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Posts posted by camaro_69_327
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LOL....sorry ..you should make a video...
OK on a serious note...you said you RE-installed and the problem was gone...then you added mods and it returned...at what point did it return? the best way to mod any Bethesda game is ONE mod at a time, that way you would have known the offending mod.
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Download SPM (Skyrim Performance Monitor) Run till the textures go Black, Post the Graph.
Black textures is a sign you are loading more textures then you have VRAM. when the game loads more textures then available VRAM it randomly decides what texture not to load, and that is what you see, Black textures.
Pink,blue,Violet (depending on how your monitor is displaying the color) are missing textures.
What is the amount of VRAM your GPU has?...i dont even run HD 2 K , only Bethesda HR DLC's and am constantly loaded to 2.8 GB VRAM.
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IF you have the UNoficial patches...in Whiterun go to the temple...there are a few "statues" that can get rid of "effects" on the player...never had to use them , and I think they are from the Unoficial patches...Something added them to the Temple...
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Normally the "crash on Exit" is from the game trying to reference something that is not available. Many things can contribute to this. I 100% stopped having any crash on exit once i cleaned all my Mods including the Official DLC's.
Run LOOT, read the report carefully, follow what it tells you, any MODS that require cleaning , do so. This does include the Official DLC's (Dragonborn...ect.). See if that alone fixes the crash on exit.
Follow the instructions from the link LOOT gives you . Cleaning with TES5Edit is extremely easy. Only load ONE mod, ( TES5Edit will load any other mods required) , but still only right click and clean the ONE mod you ticked. Exit (close program), then xxedit will ask you to save..<sounds backward but you will see what i mean.
EDIT to add a "Gopher Vid on Cleaning"..
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Cap your FPS to 60 FPS or near it...wouldn't go above 80FPS in Skyrim, the physics engine goes nuts....WHEN you get killed because you got hit upside the head with a flying CUP you will know what i am talking about..hahahha
Funniest one for me so far was tripping over a broom and dying...was low health after a major battle and instead of healing on the spot i wanted to go hide around a corner...ahhhh...sigh. Having a stable game means that sometimes i can lose an hour of progress because i forget to save...
I sooo need to upgrade my tired 580's...is why i asked how the 980's do with Skyrim...:)
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Hi, Your MOD list is upside down in Wrye bash...looks like you have it sorted by name and clicked twice...reason "w" is the top named file....to fix this sort by "Load Order" and you will then see your list as the GAME will see it.
Second column is "Load Order" click once on the header...it will now be sorted by Load Order. IF Skyrim.esm is not the TOP mod click the Load order column again. Now make sure Bashed Patch is the last mod,<<(unless LOOT places another MOD after the bashed patch). Then rebuild the bashed patch.
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No errors in BOSS log? What would you call this??
- Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp Version 4 Active
- ClimatesOfTamriel-Dungeons-Hardcore.esp Version 3.1- Active
- ClimatesOfTamriel-Interiors-Warm.esp Version 3.1- Active
- Incompatible with: Realistic Lighting Overhaul
TO me INcompatible is just that NOT usable together.
Also you need to follow the link to cleaning the Mods You are being shown to clean, everyone must clean their mods or CTD is pretty much guaranteed. Only clean what you are told too.
- Contains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. <<<ITs not hard. Only clean ONE mod at a time and close then re-open Tes5Edit. Yes, everyone has to clean the Oficial DLC's
Try LOOT instead...BOSS is well.... not getting updated, and LOOT is the new BOSS.
Have fun... :smile:
EDIT..
you also need all the UNoficial patches ( think 4 total? ) and when you use TES5Edit it may show you what you missed, if you do have a missing master..(doesn't look like it in Wrye from what i can see..)Strike that the list is so out of order i missed that the ESM's are mixed in with the esp's...lol ALL Blue mods will be at the top when sorted correctly...:) -
Found... With a little creative searching....:) Don't search youtube...go to Youtube, then go to channels and search channels...
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HI,
In Skyrim.ini find this line...
bAllowScreenshot=1
Change the 1 to a 0 <<zero. IF you use MO your Skyrim.ini is in the "Profile" folder for your current Profile. Everyone else the Skyrim.ini is in the "My Docs ' Folder.>>Documents\My Games\Skyrim
Normally the "Prt Scr" (print Screen) is the key to take screen shots...are you using that key for something?
