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HylianSteel

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  1. You can... which is true, and I do... but that still defeats the purpose of blocking the tag if most mod authors don't include the tag from the start.
  2. To weigh in a bit, it more or less looks like the issue is that Reshade presets aren't getting the Reshade tag applied to them when the mod authors creates them. So even if you block the Reshade tag, those mods will still be visible. About categories though, afaik, there isn't an option to block a whole category. Or maybe I just missed it somewhere.
  3. probably not a good idea. don't .esl's load before .esps and whatnot? it'd kinda defeat the purpose of a bashed patch altogether.
  4. Please go here and download the latest version of NMM so you can go back to using what works for you.
  5. From the official site. I've got this feeling that this update will launch with the GotY edition on September 26th.
  6. I think there is already a mod for that, check nexus, otherwise id suggest maybe looking for the UIWidgetBlueprint thats responsible for drawing those elements and remove it from there Try this one: No Exclamation Marks (with options) by crazyjackal http://www.nexusmods.com/masseffectandromeda/mods/438/? or this No New Notifications by alineinabook http://www.nexusmods.com/masseffectandromeda/mods/240/? It just goes to show, I should of searched first instead of posting. Thanks for pointing those mods out to me.
  7. With the news about Mass Effect Andromeda no longer getting patches or Single Player DLC, now is the time to invest in modding i'd say. Would anyone have any idea how to remove the exclamation marks from Journal, Codex and Skills through modding? I'd love to have someone make that as a mod, or point me in the right direction so I can make it myself.
  8. I don't think I worded my question correctly. This is what i'm talking about. Normally, that option is deselected. are there any cases where I shouldn't select it when packing files into an archive?
  9. Google has failed me for the most part on finding info about compressing archives. Are there any situations where you shouldn't compress an archive with Archive.exe?
  10. In response to post #43806040. This. I opened the Bethesda.net launcher to enter the code and noticed the Skyrim SE Creation Kit was already in my library.
  11. In response to post #43601650. #43604110 is also a reply to the same post. probably not considering that's the old url scheme.
  12. I'm really liking the site redesign so far. I'm looking forward to the final design. :D The one thing I'm not too fond of is the blue accent color. Could we have the option to customize it ourselves?
  13. Since the 760 only has 2 gigs of vram and you're playing at 720p, i'd recommend installing character textures first to test the waters and see how your pc handles it. I'd only recommend installing the complete ALOT if you have at least 3 gigs vram. Off topic a bit: Deager, does JAM version A allow EDI and the Geth to live when choosing Destroy?
  14. Got a question for those that might know a thing or two about the console commands in ME3. Currently, I use set SFXGame.SFXCameraMode FOV 80 to change Shepard's standard FOV without worrying about breaking cutscenes. The only problem is that this doesn't affect the FOV of your aiming-in at all. Is there a console command i can use to adjust the aiming-in FOV to compliment the command I already use?
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