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Everything posted by RangerBoo
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Hey guys! I got struck with the modding bug and have worked on a idea for a mod called More Lived In Wasteland. It is inspired a bit by Interesting NPC's for Skyrim and random encounters from Fallout 3. My ideas for the mod include: A family fleeing the Mojave due to the Legion. A teenage girl and her little brother who survived the Legion attack on Nipton. They will be begging at the Mojave Outpost. A friendly traveler on his way back home. A survivor who escaped Searchlights radiation attack and will lament her family and friends fate. A writer who is writing a book on myths and legends of the Mojave. She will tell you some stories that hint at the DLC's and even some mods if asked. A poisoner for the Legion. Inspired by real life poison maker Locusta of Gaul who is said to be the Emperor Nero and his mothers favorite poisoner. She will sell you deadly poisons, but only to those have a high rep with the Legion. A gun shop and bar in Primm. The owners will talk about Primm's hard times. A brothel/bar in Nipton that shows signs of a struggle. Nipton is said to be a den of whores but I didn't see it. Hoped adding this will add a little more immersion. A Train Station in Nipton. Will also show signs of a struggle. Notes and holotapes left by wastelanders detailing their hopes, dreams and demise. Other things I want to include are: Independent slavers making their way to sell their stock at Cottonwood Cove. Independent slave hunters looking for escaped Legion slaves around the wastes. I wanted for people to get more of a feel that the Legion is making it's presence known and that people are taking sides. I would like to add more stuff but I am in a bit of a road block with ideas for what I should add. If you guys have any ideas on what I should add or what I can do to improve on what I already have, be sure to tell me. Don't worry, I'll give you credit once the mod is released. All I ask is that you keep it simple.
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Its not working. I don't know that the problem is. I checked the mod in FNVEdit and there shouldn't be any problems. I have checked other dialogue in the GECK and there shouldn't be a problem with it. This only happens to greetings where there is conditions. Is this a bug with Win 10 as I have Win 10.
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For some reason, my npc's won't greet the player with special greetings with conditions. For instance, the player kills Caesar and the npc, next time you talk with him, will comment on that. However he doesn't! I have the conditions right and the priorities are at 90 so I have no idea why the deal is. This is making me want to pull my hair out.
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Quest Won't Advance After Killing NPC
RangerBoo replied to RangerBoo's topic in Fallout New Vegas's Mod Troubleshooting
Good news! I got the quest to advance. I had to put Begin Gamemode on the script. Thanks for the help. -
Quest Won't Advance After Killing NPC
RangerBoo replied to RangerBoo's topic in Fallout New Vegas's Mod Troubleshooting
How do you inset debug messages? -
Quest Won't Advance After Killing NPC
RangerBoo replied to RangerBoo's topic in Fallout New Vegas's Mod Troubleshooting
Bah! I got the death script to save but the quest still won't progress after killing them! -
Quest Won't Advance After Killing NPC
RangerBoo replied to RangerBoo's topic in Fallout New Vegas's Mod Troubleshooting
I have NVSE installed correctly. I am at my wits end with this. Update: Wait, I think I was able to get it to save with the help of JIP LN NVSE Plugin. -
Quest Won't Advance After Killing NPC
RangerBoo replied to RangerBoo's topic in Fallout New Vegas's Mod Troubleshooting
There shouldn't be a problem. I just type my new script name which works fine but when I write Begin OnDeath the script won't let me save it saying that there is a mismatched begin and end block. I don't think I have the script extender. Just NVSE. Does this work for New Vegas? -
Quest Won't Advance After Killing NPC
RangerBoo replied to RangerBoo's topic in Fallout New Vegas's Mod Troubleshooting
It is a quest progression issue. It just won't progress after killing the NPC's. I looked over some of Someguy2000's scripts to how he was able to get a quest to progress after killing a NPC but the problem is is that the GECK won't let me save Begin OnDeath script. -
Quest Won't Advance After Killing NPC
RangerBoo replied to RangerBoo's topic in Fallout New Vegas's Mod Troubleshooting
I think it maybe because I don't have a script for what happens to the NPC's after death. Problem is when I go to create the script it just say that the Begin OnDeath script has a mismatched begin and end block. -
Quest Won't Advance After Killing NPC
RangerBoo replied to RangerBoo's topic in Fallout New Vegas's Mod Troubleshooting
It won't let me save the printc command in the scripts. -
Quest Won't Advance After Killing NPC
RangerBoo replied to RangerBoo's topic in Fallout New Vegas's Mod Troubleshooting
No, still won't work. The quest refuses to advance to the next stage after killing the NPC's. -
Quest Won't Advance After Killing NPC
RangerBoo replied to RangerBoo's topic in Fallout New Vegas's Mod Troubleshooting
Here is the full script: scn VAAMorganQuestScript short bLetterDelivered short bBrookGreeted short bBrooksFollow ;begin GameMode ; if (GetStage AAAMorganQuest == 10) ; AAACathyRef.Enable && AAAChaseRef.Enable ; end ; if (GetStage AAAMorganQuest == 50) ; AAAByronRef.disable ; AAAByronRef.MarkForDelete ; end ; If (GetStage AAAMorganQuest == 90]) ; AAACassiusRef.enable ; AAALegionSpy01Ref.enable ; AAALegionSpy02.enable ; end ; if (AAACassiusRef.GetDead == 1 && AAALegionSpy01Ref.GetDead == 1 && AAALegionSpy02Ref.GetDead == 1) ; Set bBrookGreeted to 1 ; SetStage AAAMorganQuest == 100 ; endif ; endif ;end Still nothing. I put the variables and everything in the conditions for my NPC's dialogue but she still won't force greet the player after I kill the target NPC's. -
I have a quest where you are to kill a NPC and the NPC following you will then force greet the player after killing the NPC and end the quest. However, the quest doesn't progress for some reason. Here is the script I have: ; if [GetStage AAAMorganQuest == 90] ; if [AAACassiusRef.GetDead && AAALegionSpy01Ref.GetDead && AAALegionSpy02Ref.GetDead] ; SetStage AAAMorganQuest == 100 ; endif ; endif ;end Can someone tell me what I am doing wrong.
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Ambush won't trigger
RangerBoo replied to RangerBoo's topic in Fallout New Vegas's Mod Troubleshooting
Ha! I think I got it. I had to put a evp command in the script. -
Ambush won't trigger
RangerBoo replied to RangerBoo's topic in Fallout New Vegas's Mod Troubleshooting
It saves even on the GECK power up. I have no idea what is going on. It just won't work for some reason. I have no idea how to make a debug note. -
Ambush won't trigger
RangerBoo replied to RangerBoo's topic in Fallout New Vegas's Mod Troubleshooting
No, it still doesn't work. -
For some reason my ambush trigger will not spawn the npc's that are suppose to show up when you enter the trigger. Here is the script I have for the trigger: scn VAALegionAmbush ; Begin OnTriggerEnter Player ; if GetStage AAAMorganQuest 60 ; AAAPrimeLegionary01Ref.Enable && AAAPrimeLegionary02Ref.Enable && AAALegionaryRecruit01Ref.Enable && AAALegionaryRecruit02Ref.Enable ;end I have no idea what I am doing wrong.