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LOOT as with most computer programs cant possibly account for all Mods in all Load orders....SO as Users we have to teach LOOT from time to time. The creator of LOOT gave us a few ways to do this.
Use "meta" rules to tell Loot where a mod should be placed. acording to other mods positions....or
Use "Global Priorities" will also place any mod in any position in your load order.
Using the above you can have LOOT always sort your mods the exact same way every time , so running LOOT wont mean you have to re-do your list.
Does the sound stay?...i have one spell that has a nasty loud static, but goes away if switching to a different Spell....Hope you find it as a bad sound is extremely irritating.
Have you tried asking in the Perma mods page?
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That patch comes from this mod...did you get BOTH of the Main files ..thats massive over a GB ?...reading up on that now looked interesting...thanks. Haven't downloaded the main files yet but i would guess the other patch is in the top file, as that is an Update to the Mod.
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couple things...To post a Load order from Wrye Bash...Right click the top header > List Mods, it will Automatically copy the entire Load order to the clipboard AND will also put the spoiler tags in for you, all you need to do is Right click in the post box and Paste. done.
Both your ASIS AND Patchus Maximus patches are Orange. you either added a mod OR rearranged your load order since making them ...Rebuild them, they should ALWAYS be Green. Once you create your patches don't move or add Mods,,,IF you do, you have to generate the Dynamic patches again, they do contain info that could change based on the order your mods are in.
Say you re-order your mods, and based on the new order different stuff is getting loaded by the game because of overwrites, the patch could be trying to reference stuff that is not available anymore.
Guess it was good you posted PICs as that showed the patchers were Orange.
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Hi,
Just checking....When you switched GPU's did the game 'Detecting new Hardware" when you first started it? IF not then force the game to generate a NEW "renderinfo.txt" as that IS specific to what hardware you are running.
In your "MY DOCS" folder (....\Documents\My Games\Skyrim) is a file..."Renderinfo.txt" open it , IF it is not mentioning "Nvidia" then delete it , run the default game launcher and it will detect your new card.
IN ENBseries.ini check this line>>EnableDepthOfField=false<<make sure it says True.
EDIT:...also..
In Skyrimprefs.ini make sure "DOF" IS enabled also.
[imagespace]bDoDepthOfField=1iRadialBlurLevel=1 -
WOW...lol...Looks like you can push that a ton farther...48c for the Temp?...hahaha my 580's idle at 38c and when playing they get to about 70-75c fully loaded at 2.8 GB VRAM..
Nice VRAM usage...what is the VRAM your 970's have? or is that ful,l cause they have 3 GB?
SPM screenshot of my Computer gettin its but kicked for 2.5 hours...lol<<<That's what i was referring to when i said "i wanted to see how your computer ran Skyrim" The Graph really shows a lot as far as how a system handles the game over a long period of time.
Nice that your save is back down to a reasonable size,,,hows the game playing??
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I had this happen once also...i just shrugged and thought.."Guess i am really dead..hahhaha as it even killed Skyrim..." I have had other "finishing" moves pulled on my character and died but that was the only time it crashed...
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crimson tide - blood.esp
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For one it is actually on a blacklist, (See section 4 D:)...go to the Download page for Crimson and start reading on the posts tab.....Bet you remove it.
I use Enhanced Blood and do not have crashes...
Download SPM ( Skyrim Performance Monitor ) run that while playing,,,i really wannna see how your RIG does with Skyrim!!... :smile:
A 287mb Save??...Holly crap. Not thinking that is going to be savable. Have you tried BOTH save cleaners? Will look at the rest of your mod list later as its dinner time now.. :smile:
Do you have the SKSE.ini ..with "clear invalids?"
EDIT...Run LOOT ..follow and act on what LOOT tells you. a few mods are outdated or need removing.
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You would have these mods enabled in your Load order. You would have had to download about 3 GB of data thru Steam...
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
These are the 3 HR-dlc's i was referring to. Had to search for the names, as even tho i have then loading , i "Optimized" them and have MO loading them as ZIPS...so i don't actually see these in my load order...lol
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DId you install SKSE with NMM? OR did you install SKSE manually with NMM closed?
Mod managers have a hard time installing SKSE as some of the files belong in the "Skyrim" folder and mod managers can NOT install to that folder...use the Installer version of SKSE, with NMM closed.
Skyrim is probably confused...i know i would be with all these loading...
