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Edeldios

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Everything posted by Edeldios

  1. Caution, this mod will do funny things to your game, like adding an "s" before certain words in your UI, and will jack up prices on all travel services. If you want to travel to Balmora from Seyda Neen for example, the cost will now be 529 gold. You've been warned!
  2. So Steam had an update recently. After the update nothing related to Skyrim works! I can't launch the game with SKSE, I can't launch it with the Skyrim launcher, and it won't launch with TESV.exe! To make matters worse I can't even use steam to verify the cache to fix the problem. When I try, Steam has kept the verify cache tab up for over a day with no results! Does anyone have a solution for this?
  3. Does it break anyone else's immersion that when you kill a dragon regardless of it's head or body shape you get the exact same shaped skeleton left behind after consuming the soul? Many of the dragons in game have very different head and body shapes and the skeleton should reflect that as well. It's surprising that no one has come up with a mod that alters the dead dragons skeleton to match the type of dragon that was killed. It would also be nice to have patches for the dragon overhaul mods as well, like Deadly Dragons, Elemental Dragons and Chaos Dragons.
  4. I'm having some kind of issue while traveling through Stony Creek Cave to retrieve a Lute for a quest. I can usually get only as far as past the first corner and to the first side tunnel to the right before my game repeatedly crashes to desktop. I've checked the MemoryBlocksLog, and I've been getting a massive spike in memory here and only here. The rest of the game works perfect. One thing I've noticed is that once I go around the first corner here I start seeing what can best be described as a rippling effect like in water but out in front of me. Scripts are running at around 40 and FPS is always stable between 40-60, it's only when the game crashes that I see the massive memory surge in my logs. I'd like to be able to retrieve the lute for this quest without resorting to the console, so if anyone has any ideas I'd like to hear em!
  5. I've been having a confusing issue with couriers the last couple days. They show up like they are suppose to deliver me a message, but no notes are being transferred to me. This has happened to me 3 times so far and I'm starting to worry about missing important quest notes. Is there a fix for this, and if not, is there a place where the couriers get their notes so I can check their undelivered mail.
  6. I am starting a new skyrim play through. I went ahead and got all my mods installed, then went into the game. When I get to the character creation menu, it's blank, as in there is nothing there so I can't customize my character at all. I'm an experienced modder and this is a new one for me so I'm a bit confused, any ideas?
  7. This seems to be happening a lot to people lately, I'm suddenly finding myself crashing suddenly crashing in outdoor areas after about 5 min or so. Prior to last week crashes were rare, I've even checked my MemoryBlocksLog, and it's appearing to be crashing at 128MB even though my SKSE.ini setting are set to fix this bottleneck issue. And like most of you my game is running at 40-60 fps when the crashes happen.
  8. I'm having a similar issue with crashes outside every 10 min or so. It just started happening a couple days ago and before that there were no issues. I've checked my MemoryBlocksLog and it appears that it's crashing at 258 Mb even though my game has the SKSE.ini set at 1024Mb for the Default Heap and 512 Mb for the Scrap heap. SKSE, Unofficial Patches, ENBoost all updated. All mods are updated. I have a high end rig and the game runs at between 40-60 fps even out in grass intense areas so there should be in theory no reason for the game to be crashing this quickly.
  9. Yeah, I've already tried that, no luck.
  10. I've been trying out several ENBs over the last couple and I've been banging my head against the wall to try to figure this out. It would appear that interior lighting levels are linked between caves, dungeons, forts, inns, homes and shops! If I try to use an ENB that lights the Inns, shops and homes the way I like then I suffer for it when I go into a dungeon, fort or cave because it's simply way too bright. If I use an ENB that darkens the caves, forts and dungeons appropriately then I find myself needing to carry a torch when I go into an inn, shop or home even in the daytime! I'm trying to find a way to have it both ways. It should also be noted that I'm using ELFX. I want an ENB that makes caves, dungeons and forts with deep shadows where there is no light source so I'll need a torch or lantern to find my way. I also want an ENB to give me enough light inside an inn, shop or home that I can actually see the other patrons and find my way around without needing to carry a torch. The only thing I am liking between all the ENBs I try is the exterior lighting and the way it brings out the HD textures. Is there an ENB out there that will split the interior lighting into 2 categories, 1 for the interiors of inns, shops and homes and the second for caves, dungeons and forts? If there isn't, then are there any mods that would split the 2 types of interiors in terms of lighting?
