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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24762559. #24764939, #24765974, #24766639, #24766984 are all replies on the same post.


Vesuvius1745 wrote:
Vesuvius1745 wrote: I also wanted to give a shout out to some of our community's contributors. Folks who have given us mods that have become essential, and which make Vanilla Skyrim actually playable:

Arthmoor and everyone on the Unofficial Skyrim patch team. These folks fixed countless bugs in Vanilla Skyrim, doing Bethesda's job for them.

Arthmoor again for all of his other professional quality mods he has given to us that are so essential, if they were to disappear, would make Skyrim unplayable for me and many others.

T3nd0 the author of Perkus Maximus and Skyre, and all the folks who helped him create two great vanilla overhaul mods that add countless hours of fresh playtime to Skyrim.

Caliente and his retexture mods that make the females, umm, more appealing :)

Nebula1 and their retexture mods to help Vanuilla Skyrim look less like Minecraft.

Fore and his utility that allows modders to add movements to NPCs, making the game more realistic.

XP32 and his skeleton mods that allow modders to do more things with their characters, and wear more types of clothing.

Dimon99, like Caliente, provided mods that make the Vanilla females of Skyrim more appealing.

Vurt's Skryim flora overhaul. Another mods that helps Vanilla skyrim look less like Minecraft, or something written on a Commodore 64 in 1982.

AlexanderJVelicky for Falskaar; an unofficial Skyrim expansion he gave to the community for free, which in my opinion is heads above the DLC garbage Bethesda made us pay for.

Skyrim Tuner for his great visual settings mods that utilize the ENB engine.

Kristakahashi and their team for interesting NPCs; a mod that does what its' name implies--adds interesting NPCs to the game. A ton of work went into this mod, and countless hours of volunteers helping with voicework and scripts etc. Some of it is studio quality. Nobody got paid a cent.

EnaiSiaion and everyone who helped them with Apocalypse--a Skyrim spell overhaul mod that fixed Vanilla Skyrim's magic system to something actually worth using.

Mike Honcho and his team for Helgan Reborn. Another expansion mod that adds many hours of fresh playtime to Skyrim.

Brehanin2 for Better Vampires, a vampire overhaul mod that makes playing a vampire actually enjoyable.

Lojack and his team for Wyre Bash. An essential tool that has helped a countless number of people get their mods up and running and troubleshoot problems. Without this tool a lot of people would have given up in frustration, and quit Skyrim.

Emma for Vilja in Skyrim. She has been modding for a long time, and this is one of the best follower mods out there.

Prod80 for Climates of Tamriel: a weather overhaul mod that makes Vanilla Skyrim look less like a cloudy day in San Francisco every hour of every day, to something more dynamic where the weather actually changes.

InsansitySorrow for his weapon and armor overhaul mods.

Asianboy345 for Terra Armors: one of the first armor overhaul mods I used in Skyrim.

Smartbluecat for Inigo: one of the best follower mods I have ever seen in any TES game.

BorisVorontsov for ENB, and his utilities that fix the bugs in vanilla Skyrim, and make it more stable.

Ranaline for RS children overhaul. An essential mod that makes all the children NOT look like they are the offspring of Mr. Potato head.

Arthmoor again for Open cities. A mod that takes away the annoying load screen when moving into a city. This dude is a prolific modder. Please donate to him.

bronze316 for his great ENB settings.

Apollodown for his combat overhauls; mods that are essential for more realistic NPC behavior.

Missjennabee for Expanded Towns and Cities. She has made the cities be more like what they should have been on release. Essential mod.

Spwned for Moonlight Tales; a werewolf overhaul mod that makes playing a werewolf more than just a footnote in the Vanilla game.

Duggelz for Left Hand Rings: sometimes even the "simplest" of mods are essential.

Kryptopyr for Complete Crafting Overhaul. A mod that makes the crafting system more useful and entertaining.

CaBaL120 for all of his texture overhaul mods. Essential for helping Vanilla Skyrim look good.

83Willow for bugs and butterfly mod. This isn't an essential mod until you actually start using it. Then you can't play without it.

Ogerboss and his team for Requiem: the Roleplaying overhaul. They put countless number of hours into this mod, and it turns Skyrim into a completely new game.

Xenius for their texture replacer mods, essential for realistic NPCs.

Soolie for Real Clouds. Name says it all.

Anka01 for her well-done female armor retexture/replacer mods. Women look less like Slick Grace, and more feminine thanks to her.

Seren4XX for the Ninghelm race.

Grantyboy050 for Immersive College of Winterhold

Laast for Pure Weather

Warburg for his map overhauls

Leviathan1753 for SUM; a Skyrim utility that makes getting your game up and running so much easier.

Leviathan1753 for Automatic Variants; an overhaul mod that, after you try it, you can't play without it.

ZZjay for, well, everything. Another prolific modder that you should donate to right this second :)

Brokefoot for his armor and weapon mods

And to:

FavoredSoul
Daofu
Tktk1
Horrorview
Narmix
mystikhybrid
Kasprutz
seifer69er
Yuril
Locaster
skyrimaguas
FlahoShi
lordkoz

...and everyone else I didn't have time to mention, but have generously donated their work to the community for us all to enjoy with no expectation other than we pay-it-forward. If you use any of the above author's mods, and find them essential to your game, please consider donating.
testyhms wrote: Brilliantly stated!
Solongchu wrote: You missed a name that should be no.1 in anyones list and that is we should thank Sheson for his memory fix that has done more for the game than any other fix out there
MrGrymReaper wrote: A shout out and/or endorsement for those whoese mods I use until the endorsement list is finally completed.

Arthmoor for Unofficial Skyrim Patch and other associated unofficial patches.
Arthmoor for When Vampires Attack
Arthmoor for Run For Your Lives
Arthmoor for Bring Out Your Dead
Arthmoor for On The Cutting Room Floor
Arthmoor for Oblivion Gates in Cities
Arthmoor for Point The Way
Arthmoor for Guildergreen Regrown
Fore for Fores New Idles in Skyrim (FNIS)
Some may not like this but the author Of Wet and Cold (non-2.0) version due to player dripping animation.
Some also may not like this but the author of iNeed (non paid version)
Chesko for Frostfall 2.6
Amongst many others


Sorry I left Sheson out. His memory fix is indeed worthy of mention.
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In response to post #24748294. #24748909, #24748959, #24749014, #24749054, #24749074, #24749089, #24749114, #24749169, #24749269, #24749289, #24749409, #24749439, #24749529, #24749564, #24749574, #24749674, #24749709, #24749814, #24749884, #24749889, #24749954, #24750114, #24750204, #24750249, #24750254, #24750279, #24750544, #24750564, #24750709, #24750814, #24750904, #24751449, #24751489, #24751899, #24751974, #24752079, #24752334, #24752454, #24753799, #24754219, #24754259, #24754609, #24754739, #24754979, #24755419, #24755704, #24755774, #24755999, #24756039, #24756394, #24756489, #24756599, #24756669, #24756944, #24757404, #24757709, #24757794, #24757819, #24757959, #24758109, #24758244, #24758549, #24758604, #24758779, #24758789, #24759069, #24760799, #24760824, #24765454, #24765899, #24766564, #24766884, #24767039 are all replies on the same post.


mannygt wrote:
user134 wrote: Or maybe those people missed/forgot to hit the button/don't think it matters.
Stevensonzilla wrote: That's a fair point.

From my side, I can tell you that I have downloaded a lot of mods that I simply haven't gotten around to trying out yet. Gray Cowl, for instance, is sitting around on my drive waiting for my next playthrough. If that gives the impression that I'm unappreciative, it really is unintentional.

I do, however, have to admit that I'm guilty. There are mods that I have used and enjoyed and just never gotten around to endorsing or commenting on. I have no excuse other than laziness.
Timarot wrote: While I entirely agree that there should be more endorcements - unique downloads does not traslate into "people who love mod". Its more like "amoumt of unique ip-pc combination to which mod was downloaded"
mcguffin wrote: Exactly.

Mod users act actually, for a vast majority, like a *consumer*, but without paying the price. Some of them also are angry when updates take time, or when they have issues.

I have seen few people saying that they have 200 mods installed, and because of that they could not afford to pay them.
but when you look at their profile, you see very little amount of comments or endorsements.

Most of people only leech content without caring of anything.

Seren4XX wrote: Those numbers alone are an accomplishment and ode to the modders who put out those mods. Endorsing is forgotten easily for a number of reasons that don't have anything to do with being grateful or not.
Ottemis wrote: It's a fact there are parts of this and any modding community in it's users that have zero real concept of the amount of work that goes into modding and think rather loosely or little at all on the matter, even taking an entitled stance rather than an appreciative one.
While it's 'normal' to forget to endorse or comment on mods you've truly enjoyed, and easy to think modders do it for themselves and out of their own volition that does not negate that modders do thrive on positive feedback from the community and more appreciation and healthy views on what modding entails certainly wouldn't hurt the modding community as a whole.
zzjay wrote: many dont even know what an endosement is..theyre not into the community,and just like to download mods for their game
shinji72 wrote: That's a good point. And before the introductions of the pop ups on Nexus (pointing you to the unendorsed mods) the percentage were far far lower.
Kioma wrote: Extremely good point, mannygt. Kudos.

I'll admit that I'm guilty of this. I have a tendency to download a mod, forget it's there, get surprised when I load the game and find that I did in fact install it, and then play the game for several hours solid and simply forget to go back to the mod page and endorse it. Not an excuse, just a fact, but one I'm intending to correct. As I type this I'm gearing up to endorse every single mod I currently run and I encourage anyone in my boat (ie. the forgetful boat) to do the same.

Don't forget to endorse the everloving s#*! out of the mods you love. People need encouragement. Someone can do stellar work and still get disheartened because even though fifty people posted 'nice mod, gj' on their page, only a fraction of those people bothered to endorse.
mannygt wrote: Please, don't get me wrong, I don't want to force your mouse to point on "endorse" button. I'm explaining how the percentage works in the Nexus. As I said before, I appreciated the users who decided to "follow" me and I always given answers to their questions because this is the real spirit of community (IMHO). Modders and Users working together to improve and make better mods.

I know that the laziness percentage for saying "thank you" or clicking the endorsement button may exist, and also it exists the percentage of who didn't liked the mod, but I cannot believe that mostly of the mods in the Nexus it only have 5%-10% of users attention.
mannygt wrote: @user134. This is from your profile:

Joined: 15 September 2013 Last active: 12:28, 28 Apr 2015

Posts: 8 Topics: 0 Files tagged: 0 File images: 0 Endorsements given: 0

samo101 wrote: It's not really a case of being grateful as much as it is of participation. People who don't participate in this community probably don't endorse mods.

Furthermore, it makes no difference in the long run. If 10% of users endorse mods they like then you still end up with the most popular mods being endorsed the most, the numbers are just lower.
PROMETHEUS_ts wrote: Well I agree on that , the actual system doesn't even discriminate between good and well made mods and just "popularity" ones .

Some crap mods do make up to hot file and stay there a whole week hoarding endorsements just because of popularity or because they made a laught on some . But Other well tought , planned, finely craftet that took months to do are left in the voidness of unpopularity .
some gems are really hidden deep into the vaults of Nexus and are not even known of .
Even the same search categorizes the mods mostly by endorsements wich increase the popularity of the popular ones , rather than have a better fair system of classification of mods according to the work done for making them .
mljh11 wrote: Why is an endorsement important? I'm not trolling - I really want to know.

I only just bought Skyrim Legendary Edition last year, and only got into trying mods this year. Therefore I'm very new to the culture here at the Nexus.

Other mod sites don't even have an endorsement button; they may have a 10 point rating system or something. Is such a system better or worse than Nexus' endorsement system?
bangunagung wrote: Well, even Gopher forgot to endorse sometimes.
bangunagung wrote: @ mljh11

That's just a way of saying "thanks for the mod, I like it". The mod author doesn't get anything from it. It just helps spreading the word whether the mod is good or not and encourage more people to try it.

It's not an entirely different system from rating, just a little bit more general.
ramccoid wrote: Don't forget the protest mod, 3,233 unique downloads to 1,438 endorsements which is the only mod ever to reach nearly 50% ratio.
People didn't feel lazy or forgetful about that one. It shows the hypocrisy clearly, make the effort when it suits.
Sigurd44 wrote: I forgot to endorse a lot of mods in my first year here on Nexus. I was just to involved in learning how to install mods correctly at all, learning Skyrim folder and file structures etc. Over time I got used to do it. I guess in the meanwhile almost every mod I once used or still use has an endorsement.

That's just my experience, I still can't explain why so many mods with extremely high download rates have so less endorsements.
mkess wrote: No, I think this action from valve this weekend was a wakeup call for many users. Let's wait and see.
mljh11 wrote: @bangunagung:

Thanks for your reply.

So would I be right to say that you think the endorse button is basically a "thanks" button? If so, I would generally agree with you on this. Which brings me to my next question...

Do mod makers make mods because they want to be thanked?
riverreveal wrote: I think a lot of people, Im including myself here, take the modding community for granted to an extent. Oblivion was the first game I started getting mods for, Skyrim was the first game where I spent a good proportion of my time playing around with the mods.

If there is already a community in place with 1000s of members, 1000s of endorsements, millions of downloads then some people think they arent needed. A lot of people have come out of the woodwork in the last few days (again myself included) and I can totally understand a mod author saying, why are you speaking up now about us not getting money now, but not even thanking us when you were grabbing our free mods. I get that.

I have never in my head taken a mod author for granted, but I do realise that my actions over the last few years has been exactly that. If one good thing does come out of all this then I hope a lot more people are going to recognise the same thing and be a bit more proactive towards endorsements and donations.

I really hope Beth and Valve find a way to get you guys rewarded that benefits the community as well. The system they used sucked, but there was a pro there as well.
user134 wrote: @mannygt: Yeah, those are statistics on my profile. What is your point? =/
mljh11 wrote: The thing is - mod makers (typically) make mods because
1) they themselves love the game, and
2) they love the idea of sharing cool stuff they make for the game with other people.

I say this as an ex-modder myself (for other games, not Skyrim). The sites I uploaded my mods to didn't have an endorse / thanks button at all - and guess what? I never got bothered thinking about whether people were thankful for my mods.

At all.

Seriously.

If you're a modder who DOES MODDING BECAUSE YOU LOVE THE GAME, just carry on. Who cares about a number that says how many people endorse or thank you for your mod? It's just that - a stupid number. Please don't get upset because of this number or the lack of it; there are waaaaay more worthwhile things in life that you could get upset over.
jet4571 wrote: Heya Mannygt I think I have endorsed one of your mods or you one of mine.. both... Or just recognize your name. Anyway this one gets me....

"but the most of the users just download the mod without saying any f***ing word. "

A simple "Thanks for uploading" is worth a $5. A "Thanks." is worth $2.50. A "Thanks." with a paragraph describing what you liked is priceless. I just uploaded an Oblivion mod 2 days ago and not one comment and that depresses me. I feel as though the mod isn't quite bad enough to get hate and not good enough for a thanks. I want to know if you are happy with it just like any other modder. If a part of it doesn't get you then please tell me in a constructive way.

I am sure many other modder will agree to that.

jaffa5 wrote: I don't agree that just because people ether choose not to or forget to endorse a mod that they have downloaded automaticly makes them ungreatful. There are a number of reasons why some one might not endorse a mod or even comment thank you.

Personally I have only given 66 endorsments on this site since i joined in 2011 but i am not ungreatful. In fact I am massively greatful to the people who spend countless hours creating mods for me to enjoy. The truth is i often forget to endorse mods unless they have really really impressed me. in those cases i will not only endorse i will vote for file of the month and possibley leave a comment.

I think it's nieve to just generalise that every one who downloads and dosn't endose or comment is inherantly ungreatful.
Amyr wrote: Endorsement system should be gone anyway. It's completely useless.

What would you gain if Falskaar had 250K Endorsements instead of 60K? Nothing. It's just a number.

What we actually need is a review system. You can have 200 reviews and it seems like a really really small number compared to 60K Endorsement, but wouldn't it be better to have 98% approved rating with those reviews? Rather than having 200K mindless clicks because Nexus keeps forcing you to?
jet4571 wrote: Ok how about rude? if ungrateful is too insulting that shouldn't be because that's kinda what you are saying. If you download so many mods in a download session that you cannot remember where they came from then you are lucky your game still works.

Also an endorsement is a thank you. If you enjoy a mod then hit the button. The endorsement does not do anything but tell the author thanks. There is no secret files of the month or anything. Endorsements are not in limited supply so you can endorse every mod you downloaded that you liked.

AN Endorsement is NOT a measurement in quality. Do not think of them as that because they are a simple thank you .
Amelli wrote: I don't think it's fair to call the users ungrateful just because they haven't hit the endorse button. That's very petty imo.

I for one know I haven't endorsed nearly as many mods as I should have, why? Several reasons
1. The main one being I have a life that is very busy and doesn't 100% revolve around Skyrim.
2. When I do come back to Skyrim in my very limited free time, I'm a mod hoarder, and spend more time messing around in MO trying to settle on a mod list I'm happy to play with and testing all those mods out in game, whilst figuring out why my game CTDs, which mod did it or which mods don't pal up together nicely, then I actually spend time playing the game.
3. To endorse I have to have downloaded a mod. To endorse I have to have spent time testing that mod. As endorsing certifies I've tested and I am happy with that mod. That's it's something special. Some mods take longer to test then others.
4. My mind isn't what it used to be and I can easily forget after all those other points that I need to return to the nexus and endorse my mods without getting distracted by yet another uber awesome mod on the nexus front page. That advertising doing its job right after all right?
5. After a few months I find my way out of the mire and realise I haven't endorsed still. So when I see an update for a mod I love and realise I haven't endorsed, I kick myself and hit the endorse button.

Should I feel I'm ungrateful for not endorsing? NO. Should feel upset at MannyG's words? YES.

I'm not able to speak for all users. But I'm sure there are many like me who would feel very pissed off at being called ungrateful.

And yes I can understand that there may be some out there who just download and don't give a toss, but I can bet you that the majority of us do give a toss, we just have very busy lives, and we sometimes don't realise what the nagging thing we need to do at the back of our minds is trying to tell us....umm what is that thing I had to do?....Oh yes, frickin endorse. It's not that I'm ungrateful. It's just that when I endorse, it's in between the few moments of free time I have to actually relax and have some me time. What would I rather be doing with that time?

If a modder doesn't feel they are being shown enough respect or endorsements all they have to do is hide their mod. That's their choice that they are entitled to. But users aren't forced to say boo to anything, just like modders aren't forced to Mod.
Sakorona wrote: Yes, how DARE YOU demand at least acknowledgement of your work! [/sarcasm]

Seriously. Go endorse. Donate, if you feel inclined to. It's a few second action and creates a sense of community.


Angm4r wrote: I have to try a mod before i endorse it, i will come back then and endorse it if i think it is worth if i really like it i will even donate for it.
Amelli wrote: @Sakorona
Well at least this week I have the time to catch up on nexus mods. I'm stuck at home cos my darling three yo gave me conjunctivitis, I have a full blown cold, and I'm most likely going to be made redundant in the next week, so my stress levels are a tad high right now. Then all this just when I was waiting for all the great new updated mods like Frostfall 3.0 to come out to cheer me up. Ah well.

I'd donate if I could, but looks like I won't be able to spare any change to do so.

@Dark0ne
Might be good to have some site tutorials (forgive me if there are already) on the features on nexus, where to find them and what they mean, and highlight that in the news every month to remind old and new users alike. As it seems a lot of users don't know how to use or where a lot of features of the nexus are.
mannygt wrote: @Amelli: I don't think you're on the 90%-95% side of the users that simply grabs a mod and vanishes. Your profile is clear: you give endorsements for mods you liked. I know that you have some mods to endorse but doesn't makes you a "ungrateful". I'm not ungrateful as you said, because if I WAS ungrateful then I would started to sell the mods betraying all my followers. On the contrary, I'm grateful to them, instead. My Gray Cowl of Nocturnal is ready for v1.1, this thanks to who participated on reporting to me bugs and ideas. Same thing for my other mods. Again, I'm not forcing people to click the endorse button at any cost, I'm just talking about the percentage that seems similar on all the great mods.
jad31te wrote: Mannygt,

I have been here just a short time.. you are one of the very best most helpful modders I have dealt with on the nexus, you have always been more then helpful anytime I have had a question, But I can not say this for all. I have asked genuine questions to others only to be snubbed, I have left over 297 endorsements and about 70 comments.. until this Issue I have never posted on the forum so I know all of my comments were feedback related.

Just last week I had downloaded a mod I was having issues with, the author of said mod was on the forum answering question, but he just snubbed me over, would not help me and I really was genuinely stuck.. I do read everything about a mod before I install. luckily for me I was able to figure it out alone, but my point is not everyone is like you.. not everyone is helpful and some are downright rude!

I also have another questions about endorsements, I downloaded a very cute and unique mod that was put up recently, the author had received many positive comments and 12 endorsements by the time I had seen the mod. I downloaded it and ran the course of getting it situated in my mod list.. start the game and searched over an hour trying to locate the boat, BUT i could find no boat, I spent another hour reorganizing my modlist trying to make it work because after all.. 12 other people had made it work.. it must have been on my end and I was afraid yet again to ask the author a stupid question.

