Jump to content

Fnhatic

Banned
  • Posts

    53
  • Joined

  • Last visited

Everything posted by Fnhatic

  1. I dare any Vortex developer who thinks their method works fine to go install the Fallout 4 mod "HORIZON" and sort it using their rules. 1) Horizon is a massive overhaul of nearly every single tiny aspect of the game. This means that the way the load order needs to be built is: *Everything that isn't Horizon* *Horizon main file* *Official Horizon supporting files* *Unofficial Horizon patches for everything that is above Horizon* 2) LOOT is horrific, apparently nobody has ever heard of Horizon because it just slaps this into the top of the load order. It is 100% guaranteed to break the mod if you leave it there. This is one of the most popular mods for FO4 and LOOT has no comprehension of sort order. 3) This means I have to build the sort order using the Vortex rules. It's cute because on the wiki they say "manual sorting should be rare". Except in order to build this load order properly, I need to make OVER TWO HUNDRED RULES just to get Horizon slotted at the bottom of my modlist. Or I just give up, go download NMM, and build the entire sort order in less than a minute. https://www.nexusmods.com/fallout4/mods/17374?tab=description You guys keep asking for 'WhIcH mOd CaN't YoU sOrT?!?!'. There you go. It's the third most popular overhaul mod for FO4, you know, just some mod nobody's ever heard of. It has incredibly specific load order requirements that will completely break the game if you violate them. Go install it, use LOOT (oh wait the developer straight up says LOOT is garbage and not to use it because it breaks his mod), and play the game. I dare you to slot this into a 150+ mod install without breaking anything and without having to make a single Vortex rule. Just getting z_horizon.esp to the bottom of your load order requires HUNDREDS OF RULES.
  2. Let's say I want to improve the damage of Codsworth's buzzsaw. I know there's three weapons 'HandySawLeft/Right/Middle'. When I check use data on them, however, I only see Prewar Codworth and Deezer. I'm assuming this is because Codsworth is modular with Automatron? How do I know *for sure* which weapons Codsworth is using, when I can't find anything under his actor file, OR the HandyRace file related to his weapons? I looked under Deezer and found he had three weapons (flamer, pincer, saw) but Codsworth has none. It's not so much that I'm asking what weapons Codsworth uses, but the methodology one would be able to use to go from Codsworth's character file to his weapons. As near I can tell there's no clear path. (What I mean is that you'll say something like 'see in Codsworth's file it says HandyRace, so go under 'race' and look up 'HandyRace', and under there it'll say _____'). Thank you for your help.
  3. Don't fear something that was pulled out of a tinfoil briefcase. People said the same thing before Bethesda tried to monetize modding. Do you really think that idea was shelved forever?
  4. In response to post #24742594. #24742759, #24742849, #24742924, #24742934, #24743009, #24743059, #24743149, #24743254, #24743299, #24743359, #24743449, #24743474, #24743514, #24743524, #24743584, #24743604, #24743624, #24743724, #24743739, #24743769, #24743774, #24743884, #24743929, #24743984, #24744049, #24744139, #24744159, #24744279, #24744479, #24744519, #24744574, #24744719, #24744789, #24744794, #24744929, #24744964, #24744989, #24745004, #24745054, #24745174, #24745279, #24745339, #24745449, #24745494, #24745729, #24745734, #24745839, #24745939, #24746154, #24746294, #24746544, #24746674, #24746704, #24746719, #24747064 are all replies on the same post. @FavoredSoul At the end of the day, the paywall scheme almost certainly was going to destroy collaboration, completely f*#@ up 'complementary' mods (ie: the 'recommended to use with this mod...' lists), and basically price everyone out of the ability to mod Skyrim even close to what they were used to, because with every crackpot modder thinking his product is worth 'just $4', a huge install would cost literally hundreds of dollars. Regardless if the 'most profitable mods' were going to be stupid ugly Skeletor armor or not, introducing greed into the mix was going to severely change how modding for Gamebryo works, for the worse of everyone except the people profiting. You were going to throw all that away for your own personal payday.