  11. Ok for some weird reason I can no longer launch Skyrim. The black "DOS" box pops up, then goes away, but the game won't load. I can't load with SKSE. I can't Load with Skyrim Launcher I can't load with TESV. exe I've already verified the cache in steam several times to no avail, it always says it's missing one. but even after that it still will not load. Any ideas?
  12. I've been seeing plenty of tattoo mods on the nexus but they all have one thing in common; they are run by accessing the race menu. Let's face it, when you go out and get a tattoo in real life you don't get an instant tat, you go to a tattoo shop to get it done! What if instead of accessing the race menu to place a tattoo from your favorite tat mod you went to somewhere in a major city to have it done? Why not add an animation while your tattoo artist adds your new skin art? And, hey while we are at it; how about making the tats related to your in game achievements? Like when you finish a major quest line a new tattoo design becomes unlocked at the shop.
  13. Ok, I think I figured out the problem! Apparently Steam had a couple updates in the last couple weeks that for some reason didn't auto-install while steam was running. I went ahead and manually updated Steam and now it's all running the way it's suppose to!
  14. It did seam to fix itself for a few days anyway, not sure what I did. It ran fine until today again it keeps trying to run steam when I use the SKSE launcher, no explanation, I just can't play my damn game. Steam is running in the background but when I launch through SKSE it just sends it on an endless loop of the steam preparing to launch but it never does. This is really becoming a pain in the A@#! I even tried to launch through the normal Skyrim launcher and this is happening, it's making me wonder if this is a Steam problem!
  15. I use Mod Organizer and SKSE, I have a few modded skyrim setups for various characters. Today I tried to launch Skyrim using the SKSE launcher through Mod Organizer like I normally do. Instead of launching the way Skyrim has normally run it is attempting to run the Steam launcher for some strange reason. The only thing that has changed between today and the last time I played Skyrim was that I restarted my computer. Somehow something has gotten scrambled between then and now and I have no idea how to fix it. How do I fix my game so it won't try to launch the steam loader and will go back to functioning correctly and run SKSE as intended?
  16. Dawnguard, if you are an the radiant quests there a vampire will abduct a random friend (usually a housecarl)
  17. Ever wonder why you can go into a cave or ruins and you slaughter dozens of unnamed bandits but you can walk into a town you've never been to and every person has a name even before you've met them? In real life you walk down the street never learning the names of most of the people you see until you've introduced yourself and had a bit of conversation. Why should skyrim be any different? Could be a simple mod that masks NPCs names until you talk to them. For Example: Your new character walks into Whiterun for the first time, until you actually walk up and talk to her Ysolda simply shows up as Nord Woman. Not only would this add an element of realism to the game it would help you keep track of quests, if you are in a city and the npc doesn't have a name yet they still need to be talked to. And keeping it as a name masker could incorporate any npcs added by mods as well.
  18. Umm, Civil War Overhaul is actually an awesome mod! Unfortunately on some mod configurations even following all proper instructions it will bug out. Couple that with the fact that the author of CWO is REALLY short on patience with people makes it next to impossible to get any kind of help with troubleshooting. Hell, he is right that any problems using CWO is our fault for the ways each of us customize our mod config! But that being said he has thousands of complains to deal with on a constant basis and no one person can handle the load so being short on patience is completely understandable! I myself have been desperate to play CWO without any bugs appearing in the game, but so far I have been unsuccessful. But I have seen friends play it with zero trouble! Since I use Mod Organizer I am simply going to be running more than one copy of MO on my comp with different mod configs for different characters and play styles. The Mod Config I am currently setting up for use with CWO is a lot more minimal meaning It won't be using a ton of mods like I normally run, so it may only have around 100 mods including CWO. That way I'm pretty much getting a guarantee of it working! Hell if I play a battlemage character who wants to be arch-mage and run a ton of exploration and quests, and the civil war is mostly a passing thing to get slugged through, there is no need to be greedy with an overhauled civil war. But if you play a nord loner character who is mainly interested in fighting and drinking, and could care less about meeting new people and exploring, then by all means add the Civil War Overhaul if it has a strong link to your backstory. I don't know about you but I want a ton of variety in my characters so sometimes I may want to Live Another Life, use SkyRe, then Requiem on different characters, it really makes the game awesome. If CWO doesn't work minimalize your new character backstory so it will. With mods almost anything is possible in Skyrim within certain limitations!