FasterArrows75.espFasterArrows50.espFasterArrows100.espFasterArrows.espWonder what faster arrow Skyrim gives you...well it can only give you the last one loading. I would check up on this install for faster arrows. Besides Wrye Bash has a tweak for Arrows, you can set the speed in the bashed patch. With the bashed patch tweak you can set any value for the speed of arrows....:)
Downloaded the mod...YEP...check the read-me... use only one ESP.
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Then its something else, A MOD conflict , a bad NIF, or something. IF you were crashing at say ...256 or 512 then i would look at the memory block as the problem but as you say your crash happens not at your memory block setting, so its something else.
DO you also have the ENB boost running? As that is as important a Memory fix as the SKSE.INI (aka..SSME) for a stable Skyrim.
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Ahhh...Skyproc patchers and MO...what a pain...But it can be overcome.
First you have to understand that MO does not like 64 bit programs, and also does not like programs addressing any more then 1024 MB of RAM.(<<peroid).
With that in mind...Open SUM , go to the "Options" and set the RAM to 750, this should be enough. You may need more as your using ASIS. Don't go over 1024.
You have a failed patch in "Overwrite" >>double click overwrite, delete the patchusmaximus.esp patch (really you should have a clear (empty) Overwrite folder before running SUM.
When SUM has finished you should make a "mod" for each patcher. (right click"create MOD").
For me SUM runs ..>DSR, AV, and Perkus Maximus, Takes about an Hour, and I have SUM set to use 750 MB RAM. I have 235 MODs Loading.
You should "teach" LOOT to sort your list the way YOU want it sorted, that way any time you run LOOT it will always give you what you want. You use the "meta" data rules OR "Global Priorities" to have LOOT put mods where you want them.
I probably deleted 5 failed "Perkus Maximus.esp's" before finally getting it to run correctly.... :smile:
Thes are the "Masters" for my Perkus Maximus.esp as you can see not a small list, (this is NOT my full load order just masters for PaMa)... :smile:
Masters for PatchusMaximus.esp:00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.7] 03 Dawnguard.esm 04 Unofficial Dawnguard Patch.esp [Version 2.0.7] 05 HearthFires.esm ** Unofficial Hearthfire Patch.esp [Version 2.0.7] 06 Dragonborn.esm 07 Unofficial Dragonborn Patch.esp [Version 2.0.7] 08 ETaC - RESOURCES.esm 09 SkyMoMod.esm 0A LevelersTower.esm 0B Cutting Room Floor.esp [Version 1.1] 0C EnhancedLightsandFX.esp 0D ETaC - Complete.esp 0E RealisticRoomRental.esp 0F AOS.esp 10 ETaC - Dragon Bridge South.esp 11 3DNPC.esp [Version 3.06] 12 Weapons & Armor_TrueOrcish&DaedricWeapons.esp 13 Guard Dialogue Overhaul.esp 14 Weapons & Armor Fixes_Remade.esp 15 ADS.esp 16 Clothing & Clutter Fixes.esp 17 Complete Crafting Overhaul_Remade.esp 18 Skyrim Immersive Creatures.esp [Version v6.5.2a] 19 SkyTEST-RealisticAnimals&Predators.esp 1A Breezehome_Fully_Upgradable.esp 1B WetandCold.esp 1C WetandCold - Holidays.esp 1D Birdsofskyrim.esp 1E Bring Out Your Dead.esp [Version 2.0] 