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Akreontage

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Everything posted by Akreontage

  1. It absolutely works! I am ready to upload v1.0 to Nexus, but don't have time right now because I need to go to work... I'll run some tests after and will upload my mod. Don't you mind if I add you to credits?
  2. So, I managed to do it. Now I need to fix one last thing... Hide gear when entering werewolf/vampire form. How can I catch these events? "OnEnteringBeastForm" or something like that would be great but there is no such event in Papyrus. Any suggestions on how to detect when entering the beast/vampire form?
  3. You must be the most patient guys I have ever met on forums! Thanks IsharaMeradin, it works! Everything you (IsharaMeradin and ReDragon2013) have suggested so far works... I wonder how did you learn Papyrus because when I try to follow creationkit dot com tutorials, I end up with examples missing vital information.
  4. ;-- Properties -------------------------------------- bool b Event OnInit() b = true EndEvent ............................ Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, Bool abPowerAttack, Bool abSneakAttack, Bool abBashAttack, Bool abHitBlocked) PercentHealth = self.GetTargetActor().GetAVPercentage("Health")if (PercentHealth < 0.200000 && b) Debug.SendAnimationEvent (Caster as ObjectReference, "Shout Start") voicecallsofia.Cast(self.GetTargetActor() as ObjectReference, none) b = falseendIfEndEvent Use something like that and change boolean b to true again for example when health reaches 100%.
  5. Yeah, this mod is exactly what I am trying to do (except realistic unequipping/lid torches features). And yeah I figured out how to create Aliases using new quest, thanks. I was looking DragonDude's source files and I have one more question now... How does one can additem to player? In his source code all he does is he adds property "Armor property Shoes auto" and then adds Shoes to player like this: "GetActorRef().AddItem(Shoes, 1, true)" I tried to do the same: Armor property Shoes auto Game.GetPlayer().AddItem(Shoes, 1, true) I don't get any errors when compiling but I don't get Shoes in game either. What's the trick?
  6. Thanks a lot!!! And kudos for answering the actual question! I love people who can answer questions even if they (questions) are really stupid like mine. I just tried it and now I know how to access one script from the other script! That was really helpful! ..................................... Since my idea of implementing proper geared up function failed I would like to hear your ideas on how to create something like that. I will work with any good idea I get. Thanks!
  7. I was trying to reequip previous weapon before equipping new weapon so that mesh could go to the right position... I managed to fix invisible weapon with this workaround but previous weapon is still visible (clipping and stuff) because it is being reequipped in drawn state. There is no such function in papyrus. : / Need to wait for SKSE.
  8. Thanks, that was very helpful! Since there is no SKSE for Skyrim Special Edition I wonder if there is a way to disable Equipping/unequipping sounds and notifications when using EquipItem() and UnequipItem() functions? Or should I forget about it for now? So after all those hours it seems to me that it is impossible to do without "Sheathe weapon" function/SKSE. : /
  9. Hey all! I am trying to do my very first mod for Skyrim, but since I am not a good programmer nor a good modder I have a problem with Papyrus. So I am trying to create a mod for Skyrim Special Edition which will allow to see favorited gear on player (bDisableGearedUp; I do it because I can't stand seeing weapons appear from thin air, and also who else if not me...). Right now I am at the very early stage of development and I am trying to make my idea work with only 2 weapons: Iron Sword and Long Bow. Here is my script attached to Iron Sword: Scriptname _newscript1 extends ObjectReference Form f1 Form property f1Prop Form function get() return f1 endFunction function set(Form f2) f1 = f2 endFunction endProperty Event OnInit() Utility.SetINIBool("bDisableGearedUp:General", False) EndEvent Event OnEquipped(Actor AkActor) f1 = Game.GetPlayer().GetEquippedWeapon(false) Game.GetPlayer().UnequipItem(Game.GetPlayer().GetEquippedWeapon(false)) Game.GetPlayer().EquipItem(f1) EndEvent And here is the script attached to my Long Bow Scriptname _newscript2 extends ObjectReference Form f1 Event OnEquipped(Actor AkActor) f1 = Game.GetPlayer().GetEquippedWeapon(false) Game.GetPlayer().UnequipItem(Game.GetPlayer().GetEquippedWeapon(false)) Game.GetPlayer().UnequipItem(_newscript1.f1Prop) Game.GetPlayer().EquipItem(_newscript1.f1Prop) Game.GetPlayer().EquipItem(f1) EndEvent So the error I get looks like this : a property cannot be used directly on a type, it must be used on a variable No output generated for _newscript2, compilation failed. Which is obvious because I am trying to use property (_newscript1.f1Prop) from _newscript1. The question is: how can I get Form property from external script (from _newscript2 in my case)? And the other question is where should I create my script to make sure it is executed every time ANY weapon is sheathed and not only Iron Sword/Long bow. Thanks for your time!
  10. Since you resurrected this topic in 2016 I have to tell you that the issue with actors is related to their faces. The problem is face animations. When there are 5-6+ npcs at once on the screen fps is being cut by half. With my config I can drop to 40~ fps when in the Imperial City. That's a HUUUUUGE fps drop. If you set bUseFaceGenHeads=0 in Oblivion.ini you will turn the heads off and will see DRAMMATIC fps increase in rush hours. Although it's not fun to play without heads it is actually pretty playable with face animations turned off but fps will always be 60+. To do so download BSA Unpacker. Launch it. Press Open. Choose Oblivion\Data\Oblivion - Meshes.bsa. Press Extract All to some folder. Wait until it will finish extraction (1.3~Gb). Go to Oblivion\Data\ and delete Oblivion - Meshes.bsa. Now copy paste those files you extracted into Oblivion\Data folder (this step might break your installed mods, so better start doing this with vanilla Oblivion). Open Oblivion\Data\Meshes\Characters folder. Press ctrl+f and type %.tri. Delete all files with .tri extension you will find. Launch Oblivion and see magical fps improvement near actors. They won't show any expressions nor open their mouths, but that's what we did... Deleted face animations. After that you can install much better looking faces (Oblivion Character Overhaul v 2). Just remember that mod has it's own .tri files so you need to remove them. Just find %.tri files after mod installation and delete them. I myself am going to play oblivion this way right now because I haven't played it for ages. Those face expressions weren't good after all. : )
  11. As I already told you you will notice small fps drop in Skyrim. It is really small but it's there. Also you won't notice any difference when DirectX 12 will be released since Skyrim is game which uses DirectX 9. Until Bethesda will release DirectX 12 support which 100% won't happen.