  5. In response to post #24745044. #24745229, #24745464, #24745559, #24745634, #24745674, #24745769, #24746064, #24746434, #24746794 are all replies on the same post. "The trouble is the users out number the authors by such an incredible ratio that we have no voice, no one is able to speak up for any of us against a tidal wave of entitlement like what we just witnessed this weekend. If you want to *really* feel disgusted go over to reddit and read all the circle jerking "we won" nonsense." The only entitlement here is coming from you. Mod-makers are volunteers. They have ALWAYS been volunteers. Volunteering by definition means you shouldn't expect fiscal rewards for your work. Nothing about this relationship changed when you personally decided to make mods... unless you somehow feel that YOUR mods are worth more than those made by people whose creations predate yours? You people knew the score when you started making mods. If you weren't okay with working without payment, then you shouldn't have made mods. The fact that you're calling mod-users 'entitled'... man, maybe it's for the best that a lot of you are leaving. Good to see everyone show their true colors here. Nobody is making you make mods. If you think we OWE you for your work, then you are in the wrong business. I don't OWE you anything any more than the homeless OWE the people who volunteer to work at a soup kitchen.
  6. Honestly I think the biggest thing I agree with is that like 85% of the mod descriptions - even for the 'AAA' mods - are garbage. They're full of giant f*#@ing graphics, stupid banners, horribly formatted changelogs, completely indecipherable arcane installation instructions that swap colors every five lines, followed by more graphics, etc.
  7. Valve's moderators have been shadowbanning people left and right on the Workshop.
  8. I expect this ends with the Nexus getting DMCA'd and taken down.
  9. It's comments like these that make it completely impossible to take your cyber-punk-esque data war with mod authors seriously. Mod authors are not traitors just because they offer mods at a price-point, they're human beings operating in the real world. In the real world, time is money. You seem to have a grasp of that fact and the tendencies of people with regards to money. They are not forcing you to buy their mod, nor are you personally entitled to their time and effort just because things have been free in the past. Chesko in particular doesn't deserve any sort of negative backlash from people like you, seeing as he is still going to offer his mods for free. Valve might need to adjust their division of payment, but beyond that, the fire that mod authors are coming under is completely misplaced. You aren't going to completely dishevel the curated workshop by intentionally making bad mods any more than the people on steam discussions are going to solve anything by threatening death on anyone who puts a price point on mods. Yes, the system is unfair. Yes, it may have seriously negative effects on the future of modding. But this kind of response from people is going to do nothing but make it all worse and make mod authors not even want to bother producing things for people, free or otherwise. MODDERS DON'T GET PAID, PERIOD. If you are in modding for any reasons besides donating your creations to the community or to build a portfolio for REAL employment, you are in modding for the wrong reasons, and you should quit. Actually it does. The only people who are feeling entitled here are the mod creators. Before Chesko was making mods, other people were making mods. Chesko probably played some of them, and I'll bet he didn't pay a single dime for them. Chesko started modding, and now I want you to tell me what makes HIS mods worthy of money that the previous generations of modders weren't? Nothing, that's what. People got into modding knowing exactly what they were doing. If 'time is money' as you claim, and they didn't feel they were getting a return on their time, they wouldn't be modding. I have been playing with mods for various games for over two decades now, and almost nobody has ever charged for them. Now suddenly modders are entitled to being paid? No, they aren't. The status quo says that they aren't. They didn't start modding with any expectation of making money, so hearing them in here moaning and groaning that their time is so valuable is ridiculous. I know for a fact that their time isn't valuable, because twenty hours ago they were still working on their mods with zero expectation of getting paid. Chesko absolutely deserves the flak. He's a traitor and he's helping bring Nexus down. He is one of the first names to be branded on what might be the most evil, unethical, twisted smelly dump any game company has EVER taken on gamers in the history of gaming. This is worse than Day 1 DLC, worse than Starforce DRM, worse than literally anything I can think of. Valve will only support the pay-for Workshop for as long as content creators utilize it. 75% of any 'donation' you make to Chesko is going to Valve, for the glorious privilege of using their terrible service, and to Bethesda, who did literally nothing to earn any of that money. And Chesko is encouraging this. I would rather the entitled modders who think their time is worth more than anyone else's quit modding forever.
