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nanashi50

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  1. Are there any mods yet for Cyberpunk 2077 that works around the main questline, like Skyrim's Skyrim Unbound or FO4's Start Me Up mods? I liked my first playthrough of Cyberpunk, but the main quest has a really strong narrative focus that (if you play immersively) encourages you to get to the ending of the game ASAP since your character is supposedly dying and running out of time (or at least that's the premise of the story). For me, this also makes the game not very replayable (sure, there are different endings but they all basically end the same way). Are there any mods yet that help with this? I found the above linked Skyrim and FO4 mods helped a lot to give more narrative freedom, and when combined with other mods (specifically on the Skyrim side) could create a more open-ended sandbox playthrough where you created your own story and goals.
  2. If the header version is really for ESL/ESPFE and ESM files, does this mean regular ESP mods (even if they have a lot of records) are safe to edit the header version back?
  3. In that case a very poor attempt. The site is slow as molasses and has been for long. Makes me wonder if their new changes with timers to make it like those file download sites is adding to the latency. Maybe bugged implementation that's slowing everything down and/or related to the additional page requests because there are more screens to click through now (and timers to track). Either way the lag is making downloads constantly timeout in MO2.
  4. Does this really work with CS4? The download page says CS6 is required. I installed it anyway but I get an error when I try to open a DDS file with the intel plugin.
  5. In response to post #43466325. #43469585 is also a reply to the same post. I'm pretty sure the virtualization is the main reason people use MO. As for your problems with FO4, the MO version for FO4 is not considered stable so that's probably the cause of the problems. The version for Skyrim is stable and I haven't had any issues. It's the recommended application by STEP for a reason.
  6. The argument against paid mods shouldn't be centered around price. The real issue I see is modding, especially with Skyrim, is a community activity. Many mods borrow from others or have dependencies on other mods. It's like open source coding--through borrowing and re-using existing work, the wheel doesn't need to be re-invented, and mod authors can focus on new features. This open atmosphere of sharing content and resources is what allows the creation of high volumes of high quality mods. Once you try to monetize that, re-using resources is no longer considered sharing, but stealing. And most major mods re-use resources to some extent. Gameplay mods probably use SKSE, SkyUI (MCM), FNIS, or some other framework. Some also borrow assets like item models. NPC mods generally borrow texture mods, hair mods, body mods, clothing mods, etc. The modding community for Skyrim is undoubtedly one of the most active modding communities out there, but it's also one of the most interconnected. The sheer volume of small mods is amazing, and that creates a giant pool of content to share and build off of. But attempting to monetize mods will destroy the inherent nature of sharing in the community, which is what makes Skyrim modding so successful.
  7. Anyone know what armor this is? http://www.xn--cckr0e4g.net/blog/images/skyrim/019_7.jpg
  8. I have this problem too with certain ENBs. My AA and AF are both off. Not sure what the issue is. I noticed disabling Ambient Occlusion and Subsurface Scattering makes the eyes return. Would be nice to understand why.
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