1F Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] 20 skyBirds - Airborne Perching Birds.esp 21 Immersive Whiterun.esp 22 Immersive Solstheim.esp 23 PerkusMaximus_Master.esp 24 PerMa Expansion 1 - Wintermyst.esp 25 aMidianBorn_ContentAddon.esp ** Book Covers Skyrim.esp 26 ExplosiveBoltsVisualized.esp 27 Rebirth Monster.esp 28 TheChoiceIsYours.esp [Version 1.4] 29 The Paarthurnax Dilemma.esp [Version 1.2.8] 2A STEP Extended Patch.esp [Version 2.2.9] 2B Immersive Weapons.esp 2C Pre PaMa WAFR CCOR IW BoYD Patch.esp 2D RealisticNeedsandDiseases.esp 2E Hothtrooper44_ArmorCompilation.esp 2F PerkusMaximus_Mage.esp 30 Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp 31 Cloaks.esp 32 1nivWICCloaks.esp [Version 2.3] 33 83Willows_101BUGS_V4_LowRes.esp 34 Immersive Orc Strongholds.esp ++ CalienteVanillaArmorTweaks.esp 35 Cloaks - Dawnguard.esp 36 Daedric Dawnbreaker.esp 37 Dead Body Collision.esp 38 DeadlyDragons.esp 39 DeadlyDragonsArmory.esp 3A DHuntress.esp 3B ETaC Complete - BOYD NPC Fix.esp ++ FullBootForKKSA.esp ++ GQJ_DG_vampireamuletfix.esp 3C HarvestOverhaulCreatures.esp [Version 2.8.2] 3D HarvestOverhaulCreatures_RND_Animal_Loot_All_DLC.esp 3E Immersive Patrols II.esp 3F ETaC - Complete CRF Patch.esp 40 SkyTEST-RealisticAnimals&Predators-Dragonborn.esp 41 Chesko_Frostfall.esp 42 Drinking Fountains of Skyrim.esp 43 Hunterborn.esp 44 Apocalypse - The Spell Package.esp 45 Apocalypse - More Apocalypse.esp 46 PerkusMaximus_Thief.esp ** PerkusMaximus_Warrior.esp 47 Apocalypse - PerMa Compatibility Patch.esp 48 Apocalypse - More Apocalypse - PerMa Compatibility Patch.esp 49 CraftablePantysCBBEv3M.esp 4A FNISspells.esp ++ Hunterborn_Frostfall-Patch.esp 4B Improved Closefaced Helmets_Legendary.esp 4C KKFur.esp ++ KKSDGWeightSliderFix.esp ++ KKSDrBWeightFix.esp 4D MageBackpack_byTumbajamba.esp 4E mintylightningmod.esp 4F NonEssentialChildren.esp 50 ORM-Arvak.esp 51 Paralyze.esp 52 Radiant and Unique Potions Poisons and Booze.esp 53 Rebirth Monster - SIC Patch.esp [Version v1] 54 Skytest Immersive Creatures.esp 55 Skytest Monster Mod.esp 56 Skytest USKP.esp 57 SkyTEST-RealisticAnimals&Predators-Dawnguard.esp 58 SPTConsistentOlderPeople.esp [Version 2.1] 59 TERAArmors_CBBE.esp ++ Traps Make Noise.esp 5A Unique Uniques.esp [Version 1.6] 5B WetandCold - Ashes.esp 5C Bashed Patch, 0.esp
Bashed patch, is included along with some of the mods that are IN the bashed patch>>++EDIT..for the curious...FULL Mod Load order follows...(warning extreme scroll).Active Mod Files:00 Skyrim.esm01 Update.esm02 Unofficial Skyrim Patch.esp [Version 2.0.7]03 Dawnguard.esm04 Unofficial Dawnguard Patch.esp [Version 2.0.7]05 HearthFires.esm06 Unofficial Hearthfire Patch.esp [Version 2.0.7]07 Dragonborn.esm08 Unofficial Dragonborn Patch.esp [Version 2.0.7]09 Skyrim Project Optimization - Full Version.esm0A ApachiiHair.esm0B ClimatesOfTamriel.esm0C ETaC - RESOURCES.esm0D Lanterns Of Skyrim - All In One - Main.esm0E SkyMoMod.esm0F LevelersTower.esm10 Cutting Room Floor.esp [Version 1.1]11 EnhancedLightsandFX.esp12 ELFX - Dragonborn.esp13 ETaC - Complete.esp14 Riften Bigger Trees.esp15 ELFX - Exteriors.esp16 RealisticRoomRental.esp17 AOS.esp18 ELFX - Dawnguard.esp19 SBT Smal3.esp1A SBT Smal1.esp1B