Jump to content

1997riccardo

Supporter
  • Posts

    3
  • Joined

  • Last visited

Nexus Mods Profile

About 1997riccardo

1997riccardo's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. Hey, i can't make this extension work, at launch it says "Preparing game for modding" but after a bunch of seconds it gave me an error "Unhandled exception in extension". The error detail are this: "Error: Maximum call stack size exceeded at walk (G:\Gaming\Programmi Gaming\Vortex\resources\app.asar\node_modules\turbowalk\index.js:20:22) at C:\Users\cricc\AppData\Roaming\Vortex\plugins\Vortex Extension Update - Starfield Vortex Extension v0.5.7\index.js:1489:39 at Promise.cancellationExecute [as _execute] (G:\Gaming\Programmi Gaming\Vortex\resources\app.asar\node_modules\bluebird\js\release\debuggability.js:406:9) at Promise._resolveFromExecutor (G:\Gaming\Programmi Gaming\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:518:18) at new Promise (G:\Gaming\Programmi Gaming\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:103:10) at walkPath (C:\Users\cricc\AppData\Roaming\Vortex\plugins\Vortex Extension Update - Starfield Vortex Extension v0.5.7\index.js:1488:12) at nuclearPurge (C:\Users\cricc\AppData\Roaming\Vortex\plugins\Vortex Extension Update - Starfield Vortex Extension v0.5.7\index.js:1509:27) at migrate050 (C:\Users\cricc\AppData\Roaming\Vortex\plugins\Vortex Extension Update - Starfield Vortex Extension v0.5.7\index.js:861:39) at migrateExtension (C:\Users\cricc\AppData\Roaming\Vortex\plugins\Vortex Extension Update - Starfield Vortex Extension v0.5.7\index.js:852:15) at async setup (C:\Users\cricc\AppData\Roaming\Vortex\plugins\Vortex Extension Update - Starfield Vortex Extension v0.5.7\index.js:977:5)"
  2. Is it possible to create a mod that increase the maximum cyberware capacity? At the moment it's capped to 256 (lv50, all perk that change it) and it will probably increase with Phantom Liberty content, but it's almost impossible to fill all slot with 5+ cyberware on base game... I wold love to have more freedom. It would be ok both by removing/increasin the cap or by increasing the amount of cyberware capacity gained per level (now +3) to something that lets you reach the maximum even without Phantom Liberty.. Those are just a couple of ideas, but everything is acceptable! Thanks in advance.
  3. (sorry for the bad english) Aiming at birds or while riding with a mouse and keyboard is almost impossible and I think it's stupid to have to interchange m & kb with a controller ... GTA 5 has the aim assisted also with the mouse, I don't understand why rockstar didn't implement it in RDR2 Since the assisted aiming is already present in the game (even if only by controller) would anyone be able to implement it also for mouse and keyboard?
×
×
  • Create New...