Finally out of frustration, I did approach him or her.. and you know what? they had made a small mistake, being new and never loading a mod here before, they had accisently loaded the wrong file, I was very happy to have assisted him in getting it all right. and now I have my boat :) but my point is that it had 12 endorsements from people who had not even bothered to load the mod.

I just wonder with how this current system is implemented, how long it even could have took him to realize the error :s

anyways, thank you so much for always being helpful.. but not all are like you




user134 wrote: @mannygt: "Again, I'm not forcing people to click the endorse button at any cost, I'm just talking about the percentage that seems similar on all the great mods."

People mindlessly hammer away at the "like" button on Facebook all day. Like all statistics, endorsements should be taken with a grain of salt.
SiniVII wrote: Numbers, numbers, numbers... Where 5 to 10 percent is factual information, and the remaining is plain speculation. It's very easy to say "Well those who don't fall within these statistics obviously think X, Y, and Z", but you really don't have any evidence of that, it's just pure speculation and finger-pointing without any real basis for it.

It's ridiculous, just because someone falls within the endorsement statistic, doesn't mean the other side of it are automatically ungrateful mod-hogging bastards.

If anything you should use your download counter as an indicator for your mods popularity, rather than obsess over endorsement for your work, when comments and the download-counter is already enough of an indicator.

For a long time I didn't endorse mods simply because I have the attention-span of a goldfish, that does in no way mean I am an ungrateful bastard who doesn't appreciate the modding community.

If I do happen to revisit any of the mods I downloaded previously by chance, I will endorse nowadays.
Amelli wrote: Manny, don't get me wrong I love you as a modder. You've made spectacular mods.

It's the way you worded your post...
...but the Nexus seems to be a lair of ungrateful people.

That makes you sound like your sounding out the community as being wholly ungrateful. And that's what upsets me.

Perhaps rather then nitpick, we need to put our heads together and come up with some suggestions to Dark0ne to make nexus even easier to use and make some 'idiots guides' to everything nexus and have these very obvious on the main pages of nexus. That way the community is reminded of the great assets the nexus provides. The modders being one of those.

Only by working together can we make this community thrive again and heal these festering wounds.
mannygt wrote: @SiniVII: 1 person every 10 or 20 endorsed SkyUI or Falskaar. What do you mean for "someone"?
@Amelli: Statistics are clear. I'm sorry if you're upset but, again, I have no doubt that you support modders.
MacAban wrote: This raises two interesting points for me.

First, if endorsements are important for the modder, education needs to be done on that point. I don't know how to make it better than it's already is, honestly, since most mods have a reminder in the style "if you like it endorse it", but apparently this isn't enough to raise awareness. Maybe posting threads on the forums and sites where the community of players lurk, like Steam forums? A lot of players come to the Nexus only to download the mod, and speak about it somewhere else if they like it. As for posting in a mod thread, I always considered it was for bugs and feedback, not to thank the modder. I realize now it means that most modders whose work I've liked don't even know it except from that tiny endorsement and sometimes a vote for FOTM, but honestly I thought it was how it was supposed to work. I don't frequent the Nexus forums, maybe I should make an account there and post in the thread of every mod I like? OR should I start using the mod thread itself to give thanks?

Second, I looked at my profile by curiosity after reading your post, and I saw only 11 or 12 endorsements in there. What? I know, for a fact, with absolute certainty, that I have endorsed a lot of them through the NMM at one point or another. I know, for a fact, that most of the 150 mods I used with regularity had that little yellow star in NMM. My profile said I didn't endorse Frostfall, which is one of my favorite mods ever and I've used since I've started to play Skyrim: there's absolutely no way it's true, if I had endorsed only one mod in all my years it would have been this one. Yet I saw my endorsements for other mods, but not this one. Doesn't an endorsement in NMM translate in an endorsement here, or doesn't just it show on my profile? I don't care how my profile looks, honestly, but I'd like to think the mods did get the endorsement.
mcguffin wrote: this is kind of priceless.
Yesterday we have people who didnt want to give money for mod.
Today we have people who dont even want to click an endorsement button to say yes.

Consumers at their greatest posture.
SiniVII wrote: @mannygt

Are you saying those 10 and 20 who didn't endorse are simply mod-hoggers and ungrateful bastards? And you're relying on your own statistic to push this blanket-statement? I'm sorry but you've got nothing. Word of mouth, It's rather powerful. One of those 10 people might've spread the word about the mod which made the number increase to every 20 person instead of 10, and thanks to word of mouth they may have attracted another endorser which made your oh-so precious counter to rise ever so slightly.

Obsessing over the endorsement counter is the most asinine way I've seen to determine whether or not your mod is popular, because IF there is anything your statistics have shown us is that the endorsement counter is simply not an accurate measurement of people's enjoyment of a mod.

Download counts and comments is what you should use as your indicator of popularity, you check the statistic of how many times they've been downloaded vs the feedback you receive in the comments, that gives you a measurement of a mods popularity, NOT through a counter people tend to click as a courtesy as if you were tipping a waiter at a restaurant.
mannygt wrote: I answered you in the other post.
mcguffin wrote: @SiniVII: you are wrong. popularity is not the point.
People actually showing you they care is the point.


It's perfectly possible to have a mod with a very low popularity but a strong little community around it.
If nobody care, you do the stuff for yourself, then you let go.
mannygt wrote:
this is kind of priceless.
Yesterday we have people who didnt want to give money for mod.
Today we have people who dont even want to click an endorsement button to say yes.

Consumers at their greatest posture.


Priceless.
SiniVII wrote: @mcguffin

You can't expect every single individual to shower you with praise, that's simply not how it is. People will download and move on all the time, sometimes they'll be forced to make an account but that's the extent they'll go to because at the end of the day they want to play their vidya-games.

Eventually modders will have a place where they can host their mods and put them behind a pay-wall where they can actually get fair rates compared to steamthesda hogging 75% of the revenue, no doubt about that, hopefully there'll be quality-checks in place as well by that time as well...

However, till then expecting to be showered with praise from every single downloader is unrealistic, and nothing short of delving into the deepest darkest corners of delusion.

Of course, if you wanted that to happen, NEXUS could always make commenting and endorsing MANDATORY for downloads. That'd make people more popular I'm sure, where you'd get half-assed annoyed comments about Nexus system, rather than people who shower you with praise because they actually want to, and think you honestly deserve it.

You don't want praise from everyone, and that will never happen anyway.
mcguffin wrote: @SiniVII: I don't ask for mandatory at all.
But the 10% stat is quite bad, to say to least, and doesn't send a very good signal.
Altamhyr wrote: I'd like to say a little thing. I'm french, i can read english easyly. I have Many friends, here on nexus, who are able to use it but cańt understand you...
donsolidad wrote: @mannygt

I was only made aware of your mods through "The Gray Cowl. . ." which I think is fantastic, in fact, exactly the sort of mod that keeps me coming back to Skyrim. To me, this whole debacle with Steam is a reminder for those of us who are mod users to be more generous with our praise and our donations.
SiniVII wrote: @mcguffin

The only thing those 10 percents show is that the endorsement system is inadequate as a praise measurement, and is not something you should use as a base for your argument.
sdupp wrote: @ mannygt Agree with your post, but i don't think it was the only reason for some modders to sell mods as a greedy modder.
caffeinatedNetling wrote: Regarding the protest mod having lots of endorsements: Get people emotionally involved with the process of making the mod noticed, and of freaking course they're going to endorse.
macintroll wrote: It's just show that 90% of users are just leechers ^^
caffeinatedNetling wrote: I typically have "modding sessions" that literally last for days, going straight from vanilla to the setup I'll play through the following months (without even so much as updating anything, I lost too many saves already).
If I could endorse the mods I download in these sessions when I have them open, I would, but by the time the countdown before the endorsements are enabled reaches zero, I can't even remember what I have downloaded anymore.

EDIT: I went to my profile to actually look at what I have endorsed and it's pretty hilarious. 90% of my endorsements have been made from the download pop-up, on the same day during my last "modding rush".
sunshinenbrick wrote: This might be very unpopular but could a ratio counter between downloads and endorsements have any help in this particular situation. Later on when a proper well thought out and unexploitative polite paying system is eventually introduced (because it more than likely will) it could be expanded to that as well as a form of quality control.

The way it works, well it gives people a kinda nudge if they are deemed to be abusing the system. A better thought out version of how Steam tried to battle the stealing mod refund situation.

Would not be surprised if this wasn't just a big data collection exercise.
MacAban wrote: @ caffeinatedNetling

Account options > Download History, if you want to correct that. You can even endorse from there.
skinnytecboy wrote: This comment started very nicely.. actually put a smile on my face. I thought to myself "Ah finally they're all playing nicely". Let me dream a little more please :)

P.s. I for one enjoy making mods and playing mods and my motives are purely personal. However, it's always nice to know that people like what you do. Its nice to feel approval even if it isn't asked for.

So spread some love and hit those endorsement buttons my fine furry friends :)
myrrdin35 wrote: With everything that has happened, the very thing you bring up has been on my mind also but in a different way. I'm a mod user, I've tried so many times to make a mod but my brain just can't wrap around that CK. I love what mod authors have brought to my gaming and many times in surprising ways. The problem is I have limited ways to give feedback to mod authors. I can hit the "Endorse" button and/or make a
post on the mod page that usually gets buried very quickly. Neither of these options is ideal for mod authors and users.

I think the Nexus needs to take some time and make the site more user friendly. Right now we have the Top 100 (useless, same mods forever), the hot files (highlights some popular new mods, but they are gone too quickly), and then files of the month (which is buried on the side of the page and not prominent). I think a couple of things can be done so more mods get some exposure and helps us the mod
users interact with you guys the makers.

One, add a review area to the mod pages. And I mean real reviews not just your mod is great or it sucks. Talk about technical stuff, if a quest mod how long did it take, if a texture pack did it look good, and so on. Also make it so we can follow reviewers. Say someone is really good and I can trust their feedback, I would love a way to follow their reviews.

Two, a mod spotlight. It can be an old mod, new one, big or small. Just something that is different, works and could be a good addition to someones game. This could definately highlight some lesser known or older mods that people never new existed.

Three, an area where mod users could upload their mod lists with notes on what kind of playthrough they are for and how well the mods work together and maybe installation notes if needed. Say I wanted a survivalist playthrough or maybe a hardcore your gonna die one or a very well put together texture overhaul. I mean how many times have you seen people say recommend me some mods, but its never that simple. This would definately give more exposure to more mod makers. Also it would give people a base to work from.

Four, Make the files of the month more prominent. There usually is a mix of different mods that people are voting for and it deserves some better screen real
estate.

There are probably many more, these are just the ones I could think of right now. I don't know if any of this is doable or not. But I do know as a mod user, it is frustrating right now trying to give proper feedback. I will say mod makers and mod users should always try to show respect for each other. I told my children when they started using the internet. Remember, the written word doesn't show your face and emotion when you are talking to someone. If you are upset or angry or frustrated, go ahead and type what you want, but don't hit the send button. Walk away for 5 minutes, cool off, think. Then come back read what you wrote and if it doesn't sound right, delete it or rewrite your point in a much calmer way. Communication is not easy to do right, so taking a little time will benefit all in the end.
stanleemojo wrote: Many of these DL's are from several countries and more than likely do not speak/read English. I've done this in the past with a Russian modding site, not able to understand a word of it, managing to obtain the mods :\
NDDragor wrote: In my opinion its laziness or just not understanding what the endorsement button means. Many people think that it wont change anything if the endorse or leave a comment but I recently uploaded my first mod and for me each endorsment or feedback which my mod gets is a signal that people are liking my mod and that I should keep up my work. Plus all feedbacks (negative and positive) are helping me to work on my mod.

I wont say that I am always leaving a comment or endorsing a file but I really try to make the authors understand that their mods are good if I enjoyed them or point out bugs and issues if there were some. I have played 34 mods until now and endorsed 26 of them. And I have to agree with others about not endorsing downloaded mods because I haven't tried them. Right now I have 45 mods on my list which I have to play.

Well... to make it short. You wont overstrain yourself by clicking on the endorsement button or writing a small comment and the author will most likely appreciate your feedback.
skinnytecboy wrote: @myrrdin35

Regarding help from the modding community, perhaps you're not looking in the right place. There are amazing forums here that are a wealth of knowledge and people willing to help unlock it's secrets. .. there's also Google ;)

I really like your review idea btw.
Primalsplit wrote: I think mannygt has the right of it here. More people should endorse mods. I admit I wasn't paying much attention with my endorsements (mainly because of the 45 minutes limit). I download a mod, test/play it and then I either be done with testing it within 10 minutes or I just play it for 1-2 hours, sometimes for 3 hours and more. I just forgot endorsing it.

I hope this will be a good lesson to all of us. We as a community should look after each other more. Personally speaking, lesson learned. I advice everyone to be more sensitive towards this subject.
MrGrymReaper wrote: @mannygt - Did you make any endorsements during the painful growth period of the Nexus by chance please?

Cause if you did or accidently clicked on the feature for the endorse/undorse during a hic-cup they may have been lost or undone accidentally. It happended to me several times in the past with my slow internet connection.

As a result I was wondering whether the admin has somewhere on the server which keeps a record of endorsements especially those which were endorsed and quickly suddenly un-endorsed.

The reason being I now there's a lot of mods to endorse and/or vote for some of which I now can't post a comment in (following the previous crisis we went through).

So if an admin could please go through the locked or hidden comment mods which I have download and endorsed to please a word of thanks. It would be much appreciated!
Dirtysocks wrote: I'm not the poster child for feedback on mods myself, I endorse the mods I use and kudos the authors I truly believe made a fantastic mod, however I do believe personally that your no. of downloads is a much more impressive way to tally your mods success, endorsements are a bonus

In any game only a fraction are active in the forums and chats as such, this does not mean for a second that the remainder do not enjoy the game, they are just less vocal about their excitement
Fowldragon wrote: how do people come to conclusions without citing the supporting evidence...

FalSkaar has over 1 million downloads according to the Author..People have commented and critiqued it and AV has made extensive revisions..but Ungrateful? You've ignored all the acclaim and the fact that Falskaar is overwhelmingly if not Universally considered ICONIC as a DLC size mod...

If I tell my kid that he needs to work on this or that, am I unloving, not proud? If His Eng teacher gives him a B- on an ESSAY should he be justified in assuming that EVERYONE hates him?

If you want to make conclusions about endorsements you might consider that POLLING people to get their opinions is a PROACTIVE method, whereas the system in place to ENDORSE mods is completely PASSIVE in its approach.
zcul wrote: Hi MannyGT,

I fully second this and your previous post. I checked the endorsement rate for some other mods - the same 5 to 10 % maximum (?????).

After installing and running a mod, it takes a minute or 2 for returning to the modder's site and just say "thanks for your work" and maybe some thoughts on it, especially if one keeps it installed, because he/she likes it. All that is a small and humble gesture in return and in comparison with the time and work a modder invested to make a mod and share it with the community to enhance and improve the game for all and - for free.
And the best, doing so as a user does hurt in any way - I tried that myself.
b6lph6gor6 wrote: I endorse every mod I like, meaning every mod that I don't uninstall immediately after testing it. If I had to estimate, I'd say I like (and endorse) about 80% of the mods I download.

Although I have to admit that I'm lazy as well. Since I can't endorse the mod immediately after trying it (I like my game to feel vanilla, so I mostly use simple, lightweight mods that don't require a long period of testing for me to determine if I like and keep using them) I often forget to endorse the files. If it weren't for the NMM, half of the mods I use would still wait for my endorsement.
Gamwich wrote: Actually, 10% is considered a very high percentage on Nexus. That's something that I've learned over my time here.

If you can crack the 10% barrier, then you've really accomplished something. ;)
meredithmiles wrote: I do creative works in another fan-based community, and the 10 percent response is a well-known ratio there as well. If you hit about 10% kudos/thanks/likes etc. of the 100% that downloaded your work, you are doing well. I've been watching the numbers for almost 15 years, and that is a solid, persistent statistic.

I've always thought it was odd, how consistent it was.

Personally, I use endorsements as an actual personal endorsement. I'm saying "I've checked this out and suggest it to others". So I try to be sure I've actually used it and it was reasonably solid. Sometimes I will give kudos as encouragement when an otherwise worthy mod I won't really use much gets panned or ignored, even if I won't use it for long myself.

One thing I want to point out to Nexus members, if I can borrow your post to do it:

There are quite a few amazingly kind and helpful people who haunt comment threads and do impromptu tech support for mods around the Nexus. Both modders and mod users owe them a debt, and I wonder about appropriate ways to express collective appreciation for them. Any ideas?
MisterGibson wrote: If you make mods for endorsements or praise then you're in the wrong in the first place. Modding is first and foremost people improving their games for themselves and then sharing their creations out of good will. That's why users (must) accept incomplete, buggy, beta, unfinished, unsupported or abandoned mods. Put money into this and you get what ? Customers, who are protected by laws and will be much more vocal about bugs (and rightly so this time). I am so glad I couldn't monetize my Skyrim mods back when I uploaded some because they would just be a pain to support today with my full time job.

Your way of thinking is the exact opposite of the modding system as it is and as it should be because you mod while waiting for something in return. The community is not responsible nor did it force you to use your free time to mod or share your creation. Endorsements are fairly recent on nexus, mods existed long before and will exist long after endorsements disappear.

I fully understand where you come from as I've experienced it (for another game) but you're wrong in the way you approach the situation. Ask yourself why you mod, if your answer isn't "because I like it" then you've got your issue. Stop modding for others or fame, mod for yourself and you'll see things differently.
Jack Wow wrote: Just like FavouredSoul just said:-
"Its hard enough getting people to click a button to endorse a mod, let alone get people to use a donate button to give me the 5c they would rather keep."
- Me? - 1700 endorsements so far. Best I start putting my money where my mouth is. With 3600 hours of playing Skyrim under the belt, I know how much I owe the Nexus and the modding community.
greggorypeccary wrote: A lot of people seem to want to tell other people the reasons why they should mod and what the wrong reasons are. It must be nice to know everything.
sunshinenbrick wrote: @greggorypeccary

I completely agree.
Azulyn wrote: If you want to see entitled, work a customer service job.
as someone else said, modders owe the community nothing, and the people downloading said mods owe modders nothing. If you're sick of your hobby then stop uploading your work. Easy and simple as that. Want to get paid for your work? Go into game design or get involved with a gaming company.
Better yet, just wait until the new Elder Scrolls is released. I'm sure they're going to implement a paid mod system in future installments. This was just their messy test run.
I won't bother playing future Bethesda games in that case. Sorry if that makes me sound like a cheap, entitled asshole, but I can't afford to piss away all my money just to make the base game enjoyable and bug free. Games are expensive enough as is.
There's a reason I refuse to purchase skins and other micro-transactions for the games I play.
arxerisdam wrote: what about we get a i dont like this mod button?

and see how popular a mod really is, that would be fair.


My prediction is the end of modding as we know it. The is just no incentive any more. I think more and more modders will find outlets for their creativity and move on. The people that keep saying " if you don't like it don't do it" will get their wish. Imagine your loadorders with only official dlc's. It won't be the greed of the modders that causes this, it's the greed and apathy of the community combines with outright usery of companies that really do already profit from mods that will cause the end. Edited by greggorypeccary
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An Outside perspective. I’ve been marveling at this site for the past few years and I don’t play Skyrim. It’s a wonder that so many have spent many thousands of hours creating mods that they then distribute for free for others benefit on a site that is free to use. I feel as if far too many have taken this “community” for granted. Many have left the “community” because they couldn't justify the continued time commitment of modding without recompense. Paid for modding could theoretically have changed that. The problem seems to be a very vocal minority that believe that there exists only one correct way to mod, including a laundry list of necessary requisite motivations, and that this way should be somehow forced upon others. As long as mod users are free to pay, or not pay, for mods and mod makers are free to charge, or not charge, I don't see the problem. If you don't like paid for mods don't buy paid for mods and if you don't like charging for mods don't charge for mods. No one has a right to your IP or money. If paid for modding comes back I will purchase what I want and I don’t care what the “communities” opinion on the matter is. In the meantime, when I actually get a chance to play the game, I will donate where and when I can to support what I consider to be works of art. Peace. Edited by bullpcp
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In response to post #24762559. #24764939, #24765974, #24766639, #24766984, #24767074 are all replies on the same post.


Vesuvius1745 wrote:
Vesuvius1745 wrote: I also wanted to give a shout out to some of our community's contributors. Folks who have given us mods that have become essential, and which make Vanilla Skyrim actually playable:

Arthmoor and everyone on the Unofficial Skyrim patch team. These folks fixed countless bugs in Vanilla Skyrim, doing Bethesda's job for them.

Arthmoor again for all of his other professional quality mods he has given to us that are so essential, if they were to disappear, would make Skyrim unplayable for me and many others.

T3nd0 the author of Perkus Maximus and Skyre, and all the folks who helped him create two great vanilla overhaul mods that add countless hours of fresh playtime to Skyrim.

Caliente and his retexture mods that make the females, umm, more appealing :)

Nebula1 and their retexture mods to help Vanuilla Skyrim look less like Minecraft.

Fore and his utility that allows modders to add movements to NPCs, making the game more realistic.

XP32 and his skeleton mods that allow modders to do more things with their characters, and wear more types of clothing.

