-
Posts
51 -
Joined
-
Last visited
Everything posted by shaggoth
-
this game needs some thirdparty mod i guess. to enable overrides and allow it to work on latest android versions. until that, we're kinda phucked
-
Really, nobody likes it? )
-
i sure lack of knowledge to make one, so i wanted to ask, and maybe even request if anyone willing, to make a mod what will remove and unequip broken items. so you can actually break a sword it and completelly lost it. it will enforce you to switch weapons/items, repeair them and even craft. long awaited feature to be honest.
-
Lightsaber mod?
shaggoth replied to FatFluffyBunny's topic in The Witcher's The Witcher 3: Wild Hunt
it would be probably way harder that just some ported sword -
awesome. now we have mods that cannot be find on gamefront, and hidden here. AWESOME
-
Lightsaber mod?
shaggoth replied to FatFluffyBunny's topic in The Witcher's The Witcher 3: Wild Hunt
for some weird reason people hate this idea. i'd call it differently in game (like magika sabers in Elder Scrolls), but other than that, it's the game with djinn, living in paintings and a bag full of crazy things -
XCOM2 Near total star wars conversion
shaggoth replied to Deleted24615524User's topic in XCOM's Mod Ideas
There's also great Jedi Class :) sadly discontinued, but works very well -
i was just thinking 'bout, how cool it could be.. swap advent with cerberus and aliens to different reaper forces also sectopod as a small reaper :)
-
How To Add Automatron Voices
shaggoth replied to threefoldmind's topic in Fallout 4's Creation Kit and Modders
i've been digging for hours now about the same question.. getting a lot of "related" crap, but nothing on topic -
and by the way. we have bender voicepack in xcom2 without any problems.
-
2B's outfit from Nier: Automata
shaggoth replied to OldTimerSwitchBlade's topic in Fallout 4's Mod Ideas
good look for curie :)) -
thank you, man :) that's actually not what i've remembered but i think it's even better :)
- 27 replies
-
- workshop
- settlements
- (and 8 more)
-
damn, i'm sure i saw something like that in nexus, but i cannot find it for hours now :/
- 27 replies
-
- workshop
- settlements
- (and 8 more)
-
awyeah :) thank you
-
is it possible to replace andromeda music? can you guys gimme some pointers?
-
What do you think of that, guys? He should move really fast, have higher dodge, maybe shredding unarm attack? and yeah, for cosmetic purposes - leaves a trail (could it be hacked avatars visual?) So yeah, this is my humble request, for everyone who thinks it's a great idea :smile:
-
Has anyone tryed to use mod with Android version? where should i put Override folder?
-
Zombie campaign would be awesome :smile: huge maps with zombies who poison>cocoon>turnintozombie civilians and our soldiers :}
-
maybe we can make some missions for xcom2 :smile: zombie who poison>cocoon>turnintozombie civilians and our soldiers :}
-
But it's a custom content, not from vanilla NV. And about personal use, I can live with that :)
-
to bad you can't "like" comments here :D
-
There's 2 for original skyrim, but unfortunately they require skse/skyui Maybe there's some other way? like that auto potions mod :smile:
-
oh damn, it needed skse