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VanScythe

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About VanScythe

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    VanValurian
  • Country
    United States
  • Currently Playing
    All the games.
  • Favourite Game
    Do I have to choose?

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  1. I can appreciate the monumental effort a project like this would require, especially on site resources. Something this specific in nature would certainly inhibit the search's efficiency. Thank you for taking some time to respond to this, though. I'm sure you're all incredibly busy with the rest of your goings-on, so I am grateful for your consideration. I would also like to say as an aside that I am extremely appreciative of what you all do here at Nexus Mods. Gaming has saved my life on several occasions and this site in particular has aided that in a foundational manner. Thank you all for what you do and for your contributions to this community that I love. There has been a lot of vitriol lately and I don't often see much positivity any more. So, please have this little thanks, for all that it is worth.
  2. As it stands, there are over 300k files for over 1,300 games. While browsing is less troublesome with filters, it can still take days worth of hours to search through them all for a single game, especially with so many redundancies and personal time constraints. Not solely because of preference, but also for other reasons. Sometimes a mod is dated and has been replaced by something newer, sometimes an author has merged a mod inside another but still leaves it up, or replaced one of their own without taking the deprecated one down. Perhaps someone has poor memory and forgets which mods they decided they weren't interested in before, and end up looking through them again by accident, especially when they come back to a game after years and have to redownload everything. Whatever the case or reason for doing it, I would suggest implementing some kind of ignore function for the site, so that a user can hide specific mods from view. Perhaps adding the option to the "+" drop-down on the thumbnails or to the "buttons" at the top of mod pages. If you wanted to review them at some point, there could be an additional filter added to searches for hidden items, in case you added one by accident or change your mind about something. What do you guys think? Is it being too micromanage-y, or are there others that might use this feature as well?
  3. In response to post #54678793. I agree with all of this, minus the kudos bit. I gave someone kudos not more than an hour ago on the new site.
  4. I appreciate all the work that has been put into the redesign. I've got some congratulations/criticisms, though. Now, before anyone says anything, I've been navigating the new site for a while now to get a feel for it and am pretty comfortable with how everything works. How it's used isn't that different from the other site, it just looks different. Now that we're nearing this site being the mainstay, I feel like my thoughts are ready to put to paper, so to speak. There's a lot of empty space, some of the buttons are quite large, and it takes a lot longer to scroll through things to get to what I want to see. The news section with all the tabs is quite nice, but it is too large for my tastes. The "Welcome to Nexus Mods" banner is huge. This space could easily be gotten rid of, as it only has 2 buttons that are accessible in other areas of the main page. If everything were more compact and provided more function, the site would feel more comfortable navigating. At the very least the ability to collapse/expand different sections, or select which sections we want displayed and which we want hidden in a profile setting, would be very welcome. Now on to the mod pages... For the Trending Mods section, I miss the rotating previews of the other site, with the small description along side them. With the massive increase in size for the previews of these mods, I think it would be a convenient addition to make it so when you hover over one of them it displays the small description for the mod. At least something more than the "View Mod" button, which is already kinda obvious what clicking it will do without the button. It seems pointless to have the humongous previews even have a hover function if all it does is display one little button. I quite like the design for the regular previews, though. Being able to see at-a-glance what size a file is, the category it's in, as well as the small description, all without needing to hover over each individual preview, is awesome. On a side note, the Mod of the Month vote list section (the little one that used to be in the bottom corner) seems to be missing from the mod pages. Is this intentional, or just an oversight? There is some added functionality that I love. Such as the new drop-downs above the description. I really like the new tracking center. The interface, the tabs, the whole design. It's compact, sleek, and easily readable and very functional. More utilitarian than it is shnazzy, if you get my meaning. It's very nice. The Favorites drop-down menu is really cool. I much prefer this one to the one on the other site. It has more slots than previously allowed, and is easier to use. Much appreciated. If everything were just smaller and had more functionality, it would be perfect. It looks as if it was copied from beth.net, and is designed around mobile devices, or consoles, which makes no sense considering what this site is used for. Many mod pages have had their descriptions screwed up, and all around things need to be ironed out. I know we're still in the beginning stages, and there's a lot of other work to do, but these are the things on my mind right now.