Dimon99, like Caliente, provided mods that make the Vanilla females of Skyrim more appealing.

Vurt's Skryim flora overhaul. Another mods that helps Vanilla skyrim look less like Minecraft, or something written on a Commodore 64 in 1982.

AlexanderJVelicky for Falskaar; an unofficial Skyrim expansion he gave to the community for free, which in my opinion is heads above the DLC garbage Bethesda made us pay for.

Skyrim Tuner for his great visual settings mods that utilize the ENB engine.

Kristakahashi and their team for interesting NPCs; a mod that does what its' name implies--adds interesting NPCs to the game. A ton of work went into this mod, and countless hours of volunteers helping with voicework and scripts etc. Some of it is studio quality. Nobody got paid a cent.

EnaiSiaion and everyone who helped them with Apocalypse--a Skyrim spell overhaul mod that fixed Vanilla Skyrim's magic system to something actually worth using.

Mike Honcho and his team for Helgan Reborn. Another expansion mod that adds many hours of fresh playtime to Skyrim.

Brehanin2 for Better Vampires, a vampire overhaul mod that makes playing a vampire actually enjoyable.

Lojack and his team for Wyre Bash. An essential tool that has helped a countless number of people get their mods up and running and troubleshoot problems. Without this tool a lot of people would have given up in frustration, and quit Skyrim.

Emma for Vilja in Skyrim. She has been modding for a long time, and this is one of the best follower mods out there.

Prod80 for Climates of Tamriel: a weather overhaul mod that makes Vanilla Skyrim look less like a cloudy day in San Francisco every hour of every day, to something more dynamic where the weather actually changes.

InsansitySorrow for his weapon and armor overhaul mods.

Asianboy345 for Terra Armors: one of the first armor overhaul mods I used in Skyrim.

Smartbluecat for Inigo: one of the best follower mods I have ever seen in any TES game.

BorisVorontsov for ENB, and his utilities that fix the bugs in vanilla Skyrim, and make it more stable.

Ranaline for RS children overhaul. An essential mod that makes all the children NOT look like they are the offspring of Mr. Potato head.

Arthmoor again for Open cities. A mod that takes away the annoying load screen when moving into a city. This dude is a prolific modder. Please donate to him.

bronze316 for his great ENB settings.

Apollodown for his combat overhauls; mods that are essential for more realistic NPC behavior.

Missjennabee for Expanded Towns and Cities. She has made the cities be more like what they should have been on release. Essential mod.

Spwned for Moonlight Tales; a werewolf overhaul mod that makes playing a werewolf more than just a footnote in the Vanilla game.

Duggelz for Left Hand Rings: sometimes even the "simplest" of mods are essential.

Kryptopyr for Complete Crafting Overhaul. A mod that makes the crafting system more useful and entertaining.

CaBaL120 for all of his texture overhaul mods. Essential for helping Vanilla Skyrim look good.

83Willow for bugs and butterfly mod. This isn't an essential mod until you actually start using it. Then you can't play without it.

Ogerboss and his team for Requiem: the Roleplaying overhaul. They put countless number of hours into this mod, and it turns Skyrim into a completely new game.

Xenius for their texture replacer mods, essential for realistic NPCs.

Soolie for Real Clouds. Name says it all.

Anka01 for her well-done female armor retexture/replacer mods. Women look less like Slick Grace, and more feminine thanks to her.

Seren4XX for the Ninghelm race.

Grantyboy050 for Immersive College of Winterhold

Laast for Pure Weather

Warburg for his map overhauls

Leviathan1753 for SUM; a Skyrim utility that makes getting your game up and running so much easier.

Leviathan1753 for Automatic Variants; an overhaul mod that, after you try it, you can't play without it.

ZZjay for, well, everything. Another prolific modder that you should donate to right this second :)

Brokefoot for his armor and weapon mods

And to:

FavoredSoul
Daofu
Tktk1
Horrorview
Narmix
mystikhybrid
Kasprutz
seifer69er
Yuril
Locaster
skyrimaguas
FlahoShi
lordkoz

...and everyone else I didn't have time to mention, but have generously donated their work to the community for us all to enjoy with no expectation other than we pay-it-forward. If you use any of the above author's mods, and find them essential to your game, please consider donating.
testyhms wrote: Brilliantly stated!
Solongchu wrote: You missed a name that should be no.1 in anyones list and that is we should thank Sheson for his memory fix that has done more for the game than any other fix out there
MrGrymReaper wrote: A shout out and/or endorsement for those whoese mods I use until the endorsement list is finally completed.

SKSE Team (for SKSE) and Sheson for the Memory Fix (though I use the derivative in SKSE 1.7.1).
Arthmoor for Unofficial Skyrim Patch and other associated unofficial patches.
Arthmoor for When Vampires Attack
Arthmoor for Run For Your Lives
Arthmoor for Bring Out Your Dead
Arthmoor for On The Cutting Room Floor
Arthmoor for Oblivion Gates in Cities
Arthmoor for Point The Way
Arthmoor for Guildergreen Regrown
Fore for Fores New Idles in Skyrim (FNIS)
Some may not like this but the author Of Wet and Cold (non-2.0) version due to player dripping animation.
Some also may not like this but the author of iNeed (non paid version)
Chesko for Frostfall 2.6
Amongst many others

To all of them thanks for all of their time, hard work and other resources donated in the development of their mods and/or tools.
Vesuvius1745 wrote: Sorry I left Sheson out. His memory fix is indeed worthy of mention.


I believe Sheson is still accepting firstborns, if you're so grateful! :P
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In response to post #24764954. #24765129, #24765414 are all replies on the same post.


Kursan wrote:
Gamwich wrote: I think Robyn Hitchcock said it best......

"The silent majority is the crime of the century." ;)
phellen wrote: Yep In an ideal community, Everybody has a role or part to play. It doesn't have to come down to those who are able to pay and those who can't. As soon as you start basing community values on a number, it's no longer a community, it's a market place. I'm not saying there's anything wrong with having both. On the Nexus however Dark0ne has made it clear that Donations are the way to go. Giving a donation is a very nice gesture of thanks, but with the sheer amount of mods out there, almost no one can afford to donate to all of them. For the most part it I think comes down to showing support in other ways, and expressing thankfulness through your words and actions.


So glad to see others who seem to be on a similar wavelength :)
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In response to post #24762559. #24764939, #24765974, #24766639, #24766984, #24767074, #24767374 are all replies on the same post.


Vesuvius1745 wrote:
Vesuvius1745 wrote: I also wanted to give a shout out to some of our community's contributors. Folks who have given us mods that have become essential, and which make Vanilla Skyrim actually playable:

Arthmoor and everyone on the Unofficial Skyrim patch team. These folks fixed countless bugs in Vanilla Skyrim, doing Bethesda's job for them.

Arthmoor again for all of his other professional quality mods he has given to us that are so essential, if they were to disappear, would make Skyrim unplayable for me and many others.

T3nd0 the author of Perkus Maximus and Skyre, and all the folks who helped him create two great vanilla overhaul mods that add countless hours of fresh playtime to Skyrim.

Caliente and his retexture mods that make the females, umm, more appealing :)

Nebula1 and their retexture mods to help Vanuilla Skyrim look less like Minecraft.

Fore and his utility that allows modders to add movements to NPCs, making the game more realistic.

XP32 and his skeleton mods that allow modders to do more things with their characters, and wear more types of clothing.

Dimon99, like Caliente, provided mods that make the Vanilla females of Skyrim more appealing.

Vurt's Skryim flora overhaul. Another mods that helps Vanilla skyrim look less like Minecraft, or something written on a Commodore 64 in 1982.

AlexanderJVelicky for Falskaar; an unofficial Skyrim expansion he gave to the community for free, which in my opinion is heads above the DLC garbage Bethesda made us pay for.

Skyrim Tuner for his great visual settings mods that utilize the ENB engine.

Kristakahashi and their team for interesting NPCs; a mod that does what its' name implies--adds interesting NPCs to the game. A ton of work went into this mod, and countless hours of volunteers helping with voicework and scripts etc. Some of it is studio quality. Nobody got paid a cent.

EnaiSiaion and everyone who helped them with Apocalypse--a Skyrim spell overhaul mod that fixed Vanilla Skyrim's magic system to something actually worth using.

Mike Honcho and his team for Helgan Reborn. Another expansion mod that adds many hours of fresh playtime to Skyrim.

Brehanin2 for Better Vampires, a vampire overhaul mod that makes playing a vampire actually enjoyable.

Lojack and his team for Wyre Bash. An essential tool that has helped a countless number of people get their mods up and running and troubleshoot problems. Without this tool a lot of people would have given up in frustration, and quit Skyrim.

Emma for Vilja in Skyrim. She has been modding for a long time, and this is one of the best follower mods out there.

Prod80 for Climates of Tamriel: a weather overhaul mod that makes Vanilla Skyrim look less like a cloudy day in San Francisco every hour of every day, to something more dynamic where the weather actually changes.

InsansitySorrow for his weapon and armor overhaul mods.

Asianboy345 for Terra Armors: one of the first armor overhaul mods I used in Skyrim.

Smartbluecat for Inigo: one of the best follower mods I have ever seen in any TES game.

BorisVorontsov for ENB, and his utilities that fix the bugs in vanilla Skyrim, and make it more stable.

Ranaline for RS children overhaul. An essential mod that makes all the children NOT look like they are the offspring of Mr. Potato head.

Arthmoor again for Open cities. A mod that takes away the annoying load screen when moving into a city. This dude is a prolific modder. Please donate to him.

bronze316 for his great ENB settings.

Apollodown for his combat overhauls; mods that are essential for more realistic NPC behavior.

Missjennabee for Expanded Towns and Cities. She has made the cities be more like what they should have been on release. Essential mod.

Spwned for Moonlight Tales; a werewolf overhaul mod that makes playing a werewolf more than just a footnote in the Vanilla game.

Duggelz for Left Hand Rings: sometimes even the "simplest" of mods are essential.

Kryptopyr for Complete Crafting Overhaul. A mod that makes the crafting system more useful and entertaining.

CaBaL120 for all of his texture overhaul mods. Essential for helping Vanilla Skyrim look good.

83Willow for bugs and butterfly mod. This isn't an essential mod until you actually start using it. Then you can't play without it.

Ogerboss and his team for Requiem: the Roleplaying overhaul. They put countless number of hours into this mod, and it turns Skyrim into a completely new game.

Xenius for their texture replacer mods, essential for realistic NPCs.

Soolie for Real Clouds. Name says it all.

Anka01 for her well-done female armor retexture/replacer mods. Women look less like Slick Grace, and more feminine thanks to her.

Seren4XX for the Ninghelm race.

Grantyboy050 for Immersive College of Winterhold

Laast for Pure Weather

Warburg for his map overhauls

Leviathan1753 for SUM; a Skyrim utility that makes getting your game up and running so much easier.

Leviathan1753 for Automatic Variants; an overhaul mod that, after you try it, you can't play without it.

ZZjay for, well, everything. Another prolific modder that you should donate to right this second :)

Brokefoot for his armor and weapon mods

And to:

FavoredSoul
Daofu
Tktk1
Horrorview
Narmix
mystikhybrid
Kasprutz
seifer69er
Yuril
Locaster
skyrimaguas
FlahoShi
lordkoz

...and everyone else I didn't have time to mention, but have generously donated their work to the community for us all to enjoy with no expectation other than we pay-it-forward. If you use any of the above author's mods, and find them essential to your game, please consider donating.
testyhms wrote: Brilliantly stated!
Solongchu wrote: You missed a name that should be no.1 in anyones list and that is we should thank Sheson for his memory fix that has done more for the game than any other fix out there
MrGrymReaper wrote: A shout out and/or endorsement for those whoese mods I use until the endorsement list is finally completed.

SKSE Team (for SKSE) and Sheson for the Memory Fix (though I use the derivative in SKSE 1.7.1).
Arthmoor for Unofficial Skyrim Patch and other associated unofficial patches.
Arthmoor for When Vampires Attack
Arthmoor for Run For Your Lives
Arthmoor for Bring Out Your Dead
Arthmoor for On The Cutting Room Floor
Arthmoor for Oblivion Gates in Cities
Arthmoor for Point The Way
Arthmoor for Guildergreen Regrown
Fore for Fores New Idles in Skyrim (FNIS)
Some may not like this but the author Of Wet and Cold (non-2.0) version due to player dripping animation.
Some also may not like this but the author of iNeed (non paid version)
Chesko for Frostfall 2.6
Amongst many others

To all of them thanks for all of their time, hard work and other resources donated in the development of their mods and/or tools.
Vesuvius1745 wrote: Sorry I left Sheson out. His memory fix is indeed worthy of mention.
UltimateZero wrote: I believe Sheson is still accepting firstborns, if you're so grateful! :P


Say no more. I believe that if I'm not prepared to pay, I can not expect to have. However, that would mean that many talented people out there would not get the attention that they could. Case in point is the fantastic acting in 3DNPC. Many of the contributors are doing it for their CV as much as for fun. Not wanting pay just wanting recognition. You must realise that Game Companies and not just Bethesda have their eyes scrutinising these mods to look for future talent. Yes donate PLEASE, but the Nexus is a Community not a Market Place.
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foster xbl wrote:
phantompally76 wrote: It will cull the greedy from the passionate, and you know what? That's just fine with me.

Vesuvius1745 wrote: Modding has always been a labor of love--not a way to put a Porsche in the garage. If a modder is really skilled, and wants to get paid for his or her work, then they should get a job at a game company.
Korodic wrote: You can be passionate & compensated... why can't it be both?

Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding.
foster xbl wrote: because...... I guess
OiramX5 wrote: I dont think compensated is a word valid to a almost slavery job. 25 % is just ridiculous.
Korodic wrote: To be honest I've never felt more betrayed by the community. Reading all of these comments... people who shouted "MODS SHOULD BE FREE" to the point where I lost an *option* as a mod creator in what I can and can't do with my work - MY TIME.

The entitlement users have was literally so obvious I could vomit. It's really disappointing.
foster xbl wrote: where as 0% is more than fair?

sunshinenbrick wrote: I just donated to someone, I felt I wanted to. They have a mod I have not yet played (looks good though) but I was never asked to do it.
Korodic wrote: I 100% agree the price split was not fair, but that could have been worked on.

The arguement to remove paid mods wasn't the price split so much as it was people crying "but the spirit of modding" or "it's always been free why change now" as if the sky was falling and all mods would cost $.
Vesuvius1745 wrote: Should writers of fan fiction be able to sell their work? Modding is in that same copyright-limbo state where the company looks the other way as long as people aren't trying to make a profit off of their intellectual property. Bethesda made the game and the tool you use to make the mods, and without the game those mods would be useless. Just because you enjoy doing something doesn't necessary mean you have a right to get paid for it. The enjoyment of creating mods is what motivates most people, and if you REALLY want to make a profit off of your "work", then the modding scene is not for you.
foster xbl wrote: "You can be passionate & compensated... why can't it be both?

Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding"

I could not agree more, I feel the exact same way, before I've even had time to decide weather or not I wanted to proceed with developing a paid mod, the decision was made for me.
digitaltrucker wrote: You haven't "lost an option". You have the same options you always had before now. What you've gained is an awareness of a problem that may now be addressed in a thoughtful, reasoned manner.
Korodic wrote: sunshinenbrick, it's nice that you donated to someone. Me personally, I've only ever received 1 donation despite 1000+ endorsements.

By no means did I get into modding for the $, but I am just proving the point that donations systems earnings don't equal the time you put in. I have 2,000 hours logged on the creation kit. The option to host paid mods could have really made a difference to someone like me. By no means would every mod cost $ either, but the larger ones could.

We could have tried to renegotiate the price split, but now the system is gone forever.

foster xbl wrote: "Should writers of fan fiction be able to sell their work"

This is a laughable point, the owners of said ip in this case were ok with the idea.
And furthermore, IMO if other 3rd parties are allowed to freely profit directly from their writings, then yes they should
Korodic wrote: How did mod authors not lose an option? Before we had a paid system, now we have none. That is definitely an option out the window.
sunshinenbrick wrote: I think part of the problem has been the lack of prominence of the Donate button. This has had to be done on purpose I gather as this is the legal grey area Nexus has been dancing for a while now.

Before this all happened of course :P

EDIT: This is why we should perhaps try view this as paying for modding, not necessarily for mods...
rickerhk wrote: "Modding has always been a labor of love"
@Vesuvius1745
You and others keep repeating that. But it doesn't look like you have any mods posted here. Why would you think that 'labor of love' would mean you never want to make money from it?
phantompally76 wrote: Your sense of entitlement is 1000x more alarming than that of mod users who don't feel obligated to pay for mods.

No matter how hard you work on a mod, no matter how many thousands of hours you put into it, no matter how strongly you feel about its monetization.......

I don't owe you anything.

And you don't owe me anything.

That's the author/user relationship we have enjoyed until people like you got greedy.
Korodic wrote: Except there was no legal grey area now, we were given full permission, but the way people reacted destroyed any chance of that. Exactly in the way OP stated. You may be okay with a donate button, but that's you.

I wanted the paid option should I feel something I created deserved it.

I feel like people just shoved their beliefs down my throats and I lost rights as a mod author in the process. >.>
sunshinenbrick wrote: @Korodic

But you are a fully fledged modder I gather and I commend you for it.

The problem with the particular model that was tested on us over weekend was that it made modding very expensive for new modders who maybe using completely new sdk and game engines.
foster xbl wrote: That's actually probably not the case....
let's be honest, who will pay money for something free?
Granted there are exceptions, but in truth they are exceptions.

Before this happened, my mods totaling 15,565 endorsments, have received one donation.
Think about this, out of the hundreds of thousands of downloads, 15,000 cared enough to show a sign of thanks, of those 15,000.... 1 person felt it was worth showing more.
Donations are great, and in fact far more valuable ( to me ) than a paid price, (because it wasn't required) but overall a donation system will not be widely used.
Vesuvius1745 wrote: For those of you who thought you could get rich off of peddling your amateur mods on Valve, I have bad news for you: you would have never seen a cent. Your "payment" would have been in store credit. Even the most popular mods on the Nexus, minutes after being put on Valve, were on various torrent sites. The bottom line is people won't pay for mods in significant enough numbers to make it worthwhile.

You'll have better luck putting mods on the Nexus along with the donation button. If you get enough downloads, and people like your mod, you'll make much more than any store credit on valve (You get about 95% of the donation compared to 25% of the price on valve paid in store credit).

Personally, I think if your motivation is to make money, your mods probably will be rather shitty. The best mods are those done by people whose ONLY motivation is the joy of doing it. If you insist on getting paid, then again, you should do something else as the modding scene is not /that/.
flyingtiger16 wrote: @Korodic

IN your file list it only shows one mod, which mods exactly have thousands of people up-voted? I'm not trying to attack you here merely curious as to your modding experience...I for one have none and I appreciate the work of the community.
Korodic wrote: I've hidden all of my mods for the time being. I won't be coming back to the nexus for a long time (if ever) or until I feel otherwise. Too many people (who have never even made a single mod) feel entitled to the mods that we mod authors make.

It's ridiculous. I don't owe any of you anything, especially when all of the stuff I've provided up until this point is completely free. We should be supported & celebrated. Instead we were called greedy and told to "go get a real job."

People should have fought to get us a better price split instead of fighting the idea of paid mods themselves.

Whatever, guess I will go invest my time elsewhere. Any work I make from now on will be private.

Bye I guess.

-nlm (-.-) mln-
foster xbl wrote: "Your sense of entitlement is 1000x more alarming than that of mod users who don't feel obligated to pay for mods."

And no-one ever had to pay. It was a choice, do you have to buy every DLC for every game?
Vesuvius1745 wrote: Oh, and to the guy who made the backhanded insult about me not having any mods up--I haven't modded for Skyrim, but I have modded for years on Morrowind and other games. But none of that matters because even non-modders are allowed to have an opinion on this for obvious reasons.
sovs wrote: Why can't we have a optionable subscription based model on Nexus added to the premium services ?

Then you can truly see who has donated and not, the majority will never donate a dime as it stands now.

sunshinenbrick wrote: Isn't this about a sense of morality, which is what a community brings? Did people not see how quickly mods were ripped off and then flooded into piratebay? How has this been minimised in the past? By people looking out for each other and respecting each others work. I know it may not be a perfect system, and this weekend has shown there are things we can learn from, but it is probably one of the most creative and respectful gaming communities in the world.
foster xbl wrote: It doesn't matter how many mods he has made, the point is his point of view should've mattered.


Vesuvius1745 wrote: Korodic, you're a hypocrite, and I'll explain why: I will wager dollars to donuts you have used other people's FREE mods. You probably also dissected those mods to teach yourself how to mod, and you've also probably "borrowed" code or other resources from other people's work. That is the nature of open source. And now you want to take your marbles and go home because you can't peddle stuff on Valve that you only could have created by standing on the shoulders of others. Well don't let the door hit your ass on the way out (and you might also want to delete every free mod you are using as well).
rickerhk wrote: @phantompally76
So you are saying my sense of entitlement is 1000x more alarming than yours?
I have thousands of hours making mods.
@phantompally76, Vesuvius1745
Never mind. I don't know why I'm wasting my time on trolls. Carry on.
flyingtiger16 wrote: As a person who has admittedly been more excited to try out the mod rather then support the author post download, I feel I owe the modding community an apology. A fair question though, If a financially challenged individual enjoys the hard work and labors of love that go into making his gaming experience that much more rich (to the point where bethesda games are only purchased because of the great modding community). Should he be excluded from that community because tat person cannot afford to pay 2.99 for the over 150+ mods they have on an average load list?
flyingtiger16 wrote: @ foster

Your one hundred percent correct, I was over zealous and jumped the gun a bit there. unfortunately everyone who weighs in on this matter declares themselves a modder.