ETaC - Dragon Bridge South.esp1C 3DNPC.esp [Version 3.06]1D Weapons & Armor_TrueOrcish&DaedricWeapons.esp1E Guard Dialogue Overhaul.esp1F Weapons & Armor Fixes_Remade.esp20 ADS.esp21 BetterQuestObjectives-Hearthfire.esp22 Prometheus_No_snow_Under_the_roof.esp [Version 2.3]23 SkyFalls + SkyMills + DG + DB.esp24 RealisticWaterTwo.esp25 Clothing & Clutter Fixes.esp26 Complete Crafting Overhaul_Remade.esp27 ETaC - Complete ELFX Patch.esp28 Skyrim Immersive Creatures.esp [Version v6.5.2a]29 ELFXEnhancer.esp2A SkyrimCoinReplacerRedux.esp2B SkyTEST-RealisticAnimals&Predators.esp2C Breezehome_Fully_Upgradable.esp2D WetandCold.esp2E WetandCold - Holidays.esp2F ETaC - Complete WC Holidays Patch.esp30 Birdsofskyrim.esp31 Bring Out Your Dead.esp [Version 2.0]32 Distant DetailHF.esp33 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a]34 skyBirds - Airborne Perching Birds.esp35 ETaC - Complete LoS Patch.esp36 Immersive Whiterun.esp37 Immersive Solstheim.esp38 PerkusMaximus_Master.esp39 PerMa Expansion 1 - Wintermyst.esp3A Animated Weapon Enchants.esp3B BetterQuestObjectives.esp3C aMidianBorn_ContentAddon.esp3D BetterQuestObjectives-Dawnguard.esp3E Book Covers Skyrim.esp3F dD - Enhanced Blood Main.esp40 DeadlySpellImpacts.esp41 Elemental Staves.esp42 ExplosiveBoltsVisualized.esp43 Rebirth Monster.esp44 TheChoiceIsYours.esp [Version 1.4]45 The Paarthurnax Dilemma.esp [Version 1.2.8]46 Thieves Guild Requirements.esp47 STEP Extended Patch.esp [Version 2.2.9]48 Immersive Weapons.esp49 Pre PaMa WAFR CCOR IW BoYD Patch.esp4A RealisticNeedsandDiseases.esp4B ETaC - Complete NoSnow Patch.esp4C Hothtrooper44_ArmorCompilation.esp4D PerkusMaximus_Mage.esp4E EMCompViljaSkyrim.esp4F Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp50 BirdsHFclean.esp51 SBT Smal2.esp52 RealisticWaterTwo - Legendary.esp53 SDO Full-LOD - Waterfall Effects.esp54 Run For Your Lives.esp [Version 2.0.3]55 Cloaks.esp56 1nivWICCloaks.esp [Version 2.3]57 1nivWICSkyCloaksPatch.esp [Version 2.3]58 83Willows_101BUGS_V4_LowRes.esp59 abotFiresHurt.esp5A SkyUI.esp5B AchieveThat.esp5C FISS.esp5D AMatterOfTime.esp [Version 2.00]5E Appropriately Attired Jarls Redux.esp5F Atlas Compass Tweaks.esp60 Immersive Orc Strongholds.esp61 Point The Way.esp [Version 1.0.2]62 Atlas Legendary.esp63 Auto Unequip Ammo.esp64 Beards.esp65 Better Dynamic Snow.esp [Version 2.4]66 BFSEffects.esp67 Brows.esp++ CalienteVanillaArmorTweaks.esp68 Chesko_LoreBasedLoadingScreens.esp69 HarvestOverhaul.esp [Version 2.8.2]6A ClamsDropPearls.esp6B ClimatesOfTamriel-Dragonborn-Patch.esp6C ClimatesOfTamriel-Sound.esp6D ClimatesOfTamriel-Sound-Dawnguard-Patch.esp6E Cloaks - Dawnguard.esp6F Convenient Horses.esp70 CoT-WeatherPatch.esp71 CoT-WeatherPatch_DB.esp72 CoT-WeatherPatch_NL3.esp73 CoT-WeatherPatch_Snow-10.esp74 Customizable Camera.esp75 Daedric Dawnbreaker.esp76 DawnguardRuneWeaponsFXSReplacer.esp77 dD-DG-DB-MM-SiC EBT Patch.esp78 Dead Body Collision.esp79 DeadlyDragons.esp7A DeadlyDragonsArmory.esp7B DeadlyMonsters.esp7C Death Cam Duration Options.esp7D DHuntress.esp7E DragonShoutVoice.esp7F Dual Sheath Redux.esp80 Dual Wield Parrying_SKSE.esp81 DYNAVISION Dynamic Depth of Field.esp82 ELFX - NoBreezehome.esp83 EpisodeParallax.esp84 