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aldwyn1111

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About aldwyn1111

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    Germany
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    The Elder Scrolls V: Skyrim

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  1. I have some experience with papyrus and am willing to help. However I don't have all that much time either, due to both currently finishing my Abitur (basically A-levels) and having my own Skyrim Project.
  2. Nexusmods changed their link structure twice (since that link was posted), so you have to "convert" it to a new version. This should be the mod: https://www.nexusmods.com/skyrim/mods/10791
  3. I could try to help. I did some scripting for skyrim mods before
  4. I'm decent at scripting, but without the MCM (SkyUi) it would be a hassle to make a menu book.
  5. Have you tried http://www.nexusmods.com/skyrim/mods/52871/?
  6. I have some experience working with scripts (and the CK in general) in Skyrim and am interested in helping. If you need something scripted, just ask and I'll see if it's possible.
  7. Try this mod: http://www.nexusmods.com/skyrim/mods/8979/? It may not work due to being for the old Skyrim though
  8. You can also try this one: http://www.nexusmods.com/skyrimspecialedition/mods/4963/?
  9. You could use a triggerbox, but it is easier to just attach this script to the Door. Scriptname MODINITIALS_DoorScript extends ObjectReference Actor Property PlayerRef Auto ObjectReference Property lustTrickDoor Auto bool done Event OnInit() done = false EndEvent Event OnOpen(ObjectReference akActionRef) if (akActor == PlayerRef) && (done == false) lustTrickDoor.lock(true) done = true EndIf EndEvent PlayerRef defines itself automatically. lustTrickDoor is an Object Reference of the door you placed.( do NOT make a door reference type). The bool done is there so the script doesn't launch multiple times. You then need to attach a script to the bandits: Scriptname MODINITIALS_BanditScript extends ObjectReference ObjectReference Property lustTrickDoor Auto Event OnDeath(Actor akKiller) lustTrickDoor.lock(False) EndEvent
  10. If you use mods like Heart Breaker, you can kill essential npc (with a special killmove) http://www.nexusmods.com/skyrim/mods/32598/?
  11. I have the basics almost done(sell and rebuy horses). Mod should be compatible with Immersive Horses, as long as the added horses are moved to the same faction on buying them and the dialouge with the stablemasters is not altered. First possible problem(other faction on buying) can be solved rather easily however the second would make it incompatible. EDIT: v1.0 is done and uploaded: http://www.nexusmods.com/skyrim/mods/77851/? You can sell vanilla horses (not special ones like shadowmere) You can rebuy the horses. Sadly, since it's immersion breaking, the sold horses move to their original stables (gonna work out a fix for that later) Note that in order to sell a horse, you must have it with you(right next to you) If anyone wants another feature in the mod, ask away, if it's reasonable i'll implement it. Please report any bugs you encounter.
  12. v1.1 is up. Skilllevel requirements are added. Had to remake the daedric Intervention spell. It was crap. literally. If I didn't know better I'd think I was drunk when I made that. :huh: The content of it's script selected the shrine before the quests where checked and used a function that's for finding stuff in the same cell. Additionally to that instead of teleporting the player directly, I teleported an object there and then the player on the object! (Thats COMPLETLY useless o.O) Well now the daedric intervention spell teleports the player to a random shrine. Since I couldn't find a working function for multiple cells. Divine Intervention spell added, random same as daedric. I adjusted the costs and added NPC in the city halls. (they are essential btw) Since I am using the creation kit, modding is A LOT easier. Check a few tutorials online and try some stuff. You'll learn quickly enough. debug.messagebox("Hello, World") or debug.notification("Hello, World") depending on how it should be displayed ^^
  13. For the Fox-Race try this: http://www.nexusmods.com/skyrim/mods/62176/? And perhaps this for the wolf race: http://www.nexusmods.com/skyrim/mods/64466/? Please try to search first. Took less than 2 min.
  14. There is a mod on loverslab. It makes the char wear lingere, wolf ears and paws. Look it up, google: Shaydows WereWolf OVERHAUL
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