@ Korodic

apologies
phantompally76 wrote: Here's another thought.

If you want to get more donations for your mods, perhaps you need to step up your game and actually make mods that are worth donating for.

I appreciate your talent. But I'm not paying for an apple retexture, or an unsupported mod full of bugs, or a mod that's still in development, or a mod that overreaches the parameters of the game engine and corrupts saves with bloat.

And I'm certainly not paying for mods from self-entitled whiners who somehow think I owe them a living. I owe you nothing. And you know what? I don't have to use your mods even if they're free, either.

so get. off. your. high. horse.
foster xbl wrote: Nock to Tip
True Bound armors
Knocked up
Fat Bastards
Fully animated meals and potions
Baby Mommas

None of these are apple retextures, and if they're not worth your time
feel free to skip, but you should not be allowed to tell others it's not worth theres
WarfighterShaun wrote: You could argue it is equally as greedy for people wanting these mods always for free. In fact it is not even equal. The big mods like Isoku's, Chesko's and the like still had their current versions on the nexus for free which were awesome mods, now just because they then released new "paid" versions in which they hoped to get some investment from it. Maybe they thought it would allow them to mod for a living, allowing them to make bigger better mods in the future. Truth of the matter is they have already given a lot to the community and thus they are way less greedy than the lot of you who are accusing them of being so and outright saying you will not support the monetization of quality mods.

Simply put if people do not want to pay for mods that is fine, do not get the paid versions, however then trying to make the authors look bad just because their new version is not free is downright stupid and even more greedy.

Phantompally you are right in that with free mods, modders don't owe you anything however I would say users owe the modder appreciation for even the fact they chose to share it even if you don't like it.

That is my take on it, hate me if you will.
Smith099 wrote: The modders getting "profits" from their work on the Steam Workshop were never going to be able to make a real living off of this.

From everything I heard on various sites about the pay system it worked as follows:
Modder sets price for mod.
Valve gets 30% of money from each sale. (Minus 1%-5% that go to "Service Providers." )
ZeniMaxMedia/BethSoft gets remaining 70% and cuts modder 25% of that.
Modder sees money only after their cut reaches $100.

A part time job at the local burger joint is going to pay more in a week than any modder was going to see from any of those mods in two months.

This was NOT a way to help modders make a profit, this was a way to help Valve and BethSoft make a profit. And THAT is the problem.
Smith099 wrote: @rickerhk
And maybe you should check sites like Oblivion Nexus and Morrowind Nexus, not just Skyrim Nexus.
foster xbl wrote: @WarfighterShaun
exactly, these guys gave big time, and were ripped to pieces by the very community they gave so much to
jet4571 wrote: So I get shafted when parts of the 300 or so models in my building kit resource gets put up in a house mod on Steam and I see no money from the sale. Is that fair? Or I sell the kit and they make a hundred houses in separate mods and make bank off each one while I made enough to buy a beer. Is that fair? Just so you can make indentured servant wages even though it is plain and simply a bad deal for the whole community. Yeah I guess calling Valve and Bethesda out on their bull is a mistake if you do not care about everyone else.
foster xbl wrote: @jet4571
I can see your point as a resource author, but tell me this, didn't you make said resources
for others to use?
jfisha wrote: Korodic,

Holy hell, man. Did the nails hurt when you were hanging on the cross?

Paid mod scene is not going away. I have a feeling it's only been delayed until the next Bethesda game comes out. No one is telling you you have to give your mods away for free. You can: 1. Not make any mods or 2. Host them on your own web page and charge for them.

I don't like the idea of paid mods, but I could care less if any modders went to steam. I planned on showing my disapproval basically only by not buying mods on steam.

Calm down, man, for the love of God
phantompally76 wrote: "Nock to Tip
True Bound armors
Knocked up
Fat Bastards
Fully animated meals and potions
Baby Mommas

None of these are apple retextures, and if they're not worth your time
feel free to skip, but you should not be allowed to tell others it's not worth theres"

I never said they weren't worth my time, or anyone else's.

But they're absolutely NOT worth my money.

I'm sorry if that hurts your feelings. I fully realize you think you're a unique snowflake and that you deserve recognition. But you're confusing recognition with monetary compensation. You have recognition. That's all you're getting from me.

And if that isn't good enough for you....to quote Benjamin Franklin......"Tough".
Vesuvius1745 wrote: @War Chesko and the others created those mods without expecting to get paid for them. Same with Foster. If the money thing is such a problem, why did they create those mods and offer them on the Nexus if they knew they wouldn't get paid for them? People have been creating great mods for years without any monetary incentive.

But you know what? Modders DO get paid. They get paid in the form of all the other mods in the modding community. These modders have enjoyed mods others have put up for free, and in many cases were inspired by them to mod themselves, or to dissect those mods to learn, and even "borrow" code or resources from other people's work. And this is all fine. Sharing is what happens when you have an "open source" community.

But frankly, modders now whining about how they aren't getting paid reeks of greed and selfishness--especially since they themselves have benefited as much as everyone else from the body of work that has been introduced into the community for free.
Brasscatcher wrote: I'll keep saying it, as long as this is the part you all want to cling to. Modding: "Entitled", " deserves", "work" none of these terms apply. Nobody here is entitled to diddly. That goes for content creators as well as just users. Nobody deserves anything, except to have a place in the community where they can play without being abused. This isn't "work" because nobody hired you. You want a paycheck? Get a job. You want modeling/voice acting/scripting/whatever to be your job? Take your portfolio and shop it to devs. license an engine and make a game. Is modding too much effort or occupying too much time that it's cutting in to your lifestyle? STOP. That's unhealthy. If you go, we'll miss you, but we'll survive. There will be more creators, more users coming up behind you who could use the sunshine made in your absence to potentially flourish. If they too outgrow the modding scene, they'll be missed too, and so on.

Entitlement is such a childish, disgusting concept. No wonder it was easy for bethsoft and valve to fleece you people! Yeesh!
OiramX5 wrote: Kodoric and Foster Xbl

I understand your point of view, but I really dont agree in slavery labor for Bethesda and Valve. You and other modders just will turn in developers of DLC's of low costs to them, dont you see that?

You have spent hundreds of hours modding, but answer me this, you was waiting money for that? Or just having fun making mods?

A lot of modders do AWESOME mods and should receive some money of that, I agree, but paid mods system is never gonna work (For a lot of reasons), we just see that this last days, we lost much (Modders and mods, like yours, and was really good mods).

I think is for the best this, will spare much trouble and headache for everyone, and I really dont wanna risk another "Horse Armor" incident.
uglykidcid wrote: Foster I agree with you. If you listen to both Chesko and Isoku there is a barrier between modding as a hobby and modding at the next level. Time is money and one can only put so much time into any project without losing money. Many modders are already at the point of quitting because they have gone as far as they will go for a hobbie. The community's premature overreaction has pushed many good modders away. As you say it's a wake up call. I spend a good 40 hours a week modding and have been modding for a decade but I share very little because to be honest the aggravation of support is not worth my time.
foster xbl wrote: No mod i released was ever created with money in mind, period this is true.
which is also why I stated my mods would remain free here, and on steam too.
However I was considering the possibility of adding new mods to the workshop which were intended as pay mods from the get go. Once the option was available, how is it not my right to purse it if choose?
BlueCorvid wrote: "Modding has always been a labor of love--not a way to put a Porsche in the garage."

You think modders are after a PORSCHE? You know what people are after when they start asking people to pay for work they've done? Yeah, sometimes they want help making a big purchase -- a new tablet or a new PC, maybe a new game they really want but aren't really comfortable spending the money on -- but usually they just want to buy a burger, or a beer, or put a tank of gas in their car, or feed their cat.

Furthermore: I keep seeing things like, "If modders charge money for their mods, then players with no money won't be able to use those mods!" Do you think players are the only ones with no money? I don't know where you live, but it's gotten pretty tough around here the last few years. If you can't afford things, I get that. Man, I GET it. I've got pennies in my checking account. I get it. Here's the thing though: we are not entitled to free stuff, and content creators ARE entitled to ASK FOR compensation for their work.

There will always, ALWAYS, be wonderful people who make free stuff for the good of the community -- people with the means and passion to say, "No, it's fine, I don't need anything back." These acts are noble and charitable, and as a person who can't afford to buy content, I appreciate it with everything I have.

While I wasn't particularly happy with the way Bethesda et al sprang this on the community and the way it was implemented, I think the reactions of community members speak rather more volumes more about THEIR greed than that of either Bethesda or modders. In this world we live in, where money is quite literally life, you cannot with good conscience say that people don't deserve to be compensated for their time or their intellectual property.

There is this weird misconception going on that it's "modder who does it for the love of the game and would never take compensation just on principle" versus "modder who doesn't love anything but really wants to get rich and is holding his modding skills hostage." The truth is really more like "modder who loves the game" versus "modder who also loves the game, but needs gas money." For that matter, Bethesda itself is not some giant faceless behemoth just devouring cash like a woodchipper -- it has workers and game developers that all need to be paid -- again, mostly just people who just want to be able to buy a burger or a beer, or put a tank of gas in their car, or feed their cat.

I am a person of little means, to be honest. I don't want to pay for mods. I can't afford to pay for mods. But I am also a content creator -- not a modder, obviously, but an artist -- and the little money I have in my bank account is due entirely to people who were willing to pay me for my services. That money feeds my cat, it bought my mother a birthday gift, sometimes it buys me a burger.

When people refuse to pay content creators, content creators who can't afford to work for free either stop creating content or starve.

Should CREATING or CONSUMING content be the luxury? Those are the only options.
sunshinenbrick wrote: @OiramX5

This is so true, for many of us who are seriously into our hobbies this is about the future of modding (with Bethesda games at least) and the dicey area of their developers free loading their work on to the modding community, For a fraction of the cost. Then when people complain things don't work they have a scapegoat.

I want as much of the money I pay for a mod to go to the person/s who created it.
foster xbl wrote: "I never said they weren't worth my time, or anyone else's.

But they're absolutely NOT worth my money."

this says it all.
WarfighterShaun wrote: Foster it is completely your right. It does not make you look any less noble or whatever unless of course it happened to be buggy and you refused to support it but I am pretty sure you would not do that :P.
foster xbl wrote: Edit: double post-sorry
fftfan wrote: @jfisha
"Paid mod scene is not going away. I have a feeling it's only been delayed until the next Bethesda game comes out. No one is telling you you have to give your mods away for free. You can: 1. Not make any mods or 2. Host them on your own web page and charge for them.

I don't like the idea of paid mods, but I could care less if any modders went to steam. I planned on showing my disapproval basically only by not buying mods on steam.

Calm down, man, for the love of God"

I hope not, though I think it's a good sign they were so fast to remove the system. And that they even refunded everybody who bought mods from it. Bethesda/Valve could easily have just waited a number of months before considering removing the Paid option and/or not refunded anyone.

IF they do actually bring it back for TES VI/FO4, I simply won't be buying the game. I oppose micro-transactions on principle. I'm a huge fan of Elder Scrolls & Fallout but I was and still am willing to say goodbye to both if the Paid Workshop returns.
Shadow_Dragyn wrote: Yeah, I'm certainly done releasing mods. This is ridiculous.
I don't know if I'll even remove the ones I already have out or not... Over the course of a single week, the community I once loved became something I despise more than anything.
OiramX5 wrote: Foster

Well, from where I standing, you removed your content of nexus (Steam I really dont like much) so is contradictory what you are saying about keep them here.

I agree, you have the right of want that (You really want that 25% dont ya?), and I also have the right of disagree with that kind business, we are democratic creatures (Or least try most of time) and if the major part of community (even modders) dont agree with that so be it, is the will of majority.

I recognize your work (Really like your mods, sad you remove they), agree about some modders should receive for the AWESOME work, but unfortunately the system of paid mods never gonna work. Is better that way.
Thaiauxn wrote: @phantompally76, Vesuvius1745
RickerHK has put more of his life hours into making my mod than anyone else. We're talking YEARS; and he offered his help out out of the blue one day with no strings attached. I tried to pay him once. He told me to keep my money, and did it anyway, and at a quality that can't be beat. Do you know what it takes to make a sacrifice like that? What kind of dedication it shows? Dude has put his free time and health on the line for us since 2012. I've never met him, but I'd die for that guy.

RickerHK is irreplaceable to me. I can't say the same for you. You have a right to post on these forum. I have the right to make you think twice about coming back.

Don't cross my people.
phantompally76 wrote: Yes, it does. It may have sailed WAY over your head, but it does.

Bottom line, you're blocked, and I'll never download, test, endorse, or even SEE any of your mods ever again.

We done?

foster xbl wrote: "Yeah, I'm certainly done releasing mods. This is ridiculous.
I don't know if I'll even remove the ones I already have out or not... Over the course of a single week, the community I once loved became something I despise more than anything. "


I do wonder how may other authors, myself included have removed, (or in my case hidden their mods, until they make a final decision) because of this backlash
Korodic wrote: jfisha haha, I hope it can one day come back. Hopefully better explained, fair %, and in a more planned way. I'm not dying over here. I'm currently in the process of a new and improved arena mod. I'm just debating whether or not I feel like sharing. You can't tell me you don't see it (the sense of entitlement) in these comment threads?

On Facebook people were far less civil and far worse.

Vesuvius1745 - Thank you for pointing out what a hypocrite I am (without any evidence to your claim).
Vesuvius1745 wrote: "When people refuse to pay content creators, content creators who can't afford to work for free either stop creating content or starve."

Modders have been modding for over a decade without getting paid a single cent. There are some wonderful, professional mods that have been given to the community for free (Wyrmstooth, Perkus etc.) I used to mod for Morrowind. Modders do it as a hobby, in our free time, like painting, or planting award-winning roses, or *insert hobby here*. If what you said was correct, this site would never have existed.

But it does. Modders will come and go for whatever reasons, but there will always be new modders to take their places, and there will always be people who have used and enjoyed mods from the community who are willing to give something back to that same community in the form of their own creations. That is the nature of this. I made some decent mods back in the day, but I don't think of it as giving my stuff away for free--I have downloaded and enjoyed mods other people have uploaded. This is the thing some people just can't comprehend about an "open source" community like the modding scene.
MoonSpot wrote: After reading bethesda's blog and seeing the numbers that they posted, I'm feeling like an even bigger pile of poo than I did before.
I hope that they try again on much better footing. They said that they're flexible with their share based on the numbers and community. So I'm more inclined to think of this a step one, rather than square one.
If the cuts and prices can get to a point that this worldwide and diverse community can shoulder while remaining inclusive, then I'm all for it. Like the idea, did not at all care for how it was done...thus far, on the steam workshop.
Vesuvius1745 wrote: @Korodic I thought it was clear, but let me spell it out for you:

By whining about not being able to sell your mods when you have used the free mods of other people for years (and probably used the work of others in one way or another for your own mods), makes you a hypocrite.
foster xbl wrote: @OiramX5

My mods have not been removed, they were hidden until I think on the matter some more.
Ventry wrote: @foster xbl

Doesn't what happened give you a clear indication of what the public are willing/not willing to accept in regards to modding?

If you are modding for the money then you have made an error in judgement.

Modding was humming along just swimmingly until money was introduced.
Now look where we are.
Vesuvius1745 wrote: Oh, and Korodic, if you you donate $1.99 to every author of every mod you are using in your Skyrim game right now, I will apologize for calling you a hypocrite.
foster xbl wrote: "@Korodic I thought it was clear, but let me spell it out for you:

By whining about not being able to sell your mods when you have used the free mods of other people for years (and probably used the work of others in one way or another for your own mods), makes you a hypocrite."


Another foolish point of view..... by this reasoning anyone who writes a book and sells it is a hypocrite for "standing on the shoulders' of the person to taught them to read, right?
Korodic wrote: @OiramX5 I don't agree with the current system and would not have used it in its current state. I only wanted it to be adjusted. But that's only half of the problem.

The other half is the people trying to deny us an option OFFICIALLY given to us because they feel modding should be free (regardless of what anyone else may think). This ideology is even present within this thread.
jet4571 wrote: @foster xbl
For free non paid mods. I did not make them so somebody could make a profit. If I made them so someone could make a profit they would be on TurboSquid with the rest of my models I am selling.

I made them so people can make houses that are not the exact same as any other farmhouse and furnish them with a complete set of furniture. To give away for free so players can have a new and unique home.

Another reason they are here and not at TurboSquid is so I can get some pleasure seeing them used and how they are used.
foster xbl wrote: "Doesn't what happened give you a clear indication of what the public are willing/not willing to accept in regards to modding?"

the same things were said from day one (and still are) of DLC, and like it
or not, Dlc has been fully accepted and become the new norm.
Vesuvius1745 wrote: Foster "My mods have been removed"

It is your right to take your marbles and run home, but if you would like to prove this isn't just a temper tantrum, and you want to stand by your convictions, then you should delete every free mod you have, and every resource you have benefited from which was provided to the community for free (such as SKSE, ENB etc.).
jfisha wrote: Why are people making this a mod user vs. mod author fight? What about all the mod authors of very popular mods who flat out refuse to take money? Where do these men and women fit into your idea of why paid modding might not be a great idea?
Korodic wrote: @Vesuvius1745

What exactly are you trying to prove? Nothing you are saying makes any sense nor could it ever since you don't know me nor what went into making my mods or how I did it.

If I used someone else's mod within my own I received consent. I also did not donate $2 to every single author either. Why should I have to? Did you? I gave proper credit where it was do.

I never stated I would sell the mods where I included someone else's work either. So there is nothing hypocritical here. Just because I wouldn't mind having paid mods doesn't mean I don't like free stuff or have used it. If those authors wanted to charge $ I'd be okay with that, I may even buy it because I liked it.

I want paid mods to be an option for me in the future whether you like it or not. "Modders may come and go" is a poor excuse to try to take away their RIGHT given to them by Bethesda.
WarfighterShaun wrote: And those who want to keep mods free can do. If I ever make mods they will most likely be available to the public for free. However I do not see why paid mods cannot co exist as long as the proper quality control and "rights" of what is used in said mod are in place first. It is not immoral or anything to release something for money.
Sepherose wrote: I agree with the sentiment that mods are a labor of love, and I have mods up on a few of the Nexus sites. I feel that a straight up gouge like Valve/Bethesda were doing was horribly thought out. I feel that yes, mods should always be free, but there should have always been the option to donate to a mod author.

Sure, down the line maybe they can handle this in a more tactful way. Here's one suggestion on it: Give thorough, organized tutorials on every aspect on their next mod SDK for whatever game they release next, to avoid the overly competitive attitude that could arise from authors that figure something out before everyone else, leading to them not being willing to help others. That is a pretty common practice whenever you mix money in with something, mitigating that possibility would be a great first step

Second, they would give the modders 50%, rather than 25%. The 25% figure was laughable.

Personally? I'm not going to monetize any of my mods. Open up the possibility to donate in some fashion? Sure. Hide my stuff behind a paywall no matter how cheap? Nope, not happening.
foster xbl wrote: you've misread my post first of all, try again

second I don't see your point at all, we're not having this talk over free mods, are we?
third, I can't do that, because I don't currently have any mods I play with.....see the majority of my time in skyrim is spent creating mods, not playing it.

700 hours Skyrim
1500+ hours creation kit
phantompally76 wrote: Do you want a cookie?

NO ONE made you spend that much time playing a game. NO ONE.

You are NOT entitled to money just because you sit in front of a computer altering values in Bethesda's Creation Kit all day.

Am I getting through to you at all?
Deathtoheaven731 wrote: "It will cull the greedy from the passionate, and you know what? That's just fine with me."

Amen! Modding is an altruistic endeavor, not self-enrichment.
Ventry wrote: @foster

and I applaud you.

do it for love or not at all.
This is how it was before "filthy lucre" was introduced.

Can you see the damage it did?
WarfighterShaun wrote: Of course the people who release paid mods are not entitled to your money based on something they chose to do. But likewise you are not entitled to their mods.
sunshinenbrick wrote: Is it not part of the issue that it is the forcing of money sucking financial structures that people are so aggressive with each other? The money we have is devaluing by the second and yet we have a net of more money sucking financial structures being thrown upon us.

Would you support a paywall system here on the Nexus? The only reason there cannot be one is because Bethesda forbids it and they would be after the lot of us like a pack of wolves. Perhaps people forgot that the moment you uploaded mods to Steam you ceased any IP copyright you had over them.

This is what I was fighting for the past couple of days. What is to say further down the line User Generated Content providers would not be hit by hidden costs?
fgambler wrote: Well who's a modder and/or grown person should expect all this mess. It's the internet after all. It's a mean and volatile place.
foster xbl wrote: @phantompally76

you got through to me with your very first post trust me

now let me try one last time to get through to you.

