Jump to content

rilax

Supporter
  • Posts

    57
  • Joined

  • Last visited

Everything posted by rilax

  1. None of the suggestions here worked for me. I advise everyone reading this to just skip to the next quest and save yourself the hassle. I still don't get why we are able to mod our games if everything breaks anyway. f*#@ing Bethesda games always the same s#*!.
  2. That's true. The thing Skyrim as a game excels in is mostly how the world is created. When looking at the actual size of the map in m2 statistically it is pretty small, but it is very well designed giving you the illusion of a huge world. I still believe some mods that add some extra moves would give a nice effect to the combat though. It doesn't necessarily have to overhaul the combat system, but it would be nice if you got the idea your character is capable of more then the basic set of attacks we've been stuck with since 2011. :tongue: As for the difficulty I have done the same thing but I increased the difficulty by increasing the enemy spawns and downloading the custom difficulty mod. Instead of 3 bandits at a fort there are probably around 10 now, and with the Custom Difficulty mod, I fine tweaked my settings so I die very fast, but they do too. For me it enhances the tactical aspect of the combat very much as you don't just run into the fort, bash all the bandits and kill them. And yes, gamepads for the win haha. Although I don't dial wield a lot the vibrations when in combat add a nice touch and it feels far less choppy in contrast to using mouse and keyboard I know. Skyrim's engine is dated and very limiting when it comes to making good looking combat. That's the whole reason why I made a thread as to what can be improved while staying within the engine limits. I only mentioned Shadow of Mordor because I think it is a good example of how combat should look. I'm not comparing the gameplay but the looks of the combat. Shadow of Mordor's combat is nothing more then jumping around, tapping Y, and Y+B for executions, but it does looks nice which is something I can't say for Skyrim. Yes, the two games are very alike when it comes to combat. As with Arkham city in SoM you do nothing else but hitting the attack button, the block button, and the execution button combination while at the same time running around for a bit. But as I said before, even if there is not much tactical depth to it, it does look very nice. Because we, thanks to mods, already have very tactical combat in Skyrim I made this post to discuss how the looks of the combat could be improved, while staying within the engines limits of course.\ I installed Ultimate Combat today but I haven't played Skyrim yet. Let's hope it does not crash. Thanks for the list of mods by the way. I already know most of them and some are already installed like the Parry animations mod but the kick bash animation looks nice. I think I'm going to browse the animation category on the Nexus, hand pick the animations I like, and then add them with the "PC only exclusive animation path" mod. I think when you see your character actually using other animations then every other npc in Skyrim it gives the combat a better effect. A new mod has been released recently though which I think will also make melee combat more fun. http://www.nexusmods.com/skyrim/mods/58973/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D58973%26preview%3D&pUp=1 It allows you to seamlessly switch your weapon grip betweeon one handed and two handed in combat. It sounds pretty cool especially if you are using a bastard sword like I am.
  3. I have never seen this before. Does your keyboard do this with other games too? If so I would suggest trying out another spare keyboard if you have one or if you don't try lending one from a friend or something like that. If it does this only with Skyrim I wouldn't know what do do.
