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inggrish

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Everything posted by inggrish

  1. This isn't fair. It just REFUSES to work properly. Itys not just me working on it now, I have a few mates at it and we are tryiong every combination, but it always seems to be thatthe closing animation always loops. No matter what. grrr please help!!!
  2. OK, I tried using it and adapting it, but I got an error message: "missing parameter flags" what does that mean??? this was the error message: --------------------------- Script Error --------------------------- Script 'edencastleportcullishandlescript', line 11: Missing parameter Flags. Compiled script not saved! --------------------------- OK --------------------------- The final script was: scn edencastleportcullishandlescript ref gate ref self short triggered begin onactivate set gate to getparentref set self to getself if triggered != 1 edencastlegatehandle1.playgroup forward edencastlegatehandle2.playgroup forward gate.playgroup forward set triggered to 1 edencastlegatehandle2.set triggered to 1 elseif triggered == 1 edencastlegatehandle1.playgroup backward edencastlegatehandle2.playgroup backward gate.playgroup backward set triggered to 0 edencastlegatehandle2.set triggered to 0 endif end cheers Matt
  3. You absolute legend. Thanks so much. I will have a proper look at this tonight at home. :thanks:
  4. Erm, sorry, could you rephrase that? I don't fully understand (I am still a bit of a noob with scripting!!!) Cheers Matt ps: Sorry to moderators for double posting this post; I was sure that it didn't work at first!
  5. Hi, on my mod I am trying to put a portcuillis controlled by two levers on the front gate of my castle. I have tried a lot of jiggling around with scripts, but for some reason, the closing animation does not ever work properly on the "KvatchCastlePortcullis02" portcullis model. Is this a mproblem with the scripts or a problem with the mesh??? I have tried this wioth only one lever and it still dosent like closing. The opening animation works fine; but when I pull the lever again to close the gate, it starts closiong but when it is almost fully closed the p[ortcullis jumps back to the open position and plays the closing animation again and again and again; and the only way to stop it from doing this repeatedly is just to load a previous save game!!! Please help anyone Thanks for your time Matt (Inggrish) :wallbash:
  6. lol, fair enuf. How you doing?
  7. Lol, its not really that sad. Though like the wii, the DS is more of a gimmick and interesting idea than a console in my opinion. Sorry, I just have a bit of a vendetta against the wii. Lol
  8. I had mario 64 DS and it is a very good game. As I said though, I didnt miss my DS once it was broken; but hey thats my own opinion
  9. I agree with Xanalderon on that. I got a standard DS when they first came out and it broke about 6 months ago, and I havnt bothered getting a replacement. It was good, but I don't miss it to be honest. For £100 that you have to pay for one; personally you might as well get a nice sony mp3 player or something, unless like Xanalderon said, you like those games.
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