The past is not up for debate, I chose to spend that time providing users (such as yourself) with free, content, which I then supported for months after its release. None of this is my problem, I knew there was no money in it, and accepted this fully.
We are talking about now.....with the owners of this IP deciding they would allow content for profit to be available from this point on. At this point I and every author have every right to pursue this option. But the very community we have given to freely and willing, stood up and firm and proudly said

File distribution sites, you're allowed to profit from mods
YouTube authors, you're allowed to profit from mods
Bethesda, you're allowed to profit from mods
Valve, you're allowed to profit from mods

Mod authors.....um, no you're NOT allowed to profit from your work.




OiramX5 wrote: Foster

Think fondly about return your mods, they are good ;)

Kodoric

Yeah, they should revised really carefully, maybe could work a next time? Or dont, who knows, this is delicate matter (Money), so always gonna be hard to make a deal with community.

But, for you two, dont take wrong what I gonna say, but hidden your files, you are doing that just because you are angry about this, but, if you two really make that mods with no intention of receive any money so this is just childish act (Not everyone is against you, some support the idea of help modders, but was badly executed by valve and bethesda). The correct is discontinued the updates of mods and dont produce anymore. But is yours mods, you have to do what think is right.
phantompally76 wrote: "Of course the people who release paid mods are not entitled to your money based on something they chose to do. But likewise you are not entitled to their mods. "

I agree 100%.

I will only add, once again, that Skyrim won Game of the Year on three different platforms without mods at all, and that mods are greatly appreciated, but not required.
Sithalos wrote: "It will cull the greedy from the passionate, and you know what? That's just fine with me."

Amen.

Lateraliss wrote: I find it really strange that not once in the several years that I've been a part of the modding community have I ever seen anyone vocally declare that they want to be compensated for their work on modding. Steam creates a failed paid workshop, and now some modders say they just can't afford to mod anymore, and that they might just stop since they can't get paid. Well I'm sorry to hear that, sometimes real life gets in the way of a hobby, and there's no choice but to stop doing that hobby.

Most likely people will be sad to see you go, but there will be other mod creators who will still enjoy creating mods for the sake of the enjoyment of it to take up the slack. The community will continue on as it has for a long time.
WarfighterShaun wrote: I guess because the payment was and still is the appreciation they get from the community and also that until now unless being donated to could not actually ask for money for a mod unless the dev's of the game say they can.
jfisha wrote: Foster

File distribution sites, you're allowed to profit from mods

True, but how much has Nexus charged you to host your mods? I'm guessing 0 dollars? There's a significant amount of money that goes into making sure your mods have the ability to be downloaded by millions without any cost to the mod author.

YouTube authors, you're allowed to profit from mods

This is also true, but that profit doesn't come from the user of the content.

Bethesda, you're allowed to profit from mods

Ummm... they made the game?


Valve, you're allowed to profit from mods

Much like my first point, there's a significant amount of upkeep and money that comes to making sure your file can be downloaded by millions with 0 cost to you.

Even after this, I want to remind you, that I don't care if you make money off your mods. A lot of us don't. We have other concerns then just the little amount you'll make off your mods. For a lot of people, their main concern is the little amount you'll make off your mods. :P
Vesuvius1745 wrote: The two modders in this discussion aren't getting it: both of you have benefited from free mods that have been provided to the community for free. Both of you have benefited from resources that have been generously given to the community for free (SKSE, ENB--these resources created by actual programmers who spent WAY more time and skill on these third-party utilities than is required for a mere game mod). Both of you have benefited from Dark0ne running this site, and hosting those mods you have downloaded, and the work of countless others. And neither of you would have been able to create any mods at all if it weren't for all the others mentioned here, and those before you who have given their time and effort to the community for free.

So now you want to stand on the shoulders of all these people who have contributed their time and skill for free, and make a profit off of that. You don't seem to understand why that is a problem, so let me put it another way:

Would you still be playing Skyrim if it weren't for mods? Most people I know would have quit a long time ago. Now ask yourself this: would you have paid $1.99 for every mod you have ever used? For some people that number can get into the hundreds. For most people, that answer is no. Most gamers can't afford $60 for a game, $40 for the expansions, and then $500 for mods. We rely on our community to provide content for EACH OTHER to keep the game alive and interesting. If the brilliant programmer who does the ENB development decided to charge $49.99 for it (and it totally would be worth it for all the work he has put into it), the authors of SKSE wanted $19.99 (again, they totally deserve that and more), and all the mods and everything else, most people wouldn't be able to afford it, and it would KILL the modding scene.

If creating mods takes up so much of your time and effort, then stop. You don't have to do it. It is appreciated, but if you want to make a profit, this is not the scene for you.
Lateraliss wrote: So these modders, who had no hope of ever getting paid for their work continued on regardless? Apparently they modded for other reasons than the hope of making money off of it. Suddenly the chance to get paid temporarily shows up and disappears, and now they've lost the passion for modding. Apparently the possible prospect of money, and then losing that prospect was stronger than their enjoyment from modding if this is the point in which they decide they no longer want to mod.

foster xbl wrote: @jfisha

I fully understand the points you made
and I actually stated all of this elsewhere days ago,
these people are absolutely entitled to their profits
anonownsyou wrote: I'll just repost this because it warrants repeating.

No rational, sane, intelligent and critically-thinking person could justify being 'against paid mods altogether' without admitting flat-out that they believe modders don't deserve to be paid for their hard work.

Dark0ne isn't among the legions of cretins coming out of the woodwork demonizing hard-working people for trying to get a little something back. Anything they do manage to make (not just considering modder's sad 25) won't even approach the level of effort and commitment many of them have put into scripting, texturing, voice acting, writing, building and rebuilding, the 3am hotfixes for impatient crybabies, and on and on their work for you goes. Yet here the nay-sayers stand screaming "I DESERVE FREE STUFF, AND I EXPECT YOU TO PRODUCE IT WITHOUT COMPLAINT".

The notion that mods (many of which have development hours in the 1000+ area and smack of professional quality) are of less value than other pieces of work that nobody questions paying for, simply by virtue of them being mods, is totally and utterly asinine, and despicably disrespectful to the mod authors that produce them.

Saying you're against paid mods in principle is equivalent to saying to modders "you don't deserve compensation for hours of toil for my benefit, now get back to work, and don't forget to fix that navmesh this time, that's a good boy".

Modders work damn hard, and anyone saying that they don't deserve anything for that work is just slapping them in the face.

That they happily and readily produce that work at personal cost to themselves, sometimes a significant one, for the same people who would tell them that they don't deserve any tangible reward for it (while still mass-consuming said work), is a testament to their character and patience, their love and appreciation for their hobby and the few people genuinely capable of appreciating it, and the value of the Nexus itself, even if it reflects poorly on users that obviously take free mods for granted.

Who's really greedy, the content-creators (modders deserve the title) who want a little something for their work, or the people who think they ought to be able to enjoy that work for free? Why is this even a discussion?
WarfighterShaun wrote: Honestly my worry at the moment is those modders or to be modders who look at how certain elements of the community are behaving regarding entitlement to mods or indeed modders entitlement to praise or whatever who may or may not not release their mods or continue simply because they are put off by the attitude of some people. While in the greater scheme of things this is not going to have much effect it does mean that the public could be short a few great mods or that said mods are only given to a select few people.
Robok wrote: Well the original example is bad, but how far do you think Skyrim modding would have come if SKSE was originally released as a paid mod? Or SkyUI, or one of the hundreds of modder resources we have on the Nexus?

Look, you want the option to make money, I think anyone that doesn't support modders in that regard is being selfish and greedy, but you have to consider the circumstance and what got us here, even you must realize that introducing a paywall at such a time will split the community and create a copyrights nightmare, that is _not_ how you go about supporting modders, I'm not even sure how I'd go about introducing another model, but I know for certain introducing a paywall at this time is the wrong choice.

For now we have to trust in the Nexus and their ability to push the Donate button into visibility, I for one didn't even know the option existed until someone pointed it out in one of Dark0ne's posts.
Maruun wrote: Moneytising mods, from the ground up is nothing compared in trying to moneytise a establish mod community of a game.

Everbody forgets that until now the entire modding of Fallout3/ES was a creating, sharing learning in a open source enviorment.

If you throw money into it its over. IF they start monetizing mods with Fallout 4 from the start, i think the problems would be less, atleast between modders, but dont expect any miracles.

And the "Turn on the community" you are talking about modders that pulled free mods and asked for money behind a paywall for updates.
MoonSpot wrote: Not that it's any condolence. But the majority of what I've seen are people that didn't think 70%-75% for beth and valve was cool at all. But I'm mostly looking at tech sites and not steam comments.
Psijonica wrote: The fight is not over! They have been planning this for 3 years. The was a test phase to see out reaction. It is not just free mods we were fighting for... it was the right to mod for free too.

Modding will never be the same. They will not release a CS/CK for FO4. You will have to pay to use it like Mircrosoft and their Office suite online. The next battle is coming and I hope to see you people fight for Fallout as you fought for Skyrim.

Right now we need to forgive the modders who sold out and we need to stop harassing them. Trolling is wrong. And we as a community have to try and stop that. But remember not to troll the trolls. that accomplished nothing. They are just a reflection of our anger.

Remember, you don't run a corporation without long term plans. Like a war, this was just a small skirmish. The are well organized but many modders who have fought for free mods, some of the biggest name from all the way back to Morrowind are organizing.

The war is not over. They will not release a full CK for Fallout 4 and if we want our children to have what we have enjoyed then when you read about what is being organized I hope you will support us.

Free modding 4-ever.
WarfighterShaun wrote: Robok Agreed

Unless there is some confusion I am just debating paying for mods in general not just Skyrim mods. Skyrim should really have been left alone as it has been out for years and years.

In general topic however, everything created is somewhat based off of something else so that topic is kind of a slippery slope to use in a debate.
BadYeti wrote: It saddens me to see this bridge burning by mod authors even in the aftermath. The monetizing is gone but the well is already poisoned. :(
EnaiSiaion wrote: When mod authors are allowed to profit from their work, people will mod ONLY for money.

Have you looked at your phone's app store lately? The Porkshop was meant to be exactly this model. Given the "quality" of the first wave of mods, which were all Jim f*#@ing Sterling Son level bad except for SkyUI, it is not a stretch to see a future where anyone actually attempting to use the system for its intended purpose and offer advanced mods would get drowned in a deluge of s#*! designed to make precisely $400.
Lateraliss wrote: Warfighter, it's already been like that for years. There are modders who removed their mods from Nexus because of conflicts with the community. There have been modders that removed their mods from Nexus because people weren't worshiping them enough. It's an endless cycle. The point is there is always someone else that comes along and makes a great mod that replaces what we lost.

My belief if once a person decides that money is more important than the hobby, they focus instead on what can make them the most money instead of what would make the best quality, and that's what will end up destroying the modding community. Hundreds of low quality paid mods coming out like an assembly line. Why work on one huge mod that will get you 5 bucks when you can create 100 retextures in the same amount of time and sell them for 99 cents each.
Vesuvius1745 wrote: It looks like you don't understand my position, and I don't understand yours, so I will bow out of this discussion as I don't think anything productive will come out of it.

I will parrot the sentiment of another poster, that at least one good thing will come out of this mess: it will cull the modding community of certain types of individuals. And as history has shown, when one modder leaves, it doesn't take long for another to take their place.

Having said that, you should be thanked for what you have given to the community thus far, and I wish you well in your future endeavors.
jfisha wrote: @foster xbl

I guess that's where we're getting off track then. You're allowed to profit with your mod, I don't care.

However, I think you're complaining about this on the wrong forum. Steam is where all the death threats and really bad vitriol was coming from. Sure, there's been some here but for the most part, it's been cordial. Hell, look at Chesko's Frostfall comments. It's an over whelming amount of support.

What's confusing me is why are you on a site that has repeatedly stated it will never charge for mods and is committed to making sure the mods here remain free, complaining about why you can't charge for mods? We're all friends here and all, but I just don't get it. Go after those little bastards on Steam
Inky84 wrote: i dont know about the other people but jfisha is right.. i have no problem paying or donating to YOU but the way valve and beth set it up. you would prolly not see a dime. 25% is outrageous. plus the fact that your mods would just end up on pirates bay makes it more likely. i think that if nexus made a wallet similar to steam. (reason for this is cause i have a life too and i cant go to my paypal everytime and wonder/be worried if i can donate every time i like a mod.) that said.. i also think that donate button should also be in a better place both on nexus and steam. that way when they see it..it gives them a sense of morality.

just a thought =)
sunshinenbrick wrote: Developers will sell just the sdk on its own before long then say, make your your own goddam games! Ha :)
foster xbl wrote: @jfisha

I'm going after no-one.
I'm here because this is where I post my content
(I have some items on steam, but always with a direct link to the updated version here on the nexus, and even then only like 11 of my mods were posted there)
I couldn't care less about the children on the steam community,
This is where a posted my work
This is where I read the uproar over paid mods
This is where I read the attacks on authors
This is where I read the praise for the program being shut down
This is where I wanted to post my views
sunshinenbrick wrote: There has been a lot of praise for author's as well.

EDIT: Might I add that a lot of the other parts of the community have been more or less forgotten about. Debugging, Moderating, Testing, Troubleshooting, Programming, 3d Modelling, Boris (he is in a class of his own), All the other tool makers and "external" content creators that contribute their work.

Kudos to you all.
jfisha wrote: @foster xbl

I'm not trying to shew you away. I guess we're just reading different mod authors comments.

This was a small battle between two ways of thinking. Your side lost, for now, but what I'm just trying to reiterate to you is that some of us... scratch, that; a lot of us understand perfectly well what you want and while we disagree, I can't hold it against you. Making money doing something you like? That's the f*#@in dream!

Here's an idea; why don't we just discuss ways where perhaps we can meet in the middle?
Lordkabal26 wrote: Bethesda should man up and allow Mod Creators to setup Patreon pages. Currently Bethesda doesn't allow those sorts of donation pages where the donation page is for the mod or mod team they only allow personal donations.
sunshinenbrick wrote: Such a key point, totally agree!!
theblueshark wrote:
funny thing is, I voted against the paid mod because valve is gets a bigger share than the modder.. just saying...
CaughtInTheCrossfire wrote: The paid model was unsuccessful. You may have made some awesome mods but if people don't want to pay for them, that isn't bullying, abuse or trolling. That's the market at work.

...and I'm sick of the youtube analogy. Modding and youtubing aren't equivalent. Youtubers may be making money but no one is charging the viewers anything to consume their product.
digitaltrucker wrote: I've said it before and I'll sat it again:

All Bethesda would have had to do to begin with was remove the 'mods must be free' clause from the CK. It would have changed absolutely NOTHING for them, and the ball would be squarely in our court. I have confidence the market would sort it out, most likely by just adding a pay extension to the system already in place.

Utterly simple, and I find it hard to believe that between TWO well established successful companies nobody considered it.
YngvieMalmsteen wrote: Korodic, i have 2000 hours playing chivalry medieval warfare, because i enjoy it. i didnt get any money from doing it, but i dont regret it, because i enjoyed doing it. people mod because they enjoy doing it. if you didnt enjoy the 2000 hours you spent in the creation kit like i enjoyed the 2000 hours ive spent in chivalry medieval warfare, you making more money than i have doing it since you got one donation, then why did you do it in the first place if it wasnt to make money?
EnaiSiaion wrote: Yes, when you dangle money in front of people and then take it away, they feel they missed out on something.
foster xbl wrote: "
...and I'm sick of the youtube analogy. Modding and youtubing aren't equivalent. Youtubers may be making money but no one is charging the viewers anything to consume their product. "


Sick of it or not....if you're making money from the videos you create which showcase Skyrim mods....you're making money from Skyrim mods... how is this different?

Anyways, said enough on the matter. The two sides of this debate aren't going to change the other minds.
sunshinenbrick wrote: Google are in all sorts of grey area on this with pretty much everything. But they are rich and powerful.
hafizlordfeast wrote: You do realize the issue of paid mods are so many? So you are saying that copycat mods deserve to get paid? Do you think mods that are clearly not official DLC's that could broke the game, without Bethesda's support, deserve to be paid? Do you even think buggy mods deserve to be paid?

Donation is the only way to provide the payment gratitude the modders deserve. That's the only creative motivation that he or she will need, for financial reason. You know that YouTube doesn't give you money out of nowhere, right?

If you care enough about the modders to be paid, why don't you give them the money they deserve, because I know not all of us are rich people who can just give people ten dollars on every mod we want to get? I guess you are then? We expect free mods so we get free mods, and you already know the downside of having a mod in the first place, bugs and conflict, and you want us to pay for that?

We won't complain about the paywall if there's no problem to mods in the first place. Why don't you at least THINK before spouting your naive nobility towards all of us. It's not as simple to contribute to modders as if we are rich men. It is Bethesda and Valve responsibility to actually give financial help to them in the first place, not us, and they even get the most cut instead of modders. You think that's fair?

For the love of god, if you want to help them so much, GIVE them money, more money because they deserve it. Are you capable enough to do that or you're just ordering us to do what you want us to do?: Pay them, pay them all. I don't, because I don't have the luxury of giving them monthly salary, they modders know what they are doing is not a job, its a hobby, no matter how hard the hobby is.

If they feel it isn't enough for financial benefits, go find a job, or better yet, go find a job at Bethesda. We don't want to pay for mods because we know the positive and negative of mods, some weights the other. Common sense that should be implemented in your brain before commenting this naivety.
Wolvenlight wrote: I'll start off by saying I am not a content creator, not a modder, not an uploader. The most I've ever done was make UT2k4 maps, and I only released those among friends. I've always wanted to try modding Skyrim, but I've never had the time.

I do, however, download and browse the mods on this site constantly. It amazes me how much time, energy, work, and skill people have put into modding. And I'm glad for it. As a strict consumer, do I want to have to pay money for something cool I see and want? No, who does? Do I think people should be compensated for their work if they so choose to? Yes, who wouldn't? And if it was good enough, sure, I'd pay for a few if the prices were fair. I'd decide whether they were or not for myself.

Many people here are throwing gentle insults at each other in the form of calling people entitled hypocrites. Much of the time, both these words are being used incorrectly. Hypocrites means saying you have convictions but you actually don't, or saying something and then doing the opposite. Downloading free mods but charging for yours? Not hypocrisy. (That would be pirating paid mods but trying to charge for yours.) Entitled means thinking you deserve special treatment. Consumers who want modding to remain "pure" aren't these things, because they want that for everyone. Modders who would like to be paid are not automatically these things, as they would want these things for everyone, and they'd work in a free market, so the people would choose whether or not they want to pay for their work. If they don't, they'd lower the price, or make it free. Some consumers here, however, seem to believe that modding should always be free, and that those who want payment are greedy.

That's the real hypocrisy.

If someone makes a mod and wants to charge for it, that is their work and their prerogative. If someone doesn't want to pay for it, that is also their prerogative. So far, nobody is entitled, nobody is a hypocrite, and nobody is greedy (unless they're obviously overcharging.)

The second a consumer demands that the mods always be free, that is greed. *On the part of the consumer.* Sorry, but it most likely is. A modder could spend ten thousand hours on something and release it for free while another spends the same amount of time expecting payment. Neither are in the wrong. What's wrong is thinking one get's to dictate how another spends their own time. Paid content providers don't need your input, just like you don't need to buy their mod in the first place. They weren't demanding anything. But the consumers who shouted at them for wanting payment? They were the ones making demands, demands I would argue were born from greed. If not greed, then illogical thinking.

That's not the same as those consumers who are afraid of what paid mods could bring. It's a legitimate fear to have that quality modding might drop off if people don't have access to the utility of an open source environment. Not being able to afford all the mods you'd want is also a good fear to have. I would like the modding scene to remain free, because I like free mods. Tropical Skyrim for 0 dollars? Yes please! (Soolie pls update?) Would I pay for it? Actually, I very well might have thrown a dollar his way if I needed to do so to access it. I doubt Boris would charge $49.99 for his content, (seriously, that's such an exaggeration I'd call it fear mongering if I'd heard it from Fox News.) If that were the case, someone would come along with something similar for cheaper/free, or he'd lower the price himself once sales dropped off.

All of that isn't really my point though. In the end, if you're afraid of where this could go, say so. And if you're going to point out flaws, be sure to point out the right ones. Preferably the one's you aren't guilty of yourselves.

As for the content creators here. Don't worry about the vitriol that the loud vocal minority are throwing your way. You all have many more silent supporters (or filthy neutrals,) who actually know how to keep a level head, even if we disagree with you. I don't think you're greedy, I don't think you're hypocrites, I don't think you're entitled. The only thing I think you should do is update the Tropical Overhaul Mod.

I mean, uh. Keep doing what you're doing. Yeah. That one.
KChan wrote: Alright, a lot of people are missing some important pieces of this puzzle. We're all getting worked up over our various perspectives and conflicting ideas of what's right or wrong as far as modding is concerned, but most people aren't really stopping to think about each other.

Forget the trolls, forget the people that have unfair expectations or feel that they're deserving of everything you've got and want to have it for free.

What happened to our community? The very fact we're sitting here fuming, arguing and getting upset about this situation should very clearly demonstrate that the whole thing was/is/will be a farce. The mere presence of this system ignited a spark that burnt lines between us and separated us.