  4. What's the 3DIndex? I'm by the way also not that informed about this i just write down what stands there and what i tried . :P
  5. I can't show you how to do it because I barley understand it myself. However, you have to set the NIF file to use the slot you want with NifSkope, and the Armor record to use the slot you want in the CK. If you don't set both it will either crash Skyrim outright, or it won't display. A user contacted me recently about the EyePatch mod conflicting with a lantern mod. So I explained that I had used the slots in this post. However, I did so to avoid conflicts with other mods. So please choose a slot that won't conflict with other armor mods. if you want to make Falmer armor work with a bra for example under the Falmer armor I don't think that is possible with Skyrim because one will overwrite the other. If it is possible then NifSkope would have to set a priority to the layer of clothing. Depending on the layer would tell the Skyrim graphics engine which to render first, then second, and so on. So if you have seen that with other mods, then I would ask the author of that mod how they did it. There is also a posibility that if it is possible the mesh has to support it. What I mean by that is say the default mesh for the falmer armor does not support layers. You would have to alter the the NIF file in NifSkope and possibly the Mesh itself in Blender. In case you are not aware of this. Blender is a program to make the Mesh, say a body, a barrel, an apple, whatever. Nifskope is the program used to asign properties to the Mesh that Skyrim needs so that the mesh can be used in Skyrim. Thanks for the advice :), but the thing is my .nif ( the forsworn armor) has two NiTriShapes. I did this before with robes but now it doesn't want to budge. One is for the armor itself which consists of one partition and the other is for the body which has 3 partitions. I think that the reason it's not showing up is has something to do with these 3 partitions. They are 32 Torso, 34 Forearms and 38 Calves. I tried changing them, to the same slot as the first partition, leaving them at default, or using the same values for torso (the armor itself is also labeled as torso) but not for forearms and calves but no matter what it stays invisible. I spend two hours brainstorming on this yesterday, trying out lots of combinations but none of it worked. You don't have to worry about my mod conflicting with other mods by the way. This one is just a mod for my own use. I'm not planning on releasing it and even if i was i sure as hell wouldn't release it with invisible armor . :tongue:
  6. Would anybody know why this isn't working for me? I am trying to edit the forsworn armor so it can be worn in conjunction with other armor but it doesn't matter which slot i pick it stays invisible. The Body Slots in the AA and the armor are set to 40 just like in the nif file. I think it might have something to do with the NiTriShape: ForswornBodySkin. That one also has 3 partitions but it doesn't matter if i only put the torso to 40. all 3 to 40 or leave them be the armor still refuses to show up.
  7. I'd say HH but slightly retextured so it fits nice, together with the other buildings. The HH walls also look less bland then the ones used before but a bit more complicated. The first one is just a wall but the HH version has a window here, a sort of tower there and it still is a symmetrical wall. Nevertheless your mod looks awesome. Can't want to play it.
  8. Hey all, Since i was getting a little bit annoyed by how boring Skyrims combat looks in some instances i remembered an idea that i had that gives us well, somewhat more fluent combat. The thing that makes the combat look boring to me is that when you hit someone that blocks your attack you perform the exact same animation after being blocked. You don't change the direction of your swing so to speak. My idea is that you actually continue with the animation while still being blocked. For example you first hit with a right swing, *clash* and instead of using another right swing you continue to attack with a left swing *clash* and so on. That way when combined with mods like for example the psuedo parry animation it looks a bit more like the dashing swordplay you would expect from your Dragonborn and if possible the Npc's. That way an encounter is really more a clash of swords then what we have now. The only thing that i was not sure about is if this is hardcoded in the engine or edit-able? It would be a bummer if it was hardcoded but if it was possible it would really make the combat faster, more realistic and more fluent. It would be good for Machinima also since Skyrim 1v1 always looked a bit odd.
  9. Those are Uruk-Hai mods, the orcs created by Saruman. Yes there are lots of them out there that includes the armor but i was talking about Saurons Morgul Orcs. Those aren't created yet and i was wondering if someone with similar interests might be up to the task to creating them.
  10. Hey everyone, I was wondering if it was possible for someone to create a scaled down version of an orc but then revamped to match the looks of the orcs from Lord of the Rings. This is perhaps possible by editing some face details and textures? Now i know Falmer already look alot like the Goblins from Lord of the Rings the likes of which the fellowship encountered in Moria , but not like the Morgul orcs that attacked Minas Tirith. These are actually two different races if my knowledge of Lord of the Rings is still what it was. They are somewhat larger of stature, stronger and are seen carrying two handed weapons. I only recently actually noticed the Falmer don't use two handed weapons only bows, magic and one-handed which is a bit of let down for me. It would be really awesome if someone would be interested in something like this. It would also serve me really well with a Machinima that i'm creating. Since Tyraniccon doesn't really do battle vids anymore i decided to try and make one. As enemies i would want to use these orcs and such since i already have the Witch-King, Nazgul and other factions. Plus this awesome Gondorian armor mod came out recently which would match really well with the orcs.
