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bell88

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  1. Looking truly absolutely fantastic - I think this could be a really great mod where all the spells remain useful. A few suggestions ALTERATION: Stone Golem - I personally don't like non conjuration schools having summons as it damages the uniqueness of conjuration. It's also not lore friendly. You might consider replacing with a stronger (permanent until destroyed?) version of the old rewire spell. Given the link between alteration and the dwemer, I feel automatons should make an appearance (but again not as direct 'summons'). If you do choose to keep stone golem I would suggest making it feel more like a trasmutation spell and not something that can be summoned on demand - maybe it could require clay, stone as reagents - needs to be cast on an ore vein etc (is that actually possible?) CONJURATION: Conjure Dire Wolf: Do we need this given vanilla novice has conjure wolf? May be too similar and the OCD part of me says it damages parity lol as there are no 'conjure Dire-other animal' spells :) Conjure Winged Twilight: These in the lore are amongst the most powerful daedra - should be master level imo. Consider switching it's position with daedric seducer - don't forget their scorpion tails! :D Conjure Dremora Berserker - maybe rename this as Conjure Xivilai? (It's melee and so different from the apocalypse versions and there are enough dremora summons). Ancient Lich: Love the idea - one suggestion, there's something very wrong with the idea of a lich being weak to magic! If anything just say that it can be harmed by spells but nothing else :) Also make this spell have a downside or there's little reason to use any other summon- maybe make it turn on you after a while with % chance/have a very short duration/drain all your mana for the duration/drain your health for the duration etc. Illusion: Manifest Fears: Do the illusions attack the target? Feel like there should be a spell here where an illusory image attacks the target Waking Nightmare: This spell doesn't feel strong enough for expert level - could you clarify? Restoration: Divine Guardian: Again if you wish to maintain this mod as being lore friendly, I suggest moving this to conjuration (and renaming it). Is TES, restoration magic is just about heal/harm magic and not holy magic. There isn't really such a thing as holy magic in TES tbh. Anyway thanks for all the hard work - seriously impressive stuff! Hope some of what I've said is useful - Can't wait to see the final version :)
  2. Can I ask if there has been any progress on this redirect issue? As with Jackstarr It's quite serious as I simply cannot access the Nexus at all on mobile devices at all whilst the issue persists. It happens on my Samsung android phone but not with an IPhone presumably due to ad block? Cheers
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