd why the console was enabled by default, while you had to go into the .INI file to enable screenshots. Maybe it was overlooked or something, there was a fair share of dev screw-ups in this game or things they meant to be one way and ended up another. Either way, you can't find out about any basic console commands without going into the help file, and you can't find the bigger ones without searching the internet now can you? Cheat codes are there for people who want to use them. They're included because some people want to play that way. Every game has them. Of course, if you want to play through the game without getting the Uber Sword of Death on Level 1, then don't use the cheat codes! Now if you want to get the Uber Sword of Death on Level 1 so you can see how your changes worked on Level 5 without having to play the whole game through, then I think it works perfectly here. I did use coc when I was making dungeons. I didn't want to create an exterior door or NPC transport yet, so when I loaded up my game I coc'ed there and saw how everything worked.
  6. Fast travel certainly did NOT ruin Daggerfall, now did it? Imagine if you had to walk everywhere in Daggerfall... (of course, they would make it possible by landmass being smaller). Now, imagine that you had a choice, but if you take the latter you can come across all sorts of cool stuff that people who fast travel don't. Now, you have Oblivion. Well, the devs have said themselves that they will make walking interesting for those who want to do it, and have a fast travel option for those who don't.
  7. Tell me, Dark0ne, have you ever played Arena or Daggerfall?
  8. Well, all I know is that they've noted the Fed-Ex quests in Morrowind and how many people did not like them. They've said NPCs will have goals and they are working on fixing the quests to make them better and more interesting, hence why there will be less of them. I read something about their inital goal for Radiant AI and quests and the like was the Fargoth quests in Seyda Neen. Now, we all know that the Seyda Neen quests were among the top well-developed quests in Morrowind (you could choose to steal the ring from Fargoth or not, you could choose to kill the guy for assinating the tax collector or not... depending on what you thought was the right thing to do). I believe that's at least a good start.
  9. It also left Xbox users in the dark. Personally, I didn't coc, because that's not how the game was meant to be played. If it was, they would have included via an option in-game. Cyrodiil is big, much larger than Vvardenfell. It will be much harder travelling back and forth from towns just "hoofing it". Of course, you'll have to do it at least once to mark the place, but you can always do it whenever you want to and avoid fast travel if you want to. Not being able to control yourself isn't a valid excuse. That's like asking for the console to be removed because you can't resist typing in "TGM". LOL.
  10. Well, I had assumed you READ the dev quotes link I posted where somewhere in that page a dev mentions that you won't be able to fast travel indoors (this includes dungeons) or areas where you are in "combat" (in Morrowind, being close to enemies is combat). So no, you can just decide to run away and pull up fast travel. You'll have to be far, far away from the attacker(s). Let me elaborate: He said he thought it was more fun. Did he say that "you" would have more fun? No. He said it's more fun. Judging from the fact that it is he, Todd Howard, who said it you can assume that is his personal opinion. I can't be misinterpreting things, since I'm only quoting exactly what the developers have said. Unless they're openly lying to us, which I find doubtful. ...? This applies with everything. I'm not sure what the point your trying to make here is. So, who will take over the site once you decide that Oblivion isn't "good enough" for you? :tongue:
  11. As for how you "interpret" it, fans have been notorious for "interpreting" things a certain way that happened to be opposite of what was intended, the devs have even pointed this out (refer to the dev quotes in the link I posted previously). I don't see how your EXP-debt thing has any relation to this at all. We're talking about being able to fast travel or avoiding it, not losing experience if you die. The developers didn't state that "you will have more fun!!1!", they just said they had fun with it. They also had fun with Morrowind, Arena, and Daggerfall. Isn't it safe to assume that if they enjoy the next Elder Scrolls title, that we will too? Would you want developers that say "man, our game truly does suck".
  12. Oblivion's landmass is larger than Morrowind's, but you can fast travel around much easier. It still has Morrowind's feel of open exploration, but Arena's feel of ease of travel and, well, it's more fun. http://elderscrolls.com/codex/team_rpgnextgen.htm *points and laughs* :biggrin:
  13. Ok, Dark0ne, I see now where you're getting confused. We're arguing two different things here. I'm in favor of the fast travel option in the way I see Bethesda doing it in what would seem the most reasonable sense: towns and those monsterous dungeons (a la Kogoruhn). Would they do a fast travel feature for Random Quest Tomb #4? Doubtful. Would this be really useful for travelling back and forth from towns and villages? Very. Morrowind was a game that wasn't big enough for a fast travel feature to flow together well, but it was big enough that travelling to and from practically every village on foot was tedious and tiresome. It really starts getting to you once you've put in 30+ hours into the game. And, for all we know, fast travel might only be an option to those who own steeds. ;)
  14. Well, I'm here. (ghostrider, btw, glad my old account still worked) Why do I think "instant fast travel" is a good idea? Well, Cyrodill is big. Bigger than Morrowind. Travelling in Morrowind was tedious (to me, and apparently lots of other people including the devs). Have you ever played Daggerfall or Arena? They included a fast travel option. I suggest you read this: http://waiting4oblivion.com/developer_quotes.html The devs state that you can ONLY fast travel to a place that you've already walked there yourself. Also, you cannot fast travel while inside or during combat. Furthermore, if you travel while poisoned or something you could die during the trip. I suspect that it will be done by left clicking on the map and selecting "travel here" or something. If you don't want to do it, don't. Walk everywhere, crawl across the world on your knees if you want to. But please, don't ruin the experience for those of us who don't feel the need to travel across the world back and forth on foot all the time.
  15. Yes, update all your drivers. I can't stress this enough. Here are some things I did to the MORROWIND.INI file: Max FPS=100 Interior Cell Buffer=32 Exterior Cell Buffer=64 And just for fun.... Screen Shot Enable=1 And turn off Real Time Shadows in the game, don't worry about messing around with them in the .INI file. Just get rid of them to GREATLY increase performance.
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