  11. I hate them with a passion... Stupid nerds all fapping to their hot followers is what it looks like to me because i can't think of any other reason why you would want to have that in your game. Alright the edits to the face and body are ok since we know vanilla isn't too keen on realistic people but jeez don't over do it. Don't even get me started on the outfits they are usually wearing... I hate it when i see mods like that hit the front page because all that work could have gone into for example a new cool enemy with awesome armor and weapons, but nooooo. We need to have hot chicks in Skyrim because we can't get any in the real world!
  12. Well the scaling down idea seams the most plausible to do. Would be awesome. I can't stand that Skyrim is so small it's just a bit bigger then the forest outside my house. I know Beth wanted small and detailed but adding more wilderness and making the cities just a bit larger( adding outskirts and such) shouln't have hurt that bad. They shouldn't have focused that much on that stupid 11-11-11 release date, like that even mattered. I would gladly have waited another half year or maybe even one if i got a bigger and better created game. Let's hope they don't make the same mistake with the next ES.
  13. Keep up the good work! Many people would download this think of tha famez! No just kidding it would make an awesome armor set for in-game or some npc follower or enemy.
  14. Well. I just deleted all my mods and reverted to a pristine (vanilla) Skyrim installation to see if that helps. If not then the problem has likely to do with some software or driver setting on my pc. If it (unlikely since this isn't the first time i've tried it) helps then maybe it was SMIM. I'm also gonna try to disable SLI again. Maybe it runs better on vanilla. *edit* Well nothing worked on my part. Even with no SLI, mods, texture packs whatsoever this game of madness continues to behave this strange. I also send Beth one of those MD5 files since i have no mods installed anyway maybe they see something weird on their side.
  15. Well things didn't work out for me on my part. I just re-installed all the gpu drivers and tried to play skyrim with no mods, texture packs whatsoever and the game still managed to ctd. I tried to see how it would handle 20 stormcloaks vs 20 imperials and it all went fine, but when i fast traveled i immediatly crashed. I still don't get what the whole problem for Skyrim is with dealing with multiple things at once. It's not like 40 npc's should be that much. There are maybe more npc's in a big dungeon that in such a small battle.
  16. Wow thanks for the reactions everyone. Well i'm gonna try the pagefile thing. Let's hope it works. And my Skyrim priority is already set to high. I use ATTK Power Loader for this, and this has been one of the golden programs i have used in making Skyrim play smoother. Where could i find the O/S and Dx error logs? I am interested to see what they tell me and if i can get any wiser from them..
  17. My guess is that the cpu just isn't fast enough to process all that information so it just stops. Oh well if everything goes according to plan i'll get one of those new i7 4770k's which i can overclock. I am very interested to see if that changes anything if so, my answer has been finally answered, but as of now i'll just have to try every bugfix there is in the case the cpu isn't the bottleneck.
  18. The thing is i have never seen Skyrim actually use more then 2GB. It always keeps hanging around 2 i've never actually seen it use 2.5 or something. Are there reports of the LAA patch by Beth not working or would i perhaps have to change something manually? I would figure with an enb and hi-res texture pack the RAM would rocket to the amounts of 3.2Gb like yours. PS: Svarog you from holland?
  19. Thanks for the info i am going to try Skyrim with the default .ini's now. I also looked trough the threads you send me Reynard but so far i didn't see anything that could be the problem. I did add the bcdedit /set IncreaseUserVA 3072 line trough maybe it helps. I already had RLO disabled since BOSS told me it was incompatible so that shouldn't be the problem. The VRAM also does not go over 3GB so i don't think it's that either. Could Skyrim also freeze instead of ctd because the hi-res texture pack is too much? Or does that have to do with RAM? Because ctd's are not that common it's more the never ending freezing that's been bothering me since as long as i can remember. This problem has managed to persist trough multiple clean installs and new saves, but nothing worked. Beth asked me to send them a md5 file, but with all mods removed since "they don't support modded games". Fair enough but i am fairly sure it aren't my mods and i would like use that as my last resort. Would be a bummer if nothing worked.
