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Androol

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Everything posted by Androol

  1. Thx for this amazing modder resource. I don't really understand why we need to get the map in the correct slot if we need to name them with a _[Letter] like _n for normal map or the nomenclature used by everyone is just for easy understanding on what map does what and don't really matter in the code? Any clue what slot you need to use for rgb specular map? (_s)
  2. I have trouble with my normal map not showing in game. The fix I found said to verify than normal where on yes that Num uv set i is set to 4097 and to update tangent space. I didn't find Num uv set but it was a BS num uv set so I assumed they changed the name but after I updated the tangent space num uv set finaly appeared on the list but greyed so no way to set it right. My normal map is in the second texture slot with _n at the end of the name. no clue what to say more. Any clue?
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