Okay, well it appears there's a problem here - are you debating the balance on this from a REALISM standpoint or a GAMEPLAY standpoint? Yes, it's true - a 0.32 to the face would most assuredly ruin your day. However, Fallout isn't about realism, and never has been. You could shoot a guy in the face 15 times with a 10mm pistol and he'd still be standing. Yes, from a realism standpoint, you could make the M82 do 200 damage, but what's the point? You can already one-shot everything in the game with the regular sniper rifle and sneak - being able to do it outside of sneaking, just firing from the hip or whatever, really wouldn't 'add' anything to the game. The problem is, vanilla Fallout 3 is stupidly easy. By level 12 you're taking down Super Mutants with mundane weaponry - something that would've gotten your ass handed to you in Fallout Tactics. Deathclaws had around 200 HP, and regular small arms fire from say, an AK-47 or an M-16, would do 2 to 3 points of damage each to it. This served to make certain weapons more ideal for combating these threats - the first mission you encounter Super Mutants (and Big Guns) in you are all rolling deep with small guns, only to learn that small guns is generally pretty ineffective against mutants due to their damage reduction. That was a great part of the balance maintained in Fallout: Tactics, and an M82 sniper rifle would actually fit in that game pretty well as a 'Big Gun for Small Guns', so your SG characters weren't obsolete so fast. So without mods to 'fix' armor, health, and damage, having a 200 damage sniper rifle means it's going to make the game boring extremely fast, and actually probably get shuffled into the 'cheat item' category on the mod listing anyway. This goes for the M2 as well - it doesn't matter that it's not realistic to fire a modified M2 from the hip - it's not realistic to fire a minigun either, no matter how small the round it fires is - Jesse Ventura's prop minigun in Predator required him to be braced against the ground when he fired it, because otherwise it'd have knocked him over. Nor is it realistic to even FIND an M82 anywhere 200 years into the post-apocalyptic future, much less find ANY ammo whatsoever for it. Though I also think there's some 'missing the point' with the M2 - RPGs are supposed to be about making characters who CAN'T do everything, and this was most certainly the case with Fallout - Bethesda royally *banned* up Oblivion, as you could easily have a 'warrior' who could use any weapon, sneak, steal, and open locks, and cast a plethora of spells. In Fallout, at Level 20, I had several skills maxed and near-100s in almost everything else, hence why I now use a mod to give me only a handful of skill points per level. At any rate, the point of the M2 is to deliver extreme firepower to Big Guns characters, to do what the M82 does for Small Guns. Having it on a vehicle would just let the stereotypical Small Guns / Lockpick / Repair character have access to that same firepower, as well as obsolete Big Guns itself. At any rate, the only thing a 200 damage + sniper rifle would do would either 1) effectively remove every enemy from the game, 2) force everyone to put the difficulty up if they haven't, just so it MIGHT NOT instagib everything, or 3) nobody would use the stupid thing.