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HylianSteel

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Everything posted by HylianSteel

  1. In response to post #43601650. #43604110 is also a reply to the same post. probably not considering that's the old url scheme.
  2. I'm really liking the site redesign so far. I'm looking forward to the final design. :D The one thing I'm not too fond of is the blue accent color. Could we have the option to customize it ourselves?
  3. Since the 760 only has 2 gigs of vram and you're playing at 720p, i'd recommend installing character textures first to test the waters and see how your pc handles it. I'd only recommend installing the complete ALOT if you have at least 3 gigs vram. Off topic a bit: Deager, does JAM version A allow EDI and the Geth to live when choosing Destroy?
  4. Got a question for those that might know a thing or two about the console commands in ME3. Currently, I use set SFXGame.SFXCameraMode FOV 80 to change Shepard's standard FOV without worrying about breaking cutscenes. The only problem is that this doesn't affect the FOV of your aiming-in at all. Is there a console command i can use to adjust the aiming-in FOV to compliment the command I already use?
  5. Well, I've made this a mod, but I can't upload it afaik without getting Nebezial's permission first.
  6. Well, that was a nice and rather new experience for me. I decided to upload it so others can reap the benefits as well. :laugh: http://www.nexusmods.com/witcher3/mods/1599/?
  7. Great news! You pointed me in the right direction, I found the xmls at dlc\ep1\data\gameplay\items and their ng+ variants at Items_plus. :D With minimal effort, I was able to adjust the stats to match the grandmaster sets. Now, i'm gonna see if I can add a set bonus from one of the other sets to it.
  8. I'm trying to get into modding and I figured this would be an easy place to start. I want to modify this armors stats to bring it more in line with the new Grandmaster armor sets. Could you guys point me in the right direction on where to look for the files i need to edit?
  9. @Digitaltrucker So, from what you said, Fallout4Custom.ini overwrites everything that is in Fallout4.ini? does that include Fallout4Prefs.ini as well? Do you have any links to documentation? it makes sense, but i would like to read it myself... not saying you are lying or anything outlandish.
  10. Bump. I know most users won't have the answer, but somebody should. For what it's worth, adding the two mentioned lines to Fallout4Custom.ini has worked just fine for me as far as I can tell.
  11. It's curious to me that the Fallout4Custom.ini is only generated after leaving Vault 111 and not on launch of the game like most sources have stated. It only has these entries as well: [Display]iLocation X=0iLocation Y=0 According to the nexus wiki here we should add these lines to Fallout4Custom.ini: [Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal= The thing is is that one of these lines already exists (but set to its default setting) in Fallout4.ini. Why do we not make these changes in Fallout4.ini instead of adding them to this third (seemingly unnecessary at this point) .ini? Is the wiki page updated as of patch 1.5 anyway?
  12. In response to post #34714225. #34714475, #34715070, #34715220, #34715695, #34715820 are all replies on the same post. @dredlord45 So, you're saying that potentially thousands of users are wrong for browsing this site on their phones during their lunch break or some other situation where a phone is their only option? Good show.
  13. In response to post #24618519. I'd like to hear a response as well.
  14. In response to post #24595984. https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop here's one that's dying for your signature. On a side note, that guy/gal who made Immersive Air, or HD Air... should upload that onto the steam workshop as a paid mod. Nothing lightens the mood like a little satire now and then? ;)
  15. Skyrim looks simply too washed out to me. It's possibly my monitor... or maybe that's the way it always looked. :P Are there any good tutorials out there on how to just adjust the vibrance of colors using ENB or, alternatively, is there an ENB already out there that just changes the vibrance? I haven't had much if any experience with ENB, so any and all help is appreciated.
  16. thanks for your advice guys, disabling the original object in ck and placing a new one there does make sense. I'll see how this works and get back to you.
  17. What I mean to say is that i used markfordelete in a save before i created the mod and made the adjustments i wanted. since i did that, the object i edited in my mod will not appear when i load my mod with that save. its because of the reference id i assume. when redoing a room like i want, should i generate ref ids for everything i change or just use the ones already assigned? wouldn't that also create double objects... like two tables in the exact same position though?
  18. I'm in the process of trying to clean up Volkihar North Tower and Volkihar Ruins but i've ran into a minor hurdle. How do I make my mods changes overwrite everything else about these areas? for example; I've markfordeleted a table on my save that's used in my mod(before mod was created)... so it won't appear even when i load the mod at bottom of the order in that save. what's the best way to make my changes permanent regardless of tinkering in the area before the mod was installed? P.S. If you could link me to a vid on how to create beds people can interact and sleep in, and how to link doors to another area, that would be awesome!
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