ETaC - Better Dynamic Snow Patch.esp85 ETaC Complete - BOYD NPC Fix.esp86 Extended UI.esp [Version 1.0.4a]87 fFastTravelSpeedMult_4.esp [Version 1.0]88 FlameAtronachArmor.esp89 Footprints.esp8A Footprints - Ash.esp++ FullBootForKKSA.esp++ GQJ_DG_vampireamuletfix.esp8B HarvestOverhaul_skyBirds_v0.931_Patch.esp8C HarvestOverhaulCreatures.esp [Version 2.8.2]8D HarvestOverhaulCreatures_RND_Animal_Loot_All_DLC.esp8E IHSS.esp8F iHUD.esp90 Waterfall Retreat.esp91 RRR_3DNPC-Patch.esp92 Immersive Patrols II.esp93 ETaC - Complete CRF Patch.esp94 SkyrimImprovedPuddles-DG-HF-DB.esp [Version 1.1]95 SDO Full-LOD - Whiterun Trundra Creeks.esp96 HearthfireChimneys.esp97 SkyTEST-RealisticAnimals&Predators-Dragonborn.esp98 ETaC - Whiterun Ext CRF Patch.esp99 Chesko_Frostfall.esp9A Drinking Fountains of Skyrim.esp9B Beautiful Whiterun.esp9C Skyrim Flora Overhaul.esp9D ETaC - Whiterun Ext ELFX Patch.esp9E Hunterborn.esp9F PilgrimsDelight.espA0 ETaC - Whiterun Ext LoS Patch.espA1 BlockSparkles.espA2 Gildergreen Regrown.esp [Version 1.2.6]A3 SDO Full-LOD - Giant Campfires.espA4 Apocalypse - The Spell Package.espA5 Apocalypse - More Apocalypse.espA6 PerkusMaximus_Thief.espA7 PerkusMaximus_Warrior.espA8 PerMaExtendedPerkDescriptions.espA9 Apocalypse - PerMa Compatibility Patch.espAA Apocalypse - More Apocalypse - PerMa Compatibility Patch.espAB TheChoiceIsYours_Dawnguard.espAC ETaC - Complete Atlas Patch.espAD Chesko_Step418_SN.espAE RealisticWhiterun.espAF CraftablePantysCBBEv3M.espB0 FNISspells.esp++ Hunterborn_Frostfall-Patch.espB1 Hunterborn_RND-Patch.espB2 Improved Closefaced Helmets_Legendary.espB3 Improved Combat Sounds v2.2.espB4 KKFur.esp++ KKSDGWeightSliderFix.esp++ KKSDrBWeightFix.espB5 LessIntrusiveHUD.espB6 Lilarcor.esp [Version 1.2]B7 Lock Overhaul.espB8 MageBackpack_byTumbajamba.espB9 mintylightningmod.espBA Moss Rocks.espBB Moss Rocks_DB.espBC Nausicaa's Tweaker.espBD NonEssentialChildren.espBE NoxUE2.00.espBF ORM-Arvak.espC0 Paralyze.espC1 Prometheus_NSUTR BDS Patch.esp [Version 2.3]C2 PumpingIron.espC3 RaceMenu.espC4 RaceMenuOverlayCompilation - CBBE.espC5 Radiant and Unique Potions Poisons and Booze.espC6 Rainbows.espC7 randomthunder.espC8 Rebirth Monster - SIC Patch.esp [Version v1]C9 RND_BabettesFeast-Patch.espCA RND_DrinkingFountains-Patch.espCB RND_ETaC-Patch.espCC Serenity Volumetric Fog.espCD SFO - Dragonborn.espCE ShootingStars.espCF Skytest Immersive Creatures.espD0 Skytest Monster Mod.espD1 Skytest USKP.espD2 SkyTEST-RealisticAnimals&Predators-Dawnguard.espD3 SMDropLitTorch.espD4 Soul Gems Differ - NW.espD5 SPTConsistentOlderPeople.esp [Version 2.1]D6 TakeNotes.espD7 TERAArmors_CBBE.espD8 TheChoiceIsYours_Dragonborn.espD9 TheEyesOfBeauty.esp [Version 9]DA TradeBarter.esp++ Traps Make Noise.espDB Unique Uniques.esp [Version 1.6]DC UnreadBooksGlow.esp [Version 2.2.0]DD WetandCold - Ashes.espDE When Vampires Attack.esp [Version 2.0.3]DF Bashed Patch, 0.espE0 PatchusMaximus.espE1 Dual Sheath Redux Patch.espE2 Perma Gold.espE3 My Merge.espE4 Automatic Variants.esp -
The MAX (from what i have read) is 1024, so since the way the SKSE was implemented you would have to add 256. 1280 would net you 1024. The second line (scrap heap)must remain 256.