People are more than owed something in gratitude for their work, but to what extent? What's worth our money? Is what you made really worth so much? At the same time, for the other side, do you really feel that something they made is worth so little?

Those questions underlie a core problem with the idea of monetizing mods. Who's to say what you made is really worth what you want for it? Yeah, sure, Falskaar would be more than worth the cost of a hamburger, but I can't compare the cost of my next meal to the value of a digital sword that someone threw together just because they can make a few dollars off of it.

I understand that we could all very well be living under hardship, and that this modding could give you that little extra that could let you eat decent food or pay for a tank of gas. If what you made is of a sufficient quality that I feel you deserve it, I'm more than willing to drop $20 on you as a way of saying "thank you." I didn't even realize it was an OPTION until there was a mention of it in the news, and I'm sure many others didn't realize it either.

However, we're all getting caught up in the stress and the drama, and it's keeping us from remembering some of the more important people.

I guarantee you that the people so vocal in complaining in either direction aren't the ones that should be viewed as important. The vitriol spewed back and forth proves that they aren't worth a second of our attention. The ones who are important, the ones sitting back and watching what we all love burn, are often the ones who are silent during all of this.

Can you honestly say that there are none who truly appreciate what you do, or what you've done? Do you honestly feel that way? I'll say that, without all of you, Skyrim would be nothing to me. So, why do you forget those of us who really care, when faced with such criticism? I'm sure many of the people who download these mods, enjoy playing these mods, and subscribe to these mods really do appreciate what you've done.

In the end, both sides really do seem to be missing the point in all this. I would love to see you all compensated, but this isn't the way to do it. I'd have no problem paying for some of these mods, but not like this. The flaws with this system are too obvious, and the outcry that has resulted should prove that without my barely coherent rambling.
Seren4XX wrote: I think Vesuvius, Lateraliss, and KChan make some very good points about this whole system. I especially like KChan's observant opinion, but I lean mostly towards the anti-paywall points the former two have given.

Modder here, and not for paid mods any time soon. Maybe with a more honest, better-moderated system. But out of the blue like this with so many negatives as opposed to before it couldn't work. I think Beth/Valve could start off with better communication towards the modding community itself if they'll remain hellbent on getting this system out there.
Xenoshi wrote: Writers of fanfiction -do- get to sell their work. This is a fallacious stance to take.

"Welcome to Kindle Worlds, a place for you to publish fan fiction inspired by popular books, shows, movies, comics, music, and games. With Kindle Worlds, you can write new stories based on featured Worlds, engage an audience of readers, and earn royalties. Amazon Publishing has secured licenses from Warner Bros. Television Group's Alloy Entertainment for Gossip Girl, Pretty Little Liars, and The Vampire Diaries; Valiant Entertainment for Archer & Armstrong, Bloodshot, Harbinger, Shadowman, and X-O Manowar; Hugh Howey's Silo Saga; Barry Eisler's John Rain novels; Blake Crouch's Wayward Pines series; and The Foreworld Saga by Neal Stephenson, Greg Bear, Mark Teppo, Eric Bear, Joseph Brassey, Nicole Galland, and Cooper Moo. Licenses for more Worlds are on the way. "
Reddome666 wrote: I can't speak for the community, but for me the greatest fear i had with this whole debackel was the aftereffects it could have. How long before all games have this feature, how long before the devs/valve takes 90%? how long before there's an mandatory price for all workshop items? How long before free mods on free sites get taken down under copyright strikes? I dont think that anyone wants mods to turn into DLC without quality control and if its anyone that can make that happen, its Valve.
And... you're right it sucks that modders can't make any money apart from the rare donation. But i assure you, if youtubers started charging for viewing their videos, they would be out of a job.
Sein_Schatten wrote: You think this won't come to pass? A-Net is making globs of money with their Black Lion Trading Company (you can buy stuff for small change). ;) They are at 300+ employees IIRC. Be assured this was a testing ground. Feedback was given and the next iteration won't cause such a storm. ;)
Arlen1000 wrote: No - it was not as clear cut as you make it out to be. There were many different layers to this debacle. First and foremost was that the skyrim modding community was already solidly established to the point where code,resources etc etc were shared out freely to the point that almost every major mod had dependencies on others work. secondly, while I have absolutely no issue with a creator being compensated for their work, the split was atrociously unfair and the argument that "25% is better than 0%" holds absolutely no water as what you would be the precursor for is exclusivity of mods to one hosting site for a price. Basically selling your soul for a meager 25 cents on the dollar to the detriment of everyone. If this endeavor actually worked then it would spell the end of free sharing of resources and codes, the death of sites like Nexus, and the empowering of Bethesda to make broken games and still profit offf the player/mod base with no cost to them.


So again I have to ask.... How is it your place to define to me what is a fair spilt on my efforts? ( and of course I don't mean you specifically, I speaking in general)
This is a ridiculous cop out IMO, if I agree to those terms, in advance before posting content, how am I being robbed?
As I asked before, do these people using this excuse apply it everywhere else in their life?
Guess I shouldn't buy Skyrim in the first place because the actual people who designed it didn't recieve 100% of its profits, right?
Do these same people actually think the real designers of Skyrim;
The guys making the models, textures, script, source, sound, lighting, even menus were paid anywhere close to 25% of the games actual sales?
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Ashes to ashes, mods to mods..

 

These past few days have been horrible. Not because of the monetization of mods but because of what it did to us. Honestly, modders have recieved death threats. Goddamn death threats. And for what? Because you have the opportunity to buy a modification for 0.49 euro on the workshop?

Is half a euro worth killing for?

 

Is this what we've come to? I am crestfallen and you disappoint me, humanity.

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In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124, #24740139, #24740174, #24740184, #24740199, #24740234, #24740349, #24740469, #24740494, #24740509, #24740569, #24740579, #24740584, #24740694, #24740734, #24740789, #24740809, #24740814, #24740834, #24740844, #24740859, #24740899, #24740939, #24740959, #24741039, #24741074, #24741079, #24741154, #24741159, #24741164, #24741289, #24741369, #24741419, #24741429, #24741444, #24741449, #24741529, #24741644, #24741674, #24741699, #24741714, #24741744, #24741754, #24741764, #24741784, #24741804, #24741884, #24741959, #24742024, #24742104, #24742119, #24742154, #24742169, #24742194, #24742314, #24742444, #24742464, #24742489, #24742509, #24742524, #24742564, #24742579, #24742634, #24742744, #24742799, #24742804, #24742964, #24743039, #24743319, #24743439, #24743614, #24743699, #24743779, #24743799, #24743809, #24743899, #24743969, #24744239, #24744704, #24746029, #24747899, #24749729, #24750024, #24751049, #24751199, #24766859, #24767519 are all replies on the same post.


foster xbl wrote:
phantompally76 wrote: It will cull the greedy from the passionate, and you know what? That's just fine with me.

Vesuvius1745 wrote: Modding has always been a labor of love--not a way to put a Porsche in the garage. If a modder is really skilled, and wants to get paid for his or her work, then they should get a job at a game company.
Korodic wrote: You can be passionate & compensated... why can't it be both?

Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding.
foster xbl wrote: because...... I guess
OiramX5 wrote: I dont think compensated is a word valid to a almost slavery job. 25 % is just ridiculous.
Korodic wrote: To be honest I've never felt more betrayed by the community. Reading all of these comments... people who shouted "MODS SHOULD BE FREE" to the point where I lost an *option* as a mod creator in what I can and can't do with my work - MY TIME.

The entitlement users have was literally so obvious I could vomit. It's really disappointing.
foster xbl wrote: where as 0% is more than fair?

sunshinenbrick wrote: I just donated to someone, I felt I wanted to. They have a mod I have not yet played (looks good though) but I was never asked to do it.
Korodic wrote: I 100% agree the price split was not fair, but that could have been worked on.

The arguement to remove paid mods wasn't the price split so much as it was people crying "but the spirit of modding" or "it's always been free why change now" as if the sky was falling and all mods would cost $.
Vesuvius1745 wrote: Should writers of fan fiction be able to sell their work? Modding is in that same copyright-limbo state where the company looks the other way as long as people aren't trying to make a profit off of their intellectual property. Bethesda made the game and the tool you use to make the mods, and without the game those mods would be useless. Just because you enjoy doing something doesn't necessary mean you have a right to get paid for it. The enjoyment of creating mods is what motivates most people, and if you REALLY want to make a profit off of your "work", then the modding scene is not for you.
foster xbl wrote: "You can be passionate & compensated... why can't it be both?

Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding"

I could not agree more, I feel the exact same way, before I've even had time to decide weather or not I wanted to proceed with developing a paid mod, the decision was made for me.
digitaltrucker wrote: You haven't "lost an option". You have the same options you always had before now. What you've gained is an awareness of a problem that may now be addressed in a thoughtful, reasoned manner.
Korodic wrote: sunshinenbrick, it's nice that you donated to someone. Me personally, I've only ever received 1 donation despite 1000+ endorsements.

By no means did I get into modding for the $, but I am just proving the point that donations systems earnings don't equal the time you put in. I have 2,000 hours logged on the creation kit. The option to host paid mods could have really made a difference to someone like me. By no means would every mod cost $ either, but the larger ones could.

We could have tried to renegotiate the price split, but now the system is gone forever.

foster xbl wrote: "Should writers of fan fiction be able to sell their work"

This is a laughable point, the owners of said ip in this case were ok with the idea.
And furthermore, IMO if other 3rd parties are allowed to freely profit directly from their writings, then yes they should
Korodic wrote: How did mod authors not lose an option? Before we had a paid system, now we have none. That is definitely an option out the window.
sunshinenbrick wrote: I think part of the problem has been the lack of prominence of the Donate button. This has had to be done on purpose I gather as this is the legal grey area Nexus has been dancing for a while now.

Before this all happened of course :P

EDIT: This is why we should perhaps try view this as paying for modding, not necessarily for mods...
rickerhk wrote: "Modding has always been a labor of love"
@Vesuvius1745
You and others keep repeating that. But it doesn't look like you have any mods posted here. Why would you think that 'labor of love' would mean you never want to make money from it?
phantompally76 wrote: Your sense of entitlement is 1000x more alarming than that of mod users who don't feel obligated to pay for mods.

No matter how hard you work on a mod, no matter how many thousands of hours you put into it, no matter how strongly you feel about its monetization.......

I don't owe you anything.

And you don't owe me anything.

That's the author/user relationship we have enjoyed until people like you got greedy.
Korodic wrote: Except there was no legal grey area now, we were given full permission, but the way people reacted destroyed any chance of that. Exactly in the way OP stated. You may be okay with a donate button, but that's you.

I wanted the paid option should I feel something I created deserved it.

I feel like people just shoved their beliefs down my throats and I lost rights as a mod author in the process. >.>
sunshinenbrick wrote: @Korodic

But you are a fully fledged modder I gather and I commend you for it.

The problem with the particular model that was tested on us over weekend was that it made modding very expensive for new modders who maybe using completely new sdk and game engines.
foster xbl wrote: That's actually probably not the case....
let's be honest, who will pay money for something free?
Granted there are exceptions, but in truth they are exceptions.

Before this happened, my mods totaling 15,565 endorsments, have received one donation.
Think about this, out of the hundreds of thousands of downloads, 15,000 cared enough to show a sign of thanks, of those 15,000.... 1 person felt it was worth showing more.
Donations are great, and in fact far more valuable ( to me ) than a paid price, (because it wasn't required) but overall a donation system will not be widely used.
Vesuvius1745 wrote: For those of you who thought you could get rich off of peddling your amateur mods on Valve, I have bad news for you: you would have never seen a cent. Your "payment" would have been in store credit. Even the most popular mods on the Nexus, minutes after being put on Valve, were on various torrent sites. The bottom line is people won't pay for mods in significant enough numbers to make it worthwhile.

You'll have better luck putting mods on the Nexus along with the donation button. If you get enough downloads, and people like your mod, you'll make much more than any store credit on valve (You get about 95% of the donation compared to 25% of the price on valve paid in store credit).

Personally, I think if your motivation is to make money, your mods probably will be rather shitty. The best mods are those done by people whose ONLY motivation is the joy of doing it. If you insist on getting paid, then again, you should do something else as the modding scene is not /that/.
flyingtiger16 wrote: @Korodic

IN your file list it only shows one mod, which mods exactly have thousands of people up-voted? I'm not trying to attack you here merely curious as to your modding experience...I for one have none and I appreciate the work of the community.
Korodic wrote: I've hidden all of my mods for the time being. I won't be coming back to the nexus for a long time (if ever) or until I feel otherwise. Too many people (who have never even made a single mod) feel entitled to the mods that we mod authors make.

It's ridiculous. I don't owe any of you anything, especially when all of the stuff I've provided up until this point is completely free. We should be supported & celebrated. Instead we were called greedy and told to "go get a real job."

People should have fought to get us a better price split instead of fighting the idea of paid mods themselves.

Whatever, guess I will go invest my time elsewhere. Any work I make from now on will be private.

Bye I guess.

-nlm (-.-) mln-
foster xbl wrote: "Your sense of entitlement is 1000x more alarming than that of mod users who don't feel obligated to pay for mods."

And no-one ever had to pay. It was a choice, do you have to buy every DLC for every game?
Vesuvius1745 wrote: Oh, and to the guy who made the backhanded insult about me not having any mods up--I haven't modded for Skyrim, but I have modded for years on Morrowind and other games. But none of that matters because even non-modders are allowed to have an opinion on this for obvious reasons.
sovs wrote: Why can't we have a optionable subscription based model on Nexus added to the premium services ?

Then you can truly see who has donated and not, the majority will never donate a dime as it stands now.

sunshinenbrick wrote: Isn't this about a sense of morality, which is what a community brings? Did people not see how quickly mods were ripped off and then flooded into piratebay? How has this been minimised in the past? By people looking out for each other and respecting each others work. I know it may not be a perfect system, and this weekend has shown there are things we can learn from, but it is probably one of the most creative and respectful gaming communities in the world.
foster xbl wrote: It doesn't matter how many mods he has made, the point is his point of view should've mattered.


Vesuvius1745 wrote: Korodic, you're a hypocrite, and I'll explain why: I will wager dollars to donuts you have used other people's FREE mods. You probably also dissected those mods to teach yourself how to mod, and you've also probably "borrowed" code or other resources from other people's work. That is the nature of open source. And now you want to take your marbles and go home because you can't peddle stuff on Valve that you only could have created by standing on the shoulders of others. Well don't let the door hit your ass on the way out (and you might also want to delete every free mod you are using as well).
rickerhk wrote: @phantompally76
So you are saying my sense of entitlement is 1000x more alarming than yours?
I have thousands of hours making mods.
@phantompally76, Vesuvius1745
Never mind. I don't know why I'm wasting my time on trolls. Carry on.
flyingtiger16 wrote: As a person who has admittedly been more excited to try out the mod rather then support the author post download, I feel I owe the modding community an apology. A fair question though, If a financially challenged individual enjoys the hard work and labors of love that go into making his gaming experience that much more rich (to the point where bethesda games are only purchased because of the great modding community). Should he be excluded from that community because tat person cannot afford to pay 2.99 for the over 150+ mods they have on an average load list?
flyingtiger16 wrote: @ foster

Your one hundred percent correct, I was over zealous and jumped the gun a bit there. unfortunately everyone who weighs in on this matter declares themselves a modder.

@ Korodic

apologies
phantompally76 wrote: Here's another thought.

If you want to get more donations for your mods, perhaps you need to step up your game and actually make mods that are worth donating for.

I appreciate your talent. But I'm not paying for an apple retexture, or an unsupported mod full of bugs, or a mod that's still in development, or a mod that overreaches the parameters of the game engine and corrupts saves with bloat.

And I'm certainly not paying for mods from self-entitled whiners who somehow think I owe them a living. I owe you nothing. And you know what? I don't have to use your mods even if they're free, either.

so get. off. your. high. horse.
foster xbl wrote: Nock to Tip
True Bound armors
Knocked up
Fat Bastards
Fully animated meals and potions
Baby Mommas

None of these are apple retextures, and if they're not worth your time
feel free to skip, but you should not be allowed to tell others it's not worth theres
WarfighterShaun wrote: You could argue it is equally as greedy for people wanting these mods always for free. In fact it is not even equal. The big mods like Isoku's, Chesko's and the like still had their current versions on the nexus for free which were awesome mods, now just because they then released new "paid" versions in which they hoped to get some investment from it. Maybe they thought it would allow them to mod for a living, allowing them to make bigger better mods in the future. Truth of the matter is they have already given a lot to the community and thus they are way less greedy than the lot of you who are accusing them of being so and outright saying you will not support the monetization of quality mods.

Simply put if people do not want to pay for mods that is fine, do not get the paid versions, however then trying to make the authors look bad just because their new version is not free is downright stupid and even more greedy.

Phantompally you are right in that with free mods, modders don't owe you anything however I would say users owe the modder appreciation for even the fact they chose to share it even if you don't like it.

That is my take on it, hate me if you will.
Smith099 wrote: The modders getting "profits" from their work on the Steam Workshop were never going to be able to make a real living off of this.

From everything I heard on various sites about the pay system it worked as follows:
Modder sets price for mod.
Valve gets 30% of money from each sale. (Minus 1%-5% that go to "Service Providers." )
ZeniMaxMedia/BethSoft gets remaining 70% and cuts modder 25% of that.
Modder sees money only after their cut reaches $100.

A part time job at the local burger joint is going to pay more in a week than any modder was going to see from any of those mods in two months.

This was NOT a way to help modders make a profit, this was a way to help Valve and BethSoft make a profit. And THAT is the problem.
Smith099 wrote: @rickerhk
And maybe you should check sites like Oblivion Nexus and Morrowind Nexus, not just Skyrim Nexus.
foster xbl wrote: @WarfighterShaun
exactly, these guys gave big time, and were ripped to pieces by the very community they gave so much to
jet4571 wrote: So I get shafted when parts of the 300 or so models in my building kit resource gets put up in a house mod on Steam and I see no money from the sale. Is that fair? Or I sell the kit and they make a hundred houses in separate mods and make bank off each one while I made enough to buy a beer. Is that fair? Just so you can make indentured servant wages even though it is plain and simply a bad deal for the whole community. Yeah I guess calling Valve and Bethesda out on their bull is a mistake if you do not care about everyone else.
foster xbl wrote: @jet4571
I can see your point as a resource author, but tell me this, didn't you make said resources
for others to use?
jfisha wrote: Korodic,

Holy hell, man. Did the nails hurt when you were hanging on the cross?

Paid mod scene is not going away. I have a feeling it's only been delayed until the next Bethesda game comes out. No one is telling you you have to give your mods away for free. You can: 1. Not make any mods or 2. Host them on your own web page and charge for them.

I don't like the idea of paid mods, but I could care less if any modders went to steam. I planned on showing my disapproval basically only by not buying mods on steam.

Calm down, man, for the love of God
phantompally76 wrote: "Nock to Tip
True Bound armors
Knocked up
Fat Bastards
Fully animated meals and potions
Baby Mommas

None of these are apple retextures, and if they're not worth your time
feel free to skip, but you should not be allowed to tell others it's not worth theres"

I never said they weren't worth my time, or anyone else's.

But they're absolutely NOT worth my money.

I'm sorry if that hurts your feelings. I fully realize you think you're a unique snowflake and that you deserve recognition. But you're confusing recognition with monetary compensation. You have recognition. That's all you're getting from me.

And if that isn't good enough for you....to quote Benjamin Franklin......"Tough".
Vesuvius1745 wrote: @War Chesko and the others created those mods without expecting to get paid for them. Same with Foster. If the money thing is such a problem, why did they create those mods and offer them on the Nexus if they knew they wouldn't get paid for them? People have been creating great mods for years without any monetary incentive.

But you know what? Modders DO get paid. They get paid in the form of all the other mods in the modding community. These modders have enjoyed mods others have put up for free, and in many cases were inspired by them to mod themselves, or to dissect those mods to learn, and even "borrow" code or resources from other people's work. And this is all fine. Sharing is what happens when you have an "open source" community.

But frankly, modders now whining about how they aren't getting paid reeks of greed and selfishness--especially since they themselves have benefited as much as everyone else from the body of work that has been introduced into the community for free.
Brasscatcher wrote: I'll keep saying it, as long as this is the part you all want to cling to. Modding: "Entitled", " deserves", "work" none of these terms apply. Nobody here is entitled to diddly. That goes for content creators as well as just users. Nobody deserves anything, except to have a place in the community where they can play without being abused. This isn't "work" because nobody hired you. You want a paycheck? Get a job. You want modeling/voice acting/scripting/whatever to be your job? Take your portfolio and shop it to devs. license an engine and make a game. Is modding too much effort or occupying too much time that it's cutting in to your lifestyle? STOP. That's unhealthy. If you go, we'll miss you, but we'll survive. There will be more creators, more users coming up behind you who could use the sunshine made in your absence to potentially flourish. If they too outgrow the modding scene, they'll be missed too, and so on.

Entitlement is such a childish, disgusting concept. No wonder it was easy for bethsoft and valve to fleece you people! Yeesh!
OiramX5 wrote: Kodoric and Foster Xbl

I understand your point of view, but I really dont agree in slavery labor for Bethesda and Valve. You and other modders just will turn in developers of DLC's of low costs to them, dont you see that?

