Jump to content

transientfaith

Members
  • Posts

    33
  • Joined

  • Last visited

Everything posted by transientfaith

  1. It's in the combat tab of the "Voice Powers" quest iirc.
  2. Hmm. Weird. Only other possibility I can think of is "Alias Property journalBaylann Auto" was used instead of "ReferenceAlias Property journalBaylann Auto".
  3. http://www.creationkit.com/Quest_Alias_Tab One way you could do it is to make 5 messages, put your mannequins in quest aliases and then use those messages as their display names.
  4. Probably not. When I recruited a blacksmith NPC as my follower using my mod, Almost Everyone is an Adventurer, he lost his shop items when we left town and would only sell me the items he had in his inventory.
  5. Robes and journal are both reference aliases correct? Change: veraliusmonk.AddItem(journalBaylann,1,false)Game.GetPlayer().AddItem(robes) To: veraliusmonk.AddItem(journalBaylann.GetRef(),1,false)Game.GetPlayer().AddItem(robes.GetRef())
  6. Never tested this but FCC - Followers can Craft might be what you need. EDIT: Did a bit more searching and found this: Jartod the traveling Blacksmith. He doesn't do what you need on his own but according to the author he works well with FCC as most (none of?) the vanilla followers don't have the perks.
  7. In the Object Window, go to Magic > Enchantment. Type "fortify" in the filter. Start editing what you see. Not sure if editing them will retroactively change items the player has already enchanted though.
  8. 1. Probably. 2. Brodual recently made a series of videos on Requiem . He explained stuff quite well I think.3. Maybe INIGO, Valfar, Hoth or Cerdiwen.
  9. Go to the "VoicePowers" quest, go to the "Combat" tab and start editing the infos (can cause conflicts) or make your own quest but use "VoicePowers" as a guide.
  10. Maybe do absolutely nothing except Conjuration. According to the calculator, hitting 75 Conjuration (and getting the Expert Conjuration perk) will take you to lvl 5. Dremora Lords will massacre anything at that level. EDIT: As for the spell cost, maybe some Elsweyr Fondue and going Altmer might help. EDIT2: Affording that tome may take a while though.
  11. Maybe make a power called "Remember Location" or something. When used, it spawns an XMarker at the player's location and an alias takes that reference. When used again, that marker is deleted before it spawns another. With another power, the player can teleport to that marker.
  12. Haven't used this mod but as long as you don't pick more than one of each type you'll be fine. Also: Emphasis mine.
  13. Maybe my mod can help: "Miraak - Dragonborn Follower". It features an alternate way to beat the questline if you consider that a solution. Took me several updates to get it working properly but the quest seems to work as intended now. At the very least, I can't make it worse :tongue:
  14. Probably in "VirtualStore". Go to "C:\Users\<yourusername>\AppData\Local\VirtualStore\" and start searching. After you find it, cut in and paste it back to your regular folder.
  15. I'm likely misunderstanding but I'm gonna assume you're asking how you can do that. I'll try to explain the recruiting and dismissing in the vanilla follower system (Serana and, iirc, Cicero and the Dark Brotherhood Initiates use their own system). I don't have the CK open atm so if I get a few details wrong I apologize: When you make someone follow you, they're removed from the DismissedFollowerFaction, they're flagged as your teammate, "PlayerFollowerCount" is set to 1 (preventing other followers from joining as it checks if it's 0 when they try to join) and they're added to the "Follower" alias in the "DialogueFollower" quest. Being in that alias gives them some relevant factions, important AI packages (so they'll follow you around, etc) and that stupid hunting bow + iron arrows all followers have. When they leave your service, a message is shown, the follower stops fighting (useful if you've been hitting them; it means they won't fight you until you hit them again and you'll have a chance to recruit them before that happens), they're added to the "DismissedFollowerFaction", unflagged as your teammate, removed from the "CurrentFollowerFaction", they lose the hunting bow + iron arrows, "PlayerFollowerCount" is set to 0 and the "Follower" alias is cleared so they lose the stuff the alias gave them (most importantly, they won't have the AI Packages telling them to follow your anymore). Hope that helps you.
  16. Haven't tested it so may or may not work: Maybe when you use your power it'll create an XMarker where the player is looking, an alias in a quest will be filled with that reference, the AI Package will then try to order the wolf to walk to that alias, then delete the XMarker when you're done to prevent save file bloat.
  17. "We are but maaaaaagggggots wwwwwrrrrrriiiiitttttthhhhhiiiing in the filth of our own corruption! While you have ascended from the duuuuuung of mortality, and now walk among the stars!"
  18. "Carcerali diu alta" I just Google Translated the phrase "long deep dungeon" into Latin :tongue: A few more details might help. EDIT: forgot to mention the language I picked
  19. I am so new to all this and computers in general. Could you please be so kind as to explain how to get my desktop icon back? I followed your steps so far :smile: I'll try. Open the drive where AVAST is installed (for almost everyone, should be C). Then Program Files > AVAST Software > Avast. Look for AvastUI.exe, right-click > send to > desktop (create shortcut). EDIT: I'm using Win7. Not sure where it installs by default on older Windows operating systems (or Win8).
  20. Just ran SKSE under Sandboxie, checked the contents of the sandbox and monitored stuff using Comodo. Nothing struck me as suspicious.
  21. Might be worth looking at AI packages imho. The PlayerFollowerPackage package looks like a good place to start.
  22. Damn. Ninja'd. I wanted to post it :D Apparently, AVAST thinks SKSE is an evil trojan. Virustotal disagrees (and, oddly, their AVAST also thinks it's safe. Maybe my heuristics settings?) In case this happened to you, you're using AVAST and you don't know what to do: Open it. Go to Maintenance > Virus Chest and restore skse_loader.exe Go to Security > Antivirus > File System Shield > Exclusions and add skse_loader.exe as an exclusion. Check R, W and X. EDIT: Also, you can right-click on skse_loader.exe while it's in the Virus Chest and submit it to their Virus Lab. Not sure if more people submitting it will make them label it a false positive sooner or it'll make it take longer as they'll have a few more reports to sift through. EDIT2: Virustotal's AVAST now lists it as suspicious. They probably didn't update yet when I uploaded it for analysis.
  23. I think posting this in the Skyrim Mod Requests forum might give your idea more exposure. As for the idea itself, It doesn't look undoable to me but it will likely conflict with a lot of lockpick mods.
  24. 1) Unequip everything. 2) Type "player.dispelallspells". This will make sure you won't have any ongoing effects that change your Shout cooldown. 3) Type "player.getav shoutrecoverymult". It should say 1. 4) If not, type "player.forceav shoutrecoverymult 1"
  25. That's a very cool bug :laugh: I took a brief look at the Creation Kit to try and understand what happened. Maybe someone will find this interesting: When someone dies, it first checks if the global variable "WIComplexEventsEnabled" is equal to 1 and that the victim is not in the faction "WIKill04ExclusionFaction".Next, it checks if the killer was the player.Then, it checks if the victim in not in the "WINeverFillAliasesFaction" and that he/she is allowed world interactions.Then, it tries to find an NPC that is also not in the "WINeverFillAliasesFaction, is allowed world interactions, has a default NPC voice type, is not a child (killable children mods remove the 'child' flag from the children so if one is installed they'll probably be allowed to send a letter) and, most importantly, that NPC must dislike the NPC you just killed.It then generates a letter with the name of the victim and the killer and sends the courier to deliver it.My guess is this happened: you killed Bujold. The game tried to find someone who considered Bujold a personal enemy. It found one! It's the player but the game doesn't check that. The game then generates the weird letter. EDIT: Bah. Missed the part about the OP using the Alternate Actors mod :sweat: Also, I forgot that the "killer" alias didn't have "allow reused" checked.
×
×
  • Create New...