We can see this in the "skse_steam_loader.log"
"~snip~
overriding memory pool sizesdefault heap = 768MB (effective 512MB if not preloading animations)scrap heap = 256MBMy SKSE.ini is set to 768 netting me 512. I have yet to see it hit higher then 350. Even after 6 hours straight with the GPU filled at 3 GB and System RAM commit at 8 GB.Run with the "Memblocks.log' running and see what your Memory blocks get up to. IF you get to 512 and it crashed then by all means up it to 1024 or the MAX of 1280. (1280 would net you 1024).Are you also using an ENB , if only for the BOOST feature? This is as important as the SKSE.iniPIC's or it never happened.PIC Skyrim hits 3.1 GB RAM usage , does NOT crash and continued on for 2.5 hours. Thank you ENBboost.PIC<<<Lol 5.5 hours of Skyrim kickin my computers butt.PIC<<<Good RAM usage.I have Quotes around someplace from Sheson and Boris explaining the why's behind all this...Dug Up the quotes from Sheason..sheson 158 kudos44 postsBlock2 usage can not be increased atm. There are a few boundary checks in the code so it will never use more than 256MB no matter the settings.This really should not be a problem, because when block2 is full, more memory is allocated in smaller chunks somewhere else. Unlike block1 this doesn't cause CTD as far as I know. Since you are not yet hitting the limit of 256 when you CTD the cause is most likely something else.sheson 158 kudos44 postsThat one movapps works with memory allocated by block1. As we discussed earlier there is no real point in changing it as long as block is never fully used. If not changed it will cause CTD sooner than later when block 1 is full. But also a lot of other things will cause CTD anyhow.I never really investigated why allocating a larger block2 is needed when block1 is set to high values to make the game start. Instead I tried a few simple futile stabs at making it use a larger block2 to no avail.It almost sounds like you are seeing CTD when block2 initial allocation is filled? Anyhow, when I did these futile stabs I filled block2 with 1000s NPC and watched it allocate new chunks past the initial 256MB without any CTDs. block2 allocation and usage is really different from block1.I guess I may revisit block2 at some time, but as long as my game is not crashing at all and my memory usage doesn't require me to change block2 there is little reason at the moment.As was pointed out above, it has Been reported that many people have to raise block 2 (above 256) to have a high value for Block 1., or the game wont start. -
Bethesda released 3-"HI resolution Texture packs" they are the DLC's i was referring to, Not...Dawnguard, hearhtfire, and dragonborn. I was making sure you weren't loading them. As those texture packs would be too much for your GPU.
Did you make sure the entire , "other" version was completely removed before Downloading from Steam? Even the Registry and all folders?...including "APPData" "Skyrim folder" and "My Docs"?
Make sure when ever you mention the "other version" you also mention you have it on Steam (and that's the version you are using) as a pirated version is a Ban-able offence here. But as long as you can prove you have it on Steam they would lift the ban...lol.
I have no problems with Steam running , as everyone else, we may complain, but I haven't had a single problem in the 3+ years i have been playing Skyrim.
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Well considering the nearly the entire ENB is disabled ...could be the cause... :smile:
Open the IN-gane menu [shift + Enter] and start turning things ON (second box down )....watch your FPS in the top of the upper BOX.
First you may want to add a Preset (i use Serenity), as the default ENB from ENBdev.com is a little bland.
According to the ENBseries.ini everything is OFF.
