Jump to content

Behescrolls

Members
  • Posts

    22
  • Joined

  • Last visited

Nexus Mods Profile

About Behescrolls

Behescrolls's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I guess I mainly need help with making my dds maps for the swords I make and figuring out how to put it into the game, if no one feels like telling me how to do that can someone at least link me to a thread that explains everything?
  2. I have the sharingan mod, with kamui and other mangekyo techniques, would it be possible to have the kamui transportation vortex centered on the right eye? Without the white sparkles as well. I'd like some katon, suiton, raiton, fuuton and douton techniques as well, susanoo is probably difficult, but if we could have the complete version (the one before perfect stabilized form) I'd like that, especially with the ability to use the swords, sasukes enton techniques like the fireball in hand that shoots enton magatama, that would be awesome. Sharingan without the blue night vision screen would be helpful, I haven't seen your mod yet so I don't know how it is but on the sharingan mod I have when activated the screen turns slightly blue, making it a little tougher to see the small red areas where enemies are, it'd be better without the blue screen, like a slowed down aura whisper but perhaps where the user can still move normal speed? Rinnegan techniques would be great, is it possible to have spell that is a power instead of a spell or shout that you can have active while holding down and deactivate on release? Because bansho tenin, should be like that and also protective shinra tensei. Chibaku tensei would be awesome but probably chug alot of processing power. I have other ideas but I'll share them afterwards if you feel im on the right track with my suggestions.
  3. I appreciate the modders, for providing extra time to make this and other games more in depth and immersive, also for giving inspiration to me to try it out myself and see if I can give anything if value back to the community. To the admins and those who host this site, without which we would have much less to go on, and also to all the people who actually use the mods and encourage the modders to keep making more content for such an excellent game. You're all awesome in my book. Thanks again guys!
  4. Excellent score in the trailer, is that all original for the mod? Also loving the environment look, feels like a place that's shut off from the main holds and all the political stuff going on there. How are you guys doing so far?
  5. So this one works well? I just read the whole post and it has me hungry for more action
  6. So I've started using blender to make me some swords for skyrim, I have the latest version of blender and also I have gimp and nifskope. I have several questions however. 1. Do I need any other utilities to finish my work? 2. In order to texture my weapon do I need only to do a uv unwrap/texture? Or do I need to add a material/texture since that's the way texture shows up in blender render view? 3. Once I'm done texturing what else do I have to do? I'd like some of my one handed swords to have a higher base damage than daedric weapons in order to level one handed up faster but without going all OP, and also I'd like to know how if the size affects the weapon to being a one handed or two handed sword, since I want to make some large one handed swords. 4. Where does the skyrim creation kit fit into this? Do I need it? Or only nifskope to add my weapon into the game. Thanks for any help and advice provided, I'm sure there are many other topics that probably answer these questions but I don't know how to search for the specific questions I was looking for. -Mark. Ps, I'd also like to add my weapons to a larger armory download once I finish them, I have some 3d models finished already, (a couple kopis, a flamberge and a one handed version of boethiahs statue sword, untextured though.) If anyone would like to collaborate with me you can PM me on here or email me at [email protected] Thanks.
  7. Yeah they shouldn't be script protected after you defeat alduin.
  8. Or some mangekyo& and rinnegan rreplacemens, and some naruto armor and robes
  9. Actually, the oblivion brotherhood was way better because each quest you would get an enchanted item that was special, skyrim was way too bland with giving us our items, and after they got killed off the recruits should be named players with armor like when you bring someone new to the blades
  10. I also wonder if there could be a mod to make an enchanted version where it's flaming the way it is in boethiahs proving book cover
  11. Screw the blades, they failed to save uriel, they virtually didn't help at all to defeat alduin and then they expect you to kill the dragon that did, I don't like the skyrim blades except for the fact they hate the thalmor
  12. This is a great idea, I always hated how karliah says I hope this is a beginning of things and not and end, but it's scripted to give you stupid radiant quests from delvin or vex afterwards and they don't even treat you with the respect you deserve as guildmaster, either way that'd be a great addition
  13. I felt the same way daventry, buy sending by his own admission deserved to die for what he did to that little girl in falkreath, even so I uusually would kill the hunters because I never really liked hircine, think he gets too much credit for being a damn elk ghost lol
×
×
  • Create New...