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inggrish

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Everything posted by inggrish

  1. Eden Castle is complete and doing reasonably well. :)
  2. Haha yeah, its strange that work seems to not get done until the very night before. :P Always happens with me too
  3. Hey dude, I am currently just finnishing my exams then I will be modding and gaming like crazy! haha. How are you doing?
  4. wow you seem awake to say its that time! haha, how do you generate textures from the render window? What do you mean by this? Cheers Matt
  5. hmm again, no luck. All co-ordinates containing 0s, always contain 00, not 0. (If I read your reply correctly this means its right?) Thanks again for the suggestion Matt
  6. hmm, thanks for your help. Unfortunately though, I do not think this is quite the problem since "uGridsToLoad" =5 in my oblivion.ini file which I believe is the default. I hav't seen this problem elsewhere in the game which is driving me insane! Cheers for your input Matt
  7. The file size has increased dramatically as you said. It has gone from 800kb up to 2mb. But why does the land still end at the same point??
  8. Hmm, well I tried moving around the area. I buffered 15 cells in every direction around it which took a fair while. In game though it still looks exactly the same as before. (It is just a single island) Any suggestions? :/
  9. I am creating a new worldspace, an island; however, when looking out to sea, the floor looks like it dsoes in the screenshot. It just dissapears after a certain distance. I want the water to be very clear and clean, so i feel changing water opacitiy isnt the right option for this. So does anyone know how to extend what can be seen on the ground below the sea? Thanks for your time Matt (Inggrish)
  10. inggrish

    MAG

    I have to say MAG is the best online shooter I have ever played. As long as you are in a squad with headsets who are NOT obsessed with call of duty, and actually know how to use teamwork... lets put it this way, I have never had so much fun on a shooter. Really deep customisation; unique factions in a constant ongoing war; massive replay factors, and the promise of a lot of DLC. Don't listen to reviews, if you want a shooter with teamwork that is nothing like call of duty;p this is the game for you. :)
  11. Yeah man, Im happy there are so many modders out there. Its inspiring. I wish I could mod like some of the people here!
  12. Haha, I love the way you say you have had your life straightened out; if your life had been straightened out, you would be modding much more! Jokes. Im needing to straighten my life out a bit, I got some important exams coming up in 3 months time or so. I am great though ta, still plodding along with eden castle when I have a spare moment! Are you in the US?
  13. Hey man, hows it going? Long time no speak?
  14. is finnishing Eden Castle...
  15. Hey man, how you doing? It has been a long long time! You still modding?
  16. Hey all, it recently came to my attention that my mod Jade Manor was the mod that was causing the glitch where NPCs did not unlock the doors to their shops in a lot of places including most of the imperial district; which meant the player had to trespass in order to see the shopkeeper. I have now fixed this, and the new version of Jade manor can be found here: http://www.tesnexus.com/downloads/file.php?id=17455 Sorry to all of those that this bug affected for so long! Matt G (Inggrish)
  17. Thanks all for your help. I have now fixed the problem, and to my knowledge, the bug with the merchants is no longer present. The new file is found at http://www.tesnexus.com/downloads/file.php?id=17455 If anyone could test this to make sure I have removed the bug I would greatly appreciate it. Thanks again Matt (Inggrish)
  18. Yep, which is why mod makers should always use new IDs if they change anything vanilla, especially anything NPC or AI related. Haha, I started using new IDs AFTER I created Jade Manor unfortunately. Which is why there are a tonne of bugs with Jade Manor. Is there a simple way of ironing out all of these bugs?
  19. Hey people. Just to say, I am the author of Jade Manor; and I got the message from sclerocephalus; and I am sorry to all those that this bug affected. sclerocephalus has offered very kindly to do a fix of it if he can. Matt (Inggrish)
  20. Hi everyone. Im currently putting together a team, for a new town mod. This will be a preserved ayleid town in the sky, (the teleport linked to there being located in a new ayleid ruin on the ground.) This will be a full town mod with a main quest line and side quests including a house for sale quest. It is NOT however going to be a exceptionally large town as that would simply be too time consuming! Currently there is me and Demonman, between us having decent ecxperience with interior and exterior decorating, etc, and some small experience with model creating; and some even smaller experience with scripting and creating quests; but not nearly enough! If you are interested to join our team, and you have good experience with scripting and/or creating quests or have anything you could bring to this team, please add a comment!!! Thanks a lot for reading, Matt (Inggrish); and Jack (Demonman) :thanks:
  21. Thanks, Im glad it wasn't just a problem at my end! Haha, I want a decent portcullis to woprk still too. Oh well, yeah I will keep you updated. Ill PM you as well as adding a comment on here in case ytou dont check this (if i find a solution) ;) Matt (Inggrish)
  22. I don't see why the trainer mods would mess up the trainers in the game; I have used a couple before and they have been alright. Hmm, 4-5K is tonnes of gold, you are right about that. It probabaly is one of your current mods that is causing this. sorry I can't be much more help than that. Good luck finding the problem; oh and please update me when you have found the problem, I would be interested to know exactly what it was. Matt
  23. As you train using trainers, the cost goes up a air bit each time anyway, so personally I don't think it is a mod that is causing it, unless the jump in price is tonnes more? What sort of price did trainers use to be and what are they now? If you look around, there are some good mods out there that either change the amount of times you can train per level, or change the price to train, or even both. Here is a good looking mod that simply changes the price of training, without changing the amount of times you can train per level, so it may be what you want http://www.tesnexus.com/downloads/file.php?id=15033 Hope this helps Matt
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