[EFFECT]UseOriginalPostProcessing=false <<<Leave this False..UseOriginalObjectsProcessing=false<<also leave this False...EnableBloom=false <<<This will make a difference.EnableLens=false <<<not necessaryEnableAdaptation=false <<<works good going in and out of bright lights.EnableDepthOfField=false <<<IF this kills your FPS get a seperate mod to handle DOF.EnableAmbientOcclusion=false<<<Looks really Good.EnableDetailedShadow=false<<<Gotta have.EnableSunRays=false <<,Nice.EnableSunGlare=false<<<EhhhEnableSkyLighting=false <<<,NiceEnableImageBasedLighting=false<<<,NiceEnableReflection=false<<<,NiceEnableSoftParticles=false <<<watch Fire and turn this on and off.EnableParticleLights=false<<,Yep...sweetEnableSubSurfaceScattering=false<<Definatly...look at faces.EnableWater=false<<<user choiceEnableUnderwater=false<<<user choiceEnableCloudShadows=true<<<this is one of 3 things that were turned on!EnableVolumetricRays=false<<<user choiceEnableProceduralSun=true <<<This was #2EnableMist=true<<this was #3The above can all be toggled ON in the game. Turn ALL to True (except the 2 top ones) hows the FPS... :smile:From the ENBlocal.ini[MEMORY]ExpandSystemMemoryX64=false <<<IF you have a x64 Bit OS set this TrueReduceSystemMemoryUsage=true<<,LeaveDisableDriverMemoryManager=false <<,IF ATI and having isues you can try to enable thisDisablePreloadToVRAM=false <<,IF long load times you can try setting this true...usually not neededEnableUnsafeMemoryHacks=false <<<never enable this.ReservedMemorySizeMb=64 <<<Common values to try....256, 512, 768, 1024....(1024 IS MAX)VideoMemorySizeMb=2000<<<,Set this to your ...VRAM + RAM - 2 GB. (10240 ...is MAX 10GB )EnableCompression=true<<< IF long load times or stutters ....set falseAutodetectVideoMemorySize=false<<<more times then not it get the size wrong , use the Videomemorysize..above instead. (leave at False)You have NO AA (anti aliasing) running...[ANTIALIASING]EnableEdgeAA=false <<<Main AA set True.EnableTemporalAA=false<<<This KILLS my FPS, newer cards may handle this fine.EnableSubPixelAA=false <<,OK, watch your FPSEnableTransparencyAA=false<<<Looks good for me.Your best bet is to Get a preset from the Nexus...then you can tweak as you like with the info above....Have Fun i loved tweaking my ENB. Learning to Tweak an ENB can be rewarding as you get Exactly what you want .Edit: Forgot a couple things...Duh...And i usually open the game console (`) so i don't accidentally kill people... :smile: and i told you to use spoilers...hahah (post got massive added spoilers). -
Hi, Not sure where to start with this...many things going on.....ahhhh ummmm...OK.
First and fore most...you never ran the Perkus Maximus Patcher...as you are missing >>PatchusMaximus.esp
DSR (Dual Sheath Redux) is way out of place..that should be near last in any load order, LOOT should place it after the Patchus Maximus ESP.
You really should have a Bashed Patch.
You can have up to 255 Mods active (you have 166), but get these all running correctly first...:)
Download LOOT . use that to sort your Load Order, follow what ever LOOT says...it may complain about..Midas, .... and a few others. Yes you have to clean the Official DLC.s Everyone has too.
Read up on running the patcher (PatchusMaximus.jar) found in the "Skyproc" folder.....\SkyProc Patchers\T3nd0_PatchusMaximus
Post a new Load order once LOOT has scrambled the one you currently have...:)
This is what LOOT gives me for the last mods in my Load order..(currently 235 Mods) this is the end...
Bashed Patch, 0.espPatchusMaximus.espDual Sheath Redux Patch.espPerma Gold.espMy Merge.espAutomatic Variants.espHave Fun...the Patcher WILL take some time...for me it takes about an hour to run. IF you have any problems try using SUM. -
Did you download SPM ?...show us how its running....For reference this is my system running the game. IN the beginning of that Graph we can see Skyrim Hit 3,137 MB of System RAM in use , no Crash as ENBboost took over, and i continued playing for 2.5 hours.gotta love ENB. The VRAM also MAXed out in that graph.
Grab as many reduced textures you can find...alt3rn1ty ran the game on a 256 MB VRAM card...:)
What's wrong with my load order?
in Skyrim LE
Posted
Saves turn RED...a mod is not enabled that the Save is expecting.
Look to the Right side of Wrye...in the box you will see a list of mods that were enabled when the save was created....to get the Save going again all you need to do is enable the mods the are red in the list.
IF all the mods ARE available you can also...right click the header and "load Masters" this will enable the mods need automatically.
When on the saves tab, right click on the top header and select....List mods....it will list the missing "masters"
as long as you install all the mods the save relies on, it will work again. I completely rebuilt a 200+ Load order using this method, and the save worked again.
Gotta love Wrye!