  5. Sorry for the delayed response. I'd love to do that, but I have no idea how to go about doing it. I'd be fairly comfortable editing the script myself, but I don't know how I would have the script call a different image for a specific AV ID. I see where the script uses the images, when it calls them, and the difference in which pogs to use for each axis... but no idea how to add a control for each individual ID. Any help would be greatly appreciated, and thank you again.
  6. I was wondering if it would be possible to make animations for non-human beings. I like realism, and it bugs me that only human characters sleep. There are a lot of different creatures in Skyrim. But none of them seem to need sleep. Bears are the only creatures that appear to ever sleep. Even Falmer (which are still technically Mer) do not sleep. You'd think they'd all die from exhaustion/sleep deprivation. Giants, mammoths, foxes, wolves, deer, elk, sabre cats, skeevers... none of them sleep. I think it would be pretty cool to go dungeon delving and be able to sneak past sleeping skeevers or falmer, go hunting in the early morning mist and catch a deer off guard, or raid a giant camp of their treasures while they slumber. I'm not sure how one would go about doing this, whether it's an AI thing, an animation, or an idle thing, or a combination of them. Either way, I think it would be an awesome addition to Skyrim's immersion mods. Even if you don't have the time to do it, but know how it can be done, please let me know.
  7. I've been following this for a while, and every time I check back in, it looks better than it did before. I'm glad you guys are sticking with it, climbing all the hurdles that get in your way. I'm also quite excited to learn that it will be moddable (but what more could you expect from modders turned developers?). As usual, the game, and the development process, sounds amazing. Keep up the great work!
  8. Chesko's mods are always essential for my playthroughs. I knew he was an amazing mod author, but had no idea how humble he was. Just reading this discussion, I learned a lot of things that I will take along with me. Thank you Chesko, for everything you do.
  9. Ah, perfect. Thank you. I knew it was using an image, but I wasn't sure if it was self-contained, or if I could change it. As for its use; does each "tree" use a specific area of the image (e.g. 300x100 px), so only one image is needed, or do I need to swap out the image every time I want to load a new tree? Once again, thank your for the response, and for the clarification.
  10. I'm wondering if it would be possible to add an overlay of the perk images (helm for heavy armor, bottle for alchemy, fireball for destruction, etc.) that you see in-game to the existing perk tree ui script. Getting perks to align to the images in the skill menu is a pain when you don't have any kind of reference while placing them. If that isn't possible, would you have any suggestions that would simplify the process of aligning them accurately?
  11. That was as enlightening as it was entertaining. I agree about more AMA's. I think it'd be awesome to get a more personal peek into what some of the various other modders and big heads are like.
  12. In response to post #41567245. #41573665, #41586310, #41586740, #41590515, #41594040, #41596240, #41597825 are all replies on the same post. I'd talk to one of the admins and see if they know what's up, or if they can fix it for you. The mods are obviously yours, considering they are posted to your profile page when you upload them, so I don't see any reason why they shouldn't help you.
  13. In response to post #41567245. #41573665, #41586310, #41586740, #41590515, #41594040 are all replies on the same post. @opusGlass, I've got over 12K UDLs, so I think I'm covered on that end. @HadToRegister, I don't know why you are having that problem. I can see your mods just fine.
  14. In response to post #41567245. #41573665 is also a reply to the same post. Seems simple enough. Do you know about any requirements? I saw someone in here say there was a minimum UDL needed, to be entered.
  15. I use MO, so that would explain it. Nothing like that has ever happened before, though. Strange. I thank you again for your help. I'll be sure to check both files from now on if something like this happens again.
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