  19. Since I'm always on the road adventuring and the marriage system in Skyrim is terrible I've always preferred to view my housecarls as nannies. Maybe an easier mod to develop would be a tweak to multiple adoptions that lets you adopt up to six but allow them to live in separate houses instead of trying to pack all 6 kids into one house.
  20. So the Civil War is done, and the Dark Brotherhood questline essentially leads you stage a coup... Why end there? Take these 2 elements into a new quest line that leads to your potential ascension to the new Emperor. Hell you are the first Dragonborn since Tiber Septim and it's what led to his eventual founding of the empire. Add as one of the objectives to wipe out each end every thalmor from Skyrim. Might be a good concept to add to the in development works by Dark Creations in their Beyond Skyrim mods in development.
  21. About a month ago I reinstalled Skyrim, added mod manager, and went ahead and remodded it for maximum immersion and stability. Prior to using mod manager I installed all mods manually with only Wrye bash to launch and only pushed it to around 100 mods at max. This time I followed all the guides and tutorials about installing mods properly, made sure to double check mod order from both what mod manager and LOOT recommended as well as all the author posts. I made sure to have the save game script cleaner to clean up any save that got bloated. 3 days later after I double and triple checked to make sure everything was stable and working correctly and that I had exactly the right mods for the experience I wanted, I started my game. I started seeing a few stutters around level 30 or so and since they were minor, I shugged it off and kept playing. By the time I hit 40 I started hitting major lag spikes where a lot of the game mechanics were malfunctioning. Then I found out that these issues were caused by something called script lag, a problem I hadn't run across any time in my previous modded game run throughs. I had no idea what it was or what caused it exactly, so I started to look into how to fix it. I found that Convenient Horses has a test for it, and mine was through the roof, at times of heavy combat I was getting as much as 45k or more. after asking a few more sources I found that even script latency over 200 is a very bad thing and that I must have done something in my carefully planned out modding to cause it. I looked at Nexus Forum posts about script lag. The people that ask about script lag are either ignored or they get rude responses. Bug listings on various mod pages mention script lag in passing only, just making short statements to avoid high script latency at all cost. But no ideas or ways to avoid it and prevent it from happening. The modding instructions you can find aren't exactly clear on the subject of script lag. For instance take a closer look at Gopher's tutorials. When he shows you various mods to add, and gives you instructions on how to mod, you always catch a glance at his SkyUI. Typically Gopher has a ton of MCMs showing up in his SkyUI and when you see his tutorials and he has no performance issues that you can see. So is it any wonder that people get greedy trying to max out their immersion thinking there won't be a problem until they hit level 40 and find out the hard way what script lag is. Why not? After all, from the impressions you get if you've never heard of script lag; as long as you don't go over 255 plugins and your fps is running smooth, then your game is good to go. Obviously not the case! With all the heavily scripted awesome mods that have been coming out it's extremely easy to push your mod list to a point where the game can't handle all the mods you use! What is really needed is some sort of utility tool that will tell you when you have too many heavy scripted mods, and advises you to drop a few so you can pick and choose more effectively which ones to not use. A utility that can repair your game if need be, and help you troubleshoot the sources of the heavy script lag. Script lag has become the latest strain on Skyrim so why can't we find a tool that helps us avoid the problem?