  12. If you will have Skyrim installed on separate drive and install Windows 10 there won't be any problems with mods. But be sure to backup your load order list. For example yesterday I tested WIndows 10. Installed it on my SSD drive. Skyrim is located on HDD. After validating game cash in steam only load order was messed. Everything else was fine. Although there is other unpleasant thing about Windows 10... Fps is lower than you can get in Windows 7. I myself gonna use Windows 7 until real DirectX 12 games will appear.
  13. So does this silence mean there are no such working mods out there?
  14. Yeah there are pretty much game/immersion-breaking bugs related to this mod. That's why I created this thread.
  15. There are few problems with crossbows. Most obvious of them: 1. All equipped gear displacement when equipping crossbow. Switching between other weapons doesn't change gear location, and doesn't cause clipping (two handed weapons pierce back, etc). 2. There are some problems when switching between bows/crossbows. Wrong model is drawn, etc. 3. Bolts are stuck in hand. For sake of demonstration I equipped all possible slots. Here is video: https://www.youtube.com/watch?v=fQnOk0KPYjo Installed mods: Unofficial skyrim patches SKSE SkyUI Equipping Overhaul There are also other bugs when riding the horse but I didn't record it right now. As I told earlier this mod works flawlessly when not riding horse/not using xbow.
  16. The title says it all... I am willing to replay Skyrim with geared up feature, but all mods I know have many problems. The best one of them all is Equipping Overhaul for me. But the problems occur when on horse or when using crossbows. Is there better mod available?
  17. So... Can somebody do that? The only thing that interests me in enbs is godrays function. Please )
  18. Ok, I got it. As far as I can see from your signature you play on 4k monitor. 4k is 8847360 pixels to calculate at once vs 1080p's 2073600 pixels. It seems like you just lack horse powers to play @ 4k. Test Skyrim @ 1080p and tell us about the results. P.S. And if you really do play @ 4k this is 100% the case. 4k is unreachable goal for current gpus.
  19. You get ridiculously low fps. That is not normal. For example I get 80-120+ fps in Whiterun with single gtx 680 @ ultra settings. Do you have sufficient PSU? Try to turn virtual cores off on your CPU. I don't know how the technology is called in AMD cpus, but as far as I know only 4 cores on your processor are physical.
  20. When you hit the target game focuses on other creatures and shows their health bars, not your target's health. Nothing can be done here.
  21. What you experience is v-sync input lag most likely. Nothing can really be done here because Skyrim requires v-sync to be on to prevent physics/animations bugs. Just to verify this is your problem, try to force vsync off through your gpu driver.
  22. Not a single bug occurred since I started to use this guide. P.S. I also use some bux fixes, here is my load order. I recommend them to you also. GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Dawnguard.esm=1 Unofficial Dawnguard Patch.esp=1 HearthFires.esm=1 Unofficial Hearthfire Patch.esp=1 Dragonborn.esm=1 Unofficial Dragonborn Patch.esp=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Unofficial High Resolution Patch.esp=1 SkyUI.esp=1 FloraRespawnFix.esp=1 Bring Out Your Dead.esp=1 Invisibility Eyes Fix.esp=1 Vampire Lord Serana Fixed.esp=1 HearthFire Display Case Fix.esp=1 DG and DB Axe Perks merged.esp=1 Gildergreen Regrown.esp=1 Run For Your Lives.esp=1 When Vampires Attack.esp=1 ShootingStars.esp=1 Rainbows.esp=1 MoreRainHeavyandDarker.esp=1 SplashofRain.esp=1 mintylightningmod.esp=1 EnchantedArsenal.esp=1 dovahkiinrelax.esp=1 dD - Enhanced Blood Main.esp=1 dD-Dragonborn-Dawnguard-EBT Patch.esp=1 Footprints.esp=1 Footprints - Ash.esp=1 WetandCold.esp=1 WetandCold - Ashes.esp=1 Also Better Dialogue Controls, Better MessageBox Controls, Enchantment Reload Fix.
  23. 1. Install skse: http://skse.silverlock.org/ 2. Install latest ENB: http://enbdev.com/download_mod_tesskyrim.htm 3. Follow this guide, and download tweaks file from downloads: http://www.nexusmods.com/skyrim/mods/50244/? 4. Use desired uGridsToLoad WITHOUT CHANGING ANY OTHER SETTINGS (DON'T CHANGE CELL BUFFER etc.) 5. Profit. I use uGridsToLoad=7 on gtx 680. No single crash. Ever. Totally worth it. I can't tell you anything about ugrids 9 (guess it'll still be stable), but if you'll play using ugrids 7 while following instructions I can guarantee you crash/freeze-free gameplay.
  24. Thanks for your reply, but I managed to figure out codes. That wasn't too hard actually... :D 0x0 - mouse 1 0x1 - mouse 2 0x2 - middle button 0x3 - mouse 4 0x4 - mouse 5
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