  20. I forgot to mention that i have also an enb installed, but my issue has been around for far longer then the enb has. It only seems to affect how quick the freezes happen hence the game having to do more things at once. I installed the Skyrim 2k hd texture pack. You could choose between lite and full and i chose full since i was convinced my GPU should be able to handle that. I can post my bosslog, skyrim.ini, and skyrimprefs.ini. when i try to upload the performance log it is too big so when i post the browser crashes and the screenshots size is too big to upload. here is my Skyrim.ini skyrimprefs With the multicore tweaks the game also did run a bit better. Let's hope we can find out what's causing these freezes all the time
  21. Alright i'm gonna do all those things and post them when i have a result thanks
  22. Hello, For some reason i keep having returning freeze and ctd problems in skyrim. It are only ctd's and freezes. The ctd's can happen at completely random moments and the freezes usually occur when the engine has to deal with multiple things at the same time for example: instead of two factions fighting each other, three factions fighting each other, including a dragon, and having a snowy weather. My friend has a far worse pc and he can play it smoothly at almost the same graphics! Now before we go any further here are my pc specs Intel i7 2600 @3.4Ghz Gtx 590 ASUS, Core clock oc'd to 678Mhz and Memory Clock oc'd to 1851Mhz on stock voltage Running the latest Geforce 325.71 Drivers PSU: Cooler Master Silent Pro m2 850 watt 8GB of RAM, running on a Windows 7 - 64 bit OS I already tried everything i could think off. To removing all my mods and starting a clean install, to disabling SLI, and using like every .ini tweak i could find to make the game run smoother. Alas to no avail. The game still freezes or CTD's and i think it isn't mod related because my papyrus log files are only around 20kb. Would this be a hardware or software related problem? I run the game at max settings since i am convinced my GPU should be able to handle that. It doesn't really make a difference when i turn the quality to the lowest settings since it still freezes when the engine has multiple tasks. Most of the time when i have the idea the game runs good i test it to see how it handles multiple things at once for example: spawning 20 Stormcloaks, 20 Imperials, and 20 dremora and the fps are running at 50-60 so the pc should be able to handle it looking at the hardwre side, but when something happens like a killmove or a spell the thing instantly freezes. The ctd's just happen at completely random moments for example when i'm walking trough a forest it can ctd, but it can also ctd when i'm doing nothing and just standing there. Thanks in advance, PS: Sorry for my bad English
  23. I noticed real life battle tactics never make it into games. In Skyrim you and your followers just try to hit your opponent as much as possible with melee, ranged or magic. No real thought really, i would think you would create for example a shield wall when trying to kill a group of archers. But it seems blindly charging is the better strategy. But back to my original question. Even if mods work fine with no script errors and such they still have their impact on the game am i correct? Some time ago i did a clean reinstall because something went wrong and i couldn't fix it anymore and suddenly i managed to spawn 200+ npc's with no fps drop at all? Only when i started pushing the limits with 300+ NPC's the game crashed but that's understandable .
  24. I didn't actually mean the big battles as in a machinima of some sort but i meant them to be just for fun. A gameplay addition that takes away that stupid feeling when you charge for Whiterun and find out you and your "army" of seven march up against the might of the Imperial legion which contains some imperials and a handfull of Whiterun guards.
  25. Hello everyone, I am working on a mod of mine but i have run into a problem that i even had all those years back with oblivion. So to begin, i edited the land here and there raised some hills etc. I then generated the lod but for some reason the dummy lod (the land you see from far away which isn't actually land) is still there. I tried updating my world lod, generating it again but it seems nothing helps. I have a screenshot for you guys to look at. http://skyrim.nexusmods.com/Images/245360/? Thanks for reading and i hope you could help me out. Would be sad if i had to stop my mod because of this.
×
×
  • Create New...