  22. I already stated in my initial post that it still happens with all mods turned off, so I don't know why I got a response hung up on it being a mod issue. Maybe I was not clear enough! I use Mod Organizer, and since all my mods are loaded through it I simply need to go to the launcher, start a new game with no mods and coc to Silus's place real easy-peasy! Bug still there! I've already turned off each mod one at a time to find the bugged mod, starting with the most obvious ones and moving to the obscure ones. It takes a long time so troubleshoot around 200 mods, and all have been ruled out as culprits. Mod Organizer doesn't list any conflicts that change this cell to the point of a door having been moved. I have even uninstalled and reinstalled the game and started a new game loaded with 0 mods only to find that the bug still exists. So, since I have ruled out all mods as a source of the door being moved, that just leaves 3 possible answers. 1. Random Skyrim bug- I have seen about 4 others on other forums that had this problem as well, so it might be rare. But none of them have mentioned doing any extensive troubleshooting. 2. Something happened when I cleaned my main skyrim.esm with TES5Edit. This is something that is always recommended with modding, so I'm skeptical that it's the cause. Since someone is likely to ask, I DO NOT EVER UNDER ANY CIRCUMSTANCE clean my skyrim masters with TES5Edit without watching the Gopher tutorial while I'm doing it and following each step carefully! 3. Corrupted save file- hardly likely since it comes up when a new game is used. Now that I have been more clear and concise, yes I do want to know what causes this bug. But at this point I've already spent 2 weeks trying to figure out what happened so I just want to know how to fix it! I MAINLY WANT TO KNOW HOW TO MOVE THE DOOR BACK TO THE CORRECT LOCATION! This can be through the console or whatever, but if there is a mod author out there somewhere that can give me detailed step by step instructions it would be preferred. I am not a mod author myself so when it comes to playing around with the skyrim files I need to hear from someone that knows what they are doing.
  23. Any ideas as to which mod could have caused this? I've turned off all mods and it's still not working right. Expanded Towns and Cities only changes the interior textures. ELFX only affects the lighting. SMIM only improves static mesh objects. Those are the only mods I use that make any changes to that particular cell. If there is no answer to what caused it, can I at least have an idea how to fix it?
  24. So I've been having an issue with the inside cell of Silus Vesuius's House in Dawnstar. Somehow the exit door has been moved to a unusable spot well outside the range of the interior of the house. My only way out now is to ~ tcl through the wall behind the bed. At first I thought this was due to a mod, but after a couple weeks of troubleshooting the issue still persists with all mods turned off as well. Here is a screenshot: http://i1277.photobucket.com/albums/y491/djgoodvibes/enb2014_5_26_5_45_16_zpsae91bb53.png Any ideas on what could have caused this? What would I need to do to fix this problem?
  25. Recently I tried the companion Cerwiden, and I really liked her Smart Heal AI, and the voice acting was excellent, and I liked that she was independent and wore what she wanted to. Unfortunately she broke my immersion to the point of needing to be uninstalled. Remember watching Sesame Street as a kid and that little game they had with the 4 squares that one of these things is not like the other? It was as if the author of the mod stubbornly refused to do his research on the established TES lore and made up his own, then tried to jam it into Skyrim like a square peg in a round hole. At first I shrugged it off since Nirn is a big place and she could be from anywhere, but then I got curious about the other continents and did my research only to learn that there was nowhere on Nirn she could have come from. Then I tried to accept that she was either a traveler from another plane or she was a crazy person sent by Shaogorath to drive me nuts! But the longer I used her the more it was like trying to walk around with sand in your swimsuit. Like I said, the AI Package she had was awesome, and the voice acting was really good. She just happened to have some highly lore-breaking dialogue and features, like: 1. Her tutorial book describing that she came from an "old kingdom" calling Skyrim a "young kingdom". 2. Her obsession with drinks not found on Tamriel, like coffee and espresso. 3. Her references to the Daedra as mythology even after we fought some and did quests for Daedric princes. 4. Her calling on her lord to give her the strength to do his will like an annoying church member. My biggest complaint by far was the fact that this mod was tagged as lore-friendly when it was clearly not. Despite the irritation I still really want a Smart Healer in my game, especially since I use Deadly Dragons. I just want a Smart Healer done by someone that has done their research on TES lore so it doesn't break my game immersion.
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