You have spent hundreds of hours modding, but answer me this, you was waiting money for that? Or just having fun making mods?

A lot of modders do AWESOME mods and should receive some money of that, I agree, but paid mods system is never gonna work (For a lot of reasons), we just see that this last days, we lost much (Modders and mods, like yours, and was really good mods).

I think is for the best this, will spare much trouble and headache for everyone, and I really dont wanna risk another "Horse Armor" incident.
uglykidcid wrote: Foster I agree with you. If you listen to both Chesko and Isoku there is a barrier between modding as a hobby and modding at the next level. Time is money and one can only put so much time into any project without losing money. Many modders are already at the point of quitting because they have gone as far as they will go for a hobbie. The community's premature overreaction has pushed many good modders away. As you say it's a wake up call. I spend a good 40 hours a week modding and have been modding for a decade but I share very little because to be honest the aggravation of support is not worth my time.
foster xbl wrote: No mod i released was ever created with money in mind, period this is true.
which is also why I stated my mods would remain free here, and on steam too.
However I was considering the possibility of adding new mods to the workshop which were intended as pay mods from the get go. Once the option was available, how is it not my right to purse it if choose?
BlueCorvid wrote: "Modding has always been a labor of love--not a way to put a Porsche in the garage."

You think modders are after a PORSCHE? You know what people are after when they start asking people to pay for work they've done? Yeah, sometimes they want help making a big purchase -- a new tablet or a new PC, maybe a new game they really want but aren't really comfortable spending the money on -- but usually they just want to buy a burger, or a beer, or put a tank of gas in their car, or feed their cat.

Furthermore: I keep seeing things like, "If modders charge money for their mods, then players with no money won't be able to use those mods!" Do you think players are the only ones with no money? I don't know where you live, but it's gotten pretty tough around here the last few years. If you can't afford things, I get that. Man, I GET it. I've got pennies in my checking account. I get it. Here's the thing though: we are not entitled to free stuff, and content creators ARE entitled to ASK FOR compensation for their work.

There will always, ALWAYS, be wonderful people who make free stuff for the good of the community -- people with the means and passion to say, "No, it's fine, I don't need anything back." These acts are noble and charitable, and as a person who can't afford to buy content, I appreciate it with everything I have.

While I wasn't particularly happy with the way Bethesda et al sprang this on the community and the way it was implemented, I think the reactions of community members speak rather more volumes more about THEIR greed than that of either Bethesda or modders. In this world we live in, where money is quite literally life, you cannot with good conscience say that people don't deserve to be compensated for their time or their intellectual property.

There is this weird misconception going on that it's "modder who does it for the love of the game and would never take compensation just on principle" versus "modder who doesn't love anything but really wants to get rich and is holding his modding skills hostage." The truth is really more like "modder who loves the game" versus "modder who also loves the game, but needs gas money." For that matter, Bethesda itself is not some giant faceless behemoth just devouring cash like a woodchipper -- it has workers and game developers that all need to be paid -- again, mostly just people who just want to be able to buy a burger or a beer, or put a tank of gas in their car, or feed their cat.

I am a person of little means, to be honest. I don't want to pay for mods. I can't afford to pay for mods. But I am also a content creator -- not a modder, obviously, but an artist -- and the little money I have in my bank account is due entirely to people who were willing to pay me for my services. That money feeds my cat, it bought my mother a birthday gift, sometimes it buys me a burger.

When people refuse to pay content creators, content creators who can't afford to work for free either stop creating content or starve.

Should CREATING or CONSUMING content be the luxury? Those are the only options.
sunshinenbrick wrote: @OiramX5

This is so true, for many of us who are seriously into our hobbies this is about the future of modding (with Bethesda games at least) and the dicey area of their developers free loading their work on to the modding community, For a fraction of the cost. Then when people complain things don't work they have a scapegoat.

I want as much of the money I pay for a mod to go to the person/s who created it.
foster xbl wrote: "I never said they weren't worth my time, or anyone else's.

But they're absolutely NOT worth my money."

this says it all.
WarfighterShaun wrote: Foster it is completely your right. It does not make you look any less noble or whatever unless of course it happened to be buggy and you refused to support it but I am pretty sure you would not do that :P.
foster xbl wrote: Edit: double post-sorry
fftfan wrote: @jfisha
"Paid mod scene is not going away. I have a feeling it's only been delayed until the next Bethesda game comes out. No one is telling you you have to give your mods away for free. You can: 1. Not make any mods or 2. Host them on your own web page and charge for them.

I don't like the idea of paid mods, but I could care less if any modders went to steam. I planned on showing my disapproval basically only by not buying mods on steam.

Calm down, man, for the love of God"

I hope not, though I think it's a good sign they were so fast to remove the system. And that they even refunded everybody who bought mods from it. Bethesda/Valve could easily have just waited a number of months before considering removing the Paid option and/or not refunded anyone.

IF they do actually bring it back for TES VI/FO4, I simply won't be buying the game. I oppose micro-transactions on principle. I'm a huge fan of Elder Scrolls & Fallout but I was and still am willing to say goodbye to both if the Paid Workshop returns.
Shadow_Dragyn wrote: Yeah, I'm certainly done releasing mods. This is ridiculous.
I don't know if I'll even remove the ones I already have out or not... Over the course of a single week, the community I once loved became something I despise more than anything.
OiramX5 wrote: Foster

Well, from where I standing, you removed your content of nexus (Steam I really dont like much) so is contradictory what you are saying about keep them here.

I agree, you have the right of want that (You really want that 25% dont ya?), and I also have the right of disagree with that kind business, we are democratic creatures (Or least try most of time) and if the major part of community (even modders) dont agree with that so be it, is the will of majority.

I recognize your work (Really like your mods, sad you remove they), agree about some modders should receive for the AWESOME work, but unfortunately the system of paid mods never gonna work. Is better that way.
Thaiauxn wrote: @phantompally76, Vesuvius1745
RickerHK has put more of his life hours into making my mod than anyone else. We're talking YEARS; and he offered his help out out of the blue one day with no strings attached. I tried to pay him once. He told me to keep my money, and did it anyway, and at a quality that can't be beat. Do you know what it takes to make a sacrifice like that? What kind of dedication it shows? Dude has put his free time and health on the line for us since 2012. I've never met him, but I'd die for that guy.

RickerHK is irreplaceable to me. I can't say the same for you. You have a right to post on these forum. I have the right to make you think twice about coming back.

Don't cross my people.
phantompally76 wrote: Yes, it does. It may have sailed WAY over your head, but it does.

Bottom line, you're blocked, and I'll never download, test, endorse, or even SEE any of your mods ever again.

We done?

foster xbl wrote: "Yeah, I'm certainly done releasing mods. This is ridiculous.
I don't know if I'll even remove the ones I already have out or not... Over the course of a single week, the community I once loved became something I despise more than anything. "


I do wonder how may other authors, myself included have removed, (or in my case hidden their mods, until they make a final decision) because of this backlash
Korodic wrote: jfisha haha, I hope it can one day come back. Hopefully better explained, fair %, and in a more planned way. I'm not dying over here. I'm currently in the process of a new and improved arena mod. I'm just debating whether or not I feel like sharing. You can't tell me you don't see it (the sense of entitlement) in these comment threads?

On Facebook people were far less civil and far worse.

Vesuvius1745 - Thank you for pointing out what a hypocrite I am (without any evidence to your claim).
Vesuvius1745 wrote: "When people refuse to pay content creators, content creators who can't afford to work for free either stop creating content or starve."

Modders have been modding for over a decade without getting paid a single cent. There are some wonderful, professional mods that have been given to the community for free (Wyrmstooth, Perkus etc.) I used to mod for Morrowind. Modders do it as a hobby, in our free time, like painting, or planting award-winning roses, or *insert hobby here*. If what you said was correct, this site would never have existed.

But it does. Modders will come and go for whatever reasons, but there will always be new modders to take their places, and there will always be people who have used and enjoyed mods from the community who are willing to give something back to that same community in the form of their own creations. That is the nature of this. I made some decent mods back in the day, but I don't think of it as giving my stuff away for free--I have downloaded and enjoyed mods other people have uploaded. This is the thing some people just can't comprehend about an "open source" community like the modding scene.
MoonSpot wrote: After reading bethesda's blog and seeing the numbers that they posted, I'm feeling like an even bigger pile of poo than I did before.
I hope that they try again on much better footing. They said that they're flexible with their share based on the numbers and community. So I'm more inclined to think of this a step one, rather than square one.
If the cuts and prices can get to a point that this worldwide and diverse community can shoulder while remaining inclusive, then I'm all for it. Like the idea, did not at all care for how it was done...thus far, on the steam workshop.
Vesuvius1745 wrote: @Korodic I thought it was clear, but let me spell it out for you:

By whining about not being able to sell your mods when you have used the free mods of other people for years (and probably used the work of others in one way or another for your own mods), makes you a hypocrite.
foster xbl wrote: @OiramX5

My mods have not been removed, they were hidden until I think on the matter some more.
Ventry wrote: @foster xbl

Doesn't what happened give you a clear indication of what the public are willing/not willing to accept in regards to modding?

If you are modding for the money then you have made an error in judgement.

Modding was humming along just swimmingly until money was introduced.
Now look where we are.
Vesuvius1745 wrote: Oh, and Korodic, if you you donate $1.99 to every author of every mod you are using in your Skyrim game right now, I will apologize for calling you a hypocrite.
foster xbl wrote: "@Korodic I thought it was clear, but let me spell it out for you:

By whining about not being able to sell your mods when you have used the free mods of other people for years (and probably used the work of others in one way or another for your own mods), makes you a hypocrite."


Another foolish point of view..... by this reasoning anyone who writes a book and sells it is a hypocrite for "standing on the shoulders' of the person to taught them to read, right?
Korodic wrote: @OiramX5 I don't agree with the current system and would not have used it in its current state. I only wanted it to be adjusted. But that's only half of the problem.

The other half is the people trying to deny us an option OFFICIALLY given to us because they feel modding should be free (regardless of what anyone else may think). This ideology is even present within this thread.
jet4571 wrote: @foster xbl
For free non paid mods. I did not make them so somebody could make a profit. If I made them so someone could make a profit they would be on TurboSquid with the rest of my models I am selling.

I made them so people can make houses that are not the exact same as any other farmhouse and furnish them with a complete set of furniture. To give away for free so players can have a new and unique home.

Another reason they are here and not at TurboSquid is so I can get some pleasure seeing them used and how they are used.
foster xbl wrote: "Doesn't what happened give you a clear indication of what the public are willing/not willing to accept in regards to modding?"

the same things were said from day one (and still are) of DLC, and like it
or not, Dlc has been fully accepted and become the new norm.
Vesuvius1745 wrote: Foster "My mods have been removed"

It is your right to take your marbles and run home, but if you would like to prove this isn't just a temper tantrum, and you want to stand by your convictions, then you should delete every free mod you have, and every resource you have benefited from which was provided to the community for free (such as SKSE, ENB etc.).
jfisha wrote: Why are people making this a mod user vs. mod author fight? What about all the mod authors of very popular mods who flat out refuse to take money? Where do these men and women fit into your idea of why paid modding might not be a great idea?
Korodic wrote: @Vesuvius1745

What exactly are you trying to prove? Nothing you are saying makes any sense nor could it ever since you don't know me nor what went into making my mods or how I did it.

If I used someone else's mod within my own I received consent. I also did not donate $2 to every single author either. Why should I have to? Did you? I gave proper credit where it was do.

I never stated I would sell the mods where I included someone else's work either. So there is nothing hypocritical here. Just because I wouldn't mind having paid mods doesn't mean I don't like free stuff or have used it. If those authors wanted to charge $ I'd be okay with that, I may even buy it because I liked it.

I want paid mods to be an option for me in the future whether you like it or not. "Modders may come and go" is a poor excuse to try to take away their RIGHT given to them by Bethesda.
WarfighterShaun wrote: And those who want to keep mods free can do. If I ever make mods they will most likely be available to the public for free. However I do not see why paid mods cannot co exist as long as the proper quality control and "rights" of what is used in said mod are in place first. It is not immoral or anything to release something for money.
Sepherose wrote: I agree with the sentiment that mods are a labor of love, and I have mods up on a few of the Nexus sites. I feel that a straight up gouge like Valve/Bethesda were doing was horribly thought out. I feel that yes, mods should always be free, but there should have always been the option to donate to a mod author.

Sure, down the line maybe they can handle this in a more tactful way. Here's one suggestion on it: Give thorough, organized tutorials on every aspect on their next mod SDK for whatever game they release next, to avoid the overly competitive attitude that could arise from authors that figure something out before everyone else, leading to them not being willing to help others. That is a pretty common practice whenever you mix money in with something, mitigating that possibility would be a great first step

Second, they would give the modders 50%, rather than 25%. The 25% figure was laughable.

Personally? I'm not going to monetize any of my mods. Open up the possibility to donate in some fashion? Sure. Hide my stuff behind a paywall no matter how cheap? Nope, not happening.
foster xbl wrote: you've misread my post first of all, try again

second I don't see your point at all, we're not having this talk over free mods, are we?
third, I can't do that, because I don't currently have any mods I play with.....see the majority of my time in skyrim is spent creating mods, not playing it.

700 hours Skyrim
1500+ hours creation kit
phantompally76 wrote: Do you want a cookie?

NO ONE made you spend that much time playing a game. NO ONE.

You are NOT entitled to money just because you sit in front of a computer altering values in Bethesda's Creation Kit all day.

Am I getting through to you at all?
Deathtoheaven731 wrote: "It will cull the greedy from the passionate, and you know what? That's just fine with me."

Amen! Modding is an altruistic endeavor, not self-enrichment.
Ventry wrote: @foster

and I applaud you.

do it for love or not at all.
This is how it was before "filthy lucre" was introduced.

Can you see the damage it did?
WarfighterShaun wrote: Of course the people who release paid mods are not entitled to your money based on something they chose to do. But likewise you are not entitled to their mods.
sunshinenbrick wrote: Is it not part of the issue that it is the forcing of money sucking financial structures that people are so aggressive with each other? The money we have is devaluing by the second and yet we have a net of more money sucking financial structures being thrown upon us.

Would you support a paywall system here on the Nexus? The only reason there cannot be one is because Bethesda forbids it and they would be after the lot of us like a pack of wolves. Perhaps people forgot that the moment you uploaded mods to Steam you ceased any IP copyright you had over them.

This is what I was fighting for the past couple of days. What is to say further down the line User Generated Content providers would not be hit by hidden costs?
fgambler wrote: Well who's a modder and/or grown person should expect all this mess. It's the internet after all. It's a mean and volatile place.
foster xbl wrote: @phantompally76

you got through to me with your very first post trust me

now let me try one last time to get through to you.

The past is not up for debate, I chose to spend that time providing users (such as yourself) with free, content, which I then supported for months after its release. None of this is my problem, I knew there was no money in it, and accepted this fully.
We are talking about now.....with the owners of this IP deciding they would allow content for profit to be available from this point on. At this point I and every author have every right to pursue this option. But the very community we have given to freely and willing, stood up and firm and proudly said

File distribution sites, you're allowed to profit from mods
YouTube authors, you're allowed to profit from mods
Bethesda, you're allowed to profit from mods
Valve, you're allowed to profit from mods

Mod authors.....um, no you're NOT allowed to profit from your work.




OiramX5 wrote: Foster

Think fondly about return your mods, they are good ;)

Kodoric

Yeah, they should revised really carefully, maybe could work a next time? Or dont, who knows, this is delicate matter (Money), so always gonna be hard to make a deal with community.

But, for you two, dont take wrong what I gonna say, but hidden your files, you are doing that just because you are angry about this, but, if you two really make that mods with no intention of receive any money so this is just childish act (Not everyone is against you, some support the idea of help modders, but was badly executed by valve and bethesda). The correct is discontinued the updates of mods and dont produce anymore. But is yours mods, you have to do what think is right.
phantompally76 wrote: "Of course the people who release paid mods are not entitled to your money based on something they chose to do. But likewise you are not entitled to their mods. "

I agree 100%.

I will only add, once again, that Skyrim won Game of the Year on three different platforms without mods at all, and that mods are greatly appreciated, but not required.
Sithalos wrote: "It will cull the greedy from the passionate, and you know what? That's just fine with me."

Amen.

Lateraliss wrote: I find it really strange that not once in the several years that I've been a part of the modding community have I ever seen anyone vocally declare that they want to be compensated for their work on modding. Steam creates a failed paid workshop, and now some modders say they just can't afford to mod anymore, and that they might just stop since they can't get paid. Well I'm sorry to hear that, sometimes real life gets in the way of a hobby, and there's no choice but to stop doing that hobby.

Most likely people will be sad to see you go, but there will be other mod creators who will still enjoy creating mods for the sake of the enjoyment of it to take up the slack. The community will continue on as it has for a long time.
WarfighterShaun wrote: I guess because the payment was and still is the appreciation they get from the community and also that until now unless being donated to could not actually ask for money for a mod unless the dev's of the game say they can.
jfisha wrote: Foster

File distribution sites, you're allowed to profit from mods

True, but how much has Nexus charged you to host your mods? I'm guessing 0 dollars? There's a significant amount of money that goes into making sure your mods have the ability to be downloaded by millions without any cost to the mod author.

YouTube authors, you're allowed to profit from mods

This is also true, but that profit doesn't come from the user of the content.

Bethesda, you're allowed to profit from mods

Ummm... they made the game?


Valve, you're allowed to profit from mods

Much like my first point, there's a significant amount of upkeep and money that comes to making sure your file can be downloaded by millions with 0 cost to you.

Even after this, I want to remind you, that I don't care if you make money off your mods. A lot of us don't. We have other concerns then just the little amount you'll make off your mods. For a lot of people, their main concern is the little amount you'll make off your mods. :P
Vesuvius1745 wrote: The two modders in this discussion aren't getting it: both of you have benefited from free mods that have been provided to the community for free. Both of you have benefited from resources that have been generously given to the community for free (SKSE, ENB--these resources created by actual programmers who spent WAY more time and skill on these third-party utilities than is required for a mere game mod). Both of you have benefited from Dark0ne running this site, and hosting those mods you have downloaded, and the work of countless others. And neither of you would have been able to create any mods at all if it weren't for all the others mentioned here, and those before you who have given their time and effort to the community for free.

So now you want to stand on the shoulders of all these people who have contributed their time and skill for free, and make a profit off of that. You don't seem to understand why that is a problem, so let me put it another way:

Would you still be playing Skyrim if it weren't for mods? Most people I know would have quit a long time ago. Now ask yourself this: would you have paid $1.99 for every mod you have ever used? For some people that number can get into the hundreds. For most people, that answer is no. Most gamers can't afford $60 for a game, $40 for the expansions, and then $500 for mods. We rely on our community to provide content for EACH OTHER to keep the game alive and interesting. If the brilliant programmer who does the ENB development decided to charge $49.99 for it (and it totally would be worth it for all the work he has put into it), the authors of SKSE wanted $19.99 (again, they totally deserve that and more), and all the mods and everything else, most people wouldn't be able to afford it, and it would KILL the modding scene.

If creating mods takes up so much of your time and effort, then stop. You don't have to do it. It is appreciated, but if you want to make a profit, this is not the scene for you.
Lateraliss wrote: So these modders, who had no hope of ever getting paid for their work continued on regardless? Apparently they modded for other reasons than the hope of making money off of it. Suddenly the chance to get paid temporarily shows up and disappears, and now they've lost the passion for modding. Apparently the possible prospect of money, and then losing that prospect was stronger than their enjoyment from modding if this is the point in which they decide they no longer want to mod.

foster xbl wrote: @jfisha

I fully understand the points you made
and I actually stated all of this elsewhere days ago,
these people are absolutely entitled to their profits
anonownsyou wrote: I'll just repost this because it warrants repeating.

No rational, sane, intelligent and critically-thinking person could justify being 'against paid mods altogether' without admitting flat-out that they believe modders don't deserve to be paid for their hard work.

Dark0ne isn't among the legions of cretins coming out of the woodwork demonizing hard-working people for trying to get a little something back. Anything they do manage to make (not just considering modder's sad 25) won't even approach the level of effort and commitment many of them have put into scripting, texturing, voice acting, writing, building and rebuilding, the 3am hotfixes for impatient crybabies, and on and on their work for you goes. Yet here the nay-sayers stand screaming "I DESERVE FREE STUFF, AND I EXPECT YOU TO PRODUCE IT WITHOUT COMPLAINT".

The notion that mods (many of which have development hours in the 1000+ area and smack of professional quality) are of less value than other pieces of work that nobody questions paying for, simply by virtue of them being mods, is totally and utterly asinine, and despicably disrespectful to the mod authors that produce them.

Saying you're against paid mods in principle is equivalent to saying to modders "you don't deserve compensation for hours of toil for my benefit, now get back to work, and don't forget to fix that navmesh this time, that's a good boy".

Modders work damn hard, and anyone saying that they don't deserve anything for that work is just slapping them in the face.

That they happily and readily produce that work at personal cost to themselves, sometimes a significant one, for the same people who would tell them that they don't deserve any tangible reward for it (while still mass-consuming said work), is a testament to their character and patience, their love and appreciation for their hobby and the few people genuinely capable of appreciating it, and the value of the Nexus itself, even if it reflects poorly on users that obviously take free mods for granted.

