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BlueSteelRanger

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    Skyrim

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  1. Ah, gotcha. Thanks, y'all! Now to get back to these lessons. Ethical mod-making practises, let's do this.
  2. I actually wasn't aware there was an update/upgrade going on with Nexus profiles. That's definitely something to look into, thanks! And...Hmm. Definite food for thought there, and I'd assume that if the mod author doesn't reply, to operate under "No answer means no permission granted", am I correct?
  3. Salutations, nexus! So, in my learning journey on mod-making, I have come across a puzzling conundrum. As we all know, the "Permissions and Credits" section of any well-described mod clearly names who, if anyone, is allowed to mess with, change, upload or update someone's mod. Now, here's the conundrum: I've come across a mod or two I'd like to either borrow assets from, or tweak/add something to/alter something with. I seek out the mod author's profile, as there is usually a nice big "CONTACT" button with which to contact said author via a Nexus private message. What do you do when that lovely CONTACT option isn't there? How do you contact the mod author to ask said permission, as per Nexus ethics? Thankee, Nexus! --BSR
  4. First, my apologies for the late-ish reply. Second: Thanks, y'all! For the present, as I'm navigating things, I was able to revert back down to Wrye Bash v.311, which is working perfectly. And yes, Webroot is bloody good. Almost TOO good, haha! But ultimately, when considering all options, I'd rather deal with something like this than have a weak shield and something genuinely serious happen. I'm going to keep this for reference, and if anyone else has a similar issue as mine, hey. Nexus got answers.
  5. Salutations! So, I have a rather weird (and infuriating) issue. As always, Mod Gods, if I'm in the wrong place, let me know. I updated Wrye Bash to its latest iteration (v. 312, according to GitHub). Except now, my antivirus program (Webroot SecureAnywhere) thinks it's a virus and will literally block me from using Wrye Bash at all. I've had to reinstall the bloody thing a dozen times, with a 1-in-8 success rate to even get to the point of running Wrye Bash at all. The blazes is going on here?
  6. @Russugar Are you looking for a particular weapon or set? I've found some *superb* collections somewhat recently.
  7. Salutations, y'all! So first, if I'm in the wrong spot, I do apologise. But I think I'm in the right spot. Ahem. I ramble. Anyway. So! In TES IV: Oblivion, there's a lovely mod here on the Nexus, that adds in a few lines of recorded dialogue to check for custom player races. (I think it got merged into one of the Unofficial Patches?) Anyway, at the beginning of the game, if you play a custom race, that Dunmer jerk we all love to murder in the DB questline Valen Dreth will say the following line: "What ARE you? Such a rare species they've caught in their cage. That just means they'll keep you even longer. It's even less likely they'll keep you alive. That's right, Freak! You're going to DIE in here!" Which, while I know I've likely got a bit of this quote wrong, I LOVE that little additional check for custom race stuff. I use it. All the time. However, in Skyrim, I've noticed something. I'm experimenting (learning) how to create a custom race myself. Play-wise, it works without bugs or anything, but ANY AND ALL dialogue that mentions race (Hadvar saying your remains will be returned to wherever, etc.) don't happen. Which of course, might be expected. Thus, my question: Does such a dialogue check mod / race-check mod exist in any of our Skyrim SSE/AE mod collection?
  8. Okay, lemme see (pun intended) what I've got here.... GAH! The xcf was lost. D*mn. I still have that original image. I'd be willing to PM that to you. ETA: I have its original graphic! Found that!
  9. That's the exact one, yes. Sorry, again, my reader is...sadly less than at its fullest, so it will not be as fine as I'd like it. Aaaaaahhhhhh, I have only its .dds and POSSIBLY an .xcf. I have never dealt with resolution-related stuff, honestly, so I'm not sure how to upgrade that. i DO have the absolute original template image from which I drew the necklace texture from. It was a blueprint for an actual, real-world pendant I had made.
  10. Oh, bloody... ::facepalm:: I love it when my reader tech misses sh&t. Aye yi yi. This thing reads off the description and misses the blasted spoiler tags in the freaking tutorial. I swear, I need to update the stupid thing again. There are days when I despise the fact my eyes do not work. All right. Meshes folder. Got it. Textures folder. Got it. BSAunpacker, got it, checking it. Crossing my fingers that this time, JAWS bloody did what I told it to. https://www.nexusmods.com/oblivion/mods/51120
  11. Oh. And here I went and learned (I think?) how to do the BSA thing. Well, I probably needed to learn that anyway for practicality's sake. :) It's always good to know, right? The file list (BSA is the third one down) https://www.nexusmods.com/oblivion/mods/51120?tab=files
  12. Hmm, wait. I have a backup copy of the mesh and texture by itself. Is it possible to create BSA's or upload the mesh/textures by themselves? I know, probably a stupid question but I am still indeed learning and have not yet learned how to make a BSA.
  13. Doh! And I, like Homer Simpson, just had a "Doh" moment. Here, it's in my Player Home mod. In-game, you can find it in the tower's chest and bedside jewellery box. In the Kit, it's labelled as a "BSRNightRunner" object. https://www.nexusmods.com/oblivion/mods/51120
  14. Salutations, Nexus! So, I was directed here since I lack the skill with Blender. I have a piece of jewellery, a necklace specifically, that I managed to make in Oblivion. I'm kind of proud of it and the design itself has personal significance to me. I have the extracted mesh and texture. Might i request assistance to essentially translate this item from Oblivion and stick it into Skyrim? All the best, --BSR
  15. Ohhh! Hm. With Oblivion, it was, for me, a matter of learning how to extract and match the mesh with the texture. If the system works in a similar fashion, I think I could easily learn it. Blender...might be a challenge. I couldn't get it to run with my blind-adaptive programs. I may well try again though, since I did go through a machine overhaul/replacement recently. Thanks, y'all!
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