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XtomJames

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Everything posted by XtomJames

  1. Yeah, Fo4Edit doesn't behave for me. It won't load mods and crashes. That is not an option for me. As for merging mods, I don't see what the big issues is here at least for someone who knows how to build mods. Most of the mods do the same things that I'd like combined, many add building items to the build options. Furniture items, etc and so forth. Combining everything they add into one mod that has its own ID where their compatibility would be tested and proven to work rather than having to mess with load orders and praying that updated mods will work together (which they don't currently. 1.8 Snap N Build breaks Homemaker and will not load properly no matter what load order I use) must be a better option for the user. Telling me to go grab a program that doesn't want to work, despite following the instructions on how to use it, doesn't help me or anyone else.
  2. Okay, so one of the biggest things I love about Fallout 4 is the ability to build settlements. But one of the biggest issues is that I love many of the mods that offer different things to build with, and unfortunately, even with patches and attempts at a dozen different load orders, all of the mods I want to use crashes my game. COTDs are abound. So my request is simple, can someone combine several of the mods I like to use into one mod that doesn't clash or cause COTDs? Key mods that would be good combined: Homemaker, Settlements Expanded, Snap N' Build, Alternate Settlements, and Craftable Elevators (wood and institute). This'd be great as one large crafting mod titled Settlement Ultimate Expansion. Combining Scrap everything, scrap the commonwealth, no build limits, no object limits and simple intersections would be great. Title it Settlement Ultimate Expansion Scrapper Armorsmithing, Better Item Sorting, Institute Crafting Stations. These as another combined mod. Settlement Ultimate Expansion: Generators would combine Better Generators, Craftable Solar Panels, and several of the other power line, conduit, and power pole mods. With fewer number of mods with combine items that no longer conflict because they're addressed properly without memory read issues would help so much. Thanks
  3. Is there a list available for best load orders? I'm still missing meshes when loading my mods and I can't delete objects with the disable command.
  4. So I got a new computer and decided to transfer my game save files and mods to a clean install on my new computer. After updating everything to the latest updates several issues have cropped up. I have missing meshes (as if the meshes from the mods were overwritten) and several objects I deleted using the "disable" command or the set scale to 0 method are back. Trying to remove the objects again doesn't seem to work. I can't disable houses in Sanctuary anymore. Any suggestions on how to fix this? (I put this in the general discussion rather than mod troubleshoot because it isn't expressly a problem with a mod, per se, but with the game's console commands.)
  5. I was thinking that being able to run a river or creek through a settlement could provide a water source for some of the settlements. It'd be cool to be able to place ponds, fountains, creeks, rivers and to be able to connect them to each other.
  6. Can't you just add them to a music folder like we do in Fallout 3?
  7. Well as the title says I have two requests. I rarely ever request anything from modders here, generally out of respect and for the fact that you guys are really busy. But what I'd like to see is Vault 111 be rebuildable, so I can make it a base of ops. Also I'd like to see a mod that adds solar panels as a power source, maybe smaller wind turbines that take up less space and produce more power. Thanks
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