Who's really greedy, the content-creators (modders deserve the title) who want a little something for their work, or the people who think they ought to be able to enjoy that work for free? Why is this even a discussion?
WarfighterShaun wrote: Honestly my worry at the moment is those modders or to be modders who look at how certain elements of the community are behaving regarding entitlement to mods or indeed modders entitlement to praise or whatever who may or may not not release their mods or continue simply because they are put off by the attitude of some people. While in the greater scheme of things this is not going to have much effect it does mean that the public could be short a few great mods or that said mods are only given to a select few people.
Robok wrote: Well the original example is bad, but how far do you think Skyrim modding would have come if SKSE was originally released as a paid mod? Or SkyUI, or one of the hundreds of modder resources we have on the Nexus?

Look, you want the option to make money, I think anyone that doesn't support modders in that regard is being selfish and greedy, but you have to consider the circumstance and what got us here, even you must realize that introducing a paywall at such a time will split the community and create a copyrights nightmare, that is _not_ how you go about supporting modders, I'm not even sure how I'd go about introducing another model, but I know for certain introducing a paywall at this time is the wrong choice.

For now we have to trust in the Nexus and their ability to push the Donate button into visibility, I for one didn't even know the option existed until someone pointed it out in one of Dark0ne's posts.
Maruun wrote: Moneytising mods, from the ground up is nothing compared in trying to moneytise a establish mod community of a game.

Everbody forgets that until now the entire modding of Fallout3/ES was a creating, sharing learning in a open source enviorment.

If you throw money into it its over. IF they start monetizing mods with Fallout 4 from the start, i think the problems would be less, atleast between modders, but dont expect any miracles.

And the "Turn on the community" you are talking about modders that pulled free mods and asked for money behind a paywall for updates.
MoonSpot wrote: Not that it's any condolence. But the majority of what I've seen are people that didn't think 70%-75% for beth and valve was cool at all. But I'm mostly looking at tech sites and not steam comments.
Psijonica wrote: The fight is not over! They have been planning this for 3 years. The was a test phase to see out reaction. It is not just free mods we were fighting for... it was the right to mod for free too.

Modding will never be the same. They will not release a CS/CK for FO4. You will have to pay to use it like Mircrosoft and their Office suite online. The next battle is coming and I hope to see you people fight for Fallout as you fought for Skyrim.

Right now we need to forgive the modders who sold out and we need to stop harassing them. Trolling is wrong. And we as a community have to try and stop that. But remember not to troll the trolls. that accomplished nothing. They are just a reflection of our anger.

Remember, you don't run a corporation without long term plans. Like a war, this was just a small skirmish. The are well organized but many modders who have fought for free mods, some of the biggest name from all the way back to Morrowind are organizing.

The war is not over. They will not release a full CK for Fallout 4 and if we want our children to have what we have enjoyed then when you read about what is being organized I hope you will support us.

Free modding 4-ever.
WarfighterShaun wrote: Robok Agreed

Unless there is some confusion I am just debating paying for mods in general not just Skyrim mods. Skyrim should really have been left alone as it has been out for years and years.

In general topic however, everything created is somewhat based off of something else so that topic is kind of a slippery slope to use in a debate.
BadYeti wrote: It saddens me to see this bridge burning by mod authors even in the aftermath. The monetizing is gone but the well is already poisoned. :(
EnaiSiaion wrote: When mod authors are allowed to profit from their work, people will mod ONLY for money.

Have you looked at your phone's app store lately? The Porkshop was meant to be exactly this model. Given the "quality" of the first wave of mods, which were all Jim f*#@ing Sterling Son level bad except for SkyUI, it is not a stretch to see a future where anyone actually attempting to use the system for its intended purpose and offer advanced mods would get drowned in a deluge of s#*! designed to make precisely $400.
Lateraliss wrote: Warfighter, it's already been like that for years. There are modders who removed their mods from Nexus because of conflicts with the community. There have been modders that removed their mods from Nexus because people weren't worshiping them enough. It's an endless cycle. The point is there is always someone else that comes along and makes a great mod that replaces what we lost.

My belief if once a person decides that money is more important than the hobby, they focus instead on what can make them the most money instead of what would make the best quality, and that's what will end up destroying the modding community. Hundreds of low quality paid mods coming out like an assembly line. Why work on one huge mod that will get you 5 bucks when you can create 100 retextures in the same amount of time and sell them for 99 cents each.
Vesuvius1745 wrote: It looks like you don't understand my position, and I don't understand yours, so I will bow out of this discussion as I don't think anything productive will come out of it.

I will parrot the sentiment of another poster, that at least one good thing will come out of this mess: it will cull the modding community of certain types of individuals. And as history has shown, when one modder leaves, it doesn't take long for another to take their place.

Having said that, you should be thanked for what you have given to the community thus far, and I wish you well in your future endeavors.
jfisha wrote: @foster xbl

I guess that's where we're getting off track then. You're allowed to profit with your mod, I don't care.

However, I think you're complaining about this on the wrong forum. Steam is where all the death threats and really bad vitriol was coming from. Sure, there's been some here but for the most part, it's been cordial. Hell, look at Chesko's Frostfall comments. It's an over whelming amount of support.

What's confusing me is why are you on a site that has repeatedly stated it will never charge for mods and is committed to making sure the mods here remain free, complaining about why you can't charge for mods? We're all friends here and all, but I just don't get it. Go after those little bastards on Steam
Inky84 wrote: i dont know about the other people but jfisha is right.. i have no problem paying or donating to YOU but the way valve and beth set it up. you would prolly not see a dime. 25% is outrageous. plus the fact that your mods would just end up on pirates bay makes it more likely. i think that if nexus made a wallet similar to steam. (reason for this is cause i have a life too and i cant go to my paypal everytime and wonder/be worried if i can donate every time i like a mod.) that said.. i also think that donate button should also be in a better place both on nexus and steam. that way when they see it..it gives them a sense of morality.

just a thought =)
sunshinenbrick wrote: Developers will sell just the sdk on its own before long then say, make your your own goddam games! Ha :)
foster xbl wrote: @jfisha

I'm going after no-one.
I'm here because this is where I post my content
(I have some items on steam, but always with a direct link to the updated version here on the nexus, and even then only like 11 of my mods were posted there)
I couldn't care less about the children on the steam community,
This is where a posted my work
This is where I read the uproar over paid mods
This is where I read the attacks on authors
This is where I read the praise for the program being shut down
This is where I wanted to post my views
sunshinenbrick wrote: There has been a lot of praise for author's as well.

EDIT: Might I add that a lot of the other parts of the community have been more or less forgotten about. Debugging, Moderating, Testing, Troubleshooting, Programming, 3d Modelling, Boris (he is in a class of his own), All the other tool makers and "external" content creators that contribute their work.

Kudos to you all.
jfisha wrote: @foster xbl

I'm not trying to shew you away. I guess we're just reading different mod authors comments.

This was a small battle between two ways of thinking. Your side lost, for now, but what I'm just trying to reiterate to you is that some of us... scratch, that; a lot of us understand perfectly well what you want and while we disagree, I can't hold it against you. Making money doing something you like? That's the f*#@in dream!

Here's an idea; why don't we just discuss ways where perhaps we can meet in the middle?
Lordkabal26 wrote: Bethesda should man up and allow Mod Creators to setup Patreon pages. Currently Bethesda doesn't allow those sorts of donation pages where the donation page is for the mod or mod team they only allow personal donations.
sunshinenbrick wrote: Such a key point, totally agree!!
theblueshark wrote:
funny thing is, I voted against the paid mod because valve is gets a bigger share than the modder.. just saying...
CaughtInTheCrossfire wrote: The paid model was unsuccessful. You may have made some awesome mods but if people don't want to pay for them, that isn't bullying, abuse or trolling. That's the market at work.

...and I'm sick of the youtube analogy. Modding and youtubing aren't equivalent. Youtubers may be making money but no one is charging the viewers anything to consume their product.
digitaltrucker wrote: I've said it before and I'll sat it again:

All Bethesda would have had to do to begin with was remove the 'mods must be free' clause from the CK. It would have changed absolutely NOTHING for them, and the ball would be squarely in our court. I have confidence the market would sort it out, most likely by just adding a pay extension to the system already in place.

Utterly simple, and I find it hard to believe that between TWO well established successful companies nobody considered it.
YngvieMalmsteen wrote: Korodic, i have 2000 hours playing chivalry medieval warfare, because i enjoy it. i didnt get any money from doing it, but i dont regret it, because i enjoyed doing it. people mod because they enjoy doing it. if you didnt enjoy the 2000 hours you spent in the creation kit like i enjoyed the 2000 hours ive spent in chivalry medieval warfare, you making more money than i have doing it since you got one donation, then why did you do it in the first place if it wasnt to make money?
EnaiSiaion wrote: Yes, when you dangle money in front of people and then take it away, they feel they missed out on something.
foster xbl wrote: "
...and I'm sick of the youtube analogy. Modding and youtubing aren't equivalent. Youtubers may be making money but no one is charging the viewers anything to consume their product. "


Sick of it or not....if you're making money from the videos you create which showcase Skyrim mods....you're making money from Skyrim mods... how is this different?

Anyways, said enough on the matter. The two sides of this debate aren't going to change the other minds.
sunshinenbrick wrote: Google are in all sorts of grey area on this with pretty much everything. But they are rich and powerful.
hafizlordfeast wrote: You do realize the issue of paid mods are so many? So you are saying that copycat mods deserve to get paid? Do you think mods that are clearly not official DLC's that could broke the game, without Bethesda's support, deserve to be paid? Do you even think buggy mods deserve to be paid?

Donation is the only way to provide the payment gratitude the modders deserve. That's the only creative motivation that he or she will need, for financial reason. You know that YouTube doesn't give you money out of nowhere, right?

If you care enough about the modders to be paid, why don't you give them the money they deserve, because I know not all of us are rich people who can just give people ten dollars on every mod we want to get? I guess you are then? We expect free mods so we get free mods, and you already know the downside of having a mod in the first place, bugs and conflict, and you want us to pay for that?

We won't complain about the paywall if there's no problem to mods in the first place. Why don't you at least THINK before spouting your naive nobility towards all of us. It's not as simple to contribute to modders as if we are rich men. It is Bethesda and Valve responsibility to actually give financial help to them in the first place, not us, and they even get the most cut instead of modders. You think that's fair?

For the love of god, if you want to help them so much, GIVE them money, more money because they deserve it. Are you capable enough to do that or you're just ordering us to do what you want us to do?: Pay them, pay them all. I don't, because I don't have the luxury of giving them monthly salary, they modders know what they are doing is not a job, its a hobby, no matter how hard the hobby is.

If they feel it isn't enough for financial benefits, go find a job, or better yet, go find a job at Bethesda. We don't want to pay for mods because we know the positive and negative of mods, some weights the other. Common sense that should be implemented in your brain before commenting this naivety.
Wolvenlight wrote: I'll start off by saying I am not a content creator, not a modder, not an uploader. The most I've ever done was make UT2k4 maps, and I only released those among friends. I've always wanted to try modding Skyrim, but I've never had the time.

I do, however, download and browse the mods on this site constantly. It amazes me how much time, energy, work, and skill people have put into modding. And I'm glad for it. As a strict consumer, do I want to have to pay money for something cool I see and want? No, who does? Do I think people should be compensated for their work if they so choose to? Yes, who wouldn't? And if it was good enough, sure, I'd pay for a few if the prices were fair. I'd decide whether they were or not for myself.

Many people here are throwing gentle insults at each other in the form of calling people entitled hypocrites. Much of the time, both these words are being used incorrectly. Hypocrites means saying you have convictions but you actually don't, or saying something and then doing the opposite. Downloading free mods but charging for yours? Not hypocrisy. (That would be pirating paid mods but trying to charge for yours.) Entitled means thinking you deserve special treatment. Consumers who want modding to remain "pure" aren't these things, because they want that for everyone. Modders who would like to be paid are not automatically these things, as they would want these things for everyone, and they'd work in a free market, so the people would choose whether or not they want to pay for their work. If they don't, they'd lower the price, or make it free. Some consumers here, however, seem to believe that modding should always be free, and that those who want payment are greedy.

That's the real hypocrisy.

If someone makes a mod and wants to charge for it, that is their work and their prerogative. If someone doesn't want to pay for it, that is also their prerogative. So far, nobody is entitled, nobody is a hypocrite, and nobody is greedy (unless they're obviously overcharging.)

The second a consumer demands that the mods always be free, that is greed. *On the part of the consumer.* Sorry, but it most likely is. A modder could spend ten thousand hours on something and release it for free while another spends the same amount of time expecting payment. Neither are in the wrong. What's wrong is thinking one get's to dictate how another spends their own time. Paid content providers don't need your input, just like you don't need to buy their mod in the first place. They weren't demanding anything. But the consumers who shouted at them for wanting payment? They were the ones making demands, demands I would argue were born from greed. If not greed, then illogical thinking.

That's not the same as those consumers who are afraid of what paid mods could bring. It's a legitimate fear to have that quality modding might drop off if people don't have access to the utility of an open source environment. Not being able to afford all the mods you'd want is also a good fear to have. I would like the modding scene to remain free, because I like free mods. Tropical Skyrim for 0 dollars? Yes please! (Soolie pls update?) Would I pay for it? Actually, I very well might have thrown a dollar his way if I needed to do so to access it. I doubt Boris would charge $49.99 for his content, (seriously, that's such an exaggeration I'd call it fear mongering if I'd heard it from Fox News.) If that were the case, someone would come along with something similar for cheaper/free, or he'd lower the price himself once sales dropped off.

All of that isn't really my point though. In the end, if you're afraid of where this could go, say so. And if you're going to point out flaws, be sure to point out the right ones. Preferably the one's you aren't guilty of yourselves.

As for the content creators here. Don't worry about the vitriol that the loud vocal minority are throwing your way. You all have many more silent supporters (or filthy neutrals,) who actually know how to keep a level head, even if we disagree with you. I don't think you're greedy, I don't think you're hypocrites, I don't think you're entitled. The only thing I think you should do is update the Tropical Overhaul Mod.

I mean, uh. Keep doing what you're doing. Yeah. That one.
KChan wrote: Alright, a lot of people are missing some important pieces of this puzzle. We're all getting worked up over our various perspectives and conflicting ideas of what's right or wrong as far as modding is concerned, but most people aren't really stopping to think about each other.

Forget the trolls, forget the people that have unfair expectations or feel that they're deserving of everything you've got and want to have it for free.

What happened to our community? The very fact we're sitting here fuming, arguing and getting upset about this situation should very clearly demonstrate that the whole thing was/is/will be a farce. The mere presence of this system ignited a spark that burnt lines between us and separated us.

People are more than owed something in gratitude for their work, but to what extent? What's worth our money? Is what you made really worth so much? At the same time, for the other side, do you really feel that something they made is worth so little?

Those questions underlie a core problem with the idea of monetizing mods. Who's to say what you made is really worth what you want for it? Yeah, sure, Falskaar would be more than worth the cost of a hamburger, but I can't compare the cost of my next meal to the value of a digital sword that someone threw together just because they can make a few dollars off of it.

I understand that we could all very well be living under hardship, and that this modding could give you that little extra that could let you eat decent food or pay for a tank of gas. If what you made is of a sufficient quality that I feel you deserve it, I'm more than willing to drop $20 on you as a way of saying "thank you." I didn't even realize it was an OPTION until there was a mention of it in the news, and I'm sure many others didn't realize it either.

However, we're all getting caught up in the stress and the drama, and it's keeping us from remembering some of the more important people.

I guarantee you that the people so vocal in complaining in either direction aren't the ones that should be viewed as important. The vitriol spewed back and forth proves that they aren't worth a second of our attention. The ones who are important, the ones sitting back and watching what we all love burn, are often the ones who are silent during all of this.

Can you honestly say that there are none who truly appreciate what you do, or what you've done? Do you honestly feel that way? I'll say that, without all of you, Skyrim would be nothing to me. So, why do you forget those of us who really care, when faced with such criticism? I'm sure many of the people who download these mods, enjoy playing these mods, and subscribe to these mods really do appreciate what you've done.

In the end, both sides really do seem to be missing the point in all this. I would love to see you all compensated, but this isn't the way to do it. I'd have no problem paying for some of these mods, but not like this. The flaws with this system are too obvious, and the outcry that has resulted should prove that without my barely coherent rambling.
Seren4XX wrote: I think Vesuvius, Lateraliss, and KChan make some very good points about this whole system. I especially like KChan's observant opinion, but I lean mostly towards the anti-paywall points the former two have given.

Modder here, and not for paid mods any time soon. Maybe with a more honest, better-moderated system. But out of the blue like this with so many negatives as opposed to before it couldn't work. I think Beth/Valve could start off with better communication towards the modding community itself if they'll remain hellbent on getting this system out there.
Xenoshi wrote: Writers of fanfiction -do- get to sell their work. This is a fallacious stance to take.

"Welcome to Kindle Worlds, a place for you to publish fan fiction inspired by popular books, shows, movies, comics, music, and games. With Kindle Worlds, you can write new stories based on featured Worlds, engage an audience of readers, and earn royalties. Amazon Publishing has secured licenses from Warner Bros. Television Group's Alloy Entertainment for Gossip Girl, Pretty Little Liars, and The Vampire Diaries; Valiant Entertainment for Archer & Armstrong, Bloodshot, Harbinger, Shadowman, and X-O Manowar; Hugh Howey's Silo Saga; Barry Eisler's John Rain novels; Blake Crouch's Wayward Pines series; and The Foreworld Saga by Neal Stephenson, Greg Bear, Mark Teppo, Eric Bear, Joseph Brassey, Nicole Galland, and Cooper Moo. Licenses for more Worlds are on the way. "
Reddome666 wrote: I can't speak for the community, but for me the greatest fear i had with this whole debackel was the aftereffects it could have. How long before all games have this feature, how long before the devs/valve takes 90%? how long before there's an mandatory price for all workshop items? How long before free mods on free sites get taken down under copyright strikes? I dont think that anyone wants mods to turn into DLC without quality control and if its anyone that can make that happen, its Valve.
And... you're right it sucks that modders can't make any money apart from the rare donation. But i assure you, if youtubers started charging for viewing their videos, they would be out of a job.
Sein_Schatten wrote: You think this won't come to pass? A-Net is making globs of money with their Black Lion Trading Company (you can buy stuff for small change). ;) They are at 300+ employees IIRC. Be assured this was a testing ground. Feedback was given and the next iteration won't cause such a storm. ;)
Arlen1000 wrote: No - it was not as clear cut as you make it out to be. There were many different layers to this debacle. First and foremost was that the skyrim modding community was already solidly established to the point where code,resources etc etc were shared out freely to the point that almost every major mod had dependencies on others work. secondly, while I have absolutely no issue with a creator being compensated for their work, the split was atrociously unfair and the argument that "25% is better than 0%" holds absolutely no water as what you would be the precursor for is exclusivity of mods to one hosting site for a price. Basically selling your soul for a meager 25 cents on the dollar to the detriment of everyone. If this endeavor actually worked then it would spell the end of free sharing of resources and codes, the death of sites like Nexus, and the empowering of Bethesda to make broken games and still profit offf the player/mod base with no cost to them.
foster xbl wrote: So again I have to ask.... How is it your place to define to me what is a fair spilt on my efforts? ( and of course I don't mean you specifically, I speaking in general)
This is a ridiculous cop out IMO, if I agree to those terms, in advance before posting content, how am I being robbed?
As I asked before, do these people using this excuse apply it everywhere else in their life?
Guess I shouldn't buy Skyrim in the first place because the actual people who designed it didn't recieve 100% of its profits, right?
Do these same people actually think the real designers of Skyrim;
The guys making the models, textures, script, source, sound, lighting, even menus were paid anywhere close to 25% of the games actual sales?


No but they probably get health care and a pension plan.
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In response to post #24767309.


bullpcp wrote:


I think where a lot of people were stuck on this was really a combination of things. On one hand, yes, if modding is taking up too much of your time and you should be doing other things that contribute to your income, so be it! Your well-being comes first. On the other hand, locking mods behind a paygate causes all sorts of problems in terms of compatibility, among other things. Some mods require others that specifically need to be paid for, and you'll always have people that can't pay for them, whether they have no means to or no budget for it.

That right there was the big uproar that followed the SkyUI update announcement. SkyUI is on pretty much everyone's mod list, and it would create a huge rift in the community if some mods required the newly updated, paid-only version of it.

What it really comes down to is, modding is a hobby. You're using someone else's published works as a basis to create your own additions to it, and you should never go into the modding scene with the expectation of being paid. That doesn't mean that you shouldn't be paid if people appreciate your work, but a hobby is a hobby, and that's why donations exist.

The biggest slap in the face with this whole situation was how many modders were suddenly taking their works and effectively saying "whelp, now you have to pay for it. Tough luck." They were in the minority, but they were there. If making money is your main reason to be here, we really don't need you. If this whole fiasco is any indication, that mindset just breeds resentment and hatred amongst everyone involved.

Donations are always appreciated, and should be considered whenever possible. It's truly a shame that they don't happen more often.

EDIT: And the thing I forgot, the community is at fault as well. Death threats? There's never a good excuse for that. The people who sent those, you should be ashamed. Edited by UltimateZero
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