  10. I think a better option would just be to not use it. If the majority of modders rufuse to monetize their work, or upload it to steam workshop, but instead continue to make good, high quality, free mods and post them on the nexus, then people will say "Why am I buying this weapon pack for $5 when I can get 50 weapon packs on nexus for free"?? If a mod author makes an amazing mod and puts it behind a paywall, well then take it as inspritation, and make your own vesrion of it and distribute for free. Let me highlight the key part for you. IF the majority of modders rufuse to monetize their work. IF. Modders will follow the money. Maybe not today, maybe not tomorrow, but soon and for the rest of your lives, people will gradually migrate over with the allure of money. You cannot rely on altruism alone to win the day, and Valve isn't going to bring down the monetized workshop just because it doesn't have quite as much content as they want. Only by systematic destruction of its basic operation is going to stand a chance of doing that. As long as people are paying money for mods, Valve will keep it open. People still stop paying money when the mods they buy turn out to be traps, undermining consumer confidence in the product. If Valve decides the headache is too much, they'll stop it then and only then. Traitors like Chesko and Isoku are only going to pull their content if we bury their mods in terrible ratings, fill their inboxes to the brim every day, and make derivative ripoff mods of their content and encourage people to buy those instead (content that is maliciously designed to destroy the purchaser's game).
  11. Yes, it does. Monetized modding means that mod creators will follow the money, and Nexus survives on content. No content, no site.
  12. Nope nope nope nope and soooo much nope. Aside from it being a terrible idea, it could backlash against other modding sites or in the worst case scenario Bethesda pulling the plug on modding capability in their future games. I would rather no modding capabilities than to be basically forced to pay for bugfixes.
  13. I'm sending this email out to everyone who's listed in the 'special thanks' of Wet and Cold v2.0. I suggest you all do the same. --- As you might be aware, Valve has teamed up with Bethesda to monetize modding. This promises to essentially destroy the modding scene as we know it - as we *have* known it. The knock-on effects of this decision are abhorrent and wide-reaching, and could result in developers locking out ability to mod games outside of the monetized Steam Workshop. What's more, Bethesda games have always been given something of a pass with regards to stability and bugs, in part because of the mods that fix issues with the game later. We are now entering a world where players could essentially be forced to pay money for game patches, created by third-parties, while the developers receive money for doing effectively nothing. This also promises to solidify a monopoly Valve has even further, as modders will be drawn to monetize their creations which can only be done through Steam, leaving sites like the Nexus to founder and die as content slowly disappears. Several modders, such a Nivea, are taking a stand against this and retracting any and all permissions granted to ever be used on a monetized mod. http://www.nexusmods.com/skyrim/mods/13486/? I am contacting you because your mod is used in the now-monetized mod 'Wet and Cold v2.0'. I am requesting that for the sake of the entire Nexus community and the venerable mod scene as a whole, you immediately issue a cease and desist, and pull your permissions from Isoku to use your content or any and all derivative works. His contact information may be found here: https://sites.google.com/site/modsbyisoku/about-the-author Thank you for your time, and all you have done. --- Here's the people who have content used in Wet and Cold: http://forums.nexusmods.com/index.php?/user/3147615-volvaga0/ http://forums.nexusmods.com/index.php?/user/684492-arthmoor/ http://forums.nexusmods.com/index.php?/user/192304-drsoupiii/ http://forums.nexusmods.com/index.php?/user/1612498-lorelai2009/ http://forums.nexusmods.com/index.php?/user/4118075-verteiron/
  14. If Valve doesn't put the kaibosh on this, which they probably won't because they're evil money-grubbing f*#@ers who don't give a s#*! about gamers and haven't since 2007 when they decided to just refuse to work on the promised Episode 3 (and yes, it was promised), the only way to kill this is to make the pay-for workshop unusable. http://steamcommunity.com/sharedfiles/filedetails/?id=430858236&searchtext= This guy has the right idea. 1) Release mods that seem functional, but carry 'logic bombs' in them that corrupt and destroy save games when you try to remove it, or do something like contain script timers with no stoppages so they eventually bloat and make the game unstable. 2) Create fake mods that seem amazing, but are locked in some fashion until the 24 hour 'refund' timer elapses. Tie it to endgame content, or simply put an in-game timer that locks it. People who are buying on the Workshop are probably not familiar with the console and Creation Kit. When they access the content, they find out that it's one really neat area where you took your screenshots, and then a few rooms of untextured, half-assed garbage. 3) Maliciously hand out reviews that make the 'popularity' rating put garbage, terrible ripoff mods at the top. Good mods should be downvoted by EVERYONE to sink them in the list. s#*! mods like the one I linked should be sent to the top. If we fill the pay-for Workshop with terrible game-ruining content, it undermines all faith anyone has in the system, and customers will be turned away from it. Valve will have to deal with the fallout of people's games being corrupted by shitty modding, and the 'modders' run away with the cash. Sometimes the only way to fight evil is with evil.
