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moriartykain

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Everything posted by moriartykain

  1. "They gave everyone the assets for free didn't they? They are sitting in unencrypted standard .ba2 files. It would be perfectly legal to write an .esp or .esl file of your own to activate content everyone already has and share it to the modding site of your choice right? Heck, just put it right up on Bethesda.net" xnef1025 2017 As long as no one upload assets, xnef1025 may be right, and this may possibly be perfectly legal to do?!? So If this was not a buggy launch it may possibly be a very dumb one. :laugh:
  2. Thinking about it, uploading a mod .esp that uses the assets without uploading the .nif and other stuff may actually.... be legal???? o_O I am not going to try it, as who knows what would happen! :tongue: But I am starting to think bethesda may have gone crazy. :teehee: weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
  3. So I downloaded the update and got my mods to keep working... Good thing I know what I'm doing (I think) as some had gone pop if you know what I mean. :pinch: As for the stuff in the creation club they are good mods, but at this time it is like someone is trying to sell you a ford escort when someone else is willing to give you a bugatti veyron for free! Something worth it may come along Later who knows. Remember to donate to the modders that you like, and help them to keep modding. :laugh: As for the bloatware that is the unused add-on files, HorseArmor HandmadeShotgun and so on that will just sit on my HDD as I have no interest in any of them. :dry: If they are like other files then I think you can just delete them! But be careful as I haven't tried this yet and who knows what they have done to the game. I will experiment and let you know. :happy:
  4. So I haven't bought a single thing from the Creation Club... but I have all their assets... (and so do you probaly.) by falloutkid12https://forums.nexusmods.com/index.php?/topic/5945503-so-i-havent-bought-a-single-thing-from-the-creation-club-but-i-have-all-their-assets-and-so-do-you-probaly/
  5. I'm not saying this was what I was thinking when I paused/stopped the update and was deleting what files it had already downloaded. BUT.... https://www.youtube.com/watch?v=mc-lA_AxNEo :laugh:
  6. I'm making a new map and most of it is underwater, so I want the land texture to all be ocean bed. But I can't seem to figure out how to do that! I can paint it by hand, or use "i" to go cell by cell and swap the texture. But I was just wondering if there was a way to set the default worldspace land texture before or during making the world map. I normally only do internal maps, so am I missing something?
  7. This is driving me crazy! It's 2:20am so I will try to make this coherent. :wacko: How do you make it so body parts can be shot off, (specifically robot armour) like a mr handy shell part. I can't think of a better way of putting it sorry. Any help will be appreciated! :happy:
  8. This video will tell you how to do it, or at least give you a good understanding of how it works. https://www.youtube.com/watch?v=wrhoYbbtd08 It will not seem hard after you have seen this. I hope this helps. :)
  9. It's a good idea to do it, but you don't have to do it all by hand. Just go to navmesh - generation - havok based generation, it will do it automatically. Then just clean up where you definitely need npcs to go. I find that in big areas this works well, and in small ones helps saves time. But in small areas it is best to give it a good going over. Hope that helps. :smile:
  10. I at least if, why do you ask? Malwarebytes makes some games stutter, it's a good program but it does do it. I made a post about it informing people. https://forums.nexusmods.com/index.php?/topic/5465692-malwarebytes-and-the-fallout-4-stutter/ If you do have it try turning off self-protection module in it settings under protection and startup options, and try the game see if that helps. But do turn it back on after playing. :)
  11. This may seem like an odd question but do you have the program Malwarebytes on your system??
  12. This is not a problem I am having. (Well it is, but its not something I think anyone can help with) This is more of a announcement to something I have discovered! We all know about the fallout 4 stuttering. If you have not had it you most likely know someone who has. And there is a hundred thousand pages and posts about how to fix it.. But thanks to a friend of mine, who helps me with some modding stuff. We have found that... Malwarebytes sometimes makes fallout 4 stutter! Now before you go uninstalling anything, remember that Malwarebytes may not be the reason why you get stuttering! It is also a good bit of software to have. If you have it, and a stutter, there is a simple test and solution to the problem. Disable self-protection option in the startup setting of Malwarebytes. This will not disable the program but it will hopefully stop the stuttering, and is the best way to test if it was the problem. If you find that this was the reason, I would not uninstall Malwarebytes. It really is a good program. Just turn off self-protection when you play and back on after you have finished!! Well thats all I have to say, but do reply to this if it helps you! Good luck and may the force be with you. Always. :happy:
  13. Is there a way of running this without installing java? I really really really really really don't want to have to install it again.
  14. And there it is, a clear answer! :thumbsup: I will need to test this, but it looks like I was on the right road. :D But the mane point of this page was not just to help me, but to make something others can find to help them! Have this as a reward, and as a representation of what you are https://www.youtube.com/watch?v=2DaY8-Mui0I :dance: :dance: :dance:
  15. Seen that, was a bit help full, but not a lot. LOL. :wallbash: I'm not saying that does not work. :happy: But it doesn't explain anything! :pinch: I have been Looking through its setup and code to backwards engineer it. So I am doing ok. But as a explanation it's like finding your ikea table assembly instructions are in chinese? 如果你明白 ok, but it is confusing to others.
  16. So I have had a good look around the forums, but haven't found any clear information on this. So Simply put do you know how to add a custom workshop menu? Preferably with the Creation Kit. Unless Bethesda did there normal trick and did not think anyone would want to do that, and made it impossible to do with the software like they have done with most things! :laugh: I found some FO4Edit tutorials, but most end up with you trying to guess what you have to do next and are missing hole sections. Or assume you know what you're doing and don't give a very good explanation of what you are meant to do. If you know how then please let us know! :thumbsup:
  17. Fallout 3 was dark, gray and depressing. I loved it! :dance: The world felt dead all was lost. Just look at that. Makes you want to kill super mutants While listening to a crazy man play 1950s hits. Now look at this Almost make you feel happy to be alive. It's just awful. :ohdear: it's so.... happy. :sick: So to the point. We need an EMB, or something to make fallout 4 look more depressing. :yes: Like in fallout 1 2 3 and even New Vegas. So if you can, If you have the will power to do so! You must save us from the beautiful looking lands of fallout 4, and make it look more like fallout 3. Only then will the world be a better place, to feel like nothing you do matters. :thumbsup: Thank you for your time and good luck. http://images.vectorhq.com/images/previews/9cc/vault-boy-psd-442476.png
  18. I know people say this alot, and fallout 4 is a different game. But I did it in skyrim. XD
  19. Arrre, but what if you dont have 3ds max what then?? What this is all about is trying to make a new nif with new collisions without the use of 3ds! If we can figure out how to do it in nifskope, then you would be able to use software like..... sketchup o_O to make new models. XD I know how silly that sounds but I'm trying to make model modding easier for some people. :D
  20. Its seems like you do exactly what I do. lol :D But you said you change the size of the collision object, If you do it in nifskope I would like to know how. As the Creation Kit needs a .esp to do that and i just dont like doing that. :wacko:
  21. Im so happy someone else is able to explain, your paragraph would have taken me all day to write up. :sweat: Dyslexia It gave me a high IQ, then removed my ability to use it. :D I like this icon but never get to use it soo.. :dance: :dance: :dance: :dance:
  22. Sorry I am Dyslexic and it takes me time to compose a message, and some times I mess up. :wallbash: It was meant to say In NifSkope, sorry. :huh: You need to delete anything connected to your meshs string tree. you don't have to worry about the arms and legs, as they get left behind when you copy the mesh to the new nif. My instructions should make more sense now... I hope :laugh:
  23. If you know how to add a collision shape to a nif in nifskope then you know what I and a lot of others need too know. :happy: We can do this http://www.youtube.com/watch?v=ppTXCJ0SZ88 But if I make say..... an exact replica of the eiffel tower at 1 tenth scale. Having the collision shape of Blamco Brand Mac and Cheese is not going to work well. :tongue: but if I can make a simple mesh and use that as a collision shape for my... exact replica of the eiffel tower at 1 tenth scale.. only thing I can think of at the moment.. Then I can start making things for people to put in their mods. So if you know how to do this you will be like the inventor of the sandwich and change the world forever! :dance:
  24. It looks like the mesh you have made has strings that are not setup for fo4 nif. Easy to fix, I think.. o_O Always make backup copies of your files before doing anything Open the copy of the nif you have converted in BodySlide with NifSkope and select your object mesh on display in the window so the mesh is highlighted The BodySlide thing is important. On the left open its drop down menu Like V NOD > Something something >blah blah blah >blah blah blah >Object Nuka --------------- >blah blah blah >blah blah blah >Othere stuff >blah blah blah >blah blah blah One by one on its branches, right click and go to block then remove branch. So the object has no branches So you get this NOD > Something something >blah blah blah >blah blah blah Object Nuka --------------- >Othere stuff >blah blah blah >blah blah blah Then from this point follow the tutorial. :D I hope this is understandable. :ohdear: I am not the best at explaining stuff. But this is what I do when I get stuff like this, as all you need is the object mesh. Oh and the object you are importing into needs to have a similar shape as the object you have made, so the collision shape are similar! You do not need to use the same object you are replacing, all you have to do is change the name of the object you make. In this case, if this is just a mesh replacement for the full Prewar nuka-cola bottle just put your new .NIF named nukacolabottlefullprewar.nif in Fallout 4\Data\meshes\props\nukacolabottlefullprewar.nif And it will replace all the full Prewar nuka-cola bottles in the game, you do not need to do anything in the creation kit. I hope this will helped you, and to see lots of nice models coming from you. :laugh: Good luck. :thumbsup:
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