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Posts
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Joined
Everything posted by Pixelhate
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Nuka Land Project/Discussion
Pixelhate replied to thebearup's topic in Fallout New Vegas's Discussion
"out of the total combined Adjusted Asset count of 54,930 files, 18,008 are common to both games" Here's an excel spreadsheet showing the asset differences between Fo3 and FNV https://www.nexusmods.com/newvegas/mods/34774 -
Stuck at Utilities section of Viva New Vegas
Pixelhate replied to HiPhish's topic in Fallout New Vegas's Discussion
You might have more chances for an answer in the VNV Discord server, they have a Linux help channel. https://discord.gg/S99Ary5eba -
Remnants power armor fan
Pixelhate replied to hashenratten's topic in Fallout New Vegas's GECK and Modders
Texture animations. -
Custom misc object slowly rotating
Pixelhate replied to amokrun1's topic in Fallout New Vegas's GECK and Modders
I would look at a Vanilla nif similar in weight and size and copy carefully all the necessary settings in collision. More about Collision types & settings, part 06A, B & C https://www.nexusmods.com/newvegas/mods/76374?tab=description and https://geckwiki.com/index.php?title=NIF_Block_Types#Havok -
Yes this is normal, grass placement is done at runtime by the engine.
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FNV collision mesh trouble
Pixelhate replied to FNVmoder2024's topic in Fallout New Vegas's Discussion
In NifSkope: https://www.nexusmods.com/newvegas/mods/76374?tab=files Part 06A, B, C In Blender: https://www.nexusmods.com/newvegas/mods/76324?tab=description -
Yes.
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Furniture will crash if TextureSet is used. You need to make a new nif with the new texture.
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Playing card photoshop template
Pixelhate replied to 95PercentStruggle's topic in Fallout New Vegas's GECK and Modders
https://www.nexusmods.com/newvegas/mods/38153 -
I can only concur with what MadMongo said and suggest you to have a look at https://www.nexusmods.com/newvegas/mods/76374 to get the basic of a nif structure.
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Trigger Script only running once
Pixelhate replied to Skidgeroonie's topic in Fallout New Vegas's Discussion
Does checking "Persistent Reference" help? -
Also make sure to use the Geck Extender. (Hi MM )
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Answers are in Bits of NifSkopery part 03B
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What mods do you think are required for good play?
Pixelhate replied to Ophiucus68's topic in Fallout New Vegas's Discussion
NVAC just tells the game to not crash, it does not fix anything, so you have to live with any side effects of game not crashing when it should have. So it will allows you to play with a bad conflicting mod list by preventing crashing till game is unplayable or save is corrupted beyond repair. On the other hand, it will prevent a correct set up to work flawlessly. That's why it's not recommended anymore in those guides. That said, if you plan to make a play-through with mods that are known to cause crash and have no fix, NVAC is a must CASM is replaced by fucntions found in Stevie's tweaks which is a must have. https://www.nexusmods.com/newvegas/mods/66347 -
What mods do you think are required for good play?
Pixelhate replied to Ophiucus68's topic in Fallout New Vegas's Discussion
This is the place to start any serious setup: https://vivanewvegas.moddinglinked.com/intro.html -
Point Lookout Optimization Advice
Pixelhate replied to Drarack's topic in Fallout New Vegas's GECK and Modders
Pl is indeed very heavy on perf. I believe RoyBatty has done some scolling work on Pilgrim's landing in TTw, at the engine level it has been discovered that water has a major impact even if invisible, I remember someone doing some optimization work on the tree nif, probably some attempt has been made with occlusion planes as well. Despite all this PL still is very heavy and it's not totally clear why to this day (blame Bethseda). I don't want to discourage you but seasoned Modders have tried to tackle this with only a little fps gain. -
Point Lookout Optimization Advice
Pixelhate replied to Drarack's topic in Fallout New Vegas's GECK and Modders
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You are very welcome! I see people using the very last version or the ones just prior but I see also a lot of them having issues with it (especially with collisions) because Niftools aren't updated as fast as the Blender versions. The best place to find the latest Niftools development would be the Discord Nifmania https://discord.gg/3tCn572S Even if it's regularly mocked, I still use 2.49b without problem but I'm old school. Discord has become a standard in Modding communication, many little fixes & patches can also be found over there. I can be reached there as Pixelhate and I would be very happy to help you find your marks again if you want it.
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Hello chuck, nice to see you again. Geck PowerUp is deprecated now. I strongly suggest to use the Geck Extender Your issue will likely disappear.
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Fallout 3 .DDS Texture Compression?
Pixelhate replied to VearCon64's topic in Fallout 3's GECK and Modders
DXT1 for plain diffuse textures or textures used with Test Alpha (visible or not). DXT5 for texture used with Blend Alpha (see through) and for Normal map (the Alpha channel being the Specular map) Don't use DXT3, it brings the worst of two worlds. -
I would dwld this mod https://www.nexusmods.com/newvegas/mods/38190 study how they did and reproduce it.