  15. In response to post #24570139. #24570174 is also a reply to the same post. Even better. Christ who the f*#@ ever would've thought MOD PIRACY would be a thing. Capitalism destroys yet another beautiful thing.
  16. So you have a 24 hour period to determine if it's worth it or not. 1) Buy Frostfall v2.0 2) Grab the mod. 3) Claim it didn't work. 4) Repackage and distribute. Problem solved.
  17. In response to post #24570034. As if mod drama wasn't bad enough. Frostfall itself has a big list of 'thanks to ___ for ___'. If I were one of those people I would C&D the s#*! out of the author and rip all of my content out.
  18. In response to post #24566989. Unfortunately people - even modders - are greedy and dumb. See also Wet and Cold being sold for FIVE FREAKING DOLLARS. Hoping it will all work itself out with altruism isn't going to cut it. Furthermore, we're only talking about the current generation of modders. There are almost no people who were modding games for Morrowind who are still modding Skyrim. The torch gets passed and new modders take it up. Yeah, we might have some modders who believe in the old ways and will offer it for free, but with time, they will move on with their lives, and a new generation will take over, a generation that's been raised on microtransactions, DLC, greed, and selfishness. And that's the end of free modding forever.
  19. In response to post #24565684. #24565749, #24565819, #24565874, #24565944, #24566139, #24566154, #24566189, #24566214, #24566264, #24566339, #24566349, #24566439, #24566459, #24566504, #24566524, #24566569, #24566579 are all replies on the same post. I think in part the reason donations are low is because Nexus has no unified, easy way to do it. Logging into a paypal and s#*! is just way too much work, not to mention Paypal is garbage in its own right. If I had a 'Nexus Wallet' or something where you could easily chip $0.50 or $1 in the direction of a mod with a single click of a button, that'd be one thing, but the other problem is you have to get people to fill their wallet.
  20. This is the end of an era. The sun has just set on the only last remaining 'golden age of gaming'. Modding is dead. Long live modding.
  21. I'm running a whole mess of mods, but this particular problem has no reason to actually be related to any of them. This does concern a FOOK armor, but read this and you'll probably surmise it's a game problem like I did. Anyway, here's the setup - FOOK adds some recipes that let you 'repaint' armor. In particular, it allows me to take NCR armor and repaint it as non-NCR armor, so I can wear the armor without the faction 'disguise'. I was wearing the armor when I did this. Well, what happened was the game took the armor off of me and replaced it with the modified armor, but (and I can replicate this) it did not remove the armor status effect that gives me +survival and +charisma. As a result, when I wear the 'new' armor which has the same effects, I now have double the effects. Even when I strip down all the way I still have the effect. What I'm looking for are suggestions on how to get rid of this damn effect. I tried 'resurrecting' myself, as well as removespell (with the effect's ID) and dispelallspells. Nothing's worked. Thoughts?
  22. Hm. The main page for it suggested stronger 'dungeons' but definitely wasn't clear that it was going to do an across-the-board massive level hike. Ugh. Thanks for responding, now I need to figure out how to mitigate this.
  23. I'm not using very many mods. The only mods I have that are really affecting gameplay would be: FOOK + PN + AWOP. My woes begin as early as the first quest in the game after the tutorial - where you fight the powder gangers in Goodsprings. I'm all of about level 4, and who shows up? Six level 12-15 enemies with 200-400 health, half of them armored, who kill me in one or two hits. After managing to win that fight after 50 reloads, I then wandered just south of the Goodsprings water sources where that guy tricks you into going up the hill to 'save his wife' or whatever. What's up on the hill? Level 12-15 Geckos, with health in the hundreds, who kill me in one or two hits. Some of the Geckos are 'unique', new additions, clearly added from AWOP (Gecko Berserker and stuff like that). However, is AWOP supposed to be *this unbalanced*? People find this fun? What about the Powder Gangers, why do they show up carrying laser guns, plasma pistols, flamethrowers, and throwing tomahawks that kill me in one hit?
  24. http://i.imgur.com/VnIRXwo.png I started with RealVision ENB, but the colors in it were too goofy, caves and interiors were too well-lit from magical non-existent light sources, and, well, exactly what you see in the screenshot: There's this really terrible-looking pink tint on everything. Everything has a red tint like I installed a Mars version of the mod or something. Needless to say it looks like garbage. Note: The screenshot output is different from the look in-game, the pink glow is about ten times more concentrated. I've been using the in-game editor but I can't figure out exactly what it is that's giving me this 'glow' or how to fix it. This screenshot is early evening. None of the 'color' settings in the ENB editor are set to anything except white or black (basically their defaults), nor does messing with them have any real effect. Anyone keen on editing ENBs can point me in the right direction? When I turn off the ENB entirely it goes to the default Skyrim 'blue' tint so clearly there's a setting somewhere in here that decided making everything saturated with red was a good look. EDIT: I am using ELFX and CoT. No idea why my ENB looks like such trash with the default RealVision settings...
  25. Hi there! I was hugely in to Fallout 3 mods, so much so that I've sort of learned my lesson and came here first. I'm hoping some people can toss the names of a few mods my way that I might be interested in / are known to work well together. The problem I came across with F3 was dealing with the raging insanity that was compatability. I used FWE, but then I needed a compat patch for XCalibur guns, which needed compat patches for addons, etc. etc. etc. In the end I ended up with a very fun Fallout 3 that got crashier and crashier, until I eventually added one more addon and the whole thing exploded and was unrecoverable (even removing the mod and going to old saves just stopped working). Now, I'm not totally lazy, I did discover http://www.skyrimgems.com/ Basically I'm looking to mimic my F3 experience. I'm straining my brain here, but mostly - I used FWE (great for alternate starts, and an excellent character system overhaul), IMCN (food / hunger / sleep), Mart's Mutant Mod (tons more enemies, major overhaul of several lame ones to be challenging without being 'cheaty'), WeaponModKits ('crafting', I suppose would be the Skyrim analogy), and of course about three thousand gigs of graphics improvements, like EVE (one of my favorites, made lasers more pew pewy), enhanced nights, dynamic streetlights, weather, etc. The big difference I've noticed is that I haven't seem to found many 'supermods' like FWE, insomuch as I've seen many mods that are the component parts broken up. This worries me because the beauty of a supermod is that it's been engineered to be totally compatible with itself and thus you can have many components into one. F3 only had a couple of hunger systems and IMCN's was basically the best and most expansive. I see IMCN for Skyrim, but it says there's many problems with it and Imp sadly said it's just a shadow of its former self. I'm hoping some kind souls can give me a hand and share what they've learned. What are the major 'must-haves' that work best together? On the other hand, if someone already has a mod setup that works fine and sounds like something I could like, you could just dump your mod order in here. Thank you!
